Talk:Personal story/Archive 1

From Guild Wars 2 Wiki
Jump to: navigation, search

Karma reward? I dont think so.

Recently I noted my karma before and after helping a player with a personal story. As it happens it was just after I had completed the same storyline myself. None the less the page states: "Another player who helps with a personal story objective is awarded with karma..." My Karma before and afterward was exactly the same. There was no reward at all, as it happens not even any loot as the instance was fairly quick and easy. :( I did the same thing again with the next step in to story and still NO karma reward.

Shouldn't this line be removed from the wiki? It would be nice to think it does help you helping others. However this is definitly not the case.

Personal Story Nav-Boxes

Hello Now that we are after first BWE I would like to point something out: So far we have 'Nav-Boxes' in each race specific tutorial (Defending Shaemoor, the Great Hunt, Fury of the Dead) Each of it grows bigger and bigger, and will be huge even if we just stop at lvl 20.

As it seams this is how it works after tutorial: 1. 5 quests specific to one of your character creation choice (ie Nobility) 2. 4 quests specific to another of your character creation choice (ie Unknown Parents) 3. 2 additional quests that you wont be able to complete since you will have to choose one of two ways to get things done

Thats 11 questsx3 for each combination gives 33 quests to be put in a Nav-Box before level 20 for each race

Not to mention weird crossing of quests

Anyway I guess we should figure out what to do with this, either completely remove those nav-boxes at the bottom of tutorials (and other quest pages) or maybe reinvent them somehow?

I will post this in each toturial discusion, but I sugest that we keep discussing at Personal storyline Gorribal 16:56, 30 April 2012 (UTC)

Um. Merge with Custom story or delete both? I'm personally in favour of merging custom story here, since this is the way the developers refer to it. Then again, there may be an actual name for the mechanic that creates a 'personal storyline' - this name for it could just be for marketing purposes. -- NilePenguin 00:09, 21 May 2010 (UTC)

It'd be good to capture this information so one or other should stay. This one is certainly the name they're using all the time so I have a preference for it. This is probably related to the basic plot of the game as well. It is all of the bits of the story which walk you through the different parts of the game; uniting the races, joining an organisation, going to Orr and defeating the dragon. I'm not sure that either name really captures that scope well but I can't think of a good replacement. -- Aspectacle User Aspectacle.png 00:36, 21 May 2010 (UTC)


Does anybody think this is going to be as big a pain as dynamic events to document?--Corsair@Yarrr 23:15, 26 May 2010 (UTC)

Well...thankfully we'll have those in-game storybooks that'll document the storyline/contain the that makes it a little easier.-- Shew 23:19, 26 May 2010 (UTC)
Dang, that reminds me, this page could use an update. Well *rolls up sleeves dramatically* here goes!--Corsair@Yarrr 23:22, 26 May 2010 (UTC)
I think that it will become a pain in the butt if we let it just kind of sprawl as new information come to us. However, with a good organizational infrastructure of tables, redirects, and such it shouldn't be too hard to update sub-pages that get more information or create new ones as it is discovered in-game. but of course that's speaking months down the line. --Xerelin 14:25, 27 May 2010 (UTC)

"Go in With Guns Blazing"

So let's see: Norn in Tinted Glasses, full black-dyed Rogue Armor and dual-wielding pistols... It's the Me/N In Black. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 00:15, 27 May 2010 (UTC)


So, in the article it states " They become involved with members of the legendary adventuring group Destiny's Edge and they can join an organization each of which has a different approach to try and control the dragons." So I'd assume that by "organization" it means Orders? Unless anyone disagrees I think we should reword it a bit. Eive Talk Windgrace 01:46, 9 June 2010 (UTC)

The Orders page uses an unofficial term. They are, in the most general meaning of the word, three organizations and not three orders. In fact, what makes an order an order? The Durmand Priory is a place that is taken care of fighting scholars, the Vigil is a military faction. Technically, organization is the most accurate term and the Orders page, which I don't even see as necessary (nor do others based on the duscussion here), is the inaccurate term, as I don't think the Durmand Priory group is an order of knights, a monastic society, fraternity, or something similar to a knightly group. -- Konig/talk 04:30, 9 June 2010 (UTC)


Should we encourage players to explore on their own by not documenting the outcomes of decisions or are we going to lay everything out for them and they can choose the most favorable path before hand. I personally think we should leave it to player exploration because that's why they even made they even made the personal storyline. It doesn't make sense if you can predict your own future 100%.--Emmisary 19:04, 26 September 2010 (UTC)

Well I think to keep the spirit of exploration, but still have a point to having a wiki we should hold off on documenting things for maybe a month after release. - Giant Nuker 19:19, 26 September 2010 (UTC)
(Edit conflict) The wiki is for documenting the game. If a player visits the wiki it can be assumed they want information on an aspect of the game including personal storyline choices. We document what we can, regardless of opinions on the matter. ShadowRunner 19:20, 26 September 2010 (UTC)
Way to kill the game Shadow.--Emmisary 19:31, 26 September 2010 (UTC)
Noone forces a player to read the wiki. If someone comes searching for information, then we should have it here. If they use the wiki to base their choices it's up to them. ShadowRunner 19:34, 26 September 2010 (UTC) 19:34, 26 September 2010 (UTC)
I want to keep the exploration aspect but i agree with shadow. theres gonna be people who will want to look it up and people who dont want to and for the people who dont want to see it we can put a spoiler alert Victor6267 User Roaring Taco Black Moa Chick.png 19:36, 26 September 2010 (UTC)
That's exactly the point. I've done pretty much my entire 'human' story arc, and I'm really wanting to know what impact it had on my home instance and if there's anything I may have missed. My sister did her Order arc, and now she's ambushed from time to time because of the decisions she's made when wandering around. Me, I've not seen any impact from my Vigil choices. This kind of stuff should be in the wiki, for people who want to know what to look for and what could have been done differently. Tashiro 15:20, 23 April 2013 (UTC)

My question is this: why is it that our personal story choices are so limited? For example, the humans. Dead sister, never knew parents, and joining the circus are fine-- but it feels really lacking, don't you think? I'm not sure how this will play into the game overall, but I'd like to see the backstories more customizable. More options perhaps, or extending the three current options. For example, you could pick whether it was your sister, brother, best friend, partener, ect. who died if you choose that course. And your missed oppritunity could be the circus, but if you want a more serious tone to your character, why not the army, or a large number of other trades/groups? Being that I've already written out my character's bio, having three uncompromising musts for backstory choices is a tad bit discouraging. 14:56, 30 January 2011 (UTC)Drasi

Actually, the real biography is a lot bigger than the one seen in the demo+ you also make choices when playing the game which will have an impact on your story. so it's possible that you think your sister is dead but later on in the game you'll have to make a choice resulting in your sister being alive after all, and just lost for a while(just to give an example), like thackeray in gw1 was also believed to be dead by the vanguard.(you didn't have a choice there though.) And if it's really the fact that you can only choose between those 3, well you'll get plenty of more choices later, so I wouldn't worry too much about it. XD--SierraUser Sierra-Echo flame.pngThat's me 15:13, 30 January 2011 (UTC)
I have to agree with Drasi. Some people don't care about character development and this forces them to make irrelevant choices. Others care deeply, and these criteria force them to select a highly specific history that will inevitably be shared by other players. Either way it's... annoying. Below is a sample GW2 conversation that I pulled from the interwebs of the future. --Brokunn 21:02, 16 March 2011 (UTC)
Kill Roy: "Sven! I need your help to avenge the death of my sister! Centaurs killed her while she was out on patrol. They never recovered her body, and it has always bothered me.
Sven: "WTF?!?! Centaurs killed MY sister too while SHE was out on patrol! What're the chances?!? Of course I'll help you my gallant friend! This will enable me to avenge my sister's death as well!
Kill Roy: "Excellent! Let us begin our preparations. We'll need to gather...
Traveling Pete: "Kill Roy! Sven! I'm so glad I've finally found you! I need help avenging the death of my sister!
Kill Roy & Sven: *sigh*


Just curious if anyone has seen anything from the demos, videos, or interviews stating whether your character as you go thru the starter areas or throughout the game will age from perhaps a teen at the beginning to a middle-aged person thruout the personal story? (Usaf1a8xx 02:30, 21 April 2011 (UTC))

The demo doesn't go far enough to show that and nothing has been said, and I would guess not. They're all about letting your character look how you want it to look, for starters, so I'm sure there will be options to change your appearance, but none that automatically change it (the only contradiction I know of being some vague explanation they gave that your personality will affect it somehow). --ஸ Kyoshi User Kyoshi sig2.png 03:03, 21 April 2011 (UTC)
Thanks for the response. What got me thinking is when I was reading about the charr it showed a pictured of a "teenage" didn't know if that was concept, just for making the villages seem real to have people of all ages, or if that was indicitive of your character aging. (Usaf1a8xx 01:31, 22 April 2011 (UTC))
While it would be a lovely thing, this isn't Fable (that is, there isn't going to be 50 years of PC aging while every other PC never changes and the plot in fact only takes place over a course of a several years at best and not a lifetime). The initial release will unlikely take longer than a year in whole if GW1's storylines are any example (they take over the course of months, not years). If aging is ever added I hope that 1) It is only done in relevancy to the content (e.g., if you go back to redo a mission, if that's allowed (better be, I liked that part of GW1), you'll "become younger" so to speak), and 2) It's done reasonably. But as Kyoshi said, considering they're wanting our character(s) to look how we want, they most likely won't have aging. But it would be interesting to see them age in accordance to the content - or at least have an option to. -- Konig/talk 06:15, 22 April 2011 (UTC)
"it showed a pictured of a "teenage" charr"
I'd imagine it's an NPC. Cool idea, though. User A F K When Needed Signature Icon.jpg A F K When Needed 08:48, 22 April 2011 (UTC)
Since I overlooked it previously, @ the quote AFK pulled up: We also have concept art of charr babies. I don't think we'll be playing as baby (this isn't Rugrats). -- Konig/talk 09:57, 22 April 2011 (UTC)
I like pulling things up. User A F K When Needed Signature Icon.jpg A F K When Needed 10:02, 22 April 2011 (UTC)
LoL AFK was quoting me, Konig. And I guess you're right about charr babies as well...AFK's probably right tho...will be NPC's if anything. And yeah I did kinda have Fable in mind. Thanks guys for the good discussion. (Usaf1a8xx 15:51, 22 April 2011 (UTC))
Yes, I know AFK was quoting you. Where did it ever become such that wasn't the case? I even said "Since I overlooked it previously", meaning that it was a previous comment in this section. -- Konig/talk 17:50, 22 April 2011 (UTC)

New info

"At level 30, the five races come together and the various racial personal stories start to weave together." I think it's worth mentioning, but I don't know where to put it on the page. Very last sentence from here. 14:09, 27 April 2011 (UTC)

already known, but thanks! ^^ --you like that don't you..The Holy Dragons 15:37, 27 April 2011 (UTC)
"I think it's worth mentioning"
"already known"
I agree it's interesting, and I agree it should be added to the page. User A F K When Needed Signature Icon.jpg A F K When Needed 20:04, 27 April 2011 (UTC)
THD: if you're going to be dismissive of info, at least check to see if the info is documented anywhere first. And yes, I feel that this kid of information warrants being put up on the page. Aqua (T|C) 20:06, 27 April 2011 (UTC)

(Reset indent) Added to the article. Thanks IP. :) -- aspectacle User Aspectacle.png 23:25, 27 April 2011 (UTC)

Befriending Destiny's Edge

From what I have seen, each player is supposed to befriend the associated race's member of Destiny's Edge. I am actually hoping that this is not necessary. I hate Logan Thackeray because of what he did in the Crystal Desert and have no desire to befriend him. I would much rather see him killed by the very dragon he allowed to live. --The preceding unsigned comment was added by User:Ngirrens (talk).

Join the club. Aqua (T|C) 20:59, 12 July 2011 (UTC)
maybe since they want us to choose alot with our characters we can just forget about him and get the others ;) --Icyyy Blue User IcyyyBlue Elementalist Blue.png 21:01, 12 July 2011 (UTC)
I wouldn't judge him... yet. I kinda hate him right now too, but I'm assuming that he will have extensive character development and seemingly black-and-white things will become more ambiguous. We know that Destiny's Edge reforms at the end of the personal story (unless M. Night Shyamalan is directing it). So, Thackeray must redeem himself to the other members convincingly, and, therefore, the player as well. Lastly, if you truly hate him so much, you may want to play a different race. --Thunderduck 14:30 20 July 2011 (UTC)
Well didn't they say that npcs that die in the story are removed from your story... Does that mean as a human you could let Thackeray die and then reform Destiny's Edge without him? That sounds like it would be very satisfying... ~~ User Kiomadoushi sig.png Kiomadoushi 14:35, 20 July 2011 (UTC)
yeah they cant just have it, if you dont like Thackeray you cant play a human. itd tick ppl off. --Icyyy Blue User IcyyyBlue Elementalist Blue.png 17:36, 20 July 2011 (UTC)
It is your story... If I want to kill Rytlock cos I still have animosity towards charr, then so be it. Though a sylvari killing a charr with fire would be an interesting story piece... I like it. <3 ~~ User Kiomadoushi sig.png Kiomadoushi 17:44, 20 July 2011 (UTC)
in my story there probably wont be a Rytlock or Thackeray ;) --Icyyy Blue User IcyyyBlue Elementalist Blue.png 17:51, 20 July 2011 (UTC)
My story... hmm... lets kick out Eir, Rytlock, Logan, Zojja, and Caithe... God, I think killing Zhaitan is going to be hard... ~~ User Kiomadoushi sig.png Kiomadoushi 17:54, 20 July 2011 (UTC)
I don't mind getting involved with any major NPC or anything like that. But I do hope it can be done in a neutral way. E.G.... a human might not necessarily treat Captain Thackeray with utmost respect for obvious reasons... but hey, he does save your life and usually people are grateful for that, unless their are of evil alignment (which GW2 doesn't really seem to allow us to be). So even if you hate Logan, you still owe him your life. Cheap, but that's what people do in epic fantasy tales, and being in dept to someone you don't really want to is a common plot device. We can't see personal storylines yet, but their point is befriending with ex-members of Destiny's Edge, help them and all the races put aside their difference and kick Zhaitan's dragon butt. That's the story in nutshell, and if you don't like it, it still shouldn't make the whole experience of campaign/story bad, in any game. Mediggo 05:58, 21 July 2011 (UTC)

Humans are stuck with thackery Despite what any one says, fact is that "Queen" Jennah could have saved herself/every one without logans help, but logan is to egotistical to see that, personal suggestion: Be able to pull my mesmers pistol off hand and cap him in the spine-- 23:01, 25 November 2012 (UTC)

Personal story navs

I was wandering around looking for things to spruce up and I came across the personal story navs. IMO, they are hard to interpret/not clear in what is being said, so I designed a new set in the idea of the "Primary repeatable EOTN quests." This new set can be viewed at User:Aquadrizzt/Sandbox/Miscellanea, and I would like opinions as to whether or not they could be feasible. Aqua (T|C) 02:49, 11 December 2011 (UTC)

I'll say it's too early to decide. Neither we know how many steps there'll be, nor we know how wide branches it'll differ according to your choice. It's either unclear whether certain bio question will affect the storyline, nor known how three orders would alter the main quest. I'll suggest to put this aside till we have more information. But still, quite a job well done there Aqua :) User:Glastium Glastium | talk 07:31, 11 December 2011 (UTC)
The main point of my new ones was to fix one (two if you count the ugliness, no offense intended to the creators) of the major problems that the currently implemented navbars have: they're horizontally oriented. Horizontally oriented means that under the currently implemented style, there is one big block of images, arrows and quest links that is not helpful nor clear.
Other than that, my suggested navbars make the splits in quest chains much clearer; but it's still to early to know whether those will be effective either. Aqua (T|C) 18:26, 1 January 2012 (UTC)

charr story

for the honorless gladium (saving papa charr) the quest is called 'Thicker Than Water' Getefix 08:54, 15 May 2012 (UTC)

A question…

Because it doesn't seem to be anywhere on the wiki or the online manual. You're supposed to be able to enter a story instance with a friend, right ? Did anyone figure out how ? Because I tried earlier with a friend and failed, miserably. User I Elite Starchild I Monk-tango-icon-200.png-Alarielle- 00:52, 29 August 2012 (UTC)

You have to be both on the same map (Not 100% sure about this one because a friend of my managed to get into the story from the other end of Tyria), you enter the story he get's prompt that you are entering a story and if he want to follow. That is basiccly it. - Yandere Talk to me... 15:45, 12 September 2012 (UTC)

Nonsense Number

The sentence: "the total number of character combinations is 7,047 (not including gender)." is obviously wrong as it ends on a 7 an uneven number. Surely with any number of choices the number of possibility's should be an even one. Now I don't know where the info is from, but as it's clearly not the correct number I'm removing it sentence. --RegentUser Regent Bone Horror.jpg 20:34, 30 August 2012 (UTC)

I'm not sure where the idea that any number of possibilities has to be even comes from. As a simple example, suppose that you have two choice points, each with three options. That would give you 9 combinations. 23:47, 1 September 2012 (UTC)
No, Regent's right. At the very least in the first story arc of each race you have a choice with 2 options (for instance the Orphanage/Hospital in the human commoner storyline), which would necessarily make for an even number of combination. Even number have that magical property like that. User I Elite Starchild I Monk-tango-icon-200.png-Alarielle- 10:10, 3 September 2012 (UTC)
With 1 option being NOT to play, that leaves the 7 as a likely number. I disagree with all you above. 14:49, 1 October 2012 (UTC)
In terms of number properties, it depends on the quantity of odd and even numbers. For example, if you multiply two even numbers, you get an even product; two odd numbers, you get an even product; but one even and one odd, you get an ODD product. Expanded, if there are an odd number of odd numbers in your series of choices, you will end with an odd numbered answer. There are an odd number of races (5), an even number of professions (8), and an odd number of orders (3). So far that's two odds. The creation section also asks three questions that have three choices, so another three odds. That means there are now an odd number of odd numbers. I'm fairly certain that from that point forward, each time you are given a choice, it's an A or B situation (even). So there are a total of 5 odd choices, which will result in a final odd number of possible story lines. So, ending in a 7 isn't so much of a problem, unless 7047 is a prime number. But it isn't. 7+0+4+7=18; 1+8=9; therefore divisible by 9 and not prime. 18:41, 15 August 2013 (UTC)
"one even and one odd, you get an ODD product" Nope. What's 2 * 3? 6 - which is even. I think you're thinking of addition, where the rules are: odd + odd = even; even + even = even; even + odd = odd. In multiplication, the rules are: odd * odd = odd; even * even = even; even * odd = even. —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:01, 15 August 2013 (UTC)
I hope that was worth responding to ishmael.--Relyk ~ talk < 19:35, 15 August 2013 (UTC)

Story chapters are influenced by...

From what I have seen atm (which is up to lvl 50) you get the following alterations:

Chapter 1: Based on Race and Biography option, 1 split - 30 possible storyline differences
Chapter 2: Based on Race and Biography option, 1 split - 30 different storyline differences
Chapter 3: Based on Race, 3 2-choice splits, 1 3-choice split - 15 different storyline differences (with minimal repeats)
Chapter 4: Based on Order (all races get same path), 1 split - 6 different storyline differences
Chapter 5: Based on "racial sympathy", options determined by player race, but same lesser races choice are same regardless of PC's race (e.g., asura choosing grawl is the same as charr choosing grawl). Not sure how many splits atm (in the middle of it), but minimal of 4 storyline differences (if no splits, which I doubt so I'm expecting 8 storyline differences minimum).

Not sure on lvl50-80 (chapters 6, 7, and 8)Konig/talk 21:35, 30 August 2012 (UTC)

I think there are 5 lesser races, but don't quote me on that just yet. User I Elite Starchild I Monk-tango-icon-200.png-Alarielle- 10:11, 3 September 2012 (UTC)
Edit: Looking at the achievements and my current quest, it seems that there are only two story arcs from level 50 to 80. I have the battle of Claw islad at level 50 here, and there are only two achievements after that one. User I Elite Starchild I Monk-tango-icon-200.png-Alarielle- 11:16, 3 September 2012 (UTC)
Edit2: Scrap that. The battle of claw island is only the beginning of the arc, it seems. User I Elite Starchild I Monk-tango-icon-200.png-Alarielle- 17:08, 3 September 2012 (UTC)

Personal Story Chapters

Set up the framework to give a description of each story path. Obviously I can only follow one path per character, so any help filling in the blanks would be greatly appreciated. 17:49, 2 September 2012 (UTC)

The flow chart

Is to big and not really helpful. I think it is not really necessary, but if someone wants to keep it it should be condensed and split. - Yandere Talk to me... 00:50, 18 October 2012 (UTC)

It's also off-centered. *coughs* Konig/talk 01:32, 18 October 2012 (UTC)
That made me chuckle a bit. Yeah, I wanted to critize function before aesthetics, but yes indeed it is off-centered. Which is really unneccesary when you think about it. But as I said the flow chart doesn't make anything easier to grasp, so it doesn't fill its purpuse. I think I will give it a few days and than just delete it. - Yandere Talk to me... 07:01, 18 October 2012 (UTC)
Well, I just kick out the flow chart now. - Yandere Talk to me... 15:31, 25 October 2012 (UTC)
Personally speaking, I believe the flowchart is missing the various Personal Story acheivements. For those who want to obtain all of the acheivements, knowing which story chain to follow to obtain the relevant acheivements, would be of enormous benefit. For example, after you've completed Ashes of the Past, you get the acheivement Family Reunion. Anon-e-mouse 20:03, 11 November 2012 (UTC)
A flow chart which focus on the archivements seem clever I think I will sit down and will stack something like this together. - Yandere Talk to me... 20:10, 11 November 2012 (UTC)

(Reset indent) I think the flow-chart is a great idea, poorly implemented. It's very helpful for seeing how the different stories parallel/combine/overlap. However, it was hard to read, displayed on the center of the screen (instead of top-left), and probably tried to combine too many ideas. A flow chart should answer some basic questions that people have:

  • What achievement(s) will I add by taking this path? (as suggested by Anon-e-mouse, above).
  • What rewards will I get? (those are parallel, so require a different type of flow chart)
  • What areas do I go to? (helpful for people deciding what to unlock ahead of time)
  • How will my decisions at this stage affect my options/path later? (there are fewer of these than most people seem to think -- even the choice of order has no impact on several of the steps)
  • How will my decisions affect the final battle?

A flow chart is overkill to answer some of these, but it's a helpful visual for some.

Finally, I don't think any harm was done by keeping the existing chart until we replace it with something else. 20:43, 11 November 2012 (UTC)

I'd rather google a flowchart than try to use the flowchart here.--Relyk 20:48, 11 November 2012 (UTC)
Which is kinda weird notion because googling it gives you older and worse wersion of what was here. It seems like removing it was bad call because improvements tlaked about in here were fogotten 12:22, 18 January 2013 (UTC)
See my response to the post at the bottom - the above comments were when the thumbnail display of .svg images was still working, its worse now given that the gw2wiki can't cache it. We could probably upload the .png file from heredo some ugly and intensive wikitables with equivalent stuff in them. Chieftain AlexUser Chieftain Alex sig.png 12:44, 18 January 2013 (UTC)
Just because I suck at finding stuff: File:Gw2storyline.svg. -Chieftain AlexUser Chieftain Alex sig.png 22:33, 18 May 2016 (UTC)

Helping gives no reward

Just helped a friend with 2 missions in cursed shore, got no reward, cool, bugged or nerfed? 06:48, 2 November 2012 (UTC)

Has never rewarded me with karma either; it was an outdated note based on a statement made prior to release. Seems they didn't implement that reward system; note has been removed. 19:17, 6 November 2012 (UTC)
You get Karma, you have to remain partied with the player and participate in all instances until the player gets to the reward prompt to receive it. It also doesn't appear as a reward prompt just a Karma icon which goes over your character's head like a damage icon. The Amazing Mr. Aziz 07:10, 27 November 2012 (UTC)

Is there a list of storyline missions?

I want to track which storyline quests/missions I've taken on my characters. Is there a list anywhere that isn't part of a table? Daddicus 22:51, 12 January 2013 (UTC)

Yep, follow this link. Gw2storyline.svg. We've got a bug whereby we cannot display .svg images properly at the moment :(
Btw, it is a huge image, so when it looks like its loaded a blank screen, pan to the right and down a bit. (its an enormous flowchart of the gw2 storyline) Chieftain AlexUser Chieftain Alex sig.png 22:59, 12 January 2013 (UTC)
Thank you! That will do! Daddicus 01:20, 13 January 2013 (UTC)

Millions of possibilities; 30 needed for completion.

On another page, I noted that there are millions of unique paths through the storyline. Actually, it's 19.9+ million, but that's not so important.

At the time I posted that, it began to sink in that even though you could wander through millions of different paths, there was a much smaller number of "characters required". I set about trying to figure it out: What is the minimum number of characters you would have to create in order to play through every storyline mission?

For example, there are 3*2 different Asura paths through Part I - Graduation Day. One would need to create 2 characters in the Statics school, 2 Dynamics, and 2 Synergetics.

Now, how many does it take to make it through Part II? Again, 3 paths times 2 options in each path. BUT, the same 6 characters you ran through part I could be used to make it through Part II. The same is true for Part III (except only 3 different characters are needed).

I checked, and all 5 races have the same possibilities: 6 characters can do all of the missions for each race. So, that's 30 characters total (although, the choices do not always occur at the same point in the timeline).

Now we get to the more interesting part, the Orders. Well, it turns out that 6 characters are all that is needed Part IV. The same 6 characters and finish off all of the missions in parts VI and VII as well.

Part V requires 10 characters total. It is not limited by which order one belongs to, although the paths must be chosen with a little care, as each race can only fill 6 of the possible 10 paths.

Finally, Part VIII only requires 3 characters to see it all. While there are 3 2-option missions, the same 2 characters can see them all, if they are careful. Those 2 characters can do 2 of the 3 Orders' plans, so a 3rd character is needed to complete.

Finally, only the 30 characters needed for the racial missions are needed to play through every mission, even though there are nearly 20 million possible unique paths one could take. Q.E.D.

(I think there should be an achievement for having run through all of the missions on one account. Such an exercise would definitely NOT be quite easily done.)

links to missions and co

from here, how do i get to a mission page? lets say lvl ~50 vigil. i randomly selected a mission from the complete list, but there is no list of all those blocks. --MG127 13:32, 20 February 2013 (UTC)

Fully agree. This page is kind of useful because of the overview it gives. But you can't click and go to a quest page. That's sorely lacking. You should be able to click on a chapter heading or link underneath it which takes you to the first quest in that chapter and/or sub-chapter. --Alad 20:45, 22 February 2013 (UTC)
I munged in all the navboxes at the bottom. It's not perfect, but it's better than nothing. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:58, 22 February 2013 (UTC)
Wow, talk about fast response! :) Thanks a lot, that's really useful! --Alad 21:05, 22 February 2013 (UTC)


In the norn storyline, defending the vigil from the risen attack, you must stick to Warmaster Efut. If you carry on and clear the ramparts, the rest of the sequences kick in, and you can even defeat the boss, but the objective to meet up with Warmaster Efut stays incomplete and you cannot leave. The instance must be restarted (log out, log back in) to finish.--Joemighty16 12:54, 17 March 2013 (UTC)

When you have to clear the Claw Island's courtyard, so that the dragon must attack, one of the veteran acolytes may leave the control area (being kited by npc's on the wall). After the dragon is defeated, the veteran acolyte is still wandering in the courtyard (amongst the celebrating vigil, priory and whisper agents). It will still attack on site and is very annoying.

You should put these on the pages for the individual stories, e.g. Retribution. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:05, 17 March 2013

Update removing Part VIII

Someone updated this page to remove Part VIII. Unless a good reason is posted, I intend to put it back. Comments? Daddicus (talk) 23:53, 17 May 2013 (UTC)

Looks like a bot edit, reverted. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:57, 17 May 2013 (UTC)
It certainly didn't look like it was valid. I didn't think of bots.
Thank you! Daddicus (talk) 00:15, 18 May 2013 (UTC)

Character's "Hero" title from the intro

"Hero of Shaemoor" for the humans, for example, from as early as the intro. I think all races got such a hero title at the intro. Right? It's a way of introducing your character as a hero already from the start. Can someone compile a list of them on this page saying briefly how they got it? (I.e. saving Shaemoor from the Modniir attack and defeating the giant earth elemental). Perhaps listed just after the list of intro quests, with something like:

Player characters are introduced to the game, and to the players themselves, as being heroes from as early as the introduction, and earning the following titles: <list of hero titles for by race, with accomplishment>.

That paragraph would then be a place to link intro hero titles to, when needed, in pages where dialogues reference the title, for example, explaining how the character got that title.

Move to "Personal Story"

Reasons for the move:

I think it's a pretty solid move. Opinions?--Lon-ami (talk) 12:53, 30 November 2013 (UTC)

someone verify what Lonami has said, and then move it. Worry about the move remnants later. -Chieftain AlexUser Chieftain Alex sig.png 21:28, 9 January 2014 (UTC)
story with lowercase is fine I think. -Chieftain AlexUser Chieftain Alex sig.png 22:32, 20 January 2014 (UTC)
"Personal Story (capitalized because its a title)
Guild Wars 2 is YOUR story. Your choices determine how your personal story (not capitalized because its not a proper noun) evolves; with thousands of possible variations, no two players will have the exact same experience."
QED Psycho Robot (talk) 22:34, 20 January 2014 (UTC)
Well, it's referenced as "Personal Story" in some instances where the rest of the text isn't capitalized. Hints are a good example. Also, we have stuff like Living World capitalized, too.--Lon-ami (talk) 14:39, 21 January 2014 (UTC)
Hints#Story: Title-case in two hint titles, which doesn't mean anything because they're titles. All-lowercase in one description and title-case in the other. I wouldn't trust that as a definitive source. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:13, 21 January 2014 (UTC)
I will slap anyone who wikilinks with Personal Story in prose.--Relyk ~ talk < 16:01, 21 January 2014 (UTC)
Personal Story tab is capitalized because its the title of the tab. Psycho Robot (talk) 17:23, 21 January 2014 (UTC)
My point is that Living World should be moved, too. Nope?--Lon-ami (talk) 17:50, 21 January 2014 (UTC)
Any comment on Living World being capitalized too?--Lon-ami (talk) 19:51, 23 January 2014 (UTC)
It's capitalized.--Relyk ~ talk < 23:39, 23 January 2014 (UTC)
I wouldn't take that as proof as it was being referenced alone in a titular nature. In this news post it is referenced numerous times in lower case. Psycho Robot (talk) 23:43, 23 January 2014 (UTC)
You can always ask stephane again for clarification. ArenaNet usually capitalizes it when referring to the concept and mechanic in Guild Wars and lowercase for the general concept in MMOs.--Relyk ~ talk < 04:11, 24 January 2014 (UTC)
[1] <-- Bobby Stein uses "Living World" twice in his replies. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:46, 24 January 2014 (UTC)

New Names for the Sections?

With the new patch, they actually separate the Personal Story into the three sections that you've all done here, which is only logical. They have specific names now, however, and I was wondering if perhaps this article should be changed to reflect these new names. The first section is called something like "My Story", then "The Orders", then "The Elder Dragon Dragon Zhaitan". Yes, no, maybe so? Either way, thought I'd point it out. Qubicneter (talk) 02:23, 3 July 2014 (UTC)

yup--Relyk ~ talk < 02:29, 3 July 2014 (UTC)
(Edit conflict) Yes, any time that something gets an official name, go ahead and add it! —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:30, 3 July 2014 (UTC)

New pictures for story missions in the journal

Well, I put this question here, because it affects all pages for the individual story missions: Since the introduction of the new journal, the summary of the missons have a "new" picture with the name and the year for that story. My question is: Should we update the pictures for the story summary or should we just add the year (and maybe the name [but that's already the page name]) to the summary template? Balwin (talk) 18:41, 6 July 2014 (UTC)


How are we going to categorize personal story events? On the same note, shouldn't this be an event page? – Valento msg 11:52, 24 December 2014 (UTC)

In my opinion, any event that appears in a personal story (instance) shouldn't be marked as an actual event. It doesn't offer any rewards, and just because it's marked as one, doesn't mean it should be treated as one. It'd be easier to just combine it with the related story page, if you ask me. --Ventriloquist 12:00, 24 December 2014 (UTC)
Mechanically, they are simply events in that map, the map happens to be an instance, and the event happens to have no rewards. But even though they are mechanically not very different, just being in a private map and having no rewards set, unlike open world events, they are not something 'contained' withing a bigger map, but something that happens only withing the map and with a predetermined order. And we can't go noting all events. Some do not even appear in the event monitor (the content guide still shows some of them, which results in a content guide marker but no event, like with the group fights in the southern jails at Vollym's Battle Pit, where enemies are spawned by hidden events). We can't go around categorizing all of that, and since they give no rewards and there's nothing unique about thet that you can't just note as part of the intance, we can just put them as part of the content of the instance. This also includes dungeon events. MithUser MithranArkanere Star.pngTalk 16:00, 24 December 2014 (UTC)

Nav Points During Storyline

Is there any way to bring up the normal nav thingy in the upper right hand corner during the Personal Storyline? Sometimes I'd rather run through the map points than the storyline, and I miss those when it's "Story Time". Anyone? Anyone??

--Ragdoll2012 (talk) 03:37, 30 December 2014 (UTC)

You can set up your content guide to NOT guide you towards your next story step. You can find it under "Options" (F11) and set it to "Disable Personal Story". If that's what you were asking. Balwin (talk) 15:46, 2 January 2015 (UTC)

Maximizing repeat-NPC meetings

Should it be documented how, based on race/order, you can maximize the potential of the Personal Story in regards to repeating meetings with certain NPCs? That is to say, when/where NPCs that are part of multiple story chapters show up, and how you can meet them the most number of times in a single playthrough. As I recall it, the list would be:

  • Asura: Statics -> VAL-A -> Order of Whispers -> Magic Sucks -> Whisper's plan during Further into Orr -> Cathedral of Silence (story) - allows meeting Elli twice (VAL-A and further into Orr), Gorr 3 times, and Kozzak/Pokka twice.
  • Sylvari: Act with Wisdom -> Durmand Priory -> Shards of Orr -> Apatia storyline (once brought back in 8+ weeks) -> Through the Looking Glass -> Vigil's plan during Further into Orr - allows meeting all named members of the Pale Reavers (Tegwen, Carys, Hywel, and Afanen) maximum number of times.
  • Alt sylvari: Trouble at the Roots -> Whisper's plan during Further into Orr - allows meeting Elli maximum number of times.
  • Charr: Iron Legion -> Dangerous Research -> Vigil -> Defense Contract - allows meeting Galina and Snarl maximum number of times as well as Scholar Vivian (Gorr's assistant in Orr)
  • Alt charr: Gladium father -> Durmand Priory - gets a reference to the father during The Ghost Rite
  • Human: Dead Sister -> Speaker of the Dead -> Vigil's plan during Further into Orr -> Cathedral of Silence (story) - lets you meet Deborah, Beirnes, and Priestess Rhie maximum number of times.
  • Norn: Guard the Mists -> Blessed of Bear -> Lost Heirloom -> Underground Scholar -> Romke's Final Voyage - let's you meet Scholar Vivian and Havroun Grechen maximum number of times, Romke is also your ancestor.
  • Alt norn: Protect the Spirits -> Priory's plan during Further into Orr - lets Ferghen the Tracker maximum number of times, only mutually exclusive with Grechen for above
  • Alt norn: Blacked out -> Vigil's plan at Further into Orr - maximize meeting the Gear warband, mutually exclusive with being Romke's descendant
  • Any: Durmand Priory -> Priory's plan during Further into Orr - meet Kekt maximum number of times
  • Any: Apatia's story (once brought back in 8+ weeks) -> Estate of Decay - lets you meet Explorer Hekja maximum number of times.

Think people would find such interesting? It's rather hard to line such up and, imo, there's a lot more interesting dialogue when you meet characters again/repeatedly as most of the time they acknowledge having met you. Konig 01:30, 2 April 2015 (UTC)

I could certainly see people being interested in that, but IMO it would make more sense to have it on each NPC's own wiki page (under a spoiler tag of course). The "Personal Storyline Involvement" (or "Story Involvement") section would be a good place to put info; right now it's just used for a list of story segments without any explanation of how to get to them, which are optional, etc. The preceding unsigned comment was added by Temerity (talkcontribs).
Check this Story characters :).--Lon-ami (talk) 09:14, 4 April 2015 (UTC)
@Temerity: Story involvement should only be listing where they show up. That section is basically the story instance variation of the Locations section. Having tables or the like would be non-beneficial. Furthermore, splitting such a thing onto individual NPC names wouldn't really be beneficial either for the purpose I was thinking of - which would be to compare when making a character across all possibilities.
@Lon-ami: I've seen that but the list has every NPC, even those who have a one-sentence line (if even that) and as such is too full to really be of use. It is no more helpful than the, imho, useless Category:Story characters (seriously, why is that category a thing? Same with Category:Dungeon bosses - and why does the story character category have NPCs not in story instances?). Konig 17:04, 4 April 2015 (UTC)

Future Changes

Are the future changes to the personal story already in place? If not, is a date known, when they will go live? -- 17:01, 29 April 2015 (UTC)

Bobby Stein started the forum thread 29 days ago. It says in his FAQ "While we haven’t set a release date at this time, we can confirm that you will have at least 8 weeks from the time of this posting to complete [the personal story as it is currently structured]."
8 weeks from the start of April is roughly the last week of May, so you can expect changes to occur in June 2015 or later. -Chieftain AlexUser Chieftain Alex sig.png 17:51, 29 April 2015 (UTC)

Living World Nav on this page

At this point the difference between Heart of Thorns story and Living World Season 2. The only thing difference I can see is how the content was delivered. Should we include the Living World Nav on this page as it is part of the story. Anzenketh (talk) 15:02, 3 November 2015 (UTC)

I'm not really sure we should be adding Heart of Thorns to this. Though there's a big difference between HoT's story and Season 2 (each story step in HoT has its own entry - listing it to be similar to how the personal story was originally). We should probably have a unified storyline article akin to gw1:Storyline which links to an article about each story's line. The personal story refers specifically to the rise of the Pact Commander and defeat of Zhaitan. In the story journal (which might be a viable article for such a unified article), the Heart of Thorns storyline is labeled "Heart of Thorns", not "Personal Story: Heart of Thorns" or the like. Konig 21:36, 3 November 2015 (UTC)
I agree needing a unified storyline article would be useful. Perhaps removing the redirect of story to personal story and using that page. I would also agree that the personal story and Heart of thorns story is not the same. They follow a different method (HOT story not as personal more like living world). Anzenketh (talk) 21:40, 3 November 2015 (UTC)
We already have that article, it's called Story Journal.--Relyk ~ talk < 21:43, 3 November 2015 (UTC)
Bah... Then story should redirect to Story Journal Anzenketh (talk) 22:44, 3 November 2015 (UTC)
Oh and also I think we should put all the navs on that page. I think they fit better there anyways. Anzenketh (talk) 22:45, 3 November 2015 (UTC)

Feedback 2015/11/03

Insert feedback text here -- 04:30, 4 November 2015 (UTC)

Really need an update to also include the Heart of Thorns story. With a Ctrl-F and typing in Heart of Thorns it brings up nothing, almost like the HoT story doesn't exist.

This is by design. Please see Story Journal Anzenketh (talk) 05:08, 4 November 2015 (UTC)