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Stonetwist Paths

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Stonetwist Paths

1Waypoint (map icon).png 1Point of interest (map icon).png 1Hero point.png 1Vista (map icon).png

Stonetwist Paths map.jpg
Map of Stonetwist Paths

Stonetwist Paths locator.svg
Location within Verdant Brink


Stonetwist Paths.jpg

Click to enlarge.

Stonetwist Paths is an area in Verdant Brink. A Pact camp made up of mostly Vigil members is located there.


Waypoint (map icon).png Pact Encampment Waypoint —
To reach the waypoint which overlooks the camp, head west from Heartless Pass and where the path forks above "Paths" on the world map, take the upper path and then follow the bridge south.
Nuhoch Wallow
Nuhoch Wallow (map icon).png Beetle Fields (Stonetwist Paths) ↔ Alchemist's Ledge (Skyclaw Peaks)
Points of Interest
Point of interest (map icon).png Shaded Spring
Hero Challenges
Hero point.png Nuhoch Alchemical Energy
Vista (map icon).png Stonetwist Paths Vista —
Outpost: Pact Encampment





Reinforce Armor (map icon).png Anvil
Scout (map icon).png Ensign Wilton
Scout (map icon).png Pact Scout Berdrow (Only during Night and the Enemy)
Merchant (vendor icon).png Vigil Tactician

1 Other than story related characters, faction provisioners, and ones that have notations, the list of allied NPCs present is only if the Outpost: Pact Encampment has escorted all three officers to the camp.



Ambient dialogue[edit]

Before all three of the officers have been escorted into the camp
Wounded Soldier: (1) I just need to rest.
Wounded Soldier: (2) How did we lose it all?
Wounded Soldier: (1) I lost everyone.
Wounded Soldier: (moan)(groan)
Wounded Soldier: Ugh...
Wounded Soldier: I can barely move.
After all three of the officers have been escorted into the camp
Vigil Recruit: I can't believe those sylvari! Stabbing us in the back!
Vigil Crusader: We can't blame an entire culture for the acts of just a few members.
Vigil Recruit: What makes you think it was just a few?
Vigil Marksman: These fortifications are crude, but they are better than nothing.
Vigil Recruit: Do you really think walls will keep the Mordrem at bay?
Vigil Marksman: You're right. We thought we were safe before, and look what happened.
Vigil Recruit: You served with the master-at-arms, right? What do you think of him?
Vigil Crusader: He's a good man, though he has a bit of a temper.
Vigil Recruit: We norn do run a little hot. Comes from being born in the cold.
Vigil Marksman: Have you faced many of the beasts that live in this jungle?
Vigil Crusader: A few. They must be hardy creatures to survive against the Mordrem.
Vigil Marksman: The Priory will no doubt want to study the things.
Vigil Marksman: Is it my imagination, or does Chief Timblin seem to be enjoying this?
Vigil Crusader: Oh, I think he enjoys any chance to let loose with explosives!
Vigil Marksman: The safety guidelines aboard the fleet must have been torture for him.
Vigil Recruit: The scenery here is actually quite lovely.
Vigil Marksman: Sure, when the scenery isn't trying to kill you.
Vigil Recruit: Well, naturally, yes. Not when it's trying to kill you.
Vigil Recruit: All that preparation...all those ships...
Vigil Marksman: And all those souls that went down with them...
Vigil Recruit: Let's just hope some of them are still out there.
Vigil Recruit: I understand the hylek in this jungle look different than back home?
Vigil Marksman: Divergent species, from what I hear. Some took to the trees, some didn't.
Vigil Recruit: Interesting, considering that the trees here are our enemies.
Vigil Marksman: Some of the wounds I've seen look like they threaten to fester.
Vigil Recruit: Perhaps some of the mushrooms around here have medicinal properties.
Vigil Marksman: I'll be sure to volunteer your name when Doc Elly is looking to test them.
Vigil Crusader: Did you ever have to see the doc while on the flagship?
Vigil Recruit: Sprained my ankle once. But she still gave me plenty of attention.
Vigil Crusader: Aw, did she give you a candy, too?
Vigil Crusader: Did you hear? Even the mushrooms here are deadly.
Vigil Marksman: I'm not surprised. I wouldn't want to eat anything that grows here.
Vigil Crusader: I'm not talking about eating. I'm talking about angry little mushrooms.
Vigil Marksman: The humidity in this place is unbearable.
Vigil Recruit: You're not going to start shedding, are you?
Vigil Marksman: (laugh) Thanks. I needed that.
Vigil Marksman: I still can't believe we lost the entire fleet.
Vigil Tactician: Was it the entire fleet? Surely someone made it through.
Vigil Marksman: Not that I've heard. I think this has become a ground war.
Vigil Crusader: Looks like the doc has been training up a few new healers.
Vigil Recruit: Won't be enough. Won't ever be enough.
Vigil Crusader: Have faith! We've been through worse than this!
Vigil Crusader: Be sure to arm the detonators just as Chief Timblin showed us.
Vigil Marksman: What happens otherwise?
Vigil Crusader: The friend-or-foe system won't function properly. Need I say more?
Vigil Recruit: I notice there aren't many sylvari in this camp.
Vigil Warmaster: I wonder why. Fear for what they might do or what we might do?
Vigil Recruit: You talk like some of them may still have free will.
Vigil Crusader: I wasn't sure Doc Elly was cut out for this, but I've been pleasantly surprised.
Vigil Marksman: It's what truly makes us the Pact, is it not?
Vigil Crusader: Indeed! We rise to meet any challenge!
After Help calibrate the Mordrem early warning system is completed
Vigil Marksman: Any idea how these sensors actually work?
Vigil Tactician: The chief and I didn't exactly attend the same college. I have no idea.
Vigil Marksman: But they work, right? They'll warn us before there's an attack?
During Help calibrate the Mordrem early warning system
Doctor Elly: Chief, I'm fascinated by these sensors. How do they work?
Chief Engineer Timblin: The sensors detect the movements of living things. Above ground or below.
Chief Engineer Timblin: Once we get the data from the field, we can filter out everything but Mordrem.
Doctor Elly: Excellent. I feel safer already.
During Recover cannon components from the wreckage
Master-at-Arms Neary: Chief, if we recover enough cannon parts, do you think you can get them working?
Chief Engineer Timblin: My people can fix anything. Don't worry
Master-at-Arms Neary: Good. We'll want cannons at every entrance to the camp
Chief Engineer Timblin: We don't want anything getting through though.
Doctor Elly: Is it safe to install these cannons in the camp? They were meant for airships.
Master-at-Arms Neary: Without them, we'd be defenseless. Safer by far to have them.
Chief Engineer Timblin: Don't worry. We can retrofit them for surface operations.
Doctor Elly: I trust you know your work. But do be careful.
After Help calibrate the Mordrem early warning system is completed
Chief Engineer Timblin: Excellent! Our Mordrem detectors are online.
Chief Engineer Timblin: The Mordrem won't catch us by surpise now.
Doctor Elly: Neary, did you also require help with something?
Master-at-Arms Neary: We need weapons. The bigger, the better.
Doctor Elly: So be it.
During Safeguard survivors attempting to reach the Pact encampment
Doctor Elly: Is there anything you two can do to help the refugees reach us safely?
Chief Engineer Timblin: We set out some some pots to show them the way here.
Master-at-Arms Neary: And I'll put a sword in their hands...once they make it.
Doctor Elly: Only if they're able-bodied, mind you. We can't afford any more losses.


Crafting resources[edit]

Mine resource (map icon).png Mithril Ore
Mine resource (map icon).png Rich Mithril Vein
Mine resource (map icon).png Rich Orichalcum Vein
Plant resource (map icon).png Flax
Plant resource (map icon).png Jungle Plants
Plant resource (map icon).png Mussels


  • Next to the Pact Encampment Waypoint, there is a monument to fallen members of the Order of Whispers written in New Krytan. The translations can be found here.