Phantasmal Warden

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Phantasmal Warden.png

Phantasmal Warden

0.5½ Activation time  20 Recharge time  

Profession
Mesmer tango icon 20px.png Mesmer (skill list)
Weapon
Focus
 
Weapon slot 5
Type
Phantasm
Game link
External links
API

Create a phantasm that throws axes at nearby targets and creates a defensive bubble, protecting itself and allies from projectiles.

 Damage.png Damage (12x): 1,692 (1.68)?
 Range.png Range: 1,200

— In-game description [?]

Illusionary Warden wields 2 axes and does a whirling attack.

Phantasm[edit]

Skill used Recharge time Effect
Whirling Defense Whirling Defense 9 Deals damage, destroys projectiles, and causes whirl finishers.

Notes[edit]

  • Whirlwind Defense is a stationary AoE that deals damage and causes a finisher 12 times over 5 seconds.
  • The Warden will attempt to move into range before attacking, but will never cancel its skill once started, even if targets move out of range.
  • If the Warden's target dies while it is channeling its skill, it will not disappear until the attack is finished.
  • If using the Warden's Feedback trait, it reflects projectiles instead of destroying them.
  • The large number of finishers this skill triggers can cause a lot of Confusion if done on an Ethereal field or cleanse a lot of conditions if done on a Temporal Curtain.
  • Phantasms have their own unique weapon strength that is independent of the player's equipped weapon rarity.
While the tooltip uses a weapon strength of 2615.5, the warden's weapon strength range appears to be 2425-2680 (midpoint 2552.5). This results in the skill doing ~2.4% less damage than the tooltip states.[verification requested]

Related traits[edit]

See also: Phantasm#Related traits
Mesmer tango icon 20px.png Inspiration

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 06, 2018
  • Phantasms can no longer be shattered and no longer count toward your maximum illusion count.
  • Phantasms are destroyed and then replaced by clones after completing their unique attack or if their attack is interrupted.
  • This phantasm now initially spawns near the caster.
  • Significantly increased the phantasm's movement speed.
  • Removed the initial axe throw from the mesmer.
  • This phantasm now throws axes at random targets within a range of 600 of itself, but it no longer damages nearby targets.
  • Damage per hit has been increased by 22%.
  • Reduced the recharge from 25 seconds to 20 seconds.
  • Lowered the casting time from 1 second to 0.5 seconds.
May 16, 2017
  • This skill now throws an illusionary axe at the target, which immobilizes for 2 seconds in addition to summoning a phantasm.
August 25, 2015
  • Fixed a bug that caused this phantasm to incorrectly activate the trait Fencer's Finesse.
June 23, 2015 Specialization update:
  • Phantasm damage has been increased by 15%.
September 09, 2014
  • Fixed a bug that caused this phantasm to follow one target while trying to attack another target at the same time.
  • Fixed a bug that caused the projectile absorption from this skill to last longer than its animation.
  • Fixed a bug that caused this phantasm to reflect unblockable missiles.
April 15, 2014
  • Fixed a bug that caused this skill to go on cooldown without being cast.
  • Fixed an issue in which the warden would be in range of an enemy but not begin attacking.
November 26, 2013
  • This phantasm will now properly try to enter the attack range of its target before using its skill.
October 01, 2012
  • This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.
August 28, 2012 Game release:
  • Phantasmal Warden has been added to the game.

Trivia[edit]

  • The Illusionary Warden's axes have the same skin as Reaver of the Mists.
  • Despite wielding two axes (and thus no focus), it can take advantage of the Warden's Feedback trait, reflecting projectiles.