Languages of Tyria

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There are various languages throughout Tyria, with at least three commonly found languages during the time of Guild Wars 2.

"Common"[edit]

The "common" verbal language does not appear to have an official name. Nevertheless, it is spoken in various different dialects by the majority of all sentient races throughout Tyria, and as such, allowed people of different nations, cultures, and races to effectively communicate with each other, even if their written language systems (if any existed) were different from each other. It seems to be of human origin, but it has become so widespread that basically every sentient race and creature has at least some ability in common language.

New Krytan[edit]

New Krytan is the standard writing system used in Tyria. It was formed to act as a way to aid in sharing knowledge and communication between the various races. It is a hybrid of the Ascalonian and Old Krytan writing styles and was created in 1105 AE by the Durmand Priory. Villem Caraga of the Priory wrote about the creation of this system in Cultural Diffusion in Contemporary Kryta.

Human[edit]

Ascalonian[edit]

Ascalonian is a fading language, used primarily by Separatists and those living in or around Ebonhawke.

Orrian[edit]

The Orrians are known to have been using their own set of runes. The only known Orrian runes in-game can be found on Orrian Runestones, but no translation has yet been made. The general complexity, and use of repeated runes 3-4 in a row, may indicate that it cannot be translated using a simple substitution cypher (like e.g. New Krytan and Ascalonian does).
The names of Orrian NPCs may indicate a possible Arabic-influenced language.

  • An Orrian Syllabary was created during development of the game, but it was shelved because "it was rather challenging to use and to QA test".[1]

Asuran[edit]

The asuran script has changed in the past 250 years. Before the asura rose to the surface, it was a language that was half-mathematical and half-structured.

Bookah[edit]

"Bookah" is a large, loud, bellowing, and dumb imaginary creature that the Asura used to frighten their children. Since their surfacing, they use the term to refer to those they view as inferior beings, which to them is almost everyone who is not an Asura. Bookah is also one of the few known words of the old spoken Asuran language known to outsiders.

  • A Booka may be a reference to a Pooka which is an imaginary creature with the similar characteristics as a Bookah, but is found in Irish folklore.

Charr[edit]

The charr have their own language, but have shown knowledge of common language long before the truce between Kryta and the High Legions. Communication problems might have played a part in the past between human-charr animosity. Instead of a written language, the charr have used ideograms to communicate battle orders and similar information, though their use was not widespread during the rule of Flame Legion's shaman caste.

Norn[edit]

The norn also have their own language, once found written in sign posts of the Far Shiverpeaks. Similar to charr, they have had knowledge of the common language at least a hundred years before the rise of the Elder Dragon Jormag, which forced them to flee from their northern homeland.

Notes[edit]

  • Prior to release of the game, Content Developer Matthew Medina stated that there would be five translatable languages with the release of Guild Wars 2: New Krytan, Ascalonian, Canthan, Asuran, and an unknown one.[citation needed]

References[edit]

  1. ^ Forum post by MatthewMedina (Content Developer)