Notice something wrong, missing, or unsatisfactory? Feel free to edit pages yourself and make use of discussion pages. Wiki content is created, maintained, and administrated by players. See how you can help.
Sign up for the September 2014 Feature Pack contributor contest, contribute to the wiki, and win one of 13 Mini Llamas!
[dismiss]

Zephyrites

From Guild Wars 2 Wiki
Jump to: navigation, search
Female Zephyrite.

The Zephyrites are a secluded, zen-like organization composed primarily of humans of Canthan or Elonian descent that live in the Zephyr Sanctum, a large flying ship roaming the skies of Tyria. Their magic incorporates power from the Aspects—three large crystals recovered from the site of a great battle in the Crystal Desert, each representing a different facet of Air Magic.

Contents

[edit] History

Glint lies dead in the Dragon's Lair.

Generations prior to the Rising of Orr, the prophet Glint called the dwarven Brotherhood together and named them the protectors of her heritage. After the Transformation of the Dwarves in 1078 AE, this was no longer possible, and over time guardianship passed to the humans. When Glint was killed by the Elder Dragon Kralkatorrik in 1320 AE, her servants trekked to location of her corpse to prevent the magic imbued within it from falling into the wrong hands. It was there they found the Aspects, and with them they decided to build a Zephyr Sanctum, where they could live above the clouds and study the Aspects in peace.

In the Sanctum, the Zephyrites travel the world, looking to trade with different civilizations, as they have limited access to most materials and other items due to their living in the sky. However their mobility gives them access to exotic goods, and so their Bazaar of the Four Winds always attracts a lot of attention wherever they dock. The bazaar is always in out-of-the-way locations and never lasts long to avoid the attention of local regulators. For this reason, and the sporadic nature of their visits (many on the northern continent believed it to be a myth, and until recently no sylvari had ever set foot on it), it always has a fast-paced, anything-goes atmosphere. Additionally, the neutral, peaceful environment aboard the Sanctum means it is an ideal location for business and political events.

In 1326 AE, the Zephyrites signed a trade agreement with Lion's Arch.

In 1327 AE, the Zephyrites returned with newfound decorations and decided to aid the now destroyed Lion's Arch, during the Festival of the Four Winds, by donating some supplies and also organizing some attractions and offering a portion of the income to the Lion's Arch relief fund. As shown in the Lion's Arch: Honored Guests living world instance.

[edit] Song of the Zephyrites

The summer sun shone bright once more, warmed wood and cloth of home.
We honored those who came before, and journeyed where they roamed.
Alas, alas, we've no more peace, no ally from on high.
We make our way to brighter day and into clearer skies.
No more to tame the wind and rain, the skies to swallow whole.
She flies no more in glinting beam and leaves a hollow hole.
Alas, her magic strewn in sand. Alas, her soul undone.
The clouds shed tears upon the land for the loss of our crystal sun.
No more to tame the wind and rain, the skies to swallow whole.
She flies no more in glinting beam and leaves a hollow hole.
Alas, alas, how time must pass. Ancient, magical friend.
So terrible, so dreadful that so treasured should so end.
No more to tame the wind and rain, the skies to swallow whole.
She flies no more in glinting beam and leaves a hollow hole.
Alas, alas, alas, alas...
Alas, and so we go...
We fly on high into the sky...
And sing, "Alas, alas..."

[edit] See also

[edit] Types

Personal tools
Other languages