User:Relyk/sandbox/combo/Combo/Mesmer

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Field[edit]

Skill Field Weapon Description
Inspiring Imagery.png Inspiring Imagery Ethereal field Rifle Throw an inspiring beacon to a target location. The beacon will explode after a short duration, granting boons to nearby allies. The beacon can be detonated early to heal allies and damage enemies.
Vortex.png Vortex Ethereal field Spear Create a vortex at your location, pulling nearby foes toward you.
Chaos Storm.png Chaos Storm Ethereal field Staff Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes.
Temporal Curtain.png Temporal Curtain Light field Focus Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.

Finishers[edit]

Skill Finisher Weapon Description
Abstraction.png Abstraction Blast finisher Rifle Detonate your beacon, debilitating enemies and bolstering allies.
Mental Collapse.png Mental Collapse Blast finisher Spear Teleport to your target and release a cascade of psychic energy, damaging nearby enemies. Refresh your Mind the Gap skill. Stun foes struck if you have Clarity.
The Prestige.png The Prestige Blast finisher Torch Disappear in a cloud of smoke, blinding nearby foes and losing conditions. Reappear three seconds later, burning nearby foes.
Feigned Surge.png Feigned Surge Leap finisher Spear Clone. Surge toward your foe, striking enemies on the way and creating a clone upon reaching your initial target.
Phantasmal Lancer.png Phantasmal Lancer Leap finisher Spear Phantasm. Dash at your foe, removing boons from them. Leave a phantasm at your initial location that will launch a spear at your target, dealing heavy damage and crippling targets. If your phantasm strikes a crippled target, immobilize them instead. If you have Clarity, summon an additional phantasm.
Phase Retreat.png Phase Retreat Leap finisher Staff Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Phantasmal Swordsman.png Phantasmal Swordsman Leap finisher Sword Phantasm. Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might.
Arcane Thievery.png Swap Leap finisher Sword Swap places with your clone. Immobilize nearby foes.
Bladecall.png Bladecall Projectile finisher Dagger Clone. Throw a fan of daggers that return to you. Summon a clone if this attack hits at least one target.
Magic Bullet.png Magic Bullet Projectile finisher Pistol Hit up to four foes with a single shot, inflicting confusion on each foe. In addition, the first target is stunned, the second is dazed, and the third is blinded.
Phantasmal Duelist.png Phantasmal Duelist Projectile finisher Pistol Phantasm. Fire multiple crippling bullets at your target and summon an illusion that unloads its pistols on your target.
Friendly Fire.png Friendly Fire Projectile finisher Rifle Shoot an illusionary bullet that heals nearby allies on impact.
Phantasmal Warden.png Phantasmal Warden Whirl finisher Focus Phantasm. Create a phantasm that throws axes at nearby targets and creates a defensive bubble, protecting itself and allies from projectiles.
Phantasmal Berserker.png Phantasmal Berserker Whirl finisher Greatsword Phantasm. Throw an illusionary greatsword at your foe, removing boons from struck enemies. Create a phantasm that whirls through foes.
Mind the Gap.png Mind the Gap Whirl finisher Spear Clone. Swing your spear in a circle, dealing increased damage to foes in the outer edge. Striking with the outer edge will always deal a critical hit. Create a clone and gain Clarity if you hit an enemy. If you are empowered, gain might.