User:Masel/PMech

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Sword + Pistol Power Mechanist[edit]

Build Rating (Subjective)
Criterion Rating
Burst Damage 4/5
Sustained Damage 3/5
Utility Options 3/5
Survivability 2/5
Difficulty 1/5

Power Mechanist Mechanist is a very simple-to-play elite specialization with a solid damage output and a straightforward playstyle. It's a great pick for all kinds of Group PvE and a solid pick for solo gameplay. It can provide itself with Might.png Might, Fury.png Fury, Quickness.png Quickness, Protection.png Protection, making it a great damage build for open world. It can further be adjusted to supply group Alacrity.png Alacrity with smaller tweaks to the build.

Link to the Build on the Editor

Playstyle & Skills[edit]

Skill Type Skills
Mech
Spark Revolver.png Core Reactor Shot.png Jade Mortar.png Skill.png Skill.png
Sword + Pistol
Sun Edge.png Refraction Cutter.png Radiant Arc.png Blowtorch.png Glue Shot.png
Sun Ripper.png Skill.png Skill.png Skill.png Skill.png
Gleam Saber.png Skill.png Skill.png Skill.png Skill.png
Utility
Rectifier Signet.png Force Signet.png Shift Signet.png Throw Mine.png Overclock Signet.png

Rotation Concept & Video Showcase[edit]

First off, you can choose between Mech Core: J-Drive Mech Core: J-Drive and Mech Core: Jade Dynamo Mech Core: Jade Dynamo:

  1. Mech Core: J-Drive Mech Core: J-Drive allows you to freely use your  Force Signet.png Force Signet and  Shift Signet.png Shift Signet while retaining their passives. This gives you much more flexibility on your signet skills, at the cost of ~0.5-1k damage and self-Quickness.png Quickness
  2. Mech Core: Jade Dynamo Mech Core: Jade Dynamo is slightly higher damage and provides a good coverage of self-Quickness.png Quickness. Self-Quickness.png Quickness shouldn't be required for group content, especially as you provide some with  Radiant Arc.png Radiant Arc anyway.
  • To improve your gameplay, give Mech Controls a read to understand how the controls of the mech (and ranger pets) work.
Careful:This build scales with the number of conditions on the enemy. For guidance on setting up the training area, see my guide for it
You can find my most recent rotation showcase here.
  • The rotation simply involves using skills on cooldown with a priority list. Your auto attack chain recharges your other two sword skills on the final hit. Try to complete the chains while casting all other sword and pistol skills on cooldown:
  1. Refraction Cutter.png Refraction Cutter
  2. Radiant Arc.png Radiant Arc (this provides some self-quickness)
  3. Blowtorch.png Blowtorch
  4. Glue Shot.png Glue Shot
  5. Overclock Signet.png Overclock Signet
  6. With Mech Core: J-Drive Mech Core: J-Drive, you can use  Shift Signet.png Shift Signet for a long-range teleport, condition cleanse and Stun break.
  7. With Mech Core: J-Drive Mech Core: J-Drive, you can use  Force Signet.png Force Signet for additional Defiance bar damage while keeping the passive 12% damage.

CC Skills for breakbar damage[edit]

Gear[edit]

Important Stats in Hero Panel (descending in Importance):

  1. At least 45% Critical Chance: Fury.png Fury gives 25% , High Caliber High Caliber adds another 15% against enemies within close range and Hematic Focus Hematic Focus adds another 15% against foes affected by Bleeding.png Bleeding.
  2. Maximize Power
  3. Maximize Ferocity
  • Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals. On a Power.png Power build, prioritize getting Ascended Weapons because of their impact on Weapon Strength.
  • Most of the gear in this build is shared with Power.png Power Scrapper Scrapper, allowing you to play both with one gear set.
Gear
Armor Prefix Rune
Illustrious Visage.png Head Berserker's Superior Rune of the Dragonhunter.pngSuperior Rune of the Dragonhunter
Illustrious Shoulderguard.png Shoulders Berserker's Superior Rune of the Dragonhunter.pngSuperior Rune of the Dragonhunter
Illustrious Guise.png Chest Berserker's Superior Rune of the Dragonhunter.pngSuperior Rune of the Dragonhunter
Illustrious Grips.png Gloves Berserker's Superior Rune of the Dragonhunter.pngSuperior Rune of the Dragonhunter
Illustrious Leggings.png Legs Berserker's Superior Rune of the Dragonhunter.pngSuperior Rune of the Dragonhunter
Illustrious Striders.png Boots Berserker's Superior Rune of the Dragonhunter.pngSuperior Rune of the Dragonhunter
Trinket Prefix
Vial of Salt.png Amulet Berserker's
Gift of Prescience.png Ring 1 Berserker's
Armbrace of Truth.png Ring 2 Berserker's
Black Ice Earring.png Accessory 1 Berserker's
Vision.png Accessory 2 Berserker's
Ad Infinitum.png Backpack Berserker's
Weapon Prefix Sigil
Aurene's Bite.png Sword (Main Hand) Berserker's Superior Sigil of Force.pngSuperior Sigil of Force
Quip.png Pistol (Off Hand) Berserker's Superior Sigil of Impact.pngSuperior Sigil of Impact
The Predator.png Shortbow (Main & Off Hand) Berserker's Superior Sigil of Force.pngSuperior Sigil of Force & Superior Sigil of Celerity.pngSuperior Sigil of Celerity
Purpose Item Type Source
Damage Ascended Food Cilantro Lime Sous-Vide Steak.pngCilantro Lime Sous-Vide Steak
Damage Non-Ascended Food Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
Survivability Ascended Food Peppercorn-Crusted Sous-Vide Steak.pngPeppercorn-Crusted Sous-Vide Steak
Survivability Non-Ascended Food Oysters with Zesty Sauce.pngOysters with Zesty Sauce
Damage Utility Superior Sharpening Stone.pngPotent Superior Sharpening Stone
Survivability Utility Powerful Potion of Inquest Slaying.pngPotion Of Karka Toughness
Damage Relic Relic of the Thief.pngRelic of the Thief
Survivability Relic Relic of Zakiros.pngRelic of Zakiros
  • For a budget variant, simply replace all ascended armor pieces of Berserker's with rare/exotic Berserker's.
  • The secondary weapon set (Shortbow) is mostly there for ranged gameplay whenever it is needed in open world; more on this down below.
  • Superior Sigil of Air is cheaper than Superior Sigil of Impact and yields similar results on the golem, but it is only single-target and lower damage against bosses with frequent breakbar phases.

Traits[edit]

Explosives
Explosives.png
Grenadier.png
Aim-Assisted Rocket.png
Flashbang.png
Explosive Entrance.png
Short Fuse.png
Steel-Packed Powder.png
Explosive Temper.png
Explosive Powder.png
Shrapnel.png
Glass Cannon.png
Blast Shield.png
Big Boomer.png
Firearms
Firearms.png
Chemical Rounds.png
Pinpoint Distribution.png
Juggernaut.png
Sharpshooter.png
Heavy Armor Exploit.png
Hematic Focus.png
Skilled Marksman.png
Serrated Steel.png
Modified Ammunition.png
High Caliber.png
No Scope.png
Incendiary Powder.png
Mechanist
Mechanist.png
Mech Arms- Single-Edge Cutters.png
Mech Frame- Conductive Alloys.png
Mech Core- Jade Dynamo.png
Mechanical Genius.png
Mech Arms- High-Impact Drivers.png
Mech Fighter.png
Mech Frame- Channeling Conduits.png
Exigency Protocols.png
Mech Core- Barrier Engine.png
Mech Arms- Jade Cannons.png
Mech Frame- Variable Mass Distributor.png
Mech Core- J-Drive.png

Open World Build[edit]

[ You can find my most recent open world build showcase here.]
LInk to the Build on the Editor

For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.

  • A first step to increase survivability is to use Relic of Zakiros.pngRelic of Zakiros . This is a massive boost to survivability when playing alone, as you will heal for 4 % of your damage dealt. Note that this only applies to the damage YOU deal, not the damage from your mech.
  • On top of that, yoiu can use of  Barrier Signet.png Barrier Signet instead of  Force Signet.png Force Signet for a 12% damage taken reduction and a bit of Barrier. This costs some damage, but is worth it for the additional safety.
  • Change some of your trinkets to exotic Diviner's for easier boon coverage. You have a spare 5% critical chance anyway, so the dps loss from that isn't too large. Just make sure you still hit 45% critical chance.
  • Radiant Arc.png Radiant Arc &  Elixir U.png Elixir U provide a full Quickness.png Quickness uptime on yourself with the mentioned Diviner's trinkets.
  • Finally, you can use a ranged weapon:
  1. Shortbow for fights where being in melee is too dangerous and additional safety. That provides self-healing, Barrier and Protection.png Protection. Note that the Power.png Power scaling of the weapon is fairly poor, so it will reduce your damage output noticeably. Put a Superior Sigil of Celerity.pngSuperior Sigil of Celerity on it to cover Quickness.png Quickness.
  2. Riflefor fights where being in melee is too dangerous and you want to lower damage loss. That provides Might.png Might, mobility and Protection.png Protection. Note that the Power.png Power scaling of the weapon is fairly poor, so it will reduce your damage output noticeably. Put a Superior Sigil of Celerity.pngSuperior Sigil of Celerity on it to cover Quickness.png Quickness.
Utility Skill Options (Open World)
Skill Choice Notes
Healing Turret.png Healing Turret Strongest self-heal you have available and further maintains Regeneration.png Regeneration on you and allies. Use both casts to blast the Water Field for additional healing.
Barrier Signet.png Barrier Signet Used for Alacrity.png Alacrity and Barrier coverage.
Elixir U.png Elixir U Stun break and source for Quickness.png Quickness and Stability.png Stability. We're using it on cooldown for the Quickness.png Quickness, but you can also save it for the Stun break if needed.
Shift Signet.png Shift Signet Teleport, Stun break and damage boost from copying your boons to the mech.
Overclock Signet.png Overclock Signet Save this to resummon your Mech when it is defeated. In group gameplay it is 'usually fine to use for damage.