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A Bit of Technical Help[edit]

Maybe a page on (how to clear) the GW2 cache (or just a link to the Knowledge Base)? It comes up often on the forums, and might be nice for players to find a bit of information here on the Wiki. Inculpatus cedo (talk) 22:10, 6 February 2020 (UTC)

Could be added under Frequently Asked Questions#Troubleshooting. --BuffsEverywhere (talk) 20:50, 17 April 2020 (UTC)

Have I made a Error??[edit]

I destroyed some "keys" not knowing what they were good for...well I just found out they may have been good for opening sunken treasure boxes! eeek! is there any way to get them Back? also.. I know this may seem petty but I am going to lay it out there. I have several "bounty Notices, yet when I go after the "bounty" it says "Group Event" Kill the wanted bandit leader.. huh?

So, let's get this out of the way first: at the top of the page there's a big angry "This page is for questions about the Guild Wars 2 Wiki, NOT about the game." message. :)
To answer your first question, you could in theory email Official Support a request to restore the keys, however the keys are only worth about 50 silver each - you'd have to have destroyed a hell of a lot of keys in order to justify bothering support imo. I'd probably consider it a good lesson in "look up the item before deleting".
For the second question, the bandits can hit pretty hard for new players - I would probably request assistance from other players using /map chat if possible. See Encoded Orders for a list of relevant events. -Chieftain AlexUser Chieftain Alex sig.png 23:44, 24 February 2020 (UTC)
Here you go:
and Good luck. In the future, these kinds of questions belong on the forum, rather than this page Inculpatus cedo (talk) 00:27, 25 February 2020 (UTC)
There weren't any other comments when I posted; not sure why there's a comment about 'erasing'. Even used the 'preview' twice. Inculpatus cedo (talk) 07:21, 25 February 2020 (UTC)
I think you may have had the editing window open for a long time (I'm sure it wasn't intentional). If you look carefully it'll show you the sequence on the page history:
  1. 23:37, 24 February 2020‎‎ . . (35,179 bytes) (+408)‎ . . (→‎Have I made a Error??: new section)
  2. 23:44, 24 February 2020‎ Chieftain Alex m . . (36,130 bytes) (+951)‎ . .
  3. 00:27, 25 February 2020‎ Inculpatus cedo . . (35,561 bytes) (-569)‎ . .
  4. 07:06, 25 February 2020‎ Chieftain Alex m . . (36,513 bytes) (+952)‎ . . (@User:Inculpatus cedo - be careful erasing other people's comments)
  5. 07:21, 25 February 2020‎ Inculpatus cedo . . (36,752 bytes) (+239)‎ . . (→‎Have I made a Error??)
-Chieftain AlexUser Chieftain Alex sig.png 23:22, 25 February 2020 (UTC)
How odd. I did have it open long enough to get the two links, which isn't that long (1 or 2 minutes?), but sure...gotcha. Sorry. Inculpatus cedo (talk) 00:50, 26 February 2020 (UTC)

Would something catch fire if {{News}} would be made a widget?[edit]

I would assume so since it isn't a widget currently but i don't know for sure if this assumption of mine is correct or not which would however be beneficial so that i don't go about making it one with it ending up being nothing of help since it would make something catch fire. So.. would it make something catch fire or would it be fine? Nightsky (talk) 21:47, 3 March 2020 (UTC)

I'm sure it would be fine if you felt like making a working tool - Kvothe/BuffsEverywhere would be delighted I expect. From a quick look at the official news page, I think you could probably process with one of these methods. -Chieftain AlexUser Chieftain Alex sig.png 19:42, 17 April 2020 (UTC)
Something more cross-browser friendly better than this would be decent.
// Helper function: Date truncating -- not friendly for older browsers.
function truncateDate( d ) {
  const d1 = new Date(d);
  const d2 = new Intl.DateTimeFormat('en', { year: 'numeric', month: 'long', day: '2-digit' });
  const [{ value: mo },,{ value: da },,{ value: ye }] = d2.formatToParts(d1) ;
  return `${mo} ${da}, ${ye}`;

// Get request
$.get('', function (data) {
    // Define variables
    var limit = 6;
    var linksObj = {};
    var outputs = '';
    // Loop through items
    $(data).find('item').each(function(i, v) {
        var $v = $(v);
        if ( i+1 <= limit ) {
            var d = $v.find('pubDate').text();
            d = truncateDate(d);
            var l = $v.find('link').text();
            var t = $v.find('title').text();
            if ( !(d in linksObj) ) {
                linksObj[d] = [];
            var h = '<dd>▪ <a class="external text" rel="nofollow" href="'+l+'">'+t+'</a></dd>';
            linksObj[d].push({ href: l, title: t, html: h });
    // Assemble results
    var outputs = '<dl>\n';
    $.each(linksObj, function(dateKey, dateVal) {
      outputs += '<dt>' + dateKey + '<dt>\n';
      $.each(dateVal, function(i, item){
          outputs += '<dd>' + item.html + '<dd>\n';
    outputs += '</dl>'
    // Print to page
    $('#mainpagenews').html( outputs );
-Chieftain AlexUser Chieftain Alex sig.png 20:21, 17 April 2020 (UTC)
Point made when discussing with users elsewhere that sometimes there's news posted only on the forums which would be missed. Not sure how often that is. Effort of manually updating to include the forum posts versus laziness and missing a few? -Chieftain AlexUser Chieftain Alex sig.png 20:30, 17 April 2020 (UTC)
Could accept manual user inputs for forum links + mash together at the "loop through items" stage. -Chieftain AlexUser Chieftain Alex sig.png 20:34, 17 April 2020 (UTC)
I'll put something up on Widget:Test some time later then. It will probably be far from ideal but we could go from there then (or completly redo it if it's really no good). It will not include jQuery though, because i would like to not have the waiting loop for it. Nightsky (talk) 22:18, 17 April 2020 (UTC)
Makes sense. What you've proposed in the test widget area looks great, has the features originally requested and is lightning fast. -Chieftain AlexUser Chieftain Alex sig.png 10:48, 18 April 2020 (UTC)
So should i go about putting it on a differently named widget page (like e.g. [[Widget:News]]) and setting it up for direct (figured it might not need a template wrapper since it will only be used in one place anyways?) use in {{News}} then? Nightsky (talk) 23:45, 19 April 2020 (UTC)
Absolutely go ahead and create the widget + update template:news. -Chieftain AlexUser Chieftain Alex sig.png 00:30, 20 April 2020 (UTC)
Done. Unfortunately thought to late about unchecking the minor edit checkbox though. :/ Nightsky (talk) 02:56, 20 April 2020 (UTC)

Switching storylines[edit]

Can I play living world's 4 for the first time after already starting path of fire without messing up my progress already achieved in path of fire

You'll lose any progress in the currently active story episode - e.g. if you were in Blazing a Trail and you had only completed the step "Defeat Archon Iberu's force", quitting that episode will reset you to "Catch up with Captain Rahim at the Amnoon Cavalier Station."
Usually the individual objective progress within a story is quick enough to be forgiving if you quit that episode and jump to LWS4. I'd change episode without a second thought! -Chieftain AlexUser Chieftain Alex sig.png 19:28, 27 April 2020 (UTC)

linking a page through an unrelated image link[edit]

I'm trying to make something like this A, to link to another page. Having a hard time about it, any ideas?--BobbyT486 (talk) 01:41, 7 July 2020 (UTC)

You mean doing something like this? User Greener Tiger and bunny.jpg [[File:User Greener Tiger and bunny.jpg|link=Brill]]
More info on images can be found at . Greener (talk) 02:51, 7 July 2020 (UTC)

Couple of questions regarding appearance, readability[edit]

On all pages: 1. The logo looks like it lacks a "2" in it on my monitor. On close inspection, I can see part of a "2." almost. if I squint. Not sure who did that, but it makes it look as if it's the "guild wars" wiki, not the "Guild Wars 2" wiki. In act, I remember seeing that the first time and thinking I'd been misdirected by the DNS.

related to that...

On the main page (and pages using a similar NavBar): 2. The menu button only has readable contrast on mouseover. Otherwise, nearly invisible to my 60-year-old eyes. It didn't used to be like that, did it? Right now, trying to read that print is painful. Mouseover isn't much better.

Since I can't replicate the things mentioned above, could you please upload a screenshot that shows the issues either to the wiki or your imagehost of choice, then post a link to it here? That would be greatly appreciated as it would help us to replicate the issue and narrow it down. Another helpful piece of information would be the name and version of the browser you are using when encountering this issue. Almdudler (talk) 04:43, 26 September 2020 (UTC)
On (1) I think they're describing where the header image doesn't load, so only the white overlay icon with the shadow on the "guildwars" and "official wiki" appears. I've only rarely seen this myself, usually after we've just changed the image. On (2) no idea what they're describing. As Almdudler suggested, a screenshot [with arrows], and the browser name/version would help. -Chieftain AlexUser Chieftain Alex sig.png 11:11, 26 September 2020 (UTC)

Dungeon Armour/Weapon Skin Pages Functionality[edit]

This is perhaps a bit niche, but upon browsing the dungeon skins, I found that there were 2 different types of pages.

Dungeon Merchant Page (for citadel of flame, as an example) and Citadel of Flame Collection Page

The API key based greying-out on the second page is wonderful, but the listing of each skin's related item's price is not shown in any way. Is it at all possible to have the prices (in dungeon tokens) listed and a total calculated at the bottom of the table, whilst maintaining API-key usage? I investigated Template:Account unlocks table but as far as I can tell this only works with trading post prices and wouldn't work anyway as the Items are the things that have the prices associated with them, and the Skins don't actually have a price.

I appreciate that it's an odd request, but I think it would be a welcome addition to the page(s) for anybody who is actually working on these collections, and I'd like to be able to implement such a thing.

Apotheotic (talk) 09:57, 2 October 2020 (UTC)

While theoretically it would be possible to add total sum for any currency, I can't see a proper practical way to do it in general.
Note that the trading post (tp) price has several advantages over any other currency:
  1. It's unqiue, there is only tp price. An item may be sold by different vendors with different prices, there's no way to select the best price in an automatized template.
  2. With gold be the most common currency, the tp price indicates also the supply and demand of an item and allows the user to classify it.
Regarding the dungeon armors/weapons: currently they are sold by four different vendors, luckily they have only one price. Hence, there we would be able to select the best price (by selecting the "first" one, in general the "first" price might be exactly the wrong one). However, all dungeon collection pages already list the total cost in its notes section (e.g. see Citadel of Flame Collector#Notes), so I can't really see how having a total sum directly below the collection items would improve these pages.
Nevertheless, if you still insist on it, I can try it (no promises though). --Tolkyria (talk) 12:18, 2 October 2020 (UTC)
I hear you on the TP price being an easy/useful metric.
There's no need for you to do it, I'm more than happy to go through and make the edits myself, if you'd explain how.

As for the use case, I know the total price for the full collection is displayed, but I'm more talking about, once you've inserted your API key, it would be able to grey out already owned items and display the total Remaining price for the collection, which is a useful metric when you're working on said collections.
Of course, as I said, this might be a tad niche, but it does add usefulness to the small portion of the population that are interested in something like that. It would also be a unique functionality, as far as I can see, because gw2efficiency and the like also don't have a facilitation of this.
As far as generalising the implementation, I do hear you on it being a difficult generalisation.
For dungeons in particular, it may be best to use the Lion's Arch dungeon merchant as the "ground truth" price, as I expect Anet would never subvert this merchant's prices even if they did overhaul dungeons.
In any case, thanks for the input! If it's something I can help with please do let me know. Otherwise, all the best. Apotheotic (talk) 13:01, 2 October 2020 (UTC)
I'd advocate a hardcoded table with the skin ids roped in using smw so that we can use the widget on it, it wouldn't be difficult. I think Tolkyria is trying to think of a more general approach and understandably is trying to avoid pages with standalone pseudo templates. (edit, yeah total isn't easy enough to bother with) -Chieftain AlexUser Chieftain Alex sig.png 17:16, 2 October 2020 (UTC)
Example -Chieftain AlexUser Chieftain Alex sig.png 17:40, 2 October 2020 (UTC)
First, please note that the API check and the trading post prices are purely cosmetical tools, they cannot be combined nor taken into account for any computation, e.g. selecting only the remaining (not unlocked) items for the total sum is not possible.
"[..] it may be best to use the Lion's Arch dungeon merchant as the "ground truth" price [..]", so you somehow imply passing a "reference vendor" to the template which prices are then considered... I like it, that might work...
Together with the reference vendor we can add this "sells item" query from the Example to the template {{account unlocks table}}, multiple currency might need some further thinking. --Tolkyria (talk) 17:57, 2 October 2020 (UTC)
Adding the parameter vendor in the template {{Account unlocks table}} will now display a vendor column based on the specified vendor. For an example, see here. --Tolkyria (talk) 19:18, 2 October 2020 (UTC)
Just seen the updated pages, and while it's unfortunate that the API check is just cosmetic, I'd argue that what you've done there certainly brings value to the pages. Cheers! Apotheotic (talk) 07:59, 5 October 2020 (UTC)

Reappearing Glowing Figure.[edit]

What is the reappearing glowing figure, that appears out of nowhere? The preceding unsigned comment was added by Cold Eyes Miller (talk) at 01:19, 7 November 2020‎ (UTC).

This page is for wiki questions only; for answers to questions about the game, please check either the forums or Guild Wars 2 Wiki:FAQ. To give an answer to your question, the glowing figure is described in detail here. To quote the article, 'An anomalous vision is a client-side NPC that spawns randomly for individual players. They begin to appear after a player encounters a Legendary Ley-Line Anomaly. Touching an anomalous vision will unlock the hidden achievement Burden of Choice. Each anomalous vision only spawns client-side, possibly with the intent of making players appear to be "crazy" for seeing one when others cannot.' Sunlion (talk) 01:56, 7 November 2020 (UTC)

Reappearing Glowing Figure 2[edit]

What is the reappearing glowing figure popping up in the game? The preceding unsigned comment was added by Cold Eyes Miller (talk) at 06:59, 15 November 2020‎ (UTC).

Perhaps, you are referring to this: Inculpatus cedo (talk) 07:05, 15 November 2020 (UTC)
You already asked the question twice now, please note again this is for questions related to wiki, not game/lore. ~Sime 17:16, 15 November 2020 (UTC)

changing Instance[edit]

How can I change to the same Instance my Group is in? The preceding unsigned comment was added by (talk) at 02:39, 2 December 2020‎ (UTC).

If you are in the same map just diferent instance, you can simply right click on your party member and "Join instance". Ofcorse that works only if their own instances are not already full. Story missions, home instances and some other unique instances are a bit more tricky because you cant join them when they are already inside. --DiegoDeLaHouska (talk) 02:46, 2 December 2020 (UTC)

Is it possible to make a filterable table of mini pets?[edit]

I want to use my user page to create a single table listing all the mini pets, which can be filtered using buttons at the top like the Attribute combinations tables based on custom tags written in the table. For example Mini Peggellegg the "Pirate" might have the tags Pirate and Quaggan, the Mini Foostivoo the Merry might have Quaggan and Wintersday and Mini Corsair Sloop might have Pirate and Vehicle. There would be buttons at the top for all these (and more) and pushing the Pirate button would filter the list so (of those 3) only Peggelegg and the Corsair Sloop show, and the Quaggan button would filter it to show Peggellegg and Foostivoo.

I thought I could do this by copying code from the Miniature and Attribute combinations pages and editing it, but it seems like both use custom tables specific to those pages which can't be edited (at least not within the page itself). Is there a sensible way to do what I'm trying to do, or would it require someone with the necessary knowledge building another custom table, in which case it's probably not worth the hassle? Danikat (talk) 15:48, 29 May 2021 (UTC)

I don't think it's possible. It may be possible to create the code, but there are 772 miniatures in the game currently, and doing a table with that many of them would A) take ages to add the tags and B) would most likely cause the template exceed error. DJemba (talk) 16:34, 29 May 2021 (UTC)
Time to add the tags isn't a problem, I'll do that bit. But if it's going to break something then I suppose I'll have to think of another way to do it. Danikat (talk) 18:31, 29 May 2021 (UTC)
You can find the template for the miniatures here: Template:Miniature table row. In order to make a table filterable, you have to add a table id to the table header, here: Template:Miniature table header (now it depends if there should be one filter box for all tables or one filter box for each table), and the code class="filter-row {{{filters|}}}" (filter-row is required for the Widget:Filter table and {{{filters|}}} is the template parameter) to the table row element in Template:Miniature table row result format at the beginning (this is a subtemplate of the table row template using semantic mediawiki to obtain the rarity, the id, etc... which is specified on the item pages). The actual filter box can be set up as on the attribute page, see Template:Attribute combinations table footer for the code.
Regarding the computation/template exceed error, if the filter parameters don't use any string functions (e.g. #replace), then it should be fine.
For such large projects, it's always good to set up a /Sandbox page in our userspace, e.g. User:Danikat/Sandbox (well with the template stuff you actually need four pages), and try it out first, play around, see how far you come and if you like the result. --Tolkyria (talk) 19:06, 29 May 2021 (UTC)
In other words, if i'm interpreting it correctly, you could end up with something like the following (note that i didn't test this so it might not work if i typoed somewhere or missed something but it should (it would also be possible to have the second block handle the filters directly instead of passing them on)):

User:Danikat/Template/Miniature table header (Essentially a copy of {{Miniature table header}} with an additional id parameter to assign an id to the table so it can be found by Widget:Filter table.)

<includeonly>{| id="{{{id|}}}" {{STDT|item}}
! style="width:23em;" | Item
! style="width:6em;" | Rarity
! Account<br>bound
! Works<br>underwater
! style="width:20em;" | First Release
! style="width:25em;" | {{#if: {{{historical|}}} | Historical }} Acquisition Method</includeonly><noinclude>For use on [[User:Danikat/Miniature table]].
! Filters<!-- Remove this line. -->

== Usage ==
=== Parameters ===
:The id for the table.
:Optional. Modifies last column header.

[[Category:User templates]]

User:Danikat/Template/Miniature table row (Essentially a copy of {{Miniature table row}} with an additional filter parameter that passes the value on to the result format which then assigns the filters to the row.)

<includeonly>|- {{#show: {{{1|}}} | ?Has miniature id# | ?Has game icon | ? | ?Has item rarity | ?Has item binding | format = template | template = User:Danikat/Template/Miniature table row result format{{!}}filters={{{filters|}}} | link = none }} || style="text-align:center;" | {{#switch: {{{underwater|}}} | y = {{yes}} | n = {{no}} | ? = ? }} || {{{release|}}} || {{{acquisition|}}}<!-- Remove anything in between this coment --> || {{{filters|}}}<!-- and this comment as well as the two comments themselfs. --></includeonly><noinclude>For use on [[User:Danikat/Miniature table]]. Formats rows using [[User:Danikat/Template/Miniature table row result format]].

== Usage ==
=== Parameters ===
;1 ''(unnamed parameter)''
:Miniature page name
:Optional. Whether the miniature is useable underwater. y / n / ?
:Optional. When the miniature was released (could be a link to an update page, or a living story chapter)
:Optional. Precisely from where the miniature is obtained (e.g. a Raid boss chest, a vendor, etc)
:Optional. A space separated list of filters for the row.

[[Category:User templates]]

User:Danikat/Template/Miniature table row result format (Essentially a copy of {{Miniature table row result format}} with an additional filter parameter to assign filters to the row.)

<includeonly>{{#if: {{{1|}}} | id="miniatures-{{{1}}}" }}{{#if: {{{filters|}}} | class="filter-row {{{filters}}}" }}
| <span class="small item-icon thumb-icon" style="display:inline-block; overflow:hidden; width:20px; height:20px; vertical-align:middle; margin-left:-1pt;">[[{{#if: {{{2|}}} | {{{2}}} | File:Skill.png }}|20x20px|bottom|link={{{3}}}]]</span> [[{{{3}}}]]
| {{rarity|{{{4}}}}}
| style="text-align:center;" | {{#switch: {{{5|}}} | AccountBound | SoulbindOnAcquire = {{yes}} | #default = {{no}} }}</includeonly><noinclude>

== Usage ==
=== Parameters ===
;1 ''(unnamed parameter)''
:Miniature id
;2 ''(unnamed parameter)''
:Icon file
;3 ''(unnamed parameter)''
;4 ''(unnamed parameter)''
:Has item rarity
;5 ''(unnamed parameter)''
:Has item binding
:Optional. A space separated list of filters for the row.

[[Category:User templates]]

User:Danikat/Miniature table (Essentially a copy of the structure used on Miniature#List of miniatures but with the altered user space templates instead of the main space ones and the filter table widget call at the end.)

{{User:Danikat/Template/Miniature table header|id=all-miniatures}}
{{User:Danikat/Template/Miniature table row | Mini Corsair Sloop       | underwater = n | release = [[Long Live the Lich]]                                 | acquisition = [[Quartermaster Akina]] | filters = pirate vehicle }}
{{User:Danikat/Template/Miniature table row | Mini Foostivoo the Merry | underwater = y | release = [[Wintersday: The Wondrous Workshop of Toymaker Tixx]] | acquisition = [[Mystic Forge]]        | filters = quaggan wintersday }}
{{User:Danikat/Template/Miniature table row | Mini Peggellegg the "Pirate"
| underwater = y
| release = [[Bazaar of the Four Winds]]
| acquisition = [[Season 1 Memory Box—Flame and Festivals]], [[Black Lion Miniature Claim Ticket]]
| filters = pirate quaggan
{{Filter table|tableid=all-miniatures|filters=
Since i couldn't tell which columns you would want included the above would simply copy the columns currently on the Miniature article and add a further column that lists the filters set to the row as i figured it might help with setting them. (In case you don't need this last column you can leave away (or later remove) the line with the comment in the first block from above and the two comments and anything in between in the second block from the above. Otherwise copying the blocks above to e.g. the page names used here examplatory should suffice.) Nightsky (talk) 22:03, 29 May 2021 (UTC)

World Completion Guide/Help[edit]

Hello, since we can use our API keys to check the skins we have unlocked/locked, is it possible to have an API check for POIs/HPs/etc for map completions? I think it can help some people! :) 22:07, 19 August 2021 (UTC)

Sadly there isn't an API endpoint that provides that information ref. ArenaNet need to expose that information in one of the endpoints before we can make a tool to read it.
You can find out what endpoints do exist by looking at API:Main. -Chieftain AlexUser Chieftain Alex sig.png 22:15, 19 August 2021 (UTC)

Verification process of something active[edit]

Hello, new to the guild wars 2 wiki I wish to help verify something about the arah dungeox explorable mode and the deprecated story mode

As it says here "This dungeon no longer exists, it was replaced by the final step, Victory or Death, of the Personal Story with the June 23rd 2015 update. Players who haven't completed Victory or Death can enter Arah Explorable without any restriction. It might be possible that Victory or Death needs to be completed at least once in the account to allow players to enter Arah Explorable on any character.[verification requested] "

I wish to help as I am on the victory or death step but I have not completed it on this account i have, I wish to try and do explorable before I complete this step to help verify

How would I get proof of this, I have taken screenshots to indicate I am on the step itself, should I get footage of trying to enter arah explorable? or a screenshot?

Just try entering the explorable version. No "proof" is required, other than you saying you've tested it in the edit summary or on the talk page.
I think you'll get into the explorable without doing the story btw. -Chieftain AlexUser Chieftain Alex sig.png 16:38, 8 September 2021 (UTC)
Yeah I tried, I did like path 1 several times, but I did take screenshots to grab some proof juts in case, as I lack the victory or death achievement, as proof should be over word you know?
Should i just link the pics in the edit page just in case?
I believe you, but if oyu want to link the images that'd also be fine. -Chieftain AlexUser Chieftain Alex sig.png 05:58, 10 September 2021 (UTC)

Ill just post a few of them here is the best one I suppose, It just seems to presume you have done it last one, i dont think one should unlock the award track in a explorable mode?

Though other people verifying would be nice