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Archives

A Bit of Technical Help[edit]

Maybe a page on (how to clear) the GW2 cache (or just a link to the Knowledge Base)? It comes up often on the forums, and might be nice for players to find a bit of information here on the Wiki. Inculpatus cedo (talk) 22:10, 6 February 2020 (UTC)

Could be added under Frequently Asked Questions#Troubleshooting. --BuffsEverywhere (talk) 20:50, 17 April 2020 (UTC)

Have I made a Error??[edit]

I destroyed some "keys" not knowing what they were good for...well I just found out they may have been good for opening sunken treasure boxes! eeek! is there any way to get them Back? also.. I know this may seem petty but I am going to lay it out there. I have several "bounty Notices, yet when I go after the "bounty" it says "Group Event" Kill the wanted bandit leader.. huh?

So, let's get this out of the way first: at the top of the page there's a big angry "This page is for questions about the Guild Wars 2 Wiki, NOT about the game." message. :)
To answer your first question, you could in theory email Official Support a request to restore the keys, however the keys are only worth about 50 silver each - you'd have to have destroyed a hell of a lot of keys in order to justify bothering support imo. I'd probably consider it a good lesson in "look up the item before deleting".
For the second question, the bandits can hit pretty hard for new players - I would probably request assistance from other players using /map chat if possible. See Encoded Orders for a list of relevant events. -Chieftain AlexUser Chieftain Alex sig.png 23:44, 24 February 2020 (UTC)
Here you go: https://wiki.guildwars2.com/wiki/Daily_Sunken_Treasure_Hunter
and https://wiki.guildwars2.com/wiki/Shining_Blade_Bounty_Notice Good luck. In the future, these kinds of questions belong on the forum, rather than this page https://en-forum.guildwars2.com/ Inculpatus cedo (talk) 00:27, 25 February 2020 (UTC)
There weren't any other comments when I posted; not sure why there's a comment about 'erasing'. Even used the 'preview' twice. Inculpatus cedo (talk) 07:21, 25 February 2020 (UTC)
I think you may have had the editing window open for a long time (I'm sure it wasn't intentional). If you look carefully it'll show you the sequence on the page history:
  1. 23:37, 24 February 2020‎ 99.106.64.33‎ . . (35,179 bytes) (+408)‎ . . (→‎Have I made a Error??: new section)
  2. 23:44, 24 February 2020‎ Chieftain Alex m . . (36,130 bytes) (+951)‎ . .
  3. 00:27, 25 February 2020‎ Inculpatus cedo . . (35,561 bytes) (-569)‎ . .
  4. 07:06, 25 February 2020‎ Chieftain Alex m . . (36,513 bytes) (+952)‎ . . (@User:Inculpatus cedo - be careful erasing other people's comments)
  5. 07:21, 25 February 2020‎ Inculpatus cedo . . (36,752 bytes) (+239)‎ . . (→‎Have I made a Error??)
-Chieftain AlexUser Chieftain Alex sig.png 23:22, 25 February 2020 (UTC)
How odd. I did have it open long enough to get the two links, which isn't that long (1 or 2 minutes?), but sure...gotcha. Sorry. Inculpatus cedo (talk) 00:50, 26 February 2020 (UTC)

Would something catch fire if {{News}} would be made a widget?[edit]

I would assume so since it isn't a widget currently but i don't know for sure if this assumption of mine is correct or not which would however be beneficial so that i don't go about making it one with it ending up being nothing of help since it would make something catch fire. So.. would it make something catch fire or would it be fine? Nightsky (talk) 21:47, 3 March 2020 (UTC)

I'm sure it would be fine if you felt like making a working tool - Kvothe/BuffsEverywhere would be delighted I expect. From a quick look at the official news page, I think you could probably process https://www.guildwars2.com/en/feed/ with one of these methods. -Chieftain AlexUser Chieftain Alex sig.png 19:42, 17 April 2020 (UTC)
Something more cross-browser friendly better than this would be decent.
// Helper function: Date truncating -- not friendly for older browsers.
function truncateDate( d ) {
  const d1 = new Date(d);
  const d2 = new Intl.DateTimeFormat('en', { year: 'numeric', month: 'long', day: '2-digit' });
  const [{ value: mo },,{ value: da },,{ value: ye }] = d2.formatToParts(d1) ;
  return `${mo} ${da}, ${ye}`;
}

// Get request
$.get('https://www.guildwars2.com/en/feed/', function (data) {
    // Define variables
    var limit = 6;
    var linksObj = {};
    var outputs = '';
  
    // Loop through items
    $(data).find('item').each(function(i, v) {
        var $v = $(v);
        if ( i+1 <= limit ) {
            var d = $v.find('pubDate').text();
            d = truncateDate(d);
            var l = $v.find('link').text();
            var t = $v.find('title').text();
            if ( !(d in linksObj) ) {
                linksObj[d] = [];
            }
            var h = '<dd>▪ <a class="external text" rel="nofollow" href="'+l+'">'+t+'</a></dd>';
            linksObj[d].push({ href: l, title: t, html: h });
        }
    });
  
    // Assemble results
    var outputs = '<dl>\n';
    $.each(linksObj, function(dateKey, dateVal) {
      outputs += '<dt>' + dateKey + '<dt>\n';
      $.each(dateVal, function(i, item){
          outputs += '<dd>' + item.html + '<dd>\n';
      });
    });
    outputs += '</dl>'
    
    // Print to page
    $('#mainpagenews').html( outputs );
});
-Chieftain AlexUser Chieftain Alex sig.png 20:21, 17 April 2020 (UTC)
Point made when discussing with users elsewhere that sometimes there's news posted only on the forums which would be missed. Not sure how often that is. Effort of manually updating to include the forum posts versus laziness and missing a few? -Chieftain AlexUser Chieftain Alex sig.png 20:30, 17 April 2020 (UTC)
Could accept manual user inputs for forum links + mash together at the "loop through items" stage. -Chieftain AlexUser Chieftain Alex sig.png 20:34, 17 April 2020 (UTC)
I'll put something up on Widget:Test some time later then. It will probably be far from ideal but we could go from there then (or completly redo it if it's really no good). It will not include jQuery though, because i would like to not have the waiting loop for it. Nightsky (talk) 22:18, 17 April 2020 (UTC)
Makes sense. What you've proposed in the test widget area looks great, has the features originally requested and is lightning fast. -Chieftain AlexUser Chieftain Alex sig.png 10:48, 18 April 2020 (UTC)
So should i go about putting it on a differently named widget page (like e.g. [[Widget:News]]) and setting it up for direct (figured it might not need a template wrapper since it will only be used in one place anyways?) use in {{News}} then? Nightsky (talk) 23:45, 19 April 2020 (UTC)
Absolutely go ahead and create the widget + update template:news. -Chieftain AlexUser Chieftain Alex sig.png 00:30, 20 April 2020 (UTC)
Done. Unfortunately thought to late about unchecking the minor edit checkbox though. :/ Nightsky (talk) 02:56, 20 April 2020 (UTC)

Switching storylines[edit]

Can I play living world's 4 for the first time after already starting path of fire without messing up my progress already achieved in path of fire

You'll lose any progress in the currently active story episode - e.g. if you were in Blazing a Trail and you had only completed the step "Defeat Archon Iberu's force", quitting that episode will reset you to "Catch up with Captain Rahim at the Amnoon Cavalier Station."
Usually the individual objective progress within a story is quick enough to be forgiving if you quit that episode and jump to LWS4. I'd change episode without a second thought! -Chieftain AlexUser Chieftain Alex sig.png 19:28, 27 April 2020 (UTC)

linking a page through an unrelated image link[edit]

I'm trying to make something like this A, to link to another page. Having a hard time about it, any ideas?--BobbyT486 (talk) 01:41, 7 July 2020 (UTC)

You mean doing something like this? User Greener Tiger and bunny.jpg [[File:User Greener Tiger and bunny.jpg|link=Brill]]
More info on images can be found at https://www.mediawiki.org/wiki/Help:Images . Greener (talk) 02:51, 7 July 2020 (UTC)

Couple of questions regarding appearance, readability[edit]

On all pages: 1. The logo looks like it lacks a "2" in it on my monitor. On close inspection, I can see part of a "2." almost. if I squint. Not sure who did that, but it makes it look as if it's the "guild wars" wiki, not the "Guild Wars 2" wiki. In act, I remember seeing that the first time and thinking I'd been misdirected by the DNS.

related to that...

On the main page (and pages using a similar NavBar): 2. The menu button only has readable contrast on mouseover. Otherwise, nearly invisible to my 60-year-old eyes. It didn't used to be like that, did it? Right now, trying to read that print is painful. Mouseover isn't much better.

Since I can't replicate the things mentioned above, could you please upload a screenshot that shows the issues either to the wiki or your imagehost of choice, then post a link to it here? That would be greatly appreciated as it would help us to replicate the issue and narrow it down. Another helpful piece of information would be the name and version of the browser you are using when encountering this issue. Almdudler (talk) 04:43, 26 September 2020 (UTC)
On (1) I think they're describing where the header image doesn't load, so only the white overlay icon with the shadow on the "guildwars" and "official wiki" appears. I've only rarely seen this myself, usually after we've just changed the image. On (2) no idea what they're describing. As Almdudler suggested, a screenshot [with arrows], and the browser name/version would help. -Chieftain AlexUser Chieftain Alex sig.png 11:11, 26 September 2020 (UTC)

Dungeon Armour/Weapon Skin Pages Functionality[edit]

This is perhaps a bit niche, but upon browsing the dungeon skins, I found that there were 2 different types of pages.

Dungeon Merchant Page (for citadel of flame, as an example) and Citadel of Flame Collection Page

The API key based greying-out on the second page is wonderful, but the listing of each skin's related item's price is not shown in any way. Is it at all possible to have the prices (in dungeon tokens) listed and a total calculated at the bottom of the table, whilst maintaining API-key usage? I investigated Template:Account unlocks table but as far as I can tell this only works with trading post prices and wouldn't work anyway as the Items are the things that have the prices associated with them, and the Skins don't actually have a price.

I appreciate that it's an odd request, but I think it would be a welcome addition to the page(s) for anybody who is actually working on these collections, and I'd like to be able to implement such a thing.

Apotheotic (talk) 09:57, 2 October 2020 (UTC)

While theoretically it would be possible to add total sum for any currency, I can't see a proper practical way to do it in general.
Note that the trading post (tp) price has several advantages over any other currency:
  1. It's unqiue, there is only tp price. An item may be sold by different vendors with different prices, there's no way to select the best price in an automatized template.
  2. With gold be the most common currency, the tp price indicates also the supply and demand of an item and allows the user to classify it.
Regarding the dungeon armors/weapons: currently they are sold by four different vendors, luckily they have only one price. Hence, there we would be able to select the best price (by selecting the "first" one, in general the "first" price might be exactly the wrong one). However, all dungeon collection pages already list the total cost in its notes section (e.g. see Citadel of Flame Collector#Notes), so I can't really see how having a total sum directly below the collection items would improve these pages.
Nevertheless, if you still insist on it, I can try it (no promises though). --Tolkyria (talk) 12:18, 2 October 2020 (UTC)
I hear you on the TP price being an easy/useful metric.
There's no need for you to do it, I'm more than happy to go through and make the edits myself, if you'd explain how.


As for the use case, I know the total price for the full collection is displayed, but I'm more talking about, once you've inserted your API key, it would be able to grey out already owned items and display the total Remaining price for the collection, which is a useful metric when you're working on said collections.
Of course, as I said, this might be a tad niche, but it does add usefulness to the small portion of the population that are interested in something like that. It would also be a unique functionality, as far as I can see, because gw2efficiency and the like also don't have a facilitation of this.
As far as generalising the implementation, I do hear you on it being a difficult generalisation.
For dungeons in particular, it may be best to use the Lion's Arch dungeon merchant as the "ground truth" price, as I expect Anet would never subvert this merchant's prices even if they did overhaul dungeons.
In any case, thanks for the input! If it's something I can help with please do let me know. Otherwise, all the best. Apotheotic (talk) 13:01, 2 October 2020 (UTC)
I'd advocate a hardcoded table with the skin ids roped in using smw so that we can use the widget on it, it wouldn't be difficult. I think Tolkyria is trying to think of a more general approach and understandably is trying to avoid pages with standalone pseudo templates. (edit, yeah total isn't easy enough to bother with) -Chieftain AlexUser Chieftain Alex sig.png 17:16, 2 October 2020 (UTC)
Example -Chieftain AlexUser Chieftain Alex sig.png 17:40, 2 October 2020 (UTC)
First, please note that the API check and the trading post prices are purely cosmetical tools, they cannot be combined nor taken into account for any computation, e.g. selecting only the remaining (not unlocked) items for the total sum is not possible.
"[..] it may be best to use the Lion's Arch dungeon merchant as the "ground truth" price [..]", so you somehow imply passing a "reference vendor" to the template which prices are then considered... I like it, that might work...
Together with the reference vendor we can add this "sells item" query from the Example to the template {{account unlocks table}}, multiple currency might need some further thinking. --Tolkyria (talk) 17:57, 2 October 2020 (UTC)
Adding the parameter vendor in the template {{Account unlocks table}} will now display a vendor column based on the specified vendor. For an example, see here. --Tolkyria (talk) 19:18, 2 October 2020 (UTC)
Just seen the updated pages, and while it's unfortunate that the API check is just cosmetic, I'd argue that what you've done there certainly brings value to the pages. Cheers! Apotheotic (talk) 07:59, 5 October 2020 (UTC)

Reappearing Glowing Figure.[edit]

What is the reappearing glowing figure, that appears out of nowhere? The preceding unsigned comment was added by Cold Eyes Miller (talk) at 01:19, 7 November 2020‎ (UTC).

This page is for wiki questions only; for answers to questions about the game, please check either the forums or Guild Wars 2 Wiki:FAQ. To give an answer to your question, the glowing figure is described in detail here. To quote the article, 'An anomalous vision is a client-side NPC that spawns randomly for individual players. They begin to appear after a player encounters a Legendary Ley-Line Anomaly. Touching an anomalous vision will unlock the hidden achievement Burden of Choice. Each anomalous vision only spawns client-side, possibly with the intent of making players appear to be "crazy" for seeing one when others cannot.' Sunlion (talk) 01:56, 7 November 2020 (UTC)

Reappearing Glowing Figure 2[edit]

What is the reappearing glowing figure popping up in the game? The preceding unsigned comment was added by Cold Eyes Miller (talk) at 06:59, 15 November 2020‎ (UTC).

Perhaps, you are referring to this: https://wiki.guildwars2.com/wiki/Anomalous_vision Inculpatus cedo (talk) 07:05, 15 November 2020 (UTC)
You already asked the question twice now, please note again this is for questions related to wiki, not game/lore. ~Sime 17:16, 15 November 2020 (UTC)

changing Instance[edit]

How can I change to the same Instance my Group is in? The preceding unsigned comment was added by 63.140.85.244 (talk) at 02:39, 2 December 2020‎ (UTC).

If you are in the same map just diferent instance, you can simply right click on your party member and "Join instance". Ofcorse that works only if their own instances are not already full. Story missions, home instances and some other unique instances are a bit more tricky because you cant join them when they are already inside. --DiegoDeLaHouska (talk) 02:46, 2 December 2020 (UTC)

Is it possible to make a filterable table of mini pets?[edit]

I want to use my user page to create a single table listing all the mini pets, which can be filtered using buttons at the top like the Attribute combinations tables based on custom tags written in the table. For example Mini Peggellegg the "Pirate" might have the tags Pirate and Quaggan, the Mini Foostivoo the Merry might have Quaggan and Wintersday and Mini Corsair Sloop might have Pirate and Vehicle. There would be buttons at the top for all these (and more) and pushing the Pirate button would filter the list so (of those 3) only Peggelegg and the Corsair Sloop show, and the Quaggan button would filter it to show Peggellegg and Foostivoo.

I thought I could do this by copying code from the Miniature and Attribute combinations pages and editing it, but it seems like both use custom tables specific to those pages which can't be edited (at least not within the page itself). Is there a sensible way to do what I'm trying to do, or would it require someone with the necessary knowledge building another custom table, in which case it's probably not worth the hassle? Danikat (talk) 15:48, 29 May 2021 (UTC)

I don't think it's possible. It may be possible to create the code, but there are 772 miniatures in the game currently, and doing a table with that many of them would A) take ages to add the tags and B) would most likely cause the template exceed error. DJemba (talk) 16:34, 29 May 2021 (UTC)
Time to add the tags isn't a problem, I'll do that bit. But if it's going to break something then I suppose I'll have to think of another way to do it. Danikat (talk) 18:31, 29 May 2021 (UTC)
You can find the template for the miniatures here: Template:Miniature table row. In order to make a table filterable, you have to add a table id to the table header, here: Template:Miniature table header (now it depends if there should be one filter box for all tables or one filter box for each table), and the code class="filter-row {{{filters|}}}" (filter-row is required for the Widget:Filter table and {{{filters|}}} is the template parameter) to the table row element in Template:Miniature table row result format at the beginning (this is a subtemplate of the table row template using semantic mediawiki to obtain the rarity, the id, etc... which is specified on the item pages). The actual filter box can be set up as on the attribute page, see Template:Attribute combinations table footer for the code.
Regarding the computation/template exceed error, if the filter parameters don't use any string functions (e.g. #replace), then it should be fine.
For such large projects, it's always good to set up a /Sandbox page in our userspace, e.g. User:Danikat/Sandbox (well with the template stuff you actually need four pages), and try it out first, play around, see how far you come and if you like the result. --Tolkyria (talk) 19:06, 29 May 2021 (UTC)
In other words, if i'm interpreting it correctly, you could end up with something like the following (note that i didn't test this so it might not work if i typoed somewhere or missed something but it should (it would also be possible to have the second block handle the filters directly instead of passing them on)):

User:Danikat/Template/Miniature table header (Essentially a copy of {{Miniature table header}} with an additional id parameter to assign an id to the table so it can be found by Widget:Filter table.)

<includeonly>{| id="{{{id|}}}" {{STDT|item}}
! style="width:23em;" | Item
! style="width:6em;" | Rarity
! Account<br>bound
! Works<br>underwater
! style="width:20em;" | First Release
! style="width:25em;" | {{#if: {{{historical|}}} | Historical }} Acquisition Method</includeonly><noinclude>For use on [[User:Danikat/Miniature table]].
! Filters<!-- Remove this line. -->

== Usage ==
=== Parameters ===
;id
:The id for the table.
;historical
:Optional. Modifies last column header.

[[Category:User templates]]
</noinclude>

User:Danikat/Template/Miniature table row (Essentially a copy of {{Miniature table row}} with an additional filter parameter that passes the value on to the result format which then assigns the filters to the row.)

<includeonly>|- {{#show: {{{1|}}} | ?Has miniature id# | ?Has game icon | ? | ?Has item rarity | ?Has item binding | format = template | template = User:Danikat/Template/Miniature table row result format{{!}}filters={{{filters|}}} | link = none }} || style="text-align:center;" | {{#switch: {{{underwater|}}} | y = {{yes}} | n = {{no}} | ? = ? }} || {{{release|}}} || {{{acquisition|}}}<!-- Remove anything in between this coment --> || {{{filters|}}}<!-- and this comment as well as the two comments themselfs. --></includeonly><noinclude>For use on [[User:Danikat/Miniature table]]. Formats rows using [[User:Danikat/Template/Miniature table row result format]].

== Usage ==
=== Parameters ===
;1 ''(unnamed parameter)''
:Miniature page name
;underwater
:Optional. Whether the miniature is useable underwater. y / n / ?
;release
:Optional. When the miniature was released (could be a link to an update page, or a living story chapter)
;acqusition
:Optional. Precisely from where the miniature is obtained (e.g. a Raid boss chest, a vendor, etc)
;filters
:Optional. A space separated list of filters for the row.

[[Category:User templates]]
</noinclude>

User:Danikat/Template/Miniature table row result format (Essentially a copy of {{Miniature table row result format}} with an additional filter parameter to assign filters to the row.)

<includeonly>{{#if: {{{1|}}} | id="miniatures-{{{1}}}" }}{{#if: {{{filters|}}} | class="filter-row {{{filters}}}" }}
| <span class="small item-icon thumb-icon" style="display:inline-block; overflow:hidden; width:20px; height:20px; vertical-align:middle; margin-left:-1pt;">[[{{#if: {{{2|}}} | {{{2}}} | File:Skill.png }}|20x20px|bottom|link={{{3}}}]]</span> [[{{{3}}}]]
| {{rarity|{{{4}}}}}
| style="text-align:center;" | {{#switch: {{{5|}}} | AccountBound | SoulbindOnAcquire = {{yes}} | #default = {{no}} }}</includeonly><noinclude>

== Usage ==
=== Parameters ===
;1 ''(unnamed parameter)''
:Miniature id
;2 ''(unnamed parameter)''
:Icon file
;3 ''(unnamed parameter)''
:Page
;4 ''(unnamed parameter)''
:Has item rarity
;5 ''(unnamed parameter)''
:Has item binding
;filters
:Optional. A space separated list of filters for the row.

[[Category:User templates]]
</noinclude>

User:Danikat/Miniature table (Essentially a copy of the structure used on Miniature#List of miniatures but with the altered user space templates instead of the main space ones and the filter table widget call at the end.)

{{User:Danikat/Template/Miniature table header|id=all-miniatures}}
{{User:Danikat/Template/Miniature table row | Mini Corsair Sloop       | underwater = n | release = [[Long Live the Lich]]                                 | acquisition = [[Quartermaster Akina]] | filters = pirate vehicle }}
{{User:Danikat/Template/Miniature table row | Mini Foostivoo the Merry | underwater = y | release = [[Wintersday: The Wondrous Workshop of Toymaker Tixx]] | acquisition = [[Mystic Forge]]        | filters = quaggan wintersday }}
{{User:Danikat/Template/Miniature table row | Mini Peggellegg the "Pirate"
| underwater = y
| release = [[Bazaar of the Four Winds]]
| acquisition = [[Season 1 Memory Box—Flame and Festivals]], [[Black Lion Miniature Claim Ticket]]
| filters = pirate quaggan
}}
|}
{{Filter table|tableid=all-miniatures|filters=
label¦Groups:,
pirate¦Pirates,
quaggan¦Quaggans,
vehicle¦Vehicles,
<br>,
label¦Festivals:,
wintersday¦Wintersday
|mode=AND}}
Since i couldn't tell which columns you would want included the above would simply copy the columns currently on the Miniature article and add a further column that lists the filters set to the row as i figured it might help with setting them. (In case you don't need this last column you can leave away (or later remove) the line with the comment in the first block from above and the two comments and anything in between in the second block from the above. Otherwise copying the blocks above to e.g. the page names used here examplatory should suffice.) Nightsky (talk) 22:03, 29 May 2021 (UTC)

World Completion Guide/Help[edit]

Hello, since we can use our API keys to check the skins we have unlocked/locked, is it possible to have an API check for POIs/HPs/etc for map completions? I think it can help some people! :) 138.204.26.41 22:07, 19 August 2021 (UTC)

Sadly there isn't an API endpoint that provides that information ref. ArenaNet need to expose that information in one of the endpoints before we can make a tool to read it.
You can find out what endpoints do exist by looking at API:Main. -Chieftain AlexUser Chieftain Alex sig.png 22:15, 19 August 2021 (UTC)

Verification process of something active[edit]

Hello, new to the guild wars 2 wiki I wish to help verify something about the arah dungeox explorable mode and the deprecated story mode

https://wiki.guildwars2.com/wiki/The_Ruined_City_of_Arah_(story)

As it says here "This dungeon no longer exists, it was replaced by the final step, Victory or Death, of the Personal Story with the June 23rd 2015 update. Players who haven't completed Victory or Death can enter Arah Explorable without any restriction. It might be possible that Victory or Death needs to be completed at least once in the account to allow players to enter Arah Explorable on any character.[verification requested] "

I wish to help as I am on the victory or death step but I have not completed it on this account i have, I wish to try and do explorable before I complete this step to help verify

How would I get proof of this, I have taken screenshots to indicate I am on the step itself, should I get footage of trying to enter arah explorable? or a screenshot?

Just try entering the explorable version. No "proof" is required, other than you saying you've tested it in the edit summary or on the talk page.
I think you'll get into the explorable without doing the story btw. -Chieftain AlexUser Chieftain Alex sig.png 16:38, 8 September 2021 (UTC)
Yeah I tried, I did like path 1 several times, but I did take screenshots to grab some proof juts in case, as I lack the victory or death achievement, as proof should be over word you know?
Should i just link the pics in the edit page just in case?
I believe you, but if oyu want to link the images that'd also be fine. -Chieftain AlexUser Chieftain Alex sig.png 05:58, 10 September 2021 (UTC)

Ill just post a few of them here https://gyazo.com/f4ccff991eccf6c5aca5e78cc77c6a3d is the best one I suppose, It just seems to presume you have done it https://gyazo.com/fb851798037fce6374aa42215536efcd https://gyazo.com/7538c9cebd3050e4d82a3b11692873fb last one, i dont think one should unlock the award track in a explorable mode?

Though other people verifying would be nice

Issues with adding signatures[edit]

Hi there! I've been frequently adding on to drop rate research for the past few months without any issues but starting yesterday I've been having troubles with adding my signature. I have one preset but even after writing it manually it doesn't appear in the preview or when saved. Any advice? (for some reason it works fine here though) Saphrosyne (talk) 23:32, 30 January 2022 (UTC)

Ranger Pets[edit]

How do i acquire juvenile pets in game?

Pet#Pet acquisition and the Pet Management panel. A reminder though: this page is for asking questions about the wiki, not about the game, as stated at the top. ~Sime 15:07, 9 February 2022 (UTC)

Download Guild emblems[edit]

Is there a section on Wiki where you can download your guilds Emblem? (guild leaders or members) i was pretty sure at one point there was a link to it somewhere on here, if not can someone point me in the right direction thanks.

Crystal Quarts Formation[edit]

Hello, I wanted to add new location for Crystall Quarts Formation in Dragons End map and accidently overwrited other locations, is it possible to roll back that from logs? I am really sorry for the mess. The preceding unsigned comment was added by Ellieana (talk) at 17:32, 4 March 2022 (UTC).

Hi, this is a wiki with a full documentation, so there's pretty much nothing that cannot be reverted. Go to Quartz Crystal Formation history and click on undo on the last edit (note: in the meanwhile some other editor already saved you).
In order to execute your intended edit correctly, go to the area page Outer Terrace (note that we do not add this information on the point of interest page) and add : {{gathering node|Quartz Crystal Formation}} in the Crafting resources section. The entry will appear automatically on the Quartz Crystal Formation, if necessary hit purge on top to force a page rebuild. --Tolkyria (talk) 18:52, 4 March 2022 (UTC)

Thank you

Chests identification[edit]

How can you tell the name of a chest that doesn't have any text showing above it? Or are these names made up by wiki-editors? I'm asking this for the chests in Cantha/Seitung.

If a chest does not have any visible name, we tend to call it "Chest (Location)". ~Sime 17:52, 15 March 2022 (UTC)

Template help[edit]

I gave my best go at properly creating the drop rate research page and associated templates for Super Loot Bag but I'm running into an issue trying to point to specifically the asura version of Deluxe Gear Box. It seems to work fine in the data collection page, but is broken on the research summary apparently.

Can anyone more experienced point me to my error perhaps? Links for convenience Template:Super Loot Bag research line Template:Super Loot Bag research summary Apotheotic (talk) 07:40, 1 April 2022 (UTC)

Good job setting up the whole drop research, in the end you just missed the subobject suffix "#item5" once, see here. This template does the whole calculation by summing up and storing the values in mw:Extension:Variables. Since "Deluxe Gear Box#item5" was never considered in the sum up process, although given via the the input format, the result template displayed 0. --Tolkyria (talk) 08:12, 1 April 2022 (UTC)
Bah! I knew it would be something silly like that. I thought I'd squashed all instances that didn't have #item5. Thanks so much for your response! Apotheotic (talk) 09:05, 1 April 2022 (UTC)

Format of drop rate data collection/presentation/collation[edit]

So, this is kinda a twofold question.

1.

  • For Super Loot Bags, there exist two separate drop rate research pages. One is at Super Loot Bag/Drop rate and the other at Super Loot Bag/research. The latter is more populated and, in my opinion, user-friendly for adding information to. Perhaps warrants grabbing the entered info from the former, and adding it as an entry into the latter, followed by deleting/archiving the former? Not sure what the thoughts are in that regard, but it also links into my second question.

2.

  • The former Super Loot Bag/Drop rate page (and pages following the same template) has merit for collecting information about individual drop rates of quantities of things, and determining "drop rate ranges", for example of Baubles, we know they can drop with certain quantities, but maybe dropping in the range of 8-12 is weighted higher than dropping in the range of 25-30? Just an example.
  • The latter Super Loot Bag/research page (and pages following the same template) has merit in that it's really, really easy for users to just count totals before and after, and enter these, giving a great measure of the average expected outcome (which the former does anyway, with more granular detail). I added some 1000+ bags to the latter page and it would have been an absolutely arduous task to do so drop by drop.

The above said, I have been thinking whether it's possible or worth having both methods of data entry available user-facing, and having both data sources added to the final drop rate table. So, overall data is still presented ultimately in the averaged-out form we see presented by the latter, but if one really does want to dig into the more granular data sourced from the former, it's possible?

Kind of a shower thought, but it was an interesting internal discussion for me.

I guess tl;dr 1. Should we be merging the data and archiving the former page? 2. Going forward is there any merit/possibility in maintaining both data sources and collating them? Apotheotic(talk) 14:12, 9 April 2022 (UTC)

  • Any drop rate that uses {{Container research summary table}} or the older version {{SDRH}}, {{SDRL}} and {{SDRF}} stores them as SMW properties and thus allows the data to be used in several other templates, e.g. compute the {{Drop rate lookup worth}} or check the {{Drop rate lookup table}}.
  • Any drop rate that simply uses a plain wikitable is ... well... nice to have but basically worthless. It's extremely tedious to add an entry to those (especially a higher number of drops which is the only relevant method of adding data, only after 10000+ entries the data gets meaningful) and the data cannot be used further in templates as it isn't stored in SMW (and even if it could several pages are mixing up different drop contents, e.g. opened on a different character level, s.t. it's worthless again).
This may sound harsh, but unfortunately we have way to many of those really terrible manual wiki table drop rates; easy to say but those manual wikitable drop rates should have been put in a template probably five years ago, now it might be too late. Definitely not the answer you want to hear, but do it like the rest of the wiki, ignore the manual wikitable drop rates and focus on the one that are using a template. --Tolkyria (talk) 16:35, 9 April 2022 (UTC)
I guess we can archive the manual entry wikitable one in that case! I can see why it wouldn't be possible/reasonable to be handling the data in this format as well. Got my threads twisted cause I'm used to working with far more manipulable database-based stuff! Thanks for the answer, appreciate it! Apotheotic(talk) 16:57, 9 April 2022 (UTC)
Tricking the wiki into doing calculations for drop rates has never been cute... our templates are just plain ugly for that. -Chieftain AlexUser Chieftain Alex sig.png 18:09, 9 April 2022 (UTC)
I just want to say the manual drop rates are mainly used to establish drop patterns, like how many items drop, what items drop and such so I disagree that they are worthless. ~Sime 18:58, 9 April 2022 (UTC)
Drop rates by the individual bag are an incredible amount of work, and that's part of why I've slowed a lot. As Sime pointed out, recording by the individual bag reveals drop ranges and patterns, and can show when rare drops replace a different drop, or are an additional drop. Especially for new containers, we may benefit significantly from knowing how they drop stuff to be better able to create form-based or other entry methods.
I would love it there was a way to convert the manual wiki tables into SMW in a way that maintains the individual and allow calculations. Other than the coding if the new format, potential snags include: containers that can drop the same item more than once, level scaling (some containers scale differently), and containers with multiple IDs. If we can work out a way to do this, I'd be glad to chip away at the conversion. Adeira Tasharo (talk) 19:56, 9 April 2022 (UTC)
P.S. The Template:Individual contents header I started could use an update, but other than providing images to help identify the order of drops, I haven't yet figured out what to change it to. I'm definitely open to feedback. Adeira Tasharo (talk) 20:00, 9 April 2022 (UTC)
Is SMW really that bad? Sure you get disgusting SMW on/off tags, the ANet's "a container in a container in container"-design isn't helpful either, but some basic calculations can be done in my opinion (there are also some result formats such as smw:Help:Median format). Otherwise, you can always retrieve the data via SMW, see smw:Help:CSV format or just copy the properly formated drop rate template (basically <parameter name>=<qty>) and use some regex.
To be fair the contents documentation could be also done on the talk page or directly on the mainspace page itself, a drop subpage just increases the readability and provides some form of documenation (not sure if this is necessary though). As I said it may sound harsh, but from a data point of view in fact it is: the data size is too small to deduce anything meaningful (sure, sufficient enough to create the contents section), too clunky to list more than one drop, and last but not least it cannot be used automatically (I'll stick to it, a data set that cannot be obtained automatically in some format, here SMW, is worthless). Again, for wiki purposes those manual wikitable are sufficient enough, but for someone who is interested in large-scale data can't use the at all.
Last but not least an example that with the manual wikitable drop rates we, the wiki, are clearly not delivering: Talk:Thunderhead Peaks Coffer/Drop rate states "Not sure how to add this information, given the current table's format, but... I just opened 1,197 of these coffers." And that's someone who decided to actually list it on the talk page, I'm not sure how many just shrug: "I'm not gonna bother with this format" and just move one without posting anything. In my opinion a predefined drop rate template encourages wiki users to provide their drops (they just have to enter their gained amount), a manual table where the whole table line is one entry and has to be set up manually, including all the icon templates, discourages them from performing an edit.
Edit conflict, the text above was writen before the reply above, this one after. I thought several times about an individual drop rate template but seeing something like this Awakened Cache/Drop rate where three different drop types are mixed together on one page just makes it impossible. Also, in my opinion drop rates require a certain framework, allowing too much freedom has as result that in the end the data cannot be used (we are exactly at this point now with all the manual drop rate wikitables). Furthermore, we already have a highly customizable drop rate template: {{SDRH}} that can be easily adapted on the fly. --Tolkyria (talk) 20:23, 9 April 2022 (UTC)
I would so love drop rates to be more accessible and easier to enter. I even wondered about an app to make code. {{SDRx}} seems unable to handle more than one drop of the same item, and ignores one. I'm not very current on code and know nothing of SMW, so I can't yet envision what to ask for to maintain individualized drop data but also accommodates aggregated data. I like that Blood Legion Charged Materials Box/Drop rate accommodates both entry as you get them, but also in bulk, and does the calculations. My personal interest is in the ranges and possibilities, and in not saving until I have a critical (inventory clogging) mass. If there were an automated way to read inventory contents as you open each bag, that'd be amazing, but I gather that's limited by the API to a minimum of 5 minute increments or so. If we should move this to another venue, please let me know. Adeira Tasharo (talk) 02:34, 10 April 2022 (UTC)
I assume with more that one drop you mean something like "1 Piece of Unidentified Gear" and "2 Piece of Unidentified Gear" appearing each in the in-game chat instead of their total amount of 3.
At some point we have to make limitations, so either:
  • We could document the total amount of items that are obtained by opening a certain amount of containers, independently from their exact drop range. That's probably what the most editors and users are interested in as it allows easy input and provides meaningful output. This can be done by already existing template, see SDRx.
  • Or we could document the item drop ranges, but nothing else: no handy input, only tedious manual entries, and no output that used.
I definitely prefer the first one.
Please be realistic, you are talking about apps and API based stuff while we don't even have proper drop rate templates on hundreds of research pages (also this stuff already exists, just not on the wiki). The question is if you are willing to make this sacrifice (of removing the explicit drop ranges) in order to get easier input and meaningful output. --Tolkyria (talk) 09:35, 10 April 2022 (UTC)

(Reset indent)

For some of the bags that aren't opened in large quantities and or don't have a preview window saying what's inside, I think the research or "ye old pain not fancy table" actually works better. Otherwise I would defer to the fancy template for bags that are opened in large quantities(primarily festival bags). I also don't see the harm in having both, which may be my inner asura going "weee data", additional data to verify is never a bad thing. - Doodleplex 21:58, 11 April 2022 (UTC)

Walkthrough formatting[edit]

For context, I'm currently working on updating the SAB Trib mode guides to be more accessible, contain screenshots, etc.

The current iterations of the SAB Tribulation Mode walkthroughs take you through the entirety of the content of the map (killing Queen Bee, visiting all shops, etc) which I think is fantastic to have as a complete resource. The downside is that for someone who is simply wanting to run from beginning to end of the map (ie, how do I beat tribulation mode), these "extra" sections can make the guide hard to follow, in my opinion.

The first thought that popped in my head is that the "extra" sections could be formatted in the page in such a way that they are collapsed by default (much like a spoiler tagged piece of content) and can be expanded should the user wish to follow those sections.

I wanted to avoid misuse of the spoiler functionality but essentially achieve the same result. Any pointers or feedback? The preceding unsigned comment was added by Apotheotic (talkcontribs) at 12:12, 11 April 2022‎ (UTC).

I would like to point you to Sunny Glade and Dark Woods normal walkthroughs. They have galleries for each checkpoint and list optional steps. A tribulation walkthrough in this style would be my personal preference. I dislike collapesed sections; the reader is already on a walkthrough page specifically so don't hide the information. —Kvothe (talk) 21:19, 11 April 2022 (UTC)
Amazing thank you for those examples! I will try to match their format where I can.
I can see the merit in the concept of "don't hide the information" - at least by default. The major difference I see between the normal mode walkthroughs and the trib mode walkthroughs is that the (optional) sections in normal are one- or two-liners, whereas the optional routes can be a paragraph or more (making list format clunky to read, imo).
Perhaps there's merit meeting in the middle? Have collapsible sections for the optional steps, but have them expanded by default, such that the user can decide whether the content is relevant to them or not. Users get the full walkthrough by default, but can choose to have the streamlined a-to-b experience should they choose to do so.
Open to opinions on that though, if the way forward is simply the list format with (Optional) at the front of the list entry, then so be it! Apotheotic (talk) 22:51, 11 April 2022 (UTC)
I've tried to do something that seems somewhat tidy and follows the format you've suggested. Does this look like the way we'd like the rest of the article done? https://wiki.guildwars2.com/wiki/Kingdom_of_Fungus/Tribulation_Mode#Cloud_save_1_to_Checkpoint_1 Apotheotic (talk) 20:31, 12 April 2022 (UTC)

Gallery Image References[edit]

Context, from a history writing academic papers I took for granted the ability to have image-reference-numbers dynamically populated on text and the corresponding images in the appendix in LaTeX. I'm curious whether we have some way of making this happen in SMW or MW or plain old wikicode? This spawns from my recent update to Kingdom of Fungus/Tribulation Mode, where I had to hard-code some 40-50 numerical references to images.

Somewhat parallel question, how reasonably one could have clicking the superscriptnumber link to, for example, that paragraph's gallery section, or the image itsself that it references? Thanks! Apotheotic (talk) 22:50, 16 April 2022 (UTC)

Almost certainly not a use for SMW! There's a core mediawiki extension which numbers items + provides links to a footer, see the docs on Help:References. I had a look through mw:Help:Cite though, and can't immediately see any examples where they've used images. As far as I can see, every time you use a references tag, it only refers to the citations added before that tag, so it might be possible.
If you wanted a plain old link, you could use Template:Anchor on the text at the image {{anchor|thislink}}, plus something like [[#thislink]]. -Chieftain AlexUser Chieftain Alex sig.png 18:18, 23 April 2022 (UTC)
Really cool insights, I'll have a crack at looking if it'll work for the use case. Cheers! Apotheotic (talk) 18:41, 23 April 2022 (UTC)

New NPC not listed on the wiki[edit]

Hi I have seen a new NPC in the human home instance named Priestess Layna. She looks kind of mesmer-y but there's no page and I'm not a good enough editor to make the page. Can I send someone screenshots for them to make the page? Sovngarde7502 (talk) 01:39, 25 May 2022 (UTC)

Sure, what one of the Six are you blessed by by the way? Helps to determine the spawn conditions. Do you have an account on discord? Sunlion (talk) 01:41, 25 May 2022 (UTC)
Lyssa, because I'm on my Mesmer main when I farm my home. Sovngarde7502 (talk) 02:28, 25 May 2022 (UTC)
Hmm, sure that's correct? Doesn't seem to work for me. Sunlion (talk) 02:27, 25 May 2022 (UTC)
Nevermind, sent the friend request. Sunlion (talk) 02:27, 25 May 2022 (UTC)

How do I use the "limit" parameter in the TOC (table of contents) template?[edit]

Media wiki has this article about the TOC template https://www.mediawiki.org/w/index.php?title=Template:TOC

However I cannot seem to use the limit parameter on the TOC template on the GW2wiki. I don't see the parameter in the TOC template Template:TOC

Example page where I tried to use limit=1 User:Awesumness/Low_Intensity/Condi_Virtuoso

So how do I use the limit parameter?

Awesumness (talk) 19:00, 25 May 2022 (UTC)

Use {{TOC|class=toc1}} or {{TOC|class=toc2}}. It's in the documentation for Template:TOC, under parameters "class". -Chieftain AlexUser Chieftain Alex sig.png 19:12, 25 May 2022 (UTC)
The previous documentation on "class" was not intuitive at all so I updated it with a reference to MediaWiki's limit parameter for clarity (diff) Awesumness (talk) 20:14, 25 May 2022 (UTC)

Weapon skin set gallery defaults?[edit]

I recently made an edit to some individual weapons that are part of a weapon skin set which had glowing weapons, in an attempt to get the glowing (wielded) version to appear in the gallery and the hover-view instead of the dull (stowed) version. The edits were reverted by an experienced editor who noted that the default for those particular weapon types in the gallery was for the stowed version (example, staves, shields). I have scoured the editing help section, and managed to find the practice and processes page for weapon set formatting, and found the templates for weapon skin sets, but can't find the place where this default is described. Can anyone help me? I noticed that the sample gallery on the Template:Weapon skin set gallery shows those weapons stowed, but the template doesn't specify that those weapons should be displayed as stowed, so I don't know where to learn more. Thanks!

Tangentially related, I would love to see that default changed to be more flexible. As a user, being able to see the glowing versions of all the skins in a weapon skin set without having to visit the individual page is a time saver. I also think it adds to the uniformity of the gallery for skins that glow, so that they are all glowing instead of some of the skins being dull in stowed mode. Even if maybe the hover-image was the glowing skin while the gallery image was the dull stowed skin. I would be interested to put my feedback about it on the appropriate discussion page somewhere, if I can be pointed in the right direction. Shantavi (talk) 06:19, 3 June 2022 (UTC)