User talk:Nightsky

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Ghostly aura[edit]

Strawberry Ghost has a chance to grant. https://wiki.guildwars2.com/wiki/Ghostly_aura --Life Infusion «T» 20:37, 22 October 2019 (UTC)

That could be. I've only tryed a few of them and wasn't turned into a Ghost by any of them whereas i was turned into one imediatelly after the first time trying any of the other three Items so i concluded that it would't grant it; not thinking about the possibillity that it may only be a chance. Nightsky (talk) 03:36, 23 October 2019 (UTC)

Wvw objective chatlink[edit]

No idea what I was smoking that day to get the two the wrong way around. Apologies and thank you for fixing it. -Chieftain AlexUser Chieftain Alex sig.png 18:26, 8 November 2019 (UTC)

Apologies accepted. And while i might have fixed it; it's there in the first place now because of Your groundwork. As such, thanks for bringing it up. Nightsky (talk) 23:28, 8 November 2019 (UTC)

Discord[edit]

Hey. I'm sorry to see that you left discord; it was quite a surprise to all of us, but we'd like to make this right. Our discord is open to the public, but is not intended to be a replacement for talk pages. We expect our users to be aware of this when they join; to that end, I've added a warning to Guild Wars 2 Wiki:Discord and to the #help-and-rules channel on the discord itself pointing out that there is a possibility wiki-related conversations may get pasted onto talk pages for archival purposes. I'll understand if you choose not to return to the discord, but I hope you'll be willing to open a dialogue with us about what you feel went wrong and how we can improve your experience in future. —Idris User Idris signature.png 20:00, 23 November 2019 (UTC)

I'm aware that it's not a replacement for talk pages. I just do not apprecheate it that something i had written on there was put on a talk page withouth giving me a chance to do it myself. Maybe let me know i should put it there so i can put it there myself instead of just blantly copy pasting it withouth any consent or notice beforehand. Nightsky (talk) 01:29, 24 November 2019 (UTC)
Yeah, I get how that felt like a violation. I think it's important to bear in mind that when it comes to wiki-related stuff (specifically wiki-related, not random chatter), there's always a risk someone might move your input to a talk page, and copy-pasting is a lot easier and leaves less room for error than paraphrasing. I'll talk to Alex about it, though. —Idris User Idris signature.png 01:46, 24 November 2019 (UTC)

Re: Champion Ancient Ghost Captain (Defeat the threat to the festivities)‎[edit]

When this article was created, it was under another name. I guess you would know that since you were the one that moved it. For the most part, the enemies attached to this set of events are not unique - there's usually another champion-level enemy elsewhere in Dalada with the same profile. If the basic Champion Ancient Ghost Captain has the same abilities and attacks, then the appropriate info should be moved there, this article deleted, and the event relinked. SarielV 20 x 20px 08:27, 29 December 2019 (UTC)

Alright, noted. I figured the same but wasn't quite sure. I still have on my to do list to double check the abilities of the basic Champion Ancient Ghost Captain, since they are only one short of what the Defeat the threat to the festivities! version has but since they appear to be different so far i put the combat abilities on the Defeat the threat to the festivities! enemy version page; haven't gotten to it yet though, since sleep and all. I guess i could also see about the attacks/skills (provided they appear in the combat log as i would imagine that they do) and if i should find that both abilities and attacks/skills are the same i can move the information and put up a {{delete}} request, otherwise i'll put things where appropriate; first have to get what skill information i can get from both enemy versions though to be able to check if they are the same and of course also the abilities of the other one still. Nightsky (talk) 15:21, 29 December 2019 (UTC)

Icons[edit]

Hey Nightsky. I just saw that you uploaded the icons for the shining aureate weapons. For each new patch someone batch uploads all new icons and puts them on User:Darqam/Dat Icons, from there one can move them to their correct name. —Kvothe (talk) 13:04, 18 January 2020 (UTC)

Thanks for the notice; i appreciate it. I'm aware of the existence of the Page. I just uploaded them myself because i want to avoid having to look at it because i don't want spoilers. I figured it would be better for the Pages to have icons though so i provided them using means i'm confortable with (the API) untill there's better. Feel free to replace my uploads with the ones on there. Nightsky (talk) 15:56, 18 January 2020 (UTC)

SMW decimal separator[edit]

Regarding {{#show:Mystic Clover#recipe3|?Has output quantity|link=none}} returning 0,33. I'm not aware of any case where the decimal separator of a smw query is "," instead of "."; e.g. using your query gives 0.33 (note the "." separator). So this edit should have no effect. It may have a negative effect, namely for output quanitities >= 1000 where the smw query adds the thousand separator "," on default. To be fair, so far we don't have any recipe which returns such a large quantity and #expr doesn't like "," as thousand separator so it would be broken anyways. Returning a plain number can be achieved by appending the suffix "#", namely ?<property># (see smw:Help:Displaying information#Plain (unformatted) printouts).

So no idea what made you think this edit is required, but I think your edit doesn't have any effect. --Tolkyria (talk) 08:38, 8 July 2020 (UTC)

I had set the interface language for the Wiki to german which resulted in the , being output instead of the ., since that is what is used as a separator for this purpose there. And while this implies that the output of semantic media wiki is ui language aware the expr parser function seems not to be since it then produced an error, complaining about the ,; expecting a (dot). So what i did might really seem to have no effect; untill one changes their interface language in the settings to one that uses , for separation of the decimal places and then tries it again in a preview somewhere - find what i have found - and then change it back. Adding a # suffix is probably something that would be helpfull for ensuring that everyone gets the same results regardless of which interface language they might be using and the intricacies in number formating associated with them withouth having to special case all possible format variations then. Nightsky (talk) 02:59, 10 July 2020 (UTC)
Sorry, I wasn't aware that the language also affects the smw number property printouts since I'm using en and I usually append the suffix "#" on default as soon as I'm using a number property.
But with this knowledge, the plain printout is the only way to do it properly. We simply can't replace one language decimal separators without getting negative effects from another language (e.g. thousands separator vs decimal separator), see also w:Decimal separator. --Tolkyria (talk) 11:08, 10 July 2020 (UTC)
No need to be sorry. There's nothing You have to excuse for; i can understand why You didn't understand at first. I have mine set to english as well and haven't noticed anything before either and i should have probably included that i some time after changing the template had switched through languages during testing to see if it breaks with any which i do sometimes recently. (For what it's worth i haven't seen anything break anywhere else i've done that before so that's a good thing.) I just thought i'd fix it though in case someone's actually using it as i happened to notice it when i was changing through them. And while i have done so in the best way i could Your version is obviously the better solution to this problem. I just didn't know there would have been a better way to do it. As such; thank You for fixing my fix. Nightsky (talk) 00:14, 11 July 2020 (UTC)

Different tokens[edit]

So why do we need different tokens per account widget- isn't that just annoying? -Chieftain AlexUser Chieftain Alex sig.png 22:41, 8 October 2020 (UTC)

Is some of it related to the changing cookie standards (e.g. for firefox) which have been throwing console messages for a while? -Chieftain AlexUser Chieftain Alex sig.png 22:42, 8 October 2020 (UTC)
Actually reading it again I don't really get what's going on anymore at all, if you could giev a summary that'd be useful. -Chieftain AlexUser Chieftain Alex sig.png 22:46, 8 October 2020 (UTC)
(Edit conflict) The idea behind it is that while for API keys you can select which permissions they have so it makes sense to store them in the same key based on the permissions given to them so that all widgets can use it if they require those permissions, for subtokens you can also limit the urls accessible via them which if they were stored similar like api keys are based on their permissions they might still be limited by the urls and not work with one widget while working just fine with another as while the permissions might be the same the urls used might not be. So i figured as the widgets seem to use mostly different urls that it would be beneficial to store the subtokens only local to them.
If you're refering to the "Secure; SameSite=Strict" bits i've added; i've done so only because i figured that it would be more secure if they are only sent over secure https connections and stay as local as possible. As they are pretty much first party cookies if i understand that correctly that change (if you mean SameSite=Lax per default) shouldn't affect us on the widgets.
Next i wanted to change them from using cookies to localStorage as there's no reason that they are sent to the server with every request but as i didn't wanted to do that now i've done it like so for the time being. Nightsky (talk) 23:05, 8 October 2020 (UTC)

Contact[edit]

Hey Nightsky, could you email me via the wiki? It will require you to set up an email on the wiki, first. There is something I would like to talk about privately with you. Greener (talk) 02:05, 20 November 2020 (UTC)

Hm.. wouldn't that disclose my email address to you? (I'm not sure how the wikis emailing system works.) Nightsky (talk) 02:12, 20 November 2020 (UTC)
It would only if we have a back-and-forth conversation, which is my intent. The initial emails will not disclose your email address. I totally understand if that discourages you. Instead, perhaps you could send me a message in-game? My account ID is Greener.6204 . I will do my best to be online either late tonight, or tomorrow. Greener (talk) 02:16, 20 November 2020 (UTC)
Late tonight or (would that also be late then?) tomorrow your timezone i assume? (Which i further assume to be UTC-8 (Based on {{List of administrators}})). If that's the case and it's your timezone i'm afraid but your later today won't work out for me so it would have to be tomorrow. But your later tomorrow should work (as it stands right now). (At least that's the only thing remaining of the things you listed; other days/times could work too of course.)
Should we do a thing then where i comunicate to you a somehwat random, difficult to come by by chance, value/string (or you give me one (or we could do a mixture of both)) which i then either first provide you with in game (or you alreay have it) and then put on the wiki using my account so you know it's really me? Nightsky (talk) 03:03, 20 November 2020 (UTC)
Good god, what have I done? Okay. So. cracks knuckles Open up your Guild Wars 2 launcher. Insert your account name and password, and log in. Once you've chosen a character to play, please look to the top left of your screen. There should be an icon which appears to be an envelop; click on it. This will open up a GUI element with a button labelled "Compose"; click on it. For the line labelled 'To:', please input Greener.6204. For the line labelled "Subject:", please input a subject of your own choosing. For the body of the text, please insert a message also of your own choosing. I will be using the combination of your Subject and Body choices to suss out if any received message is really from you. Finally, click on the button labelled "Send".
I will check for any in-game mail from you within a 24-hour period from the posting of this message. Please look for a reply from me within the same said period. Greener (talk) 03:47, 20 November 2020 (UTC)