Hard to Catch/history

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October 04, 2022

  • Hard to Catch: This trait has been reworked. It now grants endurance when shadowstepping.
Hard to Catch.png

Hard to Catch

Specialization
Thief icon small.png Acrobatics
Tier
Master
Type
Major
Game link
Hard to Catch

Gain endurance when you shadowstep.

— In-game description

February 25, 2020

  • Hard to Catch: (Competitive split) Increased cooldown from 90 seconds to 300 seconds.
Hard to Catch.png

Hard to Catch

Specialization
Thief icon small.png Acrobatics
Tier
Master
Type
Major
Game link
30 Recharge time
300 Recharge time
Hard to Catch

Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink[sic], floated, launched, or inflicted with fear.

Miscellaneous effect.png Endurance Gained: 100
Breaks stun.png Breaks Stun

— In-game description

June 25, 2019

  • Hard to Catch: Fixed a bug to prevent this trait from incorrectly granting swiftness on top of its other effects.

March 27, 2018

  • Hard to Catch: Increased the cooldown from 45 seconds to 90 seconds in PvP only.
Hard to Catch.png

Hard to Catch

Specialization
Thief icon small.png Acrobatics
Tier
Master
Type
Major
Game link
30 Recharge time
90 Recharge time
Hard to Catch

Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink[sic], floated, launched, or inflicted with fear.

Miscellaneous effect.png Endurance Gained: 100
Breaks stun.png Breaks Stun

— In-game description

February 22, 2017

  • Hard to Catch: The internal cooldown on this trait has been increased from 30 seconds to 45 seconds in PvP only.
Hard to Catch.png

Hard to Catch

Specialization
Thief icon small.png Acrobatics
Tier
Master
Type
Major
Game link
30 Recharge time
45 Recharge time
Hard to Catch

Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink[sic], floated, launched, or inflicted with fear.

Miscellaneous effect.png Endurance Regeneration Increase: 100%
Breaks stun.png Breaks Stun

— In-game description

June 23, 2015

  • Hard to Catch: Updated this trait to reflect the introduction of the specialization mechanic.
    • No longer shadowsteps on disable.
    • Added: Break stun and refill endurance when you are disabled.
Hard to Catch.png

Hard to Catch

Specialization
Thief icon small.png Acrobatics
Tier
Master
Type
Major
Game link
30 Recharge time
Hard to Catch

Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink, floated, launched, or inflicted with fear.

Miscellaneous effect.png Endurance Regeneration Increase: 100%
Breaks stun.png Breaks Stun

— In-game description

May 20, 2014

  • Hard to Catch: Updated the description of this trait to indicate "pull" in the list of triggers.
Trait X.png

Hard to Catch

Specialization
Thief icon small.png Acrobatics
Tier
Master
Type
Major
30 Recharge time
Hard to Catch

Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, pulled, or fear).

Swiftness.png Swiftness (12s): +33% Movement Speed
Radius.png Radius: 600

— In-game description

December 10, 2013

Trait X.png

Hard to Catch

Specialization
Thief icon small.png Acrobatics
Tier
Master
Type
Major
30 Recharge time
Hard to Catch

Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, or fear).

Swiftness.png Swiftness (12s): +33% Movement Speed
Radius.png Radius: 600

— In-game description

June 25, 2013

  • Hard to Catch: Reduced the cooldown from 60 seconds to 30 seconds.
Trait XI.png

Hard to Catch

Specialization
Thief icon small.png Acrobatics
Tier
Grandmaster
Type
Major
30 Recharge time
Hard to Catch

Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, or fear).

Swiftness.png Swiftness (12s): +33% Movement Speed
Radius.png Radius: 600

— In-game description

Original version

Trait XI.png

Hard to Catch

Specialization
Thief icon small.png Acrobatics
Tier
Grandmaster
Type
Major
Hard to Catch

Shadowstep away and give swiftness (12s) when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 60 seconds.

— In-game description