Playable races

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The five playable races

The playable races are Tyrian species that players can select from during character creation. A character's race has effect on various features, both aesthetically and gameplay-wise.

Players can choose between five different races in Guild Wars 2: asura, charr, human, norn, or sylvari.


Asura tango icon 20px.png Asura
These alchemagical inventors may be short in stature, but they're intellectual giants. Among the asura, it's not the strong who survive, but the clever. Other races believe they should rule by virtue of their power and strength, but they're deluding themselves. In due time, all will serve the asura.
Charr tango icon 20px.png Charr
The charr race was forged in the merciless crucible of war. It is all they know. War defines them, and their quest for dominion drives them ever onward. The weak and the foolish have no place among the charr. Victory is all that matters, and it must be achieved by any means and at any cost.
Human tango icon 20px.png Human
Humans have lost their homeland, their security, and their former glory. Even their gods have withdrawn. And yet, the human spirit remains unshaken. These brave defenders of Kryta continue to fight with every ounce of their strength.
Norn tango icon 20px.png Norn
The race of towering hunters experienced a great defeat when the Ice Dragon drove them from their glacial homeland. Nevertheless, they won't let one lost battle - however punishing - dampen their enthusiasm for life and the hunt. They know that only the ultimate victor achieves legendary rewards.
Sylvari tango icon 20px.png Sylvari
Sylvari are not born. They awaken beneath the Pale Tree with knowledge gleaned in their pre-life Dream. These noble beings travel, seeking adventure and pursuing quests. They struggle to balance curiosity with duty, eagerness with chivalry, and warfare with honor. Magic and mystery entwine to shape the future of this race that has so recently appeared.

Effects on character and game[edit]

Physical appearance[edit]

Each race has unique physical features to adjust during character creation, and are granted exclusive access to cultural armor skins. Race also has an effect on the default camera height, and on the visual scaling of equipped weapon sizes. This is purely cosmetic and has no effect on weapon or character capabilities.

Personal story[edit]

The player's race determines their biography questions, tutorial mission, starting area, and early to mid personal story. Race also has an effect on how certain NPCs react to the character.

Home instance[edit]

Each race has their own capital city and personal home instance located within the city. This instance is used as a hub for early personal story missions, and becomes outfitted with relevant NPCs as a character progresses through their story. It can also be upgraded with harvesting nodes.

Racial skills[edit]

A total of 6 racially-themed skills are available to each race. The type of skills available varies by race, but include healing, utility, and elite skills. Racial skills are typically less powerful than similar profession skills, and cannot be equipped in Structured PvP.


  • ArenaNet originally said that they wanted the race chosen by the player to have a "pretty big" impact on the way that character plays.[citation needed]
  • Humans were the only playable race in the original Guild Wars. Sylvari are the only playable race not to appear in the original game, though the Pale Tree made an appearance as a sapling.

See also[edit]