Hexfoundry Unhinged is a jumping puzzle located in Darkweather Rise in the south-eastern part of Sparkfly Fen. There are two chests and several terminals in the area telling parts of the story of the lab. There are two champion risen turtles swimming around in the bottom of the lab. They can be avoided if you make it to land in time.
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South-east of the Darkweather Waypoint, behind the Inquest Hexfoundry G-14 Point of Interest.
The end goal of the puzzle is a room on the left side (east side) of the chamber closed off by three orange force fields. There are three switches hidden around the room like easter eggs, that you need to switch off in order to get the chest and the achievement. Once switched off, the switches stay off for quite some time, so someone may have already turned them off by the time you get there. If so, you can skip the switches and just fall into the water from entrance, swim to the centre, make your way up the passage then jump up the slanted slabs and across the glitching plates to the chest room. Watch out for the golem!
In general, you'll want to be heading in a counter-clockwise direction around the edge of the chamber. There are two champion sea turtles in the water, but they are slow and very easily avoided if you're a little cautious. So, there's no fear of falling into the water, which you will probably do from time to time.
Switch #1: First, you'll want to fall into the water and swim to the other end of the pool, onto the large glowy hexagon platform in the vague center of the room. In the far corner of this platform is a passage up to the first enemy (Veteran Quaggan), and the second terminal. Continue past the Quaggan and hop your way up and around. From this high point, you'll want to hop onto the large slanted slab to your right. Hop across the ruined wall, and you're now standing on top of the first Inquest Switch. You should be able to disable it from here, but if not jump down, disable it, and you can run back up without too much difficulty.
Switch #2: From the first Inquest Switch, jump down onto the rocky promontory to your right, being careful not to fall too far in one jump. Continue up the large slab against the wall until you come to a point where you have to make a jump to the corner of the next slab. This looks trickier than it really is. Once across, run up the ramp to your right and you'll eventually come to three glitching plates. Jump across these plates to reach the second Inquest Switch. Disable the switch. Falling from here lands you in the Southern pool, swim back and walk up the ruined wall and you'll end up North of the first switch.
Switch #3: Jump down and to the right of the second switch, onto the slabs that are directly against the wall. Follow these up to another glitching plate. Across the plate is the third terminal and the chest room (accessible if someone else has already disabled the third switch).Continue along the east side of the room to the floating plates. Jump across these to a crevice in the NE corner of the room. Jump over the crevice to the fourth and last terminal. (If you've fallen down the crevice to where the mini-chest is, you will need to run past the laser trap and climb back up past the chest room.) Once you make your way to the terminal, head up the series of ramps and stepping stones to the direct left of the terminal. You'll meet a Flesh Golem and the last Inquest Switch.
From here, you need to fall down, off of the edge of the glowing slab, down the crevice, to the mini-chest. After grabbing its contents, run along to the laser trap. These lasers will set you on fire, and do a decent amount of damage, so use your dodge rolls and condition cures to make your way past. Once out, you can swim back to the slabs that take you up to the chest room! A Veteran Golem will spawn once you get close to the chest, and you'll need to fight him off to get at your loot. Congrats!
- There is no need to rush. the switches remain open a long time.
- You can skip switches 2 and 3 if they've already been turned off, by jumping down from the first switch into the water, and then climbing up the slabs on the east side of the room.
Terminal 1: "Emergency evacuation protocols initiated. All crew are required to evacuate the facility due to...zzzzzt...priority is research data. Do not...zzzzzzt...safety last."
Terminal 2: "Test subject is succumbing to the energy faster than preliminary...zzzzzzt...allowed for. Physical mutation is immediate. Subject appears to be giving off significant energy. Must harness...zzzzzt..."
Terminal 3: "Close all emergency force fields. Defense prog...zzzzzt...rupted. Subject escape will...zzzzzt...not be tolerated. Commencing destruction of remaining research."
Terminal 4: "Shield stabililty capacitors under heavy stress. Parts shaking in place...zzzzzzt...trying to maintain fields. The smallest disturbance will cause defensive barriers to disengage until the auto-repair mechanisms reactivate."
This chest is guarded by three force fields that are powered by inquest switches throughout the lab.
- The achievement for this puzzle was added with the Halloween update.