Talk:Hexfoundry Unhinged

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Corrected title of the Jumping Puzzle achievement and transferred info over from http://wiki.guildwars2.com/wiki/Inquest_Hexfoundry_G-14

Solution[edit]

I added a quick written solution. Feel free to edit it and make it easier to understand. Lindsey 18:26, 5 November 2012 (UTC)

Pictures[edit]

It needs freaking PICTURES/screencaps. With everything canted left and right up and down the description is basically less than useless.

Even more so when parts of it appear to be inactive for long times if someone went in before you and killed or turned off things.

I followed the instructions and you wind up on a platform right next to the entry area, with nowhere useful to go... Or you find the switch which near as I could tell is in the middle of a wall (correction: It was turned off. But there's no sign of this, there's just a yellow text identifying its location -- bad game design). I never saw a veteran anything, just the champ turtles. Someone was in there before me, so I'm assuming stuff was turned off/on and/or killed.

At the very least, the instructions mention exactly ONE of the terminals, and nothing of where those are in relation to these switches. The preceding unsigned comment was added by OBloodyHell (talkcontribs) at 07:20, 14 April 2013 (UTC).

Bug 06.04.13[edit]

You can't seem to be able to open the shieds right now. At least, I wasn't able to, yesterday and today. 188.193.153.114 17:53, 7 April 2013 (UTC)

Same for me, more than four months later. --OldBoy (talk) 22:30, 10 August 2013 (UTC)
Never seen any bug in this puzzle. Completed it today, so either the bug was fixed or the preceding comentor couldn't figure out the puzze.176.182.197.61 12:25, 7 October 2014 (UTC)

Reset[edit]

It appears that it takes about 45 minutes for the switches to reset. Sounomi (talk) 10:47, 20 May 2021 (UTC)