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Dark Reverie

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Dark Reverie

Dark Reverie map.jpg
Map of Dark Reverie

Dark Reverie is a difficult jumping puzzle located in the south-eastern part of Caledon Forest.

[edit] Getting there

Complete the Morgan's Leap jumping puzzle, then continue to the north and west across some floating rocks to enter the Dreamdark Enclave. Once a player has entered the area, there is a gate on ground level to the southeast they can open from the inside to admit other players directly.

[edit] Walkthrough

Youtube.png Search YouTube for videos related to Dark Reverie.

Your goal is to jump down mushroom pads into the Dreamdark Enclave, grab a Splendid Chest, and then jump up another set of mushrooms to complete the achievement (and find another chest). You will be confronted with Nightmare Mortars, Bursting Brambles, and various members of the Nightmare Court. Use appropriate caution, especially on the floor of the enclave. Mortars can knock you off the ledge, so be careful where you stand when fighting them.

  1. Complete the Morgan's Leap jumping puzzle.
  2. Walk past the tamed spiders and head left across some rocks; take out the guards.
  3. Walk into the cave and head to your right, jumping down the pads and logs, destroying any mortars you find along the way.
  4. When you reach the bottom, there is a chest near the south wall; it's guarded by a Summoned Husk and a veteran court member; there's also a pack of dogs patrolling nearby. NOTE: There are more veterans aside from the one closest to the chest. If you fall or drop down in the wrong place, they can swarm you.
  5. Head for the stairs/pads up, just east of the chest. It eventually leads to a platform west of the platform.
  6. You will gain the achievement after opening the magnificent chest found here.

Notes:

1) The worst spot is a heavily slanted leaf about 2/3rds of the way up that appears to be almost undoable. You miss it, you usually fall to your death. The trick to it is to go to the "top" of the launchpad leaf, about the middle of that side, and jump to the lowest edge of the target slant leaf (which appears to be too distant) and do a mid-air turn as you get to the top of the target leaf. If you cannot make this work, it is usually easier to jump onto the stem supporting this particular leaf and jump up onto the pad from there.
2) As a result of this having a long section where any error in jumping means a death-fall, it's a Real Good Idea to have a friend able to help you by reviving you.



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