Well of Precognition/history
March 19, 2024
- This skill now grants allies 3 stacks of stability for 5 seconds on its first pulse.
- Guild Wars 2 Wiki note: The duration of stability granted on the first pulse in PvP mode is 3 seconds
Well of Precognition
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Slot
- Utility
- Type
- Well
- Training cost
- 15 Hero points
- Game link
“Well. Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance.
- Aegis (3s): Block the next incoming attack.
- Initial Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
First-Pulse Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.3 First-Pulse Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.3- Endurance Gained: 30
- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 240
- Breaks Stun
- Combo Field: Ethereal
- Range: 900
— In-game description
February 25, 2020
- Well of Precognition: (Competitive split) Increased cooldown from 30 seconds to 45 seconds.
Well of Precognition
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Slot
- Utility
- Type
- Well
- Training cost
- 15 Hero points
- Game link
“Well. Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance.
- Aegis (3s): Block the next incoming attack.
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Endurance Gained: 30
- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 240
- Breaks Stun
- Combo Field: Ethereal
- Range: 900
— In-game description
May 16, 2017
- Well of Precognition: The casting time of this skill has been reduced from 0.75 seconds to 0.5 seconds.
Well of Precognition
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Slot
- Utility
- Type
- Well
- Training cost
- 15 Hero points
- Game link
“Well. Creates a well that gives allies the ability to see the future and allows them to block incoming attacks. When the well ends, allies within the well regain endurance.
- Aegis (3s): Block the next incoming attack.
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Endurance Gained: 30
- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 240
- Breaks Stun
- Combo Field: Ethereal
- Range: 900
— In-game description
February 22, 2017
- Wells: Fixed a bug that caused wells to display their effects incorrectly while under the effects of quickness or slow.
May 17, 2016
- Well of Calamity, Well of Action, Well of Recall, and Well of Precognition: The visual effects of these skills have been restored to their original state for the player. The previous effects are now used as the lower level-of-detail versions.
April 19, 2016
- Well of Precognition: The recharge time of this skill has been reduced from 45 seconds to 30 seconds.
Well of Precognition
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Slot
- Utility
- Type
- Well
- Training cost
- 15 Hero points
- Game link
“Well. Creates a well that gives allies the ability to see the future and allows them to block incoming attacks. When the well ends, allies within the well regain endurance.
- Aegis (3s): Block the next incoming attack.
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Endurance Gained: 30
- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 240
- Breaks Stun
- Combo Field: Ethereal
- Range: 900
— In-game description
January 26, 2016
- Well of Precognition: This well no longer grants invulnerability. It instead grants 3 seconds of aegis with every pulse.
Well of Precognition
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Slot
- Utility
- Type
- Well
- Training cost
- 15 Hero points
- Game link
“Well. Creates a well that gives allies the ability to see the future and allows them to block incoming attacks. When the well ends, allies within the well regain endurance.
- Aegis (3s): Block the next incoming attack.
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Endurance Gained: 30
- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 240
- Breaks Stun
- Combo Field: Ethereal
- Range: 900
— In-game description
December 15, 2015
- Well of Precognition: This ability now applies distortion instead of blur and prevents capture-point contribution.
- Casting time has been increased from 0.25 seconds to 0.75 seconds, and aftercast delay has been reduced from 0.5 seconds to 0 seconds.
Well of Precognition
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Slot
- Utility
- Type
- Well
- Training cost
- 15 Hero points
- Game link
“Well. Creates a well that gives allies the ability to see the future and allows them to evade all incoming attacks. When the well ends, allies within the well regain endurance.
- Distortion (1s): Immune to conditions and damage.
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Endurance Gained: 30
- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 240
- Prevents Capture-Point Contribution
- Breaks Stun
- Combo Field: Ethereal
- Range: 900
— In-game description
November 17, 2015
- Well of Precognition: Reduced the visual noise on the effects associated with this skill.
Original version
Well of Precognition
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Slot
- Utility
- Type
- Well
- Game link
“Well. Creates a well that gives allies the ability to see the future and allows them to evade all incoming attacks. When the well ends, allies within the well regain endurance.
- Blur (1s): Evade all attacks.
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Endurance Gained: 30
- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 240
- Breaks Stun
- Combo Field: Ethereal
- Range: 900
— In-game description