User:Ramei Arashi/Characters/Whakk

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User Ramei Arashi Whâkk.jpg

The College of Dynamics produces gizmo-makers extraordinaire. Energy, enthusiasm, and boldness are our best qualities. We believe in leveraging the expendable nature of all things. If a prototype explodes, it isn't a failure unless the lesson goes unlearned. This user is member of the College of Dynamics.
Most golems are powerhouses, designed for warfare. They show absolutely no subtlety or originality of design. My golem was compact and efficient, and it had an unparalleled package of features. It revolutionized lab cleanup, and it mixed a great cocktail too. This user's first creation was the VAL-A Golem.
Good ol' Master Bronk taught me the benefits of superior firepower. He liked to say, "When it comes to besting the enemy, there's no such thing as overkill." This user's first advisor, the one who taught them everything they know (almost), was Bronk.
Warrior This user is a Warrior.
My spangenhelm intimidates my enemies and earns me respect from allies. When I wear it I am nearly invincible. This user wears a spangenhelm on the battlefield. Because of this they are recognized and given proper respect.
Biography Ferocity.png Trouble may follow, but I use my Ferocity to overcome it.


Gallant Rifle.png This character unloads a Rifle.
Lionguard Greatsword.png This character wields a Greatsword.
Armorsmith tango icon 200px.png This character is an Armorsmith.
Weaponsmith tango icon 200px.png This character is a Weaponsmith.


Vigil (order icon).png This user is a member of the Vigil.

(Whâkk was created August 25, 2012)

Personality: Whâkk is not vindictive or intentionally cruel but he is short tempered and more prone to physical violence than your average asura. If a there is a foe to fight, instead of summoning lightning bolts, undead minions or phantasms, Whâkk reaches for a sword, axe, hammer, mace, long bow or rifle.

Religious beliefs/philosophy: If you think his choosing to be a warrior means Whâkk is not interested in magic you would be very much mistaken. He simply has a much broader definition of magic than most anybody else. While most sentient beings would agree that an elementalist calling down molten rocks to smash his enemies and set them on fire is magic, Whâkk would argue that an engineer's mixing chemicals to produce a flame thrower or grenades is also magic. The charr can call what they do "technology" in order to delude themselves into thinking their somehow different than flame legion shaman but its all magic whether they have the intelligence to recognize it or not. Summoning a flaming sword is magic, but so is the process to produce a sword of steel. To Whâkk the warrior's skill with weapon is just as much a form of magic as necromancer casting a spell to drain life out his foes. Whâkk is also very much a golemancer. He just doesn't want golems to do the fighting for him, he has other ideas as to what golems are for (cooking, laundry other such tasks).

Childhood: traveled around Tyria with his parents until they split up. befriended by a norn from whom he learned to fight and from whom gained a taste for alcoholm

Recent history: lives in Rata Sum, when not fighting dreams of the perfect golem servant to bring him drinks, learning to make weapons and armor [weaponsmith and armorsmith crafting professions].

Notable relationships: mentor: Bronk, member College of Dynamics, seeks membership in the Vigil (some one has to teach those bookah how to fight a dragon)

Disposition towards other races:

Sylvari: he likes the plant people and is sorry their first experience with asura was so unpleasant.

Norn: is impressed at how tough even their spell casters are, envious of their ability to hold alcohol

Charr: they smell bad, the Black Citadel is too noisy and their failure to recognize that "technology" is magic makes them more deserving of the name "bookah" than the humans or norn

Humans: disdainful of human's notion that magic came from their gods, but what else could you expect from bookah. humans are good for manual labor, if no golems available

Other asura: many asura think Whâkk is crazy, but he thinks they're either not bright enough to recognize the joys of physical combat, too lazy to lift a sword, or probably both. He thinks the scholar professions are overly concerned with "obvious, showy magic" and doesn't usually like to hang around asura elementalists, necormancers or mesmers. He prefers the company of asura warriors, guardians, rangers, engineers and thieves even though they don't always recognize their own skills as magical they are at least more tolerant of him and therefore he's more tolerant of them.

Whâkk joined the Vigil and chose to aid the hylek and to recruit a couple of charr into the Vigil.

Whâkk's Story:

Prologue

Explosive Intellect

Chapter 1: Graduation Day

In Snaff's Footsteps

Golem Positioning System

High Maintenance

Monkey Wrench

Defusing the Problem

Chapter 2 :Legacy Code

Serving Up Trouble

Short Fuse

Bad Business

Magnum Opus

Chapter 3: Something Lost, Something Gained

A Bold New Theory

Forging Permission

Pry the Eye Open

Test Subject

Rakt and Ruin

Chapter 4: Some Must Fight, That All May be Free

A Fragile Peace

Killer Instinct

Don't Shoot the Messenger

Quaestor's Siege

Chapter 5: A Friend In Deed

Champion's Sacrifice

Chosen of the Sun

Unholy Grounds

Chapter 6: This Far, No Further

Forearmed Is Forewarned

The Battle of Claw Island

Killing Fields

Defense Contract

A Light in the Darkness

Under Siege

Retribution

Chapter 7: The Cost of Victory

Forging the Pact

Shell Shock

☐ undecided at this time

Marshaling the Truth

The Battle of Fort Trinity

Delivering Justice

Chapter 8: Savior of Tyria

Temple of the Forgotten God

Close the Eye

What the Eye Beholds

Estate of Decay

☐ undecided at this time

Further into Orr

☐ undecided at this time

☐ undecided at this time

☐ undecided at this time

Against the Corruption

☐ undecided at this time

The Source of Orr

Victory or Death

Appendix: Reuniting Destiny's Edge

Ascalonian Catacombs

Caudecus's Manor

Twilight Arbor

Sorrow's Embrace

Citadel of Flame

Honor of the Waves

Crucible of Eternity

Arah

Whâkk's Answers to 100 Questions About Your Characterl (note: he skipped the ones he thought not worth answering).

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