Talk:Necromancer/Archive 1

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I dont think the Necromancer will come back as a profession of its own. I think the Necromancer will probably be released as a combination of the ritualist and necromancer so that way they can take advantage of both spirits and corpses -- Beggerboy 7:41 5/13/10

That's quite a possibility ^^ --AmannelleUser Amannelle Me.jpg 00:04, 14 May 2010 (UTC)
Yeah I thought it would be more of a summoner class
It's still highly likely to be kept as as "Necromancer" - their field probably just expanded. I wouldn't doubt that they lose Curses for a Spirit-based line, and that Blood has been merged with Restoration (to become more party-support based like it was meant to be). -- Konig/talk 01:18, 14 May 2010 (UTC)
I don't see whats wrong with keeping cursing. If you ask me they should have Death, Blood, Curses and Spirits. I mean the Elementalist had Air, Earth, Fire and Water so why not let the necromancer have another Attribute as well?
If necromancers do come back in GW2 I hope they can create one normal minion skill and call it something like "Summon Necromorph" and have the body of whatever is dead twist around into a minion from it's previous form. Like in Dead Space. -- Slash, BURN!, Delete... 08:18, 30 May 2010 (UTC)
Sounds dreadful. I hope they haven't ruined the necro like that. I still think ritualist, assasin, dervish and paragon will be dropped. Ramei Arashi 16:50, 6 June 2010 (UTC)
I'm not too sure about the assassin being dropped, seeing as we've got daggers as a confirmed weapon. Though they'll probably have a few changes from the GW1 assassin, such as a more pistol/rifle-aligned attribute tree. 93 | T | C | 19:53, 6 June 2010 (UTC)
I don't think there will be weapon-based attributes. And it seems that the Assassin will return, as we see a concept art and a video which have something very akin to a Assassin with Ranger-like armor that has Assassin-like objects on it (i.e., Ranger armor+lotsofweaponsneedmoreweaponsmustbewalkingbutchershop). -- Konig/talk 20:58, 6 June 2010 (UTC)
Daggers now belong to elementalist though. Ramei Arashi 23:35, 14 June 2010 (UTC)
Daggers don't "belong" to anyone... o_O these weapons will have multiple users, and some will apparently rely more on certain weaponry than others. --AmannelleUser Amannelle Me.jpg 23:39, 14 June 2010 (UTC)
What Amannelle said in addition to: Weapons can be used by multiple professions. All weapons in GW2 act like the Staves, Wands, Foci, and Shields of GW2. Nothing says daggers cannot be used by Elementalists and another profession. In fact, we see another profession (the one I talked about above that looks like it is Ranger armor from GW1+lots of assassin-like stuff on it) wielding daggers. -- Konig/talk 01:45, 15 June 2010 (UTC)
Weapons in that image too long to be daggers. o reason to expect Factions (or Nightfall) professions in what is essentially a sequel to Prophecies. Ramei Arashi 17:58, 15 June 2010 (UTC)
They hardly look too long if we have gw1:Shiro's Blades, gw1:Law and Order, and gw1:Alari Doubleblade's dual swords in gw1 as "daggers." Also note that there is this and that said profession - while may not be wielding daggers (I think he is), does have assassin-like weapons on the armor (shirikin). -- Konig/talk 19:41, 15 June 2010 (UTC)
Rangers with daggers i guess. Also quite sure the ritu is going to be split up, weapon spells->conjure spells, spirits->necromancer, restoration->blood magic and idk yet bout the item spells.-- 13:01, 22 June 2010 (UTC)


Wait, what, delete, huh? This is almost as confirmed as the warrior and the ranger... Edit: Just looked around and they're mentioned in the art book, considering Arenanet's reuse of old names so far I'm pretty sure this is as good as confirmed. Taros 02:04, 14 May 2010 (UTC)

I think Knighthonor just went on a slight rage because his articles such as Crowd Control, Role playing game, and Massive multiplayer online game are being deleted for being pointless. This isn't however, as both this and Ranger are highly implied to return, Ranger more so.. -- Konig/talk 02:57, 14 May 2010 (UTC)
Is there any need for this page now? Agreed, alot of classes will be carried to GW2, but for something like this. Surely we should wait. And no doubt GW2G will have this up once the game and info comes out--Knighthonor 03:10, 14 May 2010 (UTC)
Yes, Knighthonor, there is. Why, you ask? Because Necromancer and Ranger have been mentioned in interviews and content released by ArenaNet. At this time, GW2W documents whatever comes out of interviews and content release by ArenaNet. --User Phnzdvn sig.pnghnzdvn 03:28, 14 May 2010 (UTC)
Necromancer is specifically called such in the Art of Guild Wars 2 book. This isn't just thinking it will return because many professions will probably return. It's thinking it will return because it's been named. -- Konig/talk 19:40, 14 May 2010 (UTC)
There should be one about monks because they talk about monks on the Durmand Priory page- "The monks of the monastery are part-scholar and part-fighter that fight to protect their "sacred charge" who are called by the same name of the monastery. The monks are of multiple races and players will be able to join them to combat the elder dragons."- and all through that page. Amanda(: 20:01, 16 May 2010 (UTC)IcyyyBlue
As I said elsewhere you spammed this, that use of the word monk doesn't mean the profession, but the occupation - i.e., a priest(ess). It's like saying someone is a warrior but simply meaning a fighter in the army, who could be a ranger, assassin, paragon, or warrior. Monks are unlikely to return, tbh, considering we have 3 scholars, a mention of the Necromancer, and a concept art of what looks to be a Mesmer. -- Konig/talk 00:37, 17 May 2010 (UTC)
Unless monks become adventurers or soldiers and focus on smiting 'n' such. They wouldn't be focused on heal/prot like GW1, but will definitely have some of both. Like that picture of the soldier with the blue background. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 22:41, 15 June 2010 (UTC)
"Is there any need for this page now? Agreed, alot of classes will be carried to GW2, but for something like this. Surely we should wait. And no doubt GW2G will have this up once the game and info comes out--Knighthonor 03:10, 14 May 2010 (UTC)]]" Found that quite funny, because its exactly the same on what I said on this. Just thought i'd point that out :L --Naut User Naut Dark Blue Monk.png 13:21, 22 June 2010 (UTC)
lol, nice Venom20 [User_talk:Venom20] 13:23, 23 June 2010 (UTC)

Swimming Minions?

If there is going to be a Necrmancer(There better be! Best profession EVER!) you think that they will have different aquatic minion for when they are underwater?--Yozuk 07:21, 24 June 2010 (UTC)

Interesting question. I would assume minions will simply be able to go in water if they even have minions. EiveTalk 04:27, 25 June 2010 (UTC)
I would like to think that the aquatic minions would be undead fish of some kind... If there is a difference in there appearance--Yozuk 06:23, 25 June 2010 (UTC)
Thinking about those things, do you think there will be aquatic skills?--Sierra84.196.119.34 08:37, 25 June 2010 (UTC)
Well, with the all the item skills, there should a least be skills like Throw Shordfish :p --My contributionsElemonk Nibo 09:37, 25 June 2010 (UTC)
Fire nukers will be dooomed!! OMG WHY IZ MA FLARE NUT WURKIN? Zachariah Zuan. 00:45, 30 June 2010 (UTC)
Water combat will be interesting. I would love to see how awesome Water magic and how NIGHTMARISH Air magic will be in water. Also how will the necromancer spread toxins in water? Will they do something more along the lines of ink clouds like squid do?--Yozuk 03:03, 1 July 2010 (UTC)

New Section

I personally hate necros. They have zero armor, their only good skills take away your health, and their weapons are just plain stupid. I mean what is up with a gauntlet being a focus? forgot to sign last comment-- 20:09, 30 June 2010 (UTC)

To bad this is GW2,isnt it?--NeilUser Neil2250 sig icon5 Anti.png 20:12, 30 June 2010 (UTC)
Should I label your section "Worthless comment" because you spelled "too" wrong? You don't need to be so offensive, even if you're right on with your rebuttal. --Kyoshi User Kyoshi sig.png (Talk) 20:18, 30 June 2010 (UTC)
Happy? >.>--NeilUser Neil2250 sig icon5 Anti.png 20:20, 30 June 2010 (UTC)
Sure. --Kyoshi User Kyoshi sig.png (Talk) 20:22, 30 June 2010 (UTC)
Yes, necros can have some disadvantages in armor and a few skills but the probley most used necro skills are the ones with minions that increase your parties numbers and help overwelm foes and get used as meat shields lol. -- 22:44, 30 June 2010 (UTC)
I personally love necromancers. only profession that could replace a warrior in some cases with out going to the enemy face to face them selves. Then there hexes where fun and life steeling wasn't too bad either. Whats not to love? And so what if they have low armor... All Magic users have low armor...--Yozuk 03:00, 1 July 2010 (UTC)
Wait, huh, Necros have a disadvantage in armor? It's 60 armor, the same as every caster profession - the designs of their weapons suit them (I personally love the gauntlet focus), and last I checked, skills like Life Transfer, Spiteful Spirit, Aura of the Lich, etc. do not take away health. -- Konig/talk 03:16, 1 July 2010 (UTC)
Most commonly used spells are ones that involve minions?!! This made me laugh, as it is so far from the truth. And yes, I was beaten to it, but necro's share the same armor rating as all other caster professions in GW1. The blood knife was my favourite focus, it's a shame it was overused with that -50hp cesta. The bone charm was also neat looking. In regards to IP's comments, you should actually watch necros play, as I doubt you would truley play one yourself long enough to get a feel for the class. <3 necro class Venom20 [User_talk:Venom20] 03:49, 1 July 2010 (UTC)
In addition, the only useful aspect to a summoning class is for the purpose of minion bombing in GW1. Which, btw, does not overwhelm your foes as they are meant to die. Of course, if you are not playing in HM, then I doubt you are truly playing GW. And based on the comments, I can also say that you are probably not PVPing either Venom20 [User_talk:Venom20] 03:51, 1 July 2010 (UTC)
I use minions in HM all the time. there a very effective way to take out some bosses and keep allies alive if you know how to play them right. The average armor rating for a minion is about 80 armor, and the average health is about 480. That seams to be rather good if you ask me. for me though the average Armor for my minions is 86-90 and there health is 500-520. And of course minions arn't going to be effective every were. There are places with no corpses and places that minions become a burden. thats why we have different builds though. for different situations. Like Spiteful Spirit, Spoil Victory, Mark of Pain, Blood is Power builds, to name a few popular ones. any one who has been playing guild wars for a while know how useful and effective the necromancer is.--Yozuk 04:32, 12 August 2010 (UTC)

With the new excerpt of the Ghosts of Ascalon book.

I think it's safe to assume that the Necromancer class will in fact be part of GW2 (and probably the next to be revealed.) - Infinite - talk 16:33, 1 July 2010 (UTC)

:)-- Shew 16:33, 1 July 2010 (UTC)
i have a stange feeling one of the other proffesions will be announced. i mean like, Not the necro or the ranger, mabey the dagger wielder (possible assasin).--NeilUser Neil2250 sig icon5 Anti.png 16:36, 1 July 2010 (UTC)
I'd guess they'd release an Adventurer class next, having released a Soldier and a Scholar. But then again, Necromancer may be an Adventurer, although it seems unlikely. --Odal talk 16:38, 1 July 2010 (UTC)
True, i think they will probly folow GW1 (like they have with basicly everything) and on that, i think its the ranger class next.--NeilUser Neil2250 sig icon5 Anti.png 16:42, 1 July 2010 (UTC)

Minion Pets?

With the recent release of the ranger and the mention of more professions with pets does anyone think they will take a more WoW type route with minions this time and make them pets? -- Beggerboy 16:17, June 19 2010

No, a necromancer is somebody who controls the dead, and toting a dead puppy around isn't too appealing imo. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 20:39, 19 July 2010 (UTC)
I also doubt it, but it's possible. If this were the case, it'd become slightly more threatening than a rotting puppy carcass as you progress, I'm sure. --Kyoshi User Kyoshi sig.png (Talk) 20:45, 19 July 2010 (UTC)
Killeen doesn't just have undead minions in Ghosts of Ascalon. Ramei Arashi 02:29, 28 July 2010 (UTC)
After just having come back from my week in Germany, the way I understand it from the live demo (never tried the necro myself) is that the minions are "permanent" as in they don't lose health over time, but you can only have one per type. After having summoned one, it's replaced with a unique skill for that minion on the skillbar. For example, there was this minion - I think it was Blood Fiend - that when summoned was replaced by some feast skill that would kill the minion and give the necro health. — Galil Talk page 23:52, 23 August 2010 (UTC)
Oh, and minions no longer require a corpse to be summoned. — Galil Talk page 00:43, 24 August 2010 (UTC)


One thing that wasn't used very much by the Necromancer was the Touch Skills. Although the ranger was known to use them. There wasn't much use for them for some one who was playing a primary Necromancer character. Now I'm fairly sure that touch skills will return in Guild Wars 2. Although there effects will have a more Visual effect. I'm Not too sure that the necromancer how ever will get there touch skills again, However with there new "Any Profession can solo if they want to!" Bit I could see the necromancer having fairly devastating Touch combat abilities. I Can just imagine seeing my Necromancer Coming up to the enemy and grasping there face as She sucks the life right out of them through her Hands. I wasn't a big fan of touch skills in Guild Wars one because of the prospect of Close Combat as a magic user. That Scared me. But With the Shining Light of hope and Dreams that is Guild Wars 2 maybe I'll Find a New love in touching my Foes.--Yozuk 04:29, 21 July 2010 (UTC)

I agree. Hooray for foe-touching! --Spigs 23:24, 4 August 2010 (UTC)
When you said the face thing, I was reminded of Rogue from X-Men. Previously Unsigned 19:51, 21 August 2010 (UTC)
really? That makes sense. But I was thinking more Phage the Untouchable when I posted that.--Yozuk 05:26, 23 August 2010 (UTC)


I don't know what else to call them, but I had a thought. I think the necro should use displays (spirits, ghosts, totems, whatever) from the corpses of enemies. Similar to spirits but the range is lowered, but they can add buffs and debuffs. Of course, with the speculation about the profession, this is merely just a thought. Venom20 User Venom20-icon-0302-sm.png 11:55, 24 July 2010 (UTC)

You mean the necromancer using a corpse of a fallen foe or ally to buff allies or hinder foes? But with a lower range then Spirits? You mean wells.--Yozuk 20:38, 2 August 2010 (UTC)


If there is a necro, I think he/she should posses a bone wall skill. Similar to the fire wall and static field, this wall would give buffs to projectiles. Let's say that as the projectile passes through the wall, it picks up bone shards and allows the projectile to pierce through its target and pass to the next. Also, the actual purpose of bone wall may be to block paths. I know, skill suggestions/speculations should really be on GWG, but I figured that since the article is speculated, so too can the talk page ;). Venom20 [User_talk:Venom20] 11:58, 24 July 2010 (UTC)

Let's consider the balance they must aim for between realism and fun.
Now... how does an arrow collect bone shards while in flight? User A F K When Needed Signature Icon.jpg A F K When Needed 12:04, 24 July 2010 (UTC)
Magic. Simple as...? ,,"Klumpeet",, 12:07, 24 July 2010 (UTC)
How does an arrow collect fire from a fire wall? Venom20 [User_talk:Venom20] 12:08, 24 July 2010 (UTC)
In the sense of taking cover over taking damage, I agree. Maybe an arrow can't really pick up a piece of bone... Aside from a skull hooked to the tip after it passsed through, exploding due to the enemies tough hide/armor. But perhaps a hammer could crush the wall in someone's face, now THAT's got to fry them graphic cards eventually. - Infinite - talk 14:42, 24 July 2010 (UTC)
Venom an arrow could be set on fire by passing through fire, it doesn't take a huge leap of faith to join the dots. But as for a wafer thin arrow somehow balancing a bone on top of itself... well... we all draw the line in different places, and for me that just goes too far. User A F K When Needed Signature Icon.jpg A F K When Needed 00:14, 25 July 2010 (UTC)
The arrow must then be coated with some form of accelerant? I agree with a mythic line that must be drawn and many people have theirs. But to think that an arrow will catch fire without any assistance is silly, no offense. The average speed of an arrow let's say is between 70-100 m/s. At these speeds, there is no possible way a wooden arrow will stay lit through a wall of fire, unless the wall of fire was sufficiently thick to allow a stay time of approx 1 second (so therefore the wall would need to be 70-100 meters thick !!!!). The only explanation is that magic must be involved. Though I think it is wonderful that they are trying to make things realistic in the game, there are many things that cannot be created on this level. Venom20 [User_talk:Venom20] 00:45, 25 July 2010 (UTC)
All these suggestions should go on GWW's feedback space (or a fansite forum, as you said). Speculation based on information gathered from official sources in order to improve articles is acceptable, but there are places reserved for purely making suggestions and this isn't one of those places. pling User Pling sig.png 15:38, 24 July 2010 (UTC)
A bone wall skill isnt very likely, but how often are there 10 or more skeletons around in the ground just waiting in one spot where u stop to form into walls? - 11:42, 27 July 2010 (UTC)
Generally, a lot of skeletons/corpses are found on battlefields matey. --Odal talk 15:33, 27 July 2010 (UTC)
Actually, during the live demo of the necro at Gamescom, they showed a skill that I would personally describe as Bone Wall. It summons a wall of skeleton hands out of the ground. Not quite sure what it does yet - as I didn't play necro when I tried it - but it probably won't take long until it is announced. — Galil Talk page 23:56, 23 August 2010 (UTC)
You mean like in 2 days? :P Venom20 User Venom20-icon-0602-sm-black.png 00:42, 24 August 2010 (UTC)
Grasping Dead.--Emmisary 00:43, 24 August 2010 (UTC)
That seems to be the one, yeah. — Galil Talk page 01:02, 24 August 2010 (UTC)


Again, I know the book and game aren't 1:1 (and I know that Necromancers aren't "officially" released yet so don't go pickin' at me), but in the book, Killeen has interesting use of healing. I know she's a Sylvari which are known to be more 'healing' based, but the skills sounded Necro-like. I read somewhere that though there are no full-time healers, there will be professions providing support. Do you think Necromancers might be the new conditions master? --Spigs 23:29, 4 August 2010 (UTC)

Necromancers used plenty of conditions in GW, mostly poison, disease, and bleeding though. And I'm sure every profession will have some ability to heal or 'support' in one form or another. I can most definantly see the health stealing skill to be an actual one of the necro.--Corsair@Yarrr 23:38, 4 August 2010 (UTC)
there are lots of healing methods not used in GW1 that could be touched on in GW2. One example of that was told to use that the Elementalist will have a skill called "healing Rain" of which heals your allies. Now the necromancer will of course go about healing allot differently. What I can see them doing is something like a Syphon Magic type thing where they steal health from a Foe or foes and use there health to heal your allies. Another option for the necromancer would be healing using death magic. Not just wells but exploiting a corpse to create a explosion of dark healing magic. Or even sacrificing a minion using its health to heal your allies. I can see big potential in Necrodic heals. I could even See the necromancer using something similar to the ritualist weapon spells that steal health while they attack. Oh and Of course necromancers being the masocists that they are will take on conditions from there allies to cleans there bodies while corrupting there own, and being the masters of condition spreading they are, those conditions will go right back at there foes.--Yozuk 04:22, 12 August 2010 (UTC)

I Fear

Because of the inability to die in gw2(check the interviews) I fear that we won't be seeing Necromancers with minions (at least not with minions made out of allies (or we take their bones and flesh and use it while they are still alive :S).--Markisbeest 08:44, 13 August 2010 (UTC)

We can die in GW2 just it's a little bit harder to die. You would just need to not help your allies to let them become defeated then make your minions and revive them. - Giant Nuker 14:08, 13 August 2010 (UTC)
No Markibeest is right we can't die, but that's beside the point because most minions come from enemy corpses and monsters are still capable of dying, minions are almost a guaranteed thing at this point, read chapter 1 of GoA (I know it isn't general policy to take things from GoA but they already stated that GoA is cannon and theyd be hard pressed from a lore standpoint for all ability to raise minions to suddenly disappear in just a year) 14:15, 13 August 2010 (UTC)
Who says they have to come from anything? Just have the necromantic spells CREATE them from nowhere, problem solved. Arshay Duskbrow 06:00, 14 August 2010 (UTC)
Sounds overpowered, but if they do it right, it will... ...Become right, right? --AdventurerPotatoe User A F K When Needed Potato icon.jpg - 06:58, 14 August 2010 (UTC)
I called it. ;D Arshay Duskbrow 03:16, 20 August 2010 (UTC)
I've been told that seeing into the future is sometimes a result of a radioactive spider bite giving you cancer. You may want to see a doctor Arshay... :P EiveTalk 23:13, 20 August 2010 (UTC)

necro's return

is it true? if so yay! ;3 --The Holy Dragons 09:02, 18 August 2010 (UTC)

[1]. Chriskang 09:04, 18 August 2010 (UTC)
(Edit conflict) You can see what is probably a necromancer on the second gameplay video. And it has been confirmed by Colin Johanson, so... Erasculio 09:05, 18 August 2010 (UTC)
That pretty much confirms necromancer lol Bamesinator 09:11, 18 August 2010 (UTC)
I see the necromancer symbol, and the ranger and elementalist symbols to the left (and possibly the warrior to the right), but I want to know what the two other symbols are to the right. :o --KOKUOU 09:14, 18 August 2010 (UTC)
(Edit conflict) There's also a third video, which appears to be from the point of view of a necromancer. Their unique mechanic (where the warrior's adrenaline is) appears to be something about filling a green bar and then changing into some kind of new form, in which their bodies become entirely black and they apparently have access to new skills. Erasculio 09:16, 18 August 2010 (UTC)
Also looks as if the necromancer might use summons much like rangers use pets. Bamesinator 09:26, 18 August 2010 (UTC)
I'm beteing on the necromancer reveal today. Why not move it into confirmed? -- 13:07, 18 August 2010 (UTC)
can't move it to confirmed until it is so, but I agree, cat is out of the bag, may as well release it today Venom20 User Venom20-icon-0602-sm-black.png 13:09, 18 August 2010 (UTC)

(Reset indent) It's been confirmed, they just haven't added it yet, they have said they will be releasing info very soon :) --AlbinoAce 13:31, 18 August 2010 (UTC)

They have spoken about it, and there is a vieo of what we think is a necro, but it's not a true confirmation until it appears on their page (official page) in greater detail Venom20 User Venom20-icon-0602-sm-black.png 13:41, 18 August 2010 (UTC)
Words spoken by a CM are official. Read this. Chriskang 14:24, 18 August 2010 (UTC)
Quote The necro has gotten into this mode endquote... Aquadrizzt (talk)(contribs) 20:11, 18 August 2010 (UTC)
Sorry for double the question is, which shadow is it ? Aquadrizzt (talk)(contribs) 20:13, 18 August 2010 (UTC)
That's fair, I never visit GW2G. I'll accept it if Regina has stated it though. Also, at the risk of sounding noobish, CM? Venom20 User Venom20-icon-0602-sm-black.png 20:20, 18 August 2010 (UTC)
Now where have I been, profession nav states necro as being a scholar. Is this assumed or confirmed somewhere? Venom20 User Venom20-icon-0602-sm-black.png 20:37, 18 August 2010 (UTC)
It's official. It's in the character creation screen, it's a playable profession in the demo, ANet said the necro was in GW2. It may not be on the site but it has been confirmed, just not revealed Gobberpooper 22:40, 18 August 2010 (UTC)
Did anyone one else notice that the necro, at least in the videos i see, has a skull masque exclusively instead of a normal headpiece? Beggerboy 19:47, 21 August 2010 (UTC) --Blackhorns 03:00, 22 August 2010 (UTC)User:Blackhorns

I better post this here

Before we get into flaming and revert wars, Shadowed Ritualist 02:37, 19 August 2010 (UTC)

Could you have made the damn thing any bigger?--Emmisary 02:49, 19 August 2010 (UTC)
Correct me if I'm wrong, but I see Blood Rituals and Soul Harvest (probably soul reaping in german). And now we know that Necromancers can use axes, swords, and warhorns. CelleyBear 02:54, 19 August 2010 (UTC)
What's the source for the other stuff, like the fact that the necromancer is a scholar, the name "Death Shroud", the fact that life force may be used on anything other than "Death Shroud", and etc? Erasculio 04:28, 19 August 2010 (UTC)
I already asked these questions and recieved no responces. I'm assuming that there lie some screenshots somewhere, if someone can link them that'd be fantastic. Venom20 User Venom20-icon-0602-sm-black.png 04:36, 19 August 2010 (UTC)
Ravious (the guy from Kill Ten Rats) would be the source, he posted this info on Guru2. Life force is the necro version of adrenaline, death shroud is a "form" (he put quotations over it) that allows the use of different skills. In one of the videos that you, Era, linked earlier shows a necro going into the death shroud mode near the end of the video. You can even see the change in the skill bar. -- Konig/talk 05:35, 19 August 2010 (UTC)
There isn't any official source, just hersey from Gamescom attenders, since Anet still hasn't posted Necromancer on the official Guildwars 2 site. Ramei Arashi 05:52, 19 August 2010 (UTC)
Everything is going as I predicted muhahahahaha. --I AmLegion talk 06:17, 19 August 2010 (UTC)
Almost going as predicted for me. I didn't think the necromancer would be revealed at the demo I thought the Assassin would be. But this is a pleasant surprise on my part. Although I would like to find out allot more about how the necromancer plays. the videos and the small amount of information I've seen seams a little odd to me.--Yozuk 13:05, 19 August 2010 (UTC)
Death Shroud was mentiioned in a post by Regina I believe, and scholar is cause they wear identical armor to elementalists in the demo, whereas rangers and warriors have different. I don't know where the description came from, but it included using life force to heal. Shadowed Ritualist 13:15, 19 August 2010 (UTC)
(Edit conflict) Don't worry, the necromancer will be revealed today. It is all because the calendars at anet are all screwed up. They intended to release the necro on august 17th, but for some reason their calendars are 2 days late (remember the whole ranger on 12 or 14 debate). Since today is the 19th (17 +2), we should get the official info today. Venom20 User Venom20-icon-0602-sm-black.png 13:18, 19 August 2010 (UTC)
According to Regina Buenaobra from the guildwars2 twitter, "Info about necromancer & her abilities will be on the website in future. Gamescom attendees get a nice preview for now. ~RB" so it's possible that they don't put it on the official site until the GamesCom ends.Lokheit 13:38, 19 August 2010 (UTC)
They've lied to us. They said in one of the interviews the 4th profession would be revealed BEFORE Gamescom not at Gamescom. Ramei Arashi 16:20, 19 August 2010 (UTC)

(Reset indent) Please, This right here has been leaked and though should be documented that it's a possibility. Until Arena Net says something. It's still not officially confirmed and therefore shall not be documented, aka on main page editcopy, etc. until it is. Ariyen 16:53, 19 August 2010 (UTC)

A publicly playable demo is no way a "leak". Unless you think they didn't mean to include the necro? Manifold User Manifold Neptune.jpg 17:00, 19 August 2010 (UTC)
"Until Arena Net says something": uh, before the first edit was made to the editcopy page, ArenaNet had already said something, and they kept repeating it later. Erasculio 10:01, 20 August 2010 (UTC)
Erasculio, I believe you are taking that quote a bit too literally. What was indented was that the official word on the necromancer has not been revealed on the guildwars2 official website, which in many people's minds means that it is less official. Employees use other sites (twitter, GW2G, etc ) to talk about things, but it mimics self-actions with these wesbsites and not a decision as a whole. You can then argue that it was a playable race, which it was so this is official enough. I agree that the class is official indeed, but not the release. Does this clear things up? Venom20 User Venom20-icon-0602-sm-black.png 13:03, 20 August 2010 (UTC)
To me, the way it was done was like a kid in the candy store who found a new form of candy going "I Found it!", etc. unlike it being announced like the others. Though it is official... We don't know quiet as much about it that is given unlike we do with Elementalist, Warrior, and Ranger. I do believe that the problem some of us had was the way it was done and that it didn't seem fitting for a company and so some of us I believe wanted to wait until it all was announced on the site... It's just not easy or usual and so I think some of us don't know how to deal with some of this, but we still have to document no matter how it's done. (Though I don't use guru...) However, I do prefer us to talk more about the content on the page, rather than quoting the other and writing in the context that we do - that's just my opinion. Ariyen 15:19, 20 August 2010 (UTC)
@Venom: "less" official or "more" official is secondary to the "official". We got information from a reliable source (unless ArenaNet itself is not deemed as reliable anymore). Therefore, the comment from someone else above on "It's still not officially confirmed and therefore shall not be documented" doesn't make sense - it has been confirmed, and thus we will document it. Leaving the wiki without content due to doubts about how official an ArenaNet statement is doesn't make sense either. Erasculio 00:14, 21 August 2010 (UTC)
Leaving people not knowing to begin with is doubts. As not everyone here goes to all those places and placing something without links in Summary would of course leave those that don't visit every single site, etc., lost and confused. Erasculio, quote me please instead of in directly hinting at who it is and directly quoting... Rather to make sense of that sentence - direct quote and direct to the person or indirect both, don't do one of each. Just make sure it's more clear on the comment of the things and not on the person. :-) Thanks. Btw, I hope it makes sense now. Ariyen 02:17, 21 August 2010 (UTC)
Ariyen, I'm not exactly sure on your stance. We know that the necromancer is in the game - we've seen it in videos and such. While it isn't on the website (what I think you mean by "officially confirmed"), it is in the game, it is official, and it is released. There isn't an announcement (website page), but it was confirmed. I see no reason why we wouldn't document the necromancer. Limited information != Speculation/not confirmed information/no information. -- Konig/talk 02:31, 21 August 2010 (UTC)
Didn't we have this argument with the warrior way back when? Iirc, the consensus was to document the warrior even though it had yet to be revealed on the website. --User Phnzdvn sig.pnghnzdvn 02:34, 21 August 2010 (UTC)
Stop being all rational Phnzdvn wikis don't have those kind of people.--Emmisary 02:44, 21 August 2010 (UTC)
Again, the class is official. I don't think that this is a debate. The information though is being released in an unofficial manner (in regards to there not being info on the official page). It is true that not everybody stalks various other sites for information. I myself don't use twitter and I go on GW2G maybe 3 times a month. Currently there is alot of information being pumped into this wiki (especially in regards to the necro), but it is rare that a source is given for the information. Most of what is currently being documented seems so arbitrary and unreliable. I feel that when new information is presented, a source should be given, if not on the page directly (because perhaps the source is less reliable) then there should be a small amount of detail being given on the talk page. Venom20 User Venom20-icon-0602-sm-black.png 03:35, 21 August 2010 (UTC)
That's what I said that was taken out of proportion - as usual. Ariyen 05:13, 21 August 2010 (UTC)
So? Merely tell people to try and post the source when adding new information and even if it is wrong, who cares? It isn't irreversible and gw2 isn't even out yet so if the information is found to be wrong later we can just fix it. Duh.--Emmisary 17:15, 21 August 2010 (UTC)
Thank you for explaining that things can be altered on a wiki. And I don't think that it is too much for a source. How difficult is it to upload a screenshot? or add a link to another site? These are rhetorical questions, btw. It would prevent people from creating fan fiction and passing it off as skills. Wait, what's this?!! I just found a new necro elite skill on an arbitrary website that I cannot mention and I can't take a screenshot because I don't know how. It's called emo. The description states that you lose 50% of your health and energy and start bleeding. Allies near you gain the amount of energy lost. I think I'll go create an article about this skill. Please note the last skill was sarcasm. Venom20 User Venom20-icon-0602-sm-black.png 17:30, 21 August 2010 (UTC)
Please note that Erasculio did add a citation when he updated the page. Also, back off on the hostility, everyone. - Tanetris 19:55, 21 August 2010 (UTC
IMO, it's a good thing to always list references when adding new things here; there are many sources of GW2 news right now, and not all edits are actually backed by correct information (unfortunately). I also think it's a sign of good faith if, instead of instantly reverting and claiming at the edit summary that people are liars and etc, contributors asked first the source of an information and then pondered about removing it. Erasculio 00:43, 23 August 2010 (UTC)

Life Force

Does Life Force only build when enemies die or also when allies die? (possible synergy with minions) Reaper of Scythes** User Reaper of ScythesJuggernaut1.png 00:49, 21 August 2010 (UTC)

It's a good assumption to say that it will be gained from allies, but I would say that you probably won't get any from minions. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 03:11, 22 August 2010 (UTC)
You can also gain it from certain skills, like Necrotic Bite and Locust Swarm. Aside from that, I think Sparky's right. --Kyoshi User Kyoshi sig.png (Talk) 03:34, 22 August 2010 (UTC)

Unveiling on wednesday

There was a thread on Guru on which people found links to sections on the GW2 site that allowed you to download the videos for skills, like the ones for the elementalist and warrior. Someone tried various names of necromancer skills and about five videos were found. I have those in my posession right now. On this thread , Regina confirmed that the official unveiling would be on wednesday, and that is why i added that note to the page. However, due to the..."unofficial" and "backdoor" ways of that thread, it has since been removed, and my statement about the reveal on wednesday is now lacking a source. Wat do? ---~=Ѧrtѧxϵrxϵs User Artaxerxes Spiteful Spirit for sig.jpg (Talk) 19:19, 22 August 2010 (UTC)

A post by Regina has confirmed the release will be Wednesday and has been posted on the profession reveal page. ,,"Klumpeet",, 19:23, 22 August 2010 (UTC)
But that thread along with Regina post is deleted. That's the question what to do now with the reference? 19:28, 22 August 2010 (UTC)
Remove the dead reference, and resume the following of the "assume good faith" and "see talk page" concepts. pling User Pling sig.png 20:05, 22 August 2010 (UTC)

New Info

I found some videos that seem to display necromancer skills, should we list them on this page or their respective pages?

(link removed, leaked footage) Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 06:20, 23 August 2010 (UTC)

ArenaNet has asked for those videos to be removed... so why are you intent on linking to them from everywhere? -- Konig/talk 06:57, 23 August 2010 (UTC)
what are you talking about, i don't know anything, where is my lawyer Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 07:03, 23 August 2010 (UTC)

Edit War

Can we please keep all "leaked" info (including images) off of this page until they are released. Thank you Venom20 User Venom20-icon-0602-sm-black.png 17:47, 23 August 2010 (UTC)

Yes...which is why I reverted a revert...Aquadrizzt (talk)(contribs) 17:48, 23 August 2010 (UTC)
Actually, the reason why I removed it in the first place was because I don't think that image added anything significant to the article...Nor did the very bad caption. Erasculio 17:49, 23 August 2010 (UTC)
Either way, reveal should be wednesday, we can decide what images and what captions to use if need be. Likely no images like that, following the other professions' lay-out. - Infinite - talk 17:52, 23 August 2010 (UTC)


Not quite sure what they are. But they sound kinda like they may be like Hexes. Lets hope so. Because Although I Love necromancers, there minions and life stealing skills where not the main reason why.--Yozuk 16:44, 24 August 2010 (UTC)

They're more like traps. Felix Omni Signature.png 20:30, 25 August 2010 (UTC)
They sound to me more like a mix between GW1 wells and traps, while the new wells apparently follow the caster. ~ Bow User Bow Sig.png | 22:58, 25 August 2010 (UTC)
I was under the impression that they were basically wards, but I have no idea. I think mostly because moving a well sounds very difficult. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 05:05, 26 August 2010 (UTC)

Attacking with melee weapons

According to 5:00 on this, they do not use the melee weapons to attack but to cast spells like some people are saying. However, I agree its a bit confusing because there are also traits that boost axe damage which doesn't entirely make sense.--Emmisary 15:34, 25 August 2010 (UTC)

Maybe he's talking about skills? Like, no Necromancer skills actually depend on melee combat, but the axes can still be used as such. Heck, I'm pretty sure I saw a video where a necro was hitting a centaur with the Scepter he was holding. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 15:52, 25 August 2010 (UTC)
Developers themselves said necromancers use axe like a focus not a melee weapon, they cast spells with it. Same is true with daggers, also true for the elementalist. Ramei Arashi 17:35, 25 August 2010 (UTC)
Remember that traits could change things around completely. The right combination of traits might make it perfectly possible for a caster to become a melee attacker, etc. Arshay Duskbrow 23:23, 26 August 2010 (UTC)
Not likely. Melee traits will be for melee characters. Ramei Arashi 19:56, 8 September 2010 (UTC)
Are you saying that the same trait will act differently between professions? For instance, in the main hand, both the ranger and the necromancer have Axe Mastery. I suppose they could word it like "damage done while wielding an axe" Venom20 User Venom20-icon-0602-sm-black.png 20:38, 8 September 2010 (UTC)
No, it does the same thing, it increases the damage your axe does, why would it be any different for the necro, ranger or warrior. It does the same thing no matter what. Shadowed Ritualist 21:32, 8 September 2010 (UTC)

Ummm, maybe we should put fear somewhere else

It's not a skill type, they just like to copy-paste, as seen with pet evolutions being the second paragraph below the videos. It's a feature, but not a skill type, so we should seperate it. Shadowed Ritualist 17:22, 25 August 2010 (UTC)

Perhaps, Shadowed, it actually is a spell type of its own. Perhaps there are no marks, wells or minions that inflict it. Perhaps Doom is a Fear Spell, along with some others. We don't know for sure, but it was listed as a spell type on the main page so it will be listed as such here, as well, until we get information that states otherwise. - ThatOneGuyUser ThatOneGuy TOGss.png 22:30, 25 August 2010 (UTC)
They refer to it as a condition on the main site. Tidas 23:01, 25 August 2010 (UTC)
What Tidas said. They say it is a removable condition that is unique to the necromancer. -- Konig/talk 23:27, 25 August 2010 (UTC)

Class Lore Section

In my opinion, the GW2 classes should have information dealing with the class lore on each class page.--Knighthonor 04:06, 26 August 2010 (UTC)

They'll probably get descriptions in the manual when the game comes out - it would probably be easiest to just use those in quotation templates (honestly, using the quotes from the articles is silly... And it doesn't contribute to the article... not matter how funny the Necromancer's is). -- Konig/talk 04:11, 26 August 2010 (UTC)


Discuss. They look imbasauce. :3 --Super Igor User- Super Igor logo.png 12:21, 26 August 2010 (UTC)

Quite a lot of things look imbasauce in GW2 atm :S User ***EAGLEMUT*** Signature.png ***EAGLEMUT*** TALK 12:25, 26 August 2010 (UTC)
I hope they balance the grass, it keep grinning at me.... Venom20 User Venom20-icon-0602-sm-black.png 13:29, 26 August 2010 (UTC)
The whole Death Shroud thing is what makes them look imba to me. Instead of dying (or becoming downed), they just get access to new skills which can easily heal them back up to normal. ~ Bow User Bow Sig.png | 21:28, 26 August 2010 (UTC)
Well, they are death casters, so they would obviously have an easier time cheating death.CelleyBear 22:32, 26 August 2010 (UTC)
I remember it being a frequently discussed topic in GW1 that Necromancers should have special resurrection skills, or at least skills that more focused on death rather than minions. Besides, Death Shroud doesn't look that imba.... EiveTalk 03:51, 28 August 2010 (UTC)
I'm not sure. It seems like when other classes reach 0 health, they're left immobilized on the ground (excluding Mist Form) with a selection of weak skills to try to bring them back to the fight; however, Necromancers are mobile and get new skills focused on healing themselves back to normal and staying alive. I'm not complaining and I'm confident the game will be balanced, I'm just saying that's what it seems like to me right now. ~ Bow User Bow Sig.png | 17:25, 29 August 2010 (UTC)
Perhaps to balance necros will have a shorter duration once "downed" giving them less time to rally. I'm sure there will be a distinction between shadow form and a downed state. Perhaps the skills only fork 50% while downed. Venom20 User Venom20-icon-0602-sm-black.png 17:33, 29 August 2010 (UTC)
I wonder if their maximum health will be on par with other caster classes. User A F K When Needed Signature Icon.jpg A F K When Needed 22:49, 31 August 2010 (UTC)
I don't think the necromancer is going to be over powered. Just hard to kill. Like a ZOMBIE!!!!!!!!!!! If you look at the Elementalist they get access to 25 skills while in combat. unless I'm looking at them wrong and the Ele only has access to 2 elements while in combat.--Yozuk 07:50, 17 September 2010 (UTC)
Yes, as far as we are aware the Elementalist gets access to 5 skills *4 attunements for 20 slots then the healing, 3 utility and 1 elite slot. That totals to 25. It is possible that attunement switching will have a cooldown (I believe I read it had an energy cost).
I don't believe that necromancers will be imbalanced. Deathshroud when downed is a handy ability but it isn't the 'bestest thing evar'. They can heal in it, yea. But unless they get the kill they are still downed. --Decoinferno 09:15, 17 September 2010 (UTC)
They will probably be able to move when in downed Death Shroud because Death Shroud does return them to their original location when it ends. Also, their life force bar may not be very high if it is early in a battle or the necromancer was using it earlier and got hit enough. Slightly unrelated to the topic, elementalist attunements do have costs, activations, and recharges – like most skills. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 23:08, 17 September 2010 (UTC)
Necromancers are attuned to death, which is also their prime. I only find it common sense that a Necromancer is harder to kill than other casters and that their downed skills are also more effective than other professions'. - Infinite - talk 23:19, 17 September 2010 (UTC)
Death shroud has to be charged up, a "downed state" doesn't. I haven't read anything that says Necromancers go into a downed state after death shroud, so there's your balance, not to mention there will likely be some balancing in terms of living skills(Not downed/deathshroud) for all of the professions. Necromancers are said to be "resilient", so probably not hugely offensive.--Gerroh 05:40, 26 November 2010 (UTC)

Doom, the new knockdown for Necros

Doom uses Fear and Fear makes a foe flee from you for a short period. Call it what you will, this skill does the same thing as a knockdown: your opponent can't do crap for X seconds. This is Anets slick way of giving the Necro a KD. We don't know all the details (maybe getting hit removes it since it is a condition, dunno) but give other profession similar skills (I think the Ele's Static Field does the same thing but eles are known to use KDs). Removable yes but it can't be by you since you are the one under it. I like the idea (makes me want to make a necro right away) as long as those Necro-biased devs can balance it. I posted this to let Anet know that someone out there called them out on it. 22:56, 26 August 2010 (UTC)

Forcing you to run away is not the same thing as a knockdown. In fact, the only thing remotely similar between the two is that they control your movement - one forces you to move, the other forces you to not move. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 00:35, 27 August 2010 (UTC)
It's functionally identical to a removable, slow, grounded knockback though. Shadowed Ritualist 00:51, 27 August 2010 (UTC)
Remember, in GW2 many things can be done while moving. Being forced to move is not the same as being forced not to act. Arshay Duskbrow 01:36, 27 August 2010 (UTC)
We cannot say that characters do nothing. It controls movement, yes, but as Arshay said, a lot of things can be done while moving. So maybe you cannot control the direction you face or that you're moving and which way, but that doesn't mean you cannot shoot spells/arrows/bullets in front of you. -- Konig/talk 02:22, 27 August 2010 (UTC)
I really doubt that someone running in terror would have the ability to concentrate on casting much of anything. It looks to me like they have worked in a few mechanics similar to WoW's warlock, which is one of the few classes in that game I actually enjoyed playing. Channeled spells, ground targeted spells, fear... these are NOT new ideas, but they ARE good mechanics.
Looks like I was right based on the recent post by the devs. It didn't make sense when some of you said you can still do something while running. Running is not the same thing as being under Fear (yeah, you are running but you can't control the run). If you could fight back then that would make the skill useless and obsolete. Why would you bring it if the opponent can continue killing you? It still said it work likes a condition but it did not say if you (the running man) were able to remove it (if you could then that goes back to making the skill obsolete). One more thing, they said it would last between 2-5 seconds. Doesn't sound very long does it? Doing the math, you need to double that and you got a 4-10 sec knockdown (rupt, disable, immobilize, stun, whatever you want to call it). Why double, you may ask? Well, if you were at point A and you moved away for 5 seconds to point B, you need to get back to point A to get back in range so that's 5 seconds away then 5 seconds to get back to where you were...a 10 second knockdown! WOW! Just in case one of you happen to point out it wont last that long in pvp, a 3 second Fear will still give the foe a 6 second KD. Here we go again with the devs biased on a class... 22:07, 31 August 2010 (UTC)
I see a lot of blah blah blah and la-die-da but people need to learn to give their opinion after some good evidence and experienced it by their self. -- Cyan User Cyan Light sig.jpg 22:14, 31 August 2010 (UTC)
First of all, currently it's 2 seconds in pvp. Secondly, they cannot fire on the way back or use any skills to close the gap? None of those quick leaping skills that all of those melee weapons have *cough*Savage Leap Eviscerate Serpent's Strike*cough* yes, that was a very long cough. Shadowed Ritualist 22:18, 31 August 2010 (UTC)
Forced enemy-controlled kite out of flashy visuals says hi? (Because in GW1, we have thick players not kiting AoE altogether.)- Infinite - talk 22:58, 31 August 2010 (UTC)

Why would you say it's even remotely like a KD? Are you retarded? A KD is a snare, and makes someone a very easy target for kill/spike/pressure for the fact that they can't move. Fear is still useful if they can use skills during it, because it's still putting space between you and the enemy. And you might be able to use it to push them into a trap, or well, or mark, etc. It isn't a KD in the slightest.--Gerroh 16:44, 6 September 2010 (UTC)

Its like the new Shadow Form but as AoE Hex kind of. - 00:05, 5 October 2010 (UTC)
I fail to see how Doom is AoE, or even remotely related to Shadow Form. -- Kyoshi User Kyoshi sig.png 05:15, 5 October 2010 (UTC)

Much like this text, satire is practically invisible when read. I'm pretty sure that 74.171 was using an alien brain-trick. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 01:37, 6 October 2010 (UTC)

/doh >.< -- Kyoshi User Kyoshi sig.png 03:51, 6 October 2010 (UTC)
Actually, allot can be done to some one when they have their back turned to you. In Guild Wars 1 when some one was running away if you struck them in the back they would automatically take a critical hit. In guild wars 2 this concept isn't removed. The ones running takes extra damage for running! Not something that happens when your knocked down. When your knocked down there are skills that may benefit from it but most skills benefit from a Running Foe. And if you have allot of traits that cause effects and conditions to trigger when you Critical... Well lets just say 2 seconds may be enough to ruin the one who was feared...--Yozuk 08:56, 16 October 2010 (UTC)

Roles of Weapons for Necromancer

The official description doesn't describe the roles of the necromancer weapons the way it describes roles for other classes (Like for, say, elementalist they say "staff skills are long range, scepter is short, etc."). I was wondering if anyone who has been at the demos and had a chance to play a necromancer got a sense of how the different weapons differ in playstyle, and whether such descriptions would be useful in the article. (It seems that Ax is direct damage, dagger is life stealing and sacrifice, horn gets some utility, though someone who actually played would have a much better sense of this.)Tambora 00:10, 15 October 2010 (UTC)

I'd actually like to see this topic revisited. Would we be allowed to write in the function of the Necromancer weapons based on the skill that have been revealed? Seems like it'll fit better with the Elementalist, Warrior, and (now) Ranger that all have it. 07:15, 30 November 2010 (UTC)
To prevent anymore edit warring about the role of weapons for the necro, would Erasculio mind providing his source. Venom20 User Venom20-icon-0602-sm-black.png 21:48, 15 December 2010 (UTC)