Nature's Vengeance/history
June 27, 2023
- Nature's Vengeance: This trait has been reworked. Spirits will slam the ground a second time before disappearing.
Nature's Vengeance
- Specialization
- Nature Magic
- Tier
- Grandmaster
- Type
- Major
- Game link
“— In-game description
June 28, 2022
- Nature's Vengeance: This trait now increases spirits' base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area.
Nature's Vengeance
- Specialization
- Nature Magic
- Tier
- Grandmaster
- Type
- Major
- Game link
“Nature's VengeanceBoons applied by Spirits last longer, and the spirit loses less health per interval. Spirit-activated skills affect a larger area and apply alacrity to allies.
- : 33%
Reduced Health Loss- Alacrity (4s): +25% Skill Recharge Rate
- Number of Allied Targets: 5
- Duration Increase: 50%
- Radius Increase: 50%
— In-game description
March 05, 2019
- Nature's Vengeance: This trait now reduces the passive health sacrifice from spirits by 33%. Additionally, boons granted by spirits are now applied when the spirit's active skill is used instead of being applied upon a set interval. Boon durations have been increased as follows:
- Spirit of Nature now grants 3 seconds of stability.
- Water Spirit now grants 5 seconds of regeneration.
- Frost Spirit now grants 3 stacks of might for 8 seconds.
- Stone Spirit now grants 3 seconds of protection.
- Storm Spirit now grants 5 seconds of fury.
- Sun Spirit now grants 3 seconds of vigor.
Nature's Vengeance
- Specialization
- Nature Magic
- Tier
- Grandmaster
- Type
- Major
- Game link
“Nature's VengeanceReduce health loss when spirits apply boons to allies. Spirit-activated skills affect a larger area and apply boons to allies.
- : 33%
Reduced Health Loss- Regen (5s): 650 Heal
- Vigor (3s): +50% Endurance Regeneration
- Fury (5s): +20% Critical Chance
- Might (8s): 90 Condition Damage, 90 Power
3- Protection (3s): -33% Incoming Damage
- Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Number of Allied Targets: 10
- Radius Increase: 50%
— In-game description
December 11, 2018
- Nature's Vengeance: This trait no longer increases spirit health. Individual spirit bonuses have been updated as follows:
- Storm Spirit: This spirit now grants fury for 1 second instead of swiftness for 3 seconds on each pulse while this trait is equipped.
- Frost Spirit: This spirit now grants might for 5 seconds for 1 stack instead of 3 seconds for 3 stacks while this trait is equipped.
- Spirit of Nature Renewal: Fixed a bug in which the stability granted by the spirit of nature hit fewer targets than intended.
- Water Spirit: The regeneration duration that this spirit grants has been reduced from 3 seconds to 2 seconds while this trait is equipped.
Nature's Vengeance
- Specialization
- Nature Magic
- Tier
- Grandmaster
- Type
- Major
- Game link
“Nature's VengeanceAllies summoned by spirit skills grant additional boons to allies around them. Spirit-activated skills affect a larger area.
- Regen (2s): 260 Heal
- Vigor (1s): +50% Endurance Regeneration
- Fury (1s): +20% Critical Chance
- Might (5s): 30 Condition Damage, 30 Power
1- Protection (1s): -33% Incoming Damage
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- : 3 seconds
Boon Application Interval- Radius Increase: 50%
— In-game description
January 26, 2016
- Nature's Vengeance: The boons granted by this trait now use the ranger's boon duration.
September 29, 2015
- Nature's Vengeance: Increased the might per pulse for Frost Spirit from 1 stack to 3 stacks and the duration from 1 second to 3 seconds.
- Increased the swiftness per pulse for Storm Spirit from 1 second to 3 seconds.
- Increased the regeneration per pulse for Water Spirit from 1 second to 3 seconds.
Nature's Vengeance
- Specialization
- Nature Magic
- Tier
- Grandmaster
- Type
- Major
- Game link
“Nature's VengeanceYour spirits have increased health and grant a boon to allies around them. Spirit-activated skills affect a larger area.
- Regen (3s): 390 Heal
- Vigor (1s): +50% Endurance Regeneration
- Swiftness (3s): +33% Movement Speed
- Might (3s): 90 Condition Damage, 90 Power
3- Protection (1s): -33% Incoming Damage
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- : 100%
Health Increase- : 3 seconds
Boon Application Interval- Radius Increase: 50%
— In-game description
July 28, 2015
- Nature's Vengeance: Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.
June 23, 2015
- Nature's Vengeance: Updated this trait to reflect the introduction of the specialization mechanic.
- Revamped trait:
- Each of your spirits pulses 1.25 seconds of a particular boon every 3 seconds.
- Your spirits gain 100% increased health.
- The range of spirit-activated abilities is increased by 50%.
- Revamped trait:
Nature's Vengeance
- Specialization
- Nature Magic
- Tier
- Grandmaster
- Type
- Major
- Game link
“Nature's VengeanceYour spirits have increased health and grant a boon to allies around them. Spirit-activated skills affect a larger area.
- Regen (1s): 130 Heal
- Vigor (1s): +50% Endurance Regeneration
- Swiftness (1s): +33% Movement Speed
- Might (1s): 30 Condition Damage, 30 Power
- Protection (1s): -33% Incoming Damage
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- : 100%
Health Increase- : 3 seconds
Boon Application Interval- Radius Increase: 50%
— In-game description
September 30, 2014
- Nature's Vengeance: Adjusted effects for spirit attacks to better match their radius.
December 10, 2013
- Nature's Vengeance: Moved to the Grandmaster tier.
Nature's Vengeance
- Specialization
- Nature Magic
- Tier
- Grandmaster
- Type
- Major
“Nature's VengeanceActivated skills of spirits are larger and trigger when the spirit is killed.
- Radius increase: 120
— In-game description
Original version
Nature's Vengeance
- Specialization
- Nature Magic
- Tier
- Master
- Type
- Major
“Nature's VengeanceActivated skills of spirits are larger and trigger when the spirit is killed.
- Radius increase: 120
— In-game description