Nature's Vengeance/history

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June 27, 2023

  • Nature's Vengeance: This trait has been reworked. Spirits will slam the ground a second time before disappearing.
Nature's Vengeance.png

Nature's Vengeance

Specialization
Ranger icon small.png Nature Magic
Tier
Grandmaster
Type
Major
Game link
Nature's Vengeance

Spirits slam again when they finish shaking.

Interval.png Time between slams: 3 seconds

— In-game description

June 28, 2022

  • Nature's Vengeance: This trait now increases spirits' base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area.
Nature's Vengeance.png

Nature's Vengeance

Specialization
Ranger icon small.png Nature Magic
Tier
Grandmaster
Type
Major
Game link
Nature's Vengeance

Boons applied by Spirits last longer, and the spirit loses less health per interval. Spirit-activated skills affect a larger area and apply alacrity to allies.

Miscellaneous effect.png Reduced Health Loss: 33%
Alacrity.png Alacrity (4s): +25% Skill Recharge Rate
Number of targets.png Number of Allied Targets: 5
Duration.png Duration Increase: 50%
Miscellaneous effect.png Radius Increase: 50%

— In-game description

March 05, 2019

  • Nature's Vengeance: This trait now reduces the passive health sacrifice from spirits by 33%. Additionally, boons granted by spirits are now applied when the spirit's active skill is used instead of being applied upon a set interval. Boon durations have been increased as follows:
    • Spirit of Nature now grants 3 seconds of stability.
    • Water Spirit now grants 5 seconds of regeneration.
    • Frost Spirit now grants 3 stacks of might for 8 seconds.
    • Stone Spirit now grants 3 seconds of protection.
    • Storm Spirit now grants 5 seconds of fury.
    • Sun Spirit now grants 3 seconds of vigor.
Nature's Vengeance.png

Nature's Vengeance

Specialization
Ranger icon small.png Nature Magic
Tier
Grandmaster
Type
Major
Game link
Nature's Vengeance

Reduce health loss when spirits apply boons to allies. Spirit-activated skills affect a larger area and apply boons to allies.

Miscellaneous effect.png Reduced Health Loss: 33%
Water Spirit.pngRegeneration.png Regen (5s): 650 Heal
Sun Spirit.pngVigor.png Vigor (3s): +50% Endurance Regeneration
Storm Spirit.pngFury.png Fury (5s): +20% Critical Chance
Frost Spirit.pngMight.png3 Might (8s): 90 Condition Damage, 90 Power
Stone Spirit.pngProtection.png Protection (3s): -33% Incoming Damage
Spirit of Nature.pngStability.png Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Number of targets.png Number of Allied Targets: 10
Radius.png Radius Increase: 50%

— In-game description

December 11, 2018

  • Nature's Vengeance: This trait no longer increases spirit health. Individual spirit bonuses have been updated as follows:
    • Storm Spirit: This spirit now grants fury for 1 second instead of swiftness for 3 seconds on each pulse while this trait is equipped.
    • Frost Spirit: This spirit now grants might for 5 seconds for 1 stack instead of 3 seconds for 3 stacks while this trait is equipped.
    • Spirit of Nature Renewal: Fixed a bug in which the stability granted by the spirit of nature hit fewer targets than intended.
    • Water Spirit: The regeneration duration that this spirit grants has been reduced from 3 seconds to 2 seconds while this trait is equipped.
Nature's Vengeance.png

Nature's Vengeance

Specialization
Ranger icon small.png Nature Magic
Tier
Grandmaster
Type
Major
Game link
Nature's Vengeance

Allies summoned by spirit skills grant additional boons to allies around them. Spirit-activated skills affect a larger area.

Water Spirit.pngRegeneration.png Regen (2s): 260 Heal
Sun Spirit.pngVigor.png Vigor (1s): +50% Endurance Regeneration
Storm Spirit.pngFury.png Fury (1s): +20% Critical Chance
Frost Spirit.pngMight.png1 Might (5s): 30 Condition Damage, 30 Power
Stone Spirit.pngProtection.png Protection (1s): -33% Incoming Damage
Spirit of Nature.pngStability.png Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Radius.png Boon Application Interval: 3 seconds
Radius.png Radius Increase: 50%

— In-game description

January 26, 2016

September 29, 2015

  • Nature's Vengeance: Increased the might per pulse for Frost Spirit from 1 stack to 3 stacks and the duration from 1 second to 3 seconds.
    • Increased the swiftness per pulse for Storm Spirit from 1 second to 3 seconds.
    • Increased the regeneration per pulse for Water Spirit from 1 second to 3 seconds.
Nature's Vengeance.png

Nature's Vengeance

Specialization
Ranger icon small.png Nature Magic
Tier
Grandmaster
Type
Major
Game link
Nature's Vengeance

Your spirits have increased health and grant a boon to allies around them. Spirit-activated skills affect a larger area.

Water Spirit.pngRegeneration.png Regen (3s): 390 Heal
Sun Spirit.pngVigor.png Vigor (1s): +50% Endurance Regeneration
Storm Spirit.pngSwiftness.png Swiftness (3s): +33% Movement Speed
Frost Spirit.pngMight.png3 Might (3s): 90 Condition Damage, 90 Power
Stone Spirit.pngProtection.png Protection (1s): -33% Incoming Damage
Spirit of Nature.pngStability.png Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Radius.png Health Increase: 100%
Radius.png Boon Application Interval: 3 seconds
Radius.png Radius Increase: 50%

— In-game description

July 28, 2015

  • Nature's Vengeance: Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.

June 23, 2015

  • Nature's Vengeance: Updated this trait to reflect the introduction of the specialization mechanic.
    • Revamped trait:
      • Each of your spirits pulses 1.25 seconds of a particular boon every 3 seconds.
      • Your spirits gain 100% increased health.
      • The range of spirit-activated abilities is increased by 50%.
Nature's Vengeance.png

Nature's Vengeance

Specialization
Ranger icon small.png Nature Magic
Tier
Grandmaster
Type
Major
Game link
Nature's Vengeance

Your spirits have increased health and grant a boon to allies around them. Spirit-activated skills affect a larger area.

Water Spirit.pngRegeneration.png Regen (1s): 130 Heal
Sun Spirit.pngVigor.png Vigor (1s): +50% Endurance Regeneration
Storm Spirit.pngSwiftness.png Swiftness (1s): +33% Movement Speed
Frost Spirit.pngMight.png Might (1s): 30 Condition Damage, 30 Power
Stone Spirit.pngProtection.png Protection (1s): -33% Incoming Damage
Spirit of Nature.pngStability.png Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Radius.png Health Increase: 100%
Radius.png Boon Application Interval: 3 seconds
Radius.png Radius Increase: 50%

— In-game description

September 30, 2014

December 10, 2013

Trait XI.png

Nature's Vengeance

Specialization
Ranger icon small.png Nature Magic
Tier
Grandmaster
Type
Major
Nature's Vengeance

Activated skills of spirits are larger and trigger when the spirit is killed.

Radius.png Radius increase: 120

— In-game description

Original version

Trait VII.png

Nature's Vengeance

Specialization
Ranger icon small.png Nature Magic
Tier
Master
Type
Major
Nature's Vengeance

Activated skills of spirits are larger and trigger when the spirit is killed.

Radius.png Radius increase: 120

— In-game description