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Guild Wars 2: Path of Fire content

Ley Rift

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Ley Rift

Ley Rift.jpg

Location
Forsaken Thicket
(Heart of Maguuma)
Interact
Yes
Destructible
No
Other images

Ley Rift open.jpg
It's "opening" appearance when a player gets close enough to use it.

Ley Rifts are interactive objects found within raids that allow fast travel to other Ley Rift locations within the raid wing. Most become accessible after a boss is defeated or an event is completed. The Rift Forger Mastery allows the player to use Ley Rifts as repair stations for convenience.

Dialogue[edit]

The list of locations for each Ley Rift excludes the location from which you are leaving.

Spirit Vale
Magic emanates from the ley rift.
Talk Merchant.png
Repair armor.
Tick green.png
Travel to the crashed airship.
Tick green.png
Travel to the Pact camp.
Tick green.png
Travel to the Spirit Woods entrance.
Tick green.png
Travel to the cemetery.
Tick green.png
Travel to the Skillet.
Tick green.png
Travel to the bandit tree fort.
Talk quest choice tango.png
Return to the Lion's Arch Aerodrome.
Talk end option tango.png
Leave.
Salvation Pass
Magic emanates from the ley rift.
Talk Merchant.png
Repair armor.
Tick green.png
Travel to the cave entrance.
Tick green.png
Travel to the cave exit.
Tick green.png
Travel to the cave stash.
Tick green.png
Travel to the prison camp.
Tick green.png
Travel to the Temple of Salvation.
Tick green.png
Return to the Lion's Arch Aerodrome.
Talk end option tango.png
Leave.
Stronghold of the Faithful
Magic emanates from the ley rift. Choose your destination.
Talk Merchant.png
Repair armor.
Tick green.png
Travel to Glenna's camp.
Tick green.png
Travel to the courtyard.
Tick green.png
Travel to the Twisted Castle.
Tick green.png
Travel to Xera's platforms.
Tick green.png
Travel to the Temple of Awakening.
Tick green.png
Return to the Lion's Arch Aerodrome.
Talk end option tango.png
Leave.
Bastion of the Penitent
Magic emanates from the ley rift.
Talk Merchant.png
Repair armor.
Tick green.png
Travel to the cave entrance.
Tick green.png
Travel to the compound entrance.
Tick green.png
Travel to the recreation room.
Tick green.png
Travel to the warden's office.
Tick green.png
Travel to solitary confinement.
Talk quest choice tango.png
Return to the Lion's Arch Aerodrome.
Talk end option tango.png
Leave.
Hall of Chains
Magic emanates from the ley rift. Choose your destination.
Talk Merchant.png
Repair armor.
Tick green.png
Travel to the Besieged Ruins.
Tick green.png
Travel to Death's Landing .
Tick green.png
Travel to the Hall of Judgment.
Talk quest choice tango.png
Return to the Lion's Arch Aerodrome.
Talk end option tango.png
Leave.
Mythwright Gambit
Magic emanates from the ley rift. Choose your destination.
Talk Merchant.png
Repair armor.
Tick green.png
Travel to the Mystic Forge entrance.
Tick green.png
Travel to Sorting and Appraisal.
Tick green.png
Travel to the Fountain Room.
Tick green.png
Travel to the Grand Causeway.
Tick green.png
Travel to the Mythwright Cauldron.
Talk quest choice tango.png
Return to the Lion's Arch Aerodrome.
Talk end option tango.png
Leave.

Notes[edit]

Spirit Vale
Salvation Pass
Stronghold of the Faithful
  • "Travel to Glenna's camp." takes you to the entrance at Glenna's tent.
  • "Travel to the courtyard." takes you to the Fountain of Cleansing. Unlocked once Siege the Stronghold has been completed.
  • "Travel to the Twisted Castle." takes you to the entrance of the Twisted Castle. Unlocked once the Keep Construct has been defeated.
  • "Travel to Xera's platforms. takes you to a Ley Rift at the platforms where Xera is fought. Unlocked once Navigate the Twisted Castle has been completed. This option is removed once Xera has been defeated as her platforms dissolve.
  • "Travel to the Temple of Awakening. takes you to the Temple of Awakening. Unlocked once Xera has been defeated.
Bastion of the Penitent
Hall of Chains
  • "Travel to the Besieged Ruins." takes you to the entrance of Hall of Chains.
  • "Travel to Death's Landing ." takes you to the ramp outside of the Hall of Judgment. Unlocked after the Statues of Grenth encounter is completed.
  • "Travel to the Hall of Judgment." takes you inside the Hall of Judgment near Dhuum's throne. Unlocked after Dhuum has been defeated.
Mythwright Gambit
  • "Travel to the Mystic Forge entrance." takes you near the Acquisition Portal at the entrance of Mythwright Gambit.
  • "Travel to Sorting and Appraisal." takes you to the central sorting room with the five exit portals. Unlocked after defeating Conjured Amalgamate.
  • "Travel to the Fountain Room." takes you to the entrance of Arcane Springs. Unlocked after the Dreg Shark has been killed, but will be unavailable if the instance is reset before the Largos are defeated.
  • "Travel to the Grand Causeway." takes you to the start of the Reliquary Bridge. Unlocked after the Twin Largos: Nikare and Kenut are defeated.
  • "Travel to the Mythwright Cauldron." takes you to the entrance of the Mythwright Cauldron. Unlocked after the Pyre Guardians in the Grand Causeway are killed, but will be unavailable if the instance is reset before Qadim is defeated.

Trivia[edit]