Frostland Melt

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Frostland Melt

1Complete heart (map icon).png 1Waypoint (map icon).png 2Point of interest (map icon).png 1Vista (map icon).png

Frostland Melt map.jpg
Map of Frostland Melt

Graupel KohnToran HollowSteelbrachenTroll's TeethDissun's MineKolkorensburgWyrmblood LakeForsaken HallsSnowslide RavineMountain's TailUlukk's HungerRatatoskTheign SpiritwalkThe Wide ExpanseNakrojos PassThe Grey RoadSpearhead BaneDostoev Sky PeakBetrayal GroundsBlack Earth CoalmineDociu ExcavationFrostland MeltRat's RunKapellenburgHeimdahl's Last StandTribulation RiftTribulation CavernsDe Molish PostFrostland Melt locator.svg

Frostland Melt.jpg

Click to enlarge.

Frostland Melt is an area in the center of the southernmost portion of Dredgehaunt Cliffs. There is a constant battle between the Durmand Priory teams and the dredge that moves back and forth across the land via the In Pursuit of Knowledge meta event. Travel through the area becomes more difficult when the dredge are winning.

Locations and objectives[edit]

Renown Hearts
Complete heart (map icon).png Help Explorer Brokkar sabotage dredge munitions (49)
Waypoint (map icon).png Frostland Waypoint —
Points of Interest
Point of interest (map icon).png Firebase Molek
Point of interest (map icon).png Mantelet Refuge
Vista (map icon).png Mantelet Refuge Vista —
Enter the main gate of Mantelet Refuge.
Walk forward, turn left, and enter the inner gate with the statue.
Turn left again and jump on the boxes (not the barrels) you see next to the wall.
Jump to the rock next to the boxes.
Jump onto & over the wall.
The vista should be next to you.





Scout (map icon).png Arcanist Rellya (48)
Merchant (vendor icon).png Eero (48)
Renown Heart (map icon).png Explorer Brokkar (49)
Armorsmith (map icon).png Hralda (48)
Merchant (vendor icon).png Scribe Adam (48)
Merchant (vendor icon).png Scribe Caroline (48)
Weaponsmith (map icon).png Sven (48)
Reinforce Armor (map icon).png Torstein (48)


Ambient creatures

Ambient dialogue[edit]

At the Mantelet Refuge
Explorer Gaerwyn: Have you ever known one of us to die of natural causes?
Explorer Blayre: What's unnatural? It's fairly natural to die if your head is separated from your body.
Explorer Gaerwyn: Good point.
Explorer Blayre: What I want to know is how long we would live if we managed to avoid all killing blows. Are we immortal?
Explorer Gaerwyn: Let's hope we live long enough to find out.
Explorer Blayre: I'm not looking forward to death. Do you think we return to the Dream?
Explorer Gaerwyn: Our souls are inextricably tied to the Dream. It would surprise me if we didn't. But no one really knows for sure.
Priory Scribe: I put a candle in the window for him every night, to guide him home.
Priory Scholar: Don't worry. He'll come back—just as soon as he's saved the world.
Priory Scribe: He's my only son. I'll never forget the look on his face when he told me he'd joined the Vigil.
Priory Scholar: I imagine he'll never forget the look on yours either.
Priory Scribe: It's one thing to worry about him roaming the hills around our stead, hunting, facing danger.
Priory Scribe: It's another entirely to have him so far away, seeking even more dangerous foes.
Priory Scholar: His legend will be that much greater.
Priory Scribe: A mother's first concern is not for her son's legend.
Priory Scholar: The Vigil exists to fight the Elder Dragons. There is no more worthy foe than that.
Priory Scribe: My head understands, and in my heart, I am proud. But what if—
Priory Scholar: Only the Spirits can know. Leave it to them.


Crafting resources[edit]

Resource nodes
Mine resource (map icon).png Gold Ore
Mine resource (map icon).png Iron Ore
Wood resource (map icon).png Fir Sapling
Plant resource (map icon).png Mature Herbs
Plant resource (map icon).png Scallions
Plant resource (map icon).png Variegated Taproots