Frostland Melt

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Frostland Melt

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Complete heart (map icon).png
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Waypoint (tango icon).png
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Point of interest.png
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Vista.png

Frostland Melt map.jpg
Map of Frostland Melt

Frostland Melt locator.svg
Location within Dredgehaunt Cliffs

Frostland Melt.jpg
Frostland Melt

Frostland Melt is an area in the center of the southernmost portion of Dredgehaunt Cliffs. There is a constant battle between the Durmand Priory teams and the dredge that moves back and forth across the land via the In Pursuit of Knowledge meta event. Travel through the area becomes more difficult when the dredge are winning.

Locations and objectives[edit]

Renown Hearts
Complete heart (map icon).png
Help Explorer Brokkar sabotage dredge munitions (49)
Waypoints
Waypoint (tango icon).png
Frostland Waypoint —
Points of Interest
Point of interest.png
Firebase Molek
Point of interest.png
Mantelet Refuge
Vistas
Vista.png
Mantelet Refuge Vista —
Enter the main gate of Mantelet Refuge.
Walk forward, turn left, and enter the inner gate with the statue.
Turn left again and jump on the boxes (not the barrels) you see next to the wall.
Jump to the rock next to the boxes.
Jump onto & over the wall.
The vista should be next to you.
Events
Event star (tango icon).png
Catch Brand crystals and use them to disrupt the rift (20)
Event swords (tango icon).png
Regain control of Firebase Molek (48)
Event cog (tango icon).png
Stop the dredge from recapturing Firebase Molek (48)
Event swords (tango icon).png
Break the dredge siege of Mantelet Refuge (49)

NPCs[edit]

Allies[edit]

Human
Norn
Plant
Skritt
Sylvari
Various

Services[edit]

Scout (map icon).png
Arcanist Rellya (48)
Merchant (map icon).png
Eero (48)
Renown Heart (map icon).png
Explorer Brokkar (49)
Armorsmith (map icon).png
Hralda (48)
Merchant (map icon).png
Scribe Adam (48)
Merchant (map icon).png
Scribe Caroline (48)
Weaponsmith (map icon).png
Sven (48)
Repairs (map icon).png
Torstein (48)

Foes[edit]

Ambient creatures
Animals
Dredges
Felines
Moas
Troll

Ambient dialogue[edit]

At the Mantelet Refuge
Explorer Gaerwyn: Have you ever known one of us to die of natural causes?
Explorer Blayre: What's unnatural? It's fairly natural to die if your head is separated from your body.
Explorer Gaerwyn: Good point.
Explorer Blayre: What I want to know is how long we would live if we managed to avoid all killing blows. Are we immortal?
Explorer Gaerwyn: Let's hope we live long enough to find out.
Priory Scribe: I put a candle in the window for him every night, to guide him home.
Priory Scholar: Don't worry. He'll come back—just as soon as he's saved the world.
Priory Scribe: He’s my only son. I'll never forget the look on his face when he told me he'd joined the Vigil.
Priory Scholar: I imagine he'll never forget the look on yours either.
Priory Scribe: It’s one thing to worry about him roaming the hills around our stead, hunting, facing danger.
Priory Scribe: It’s another entirely to have him so far away, seeking even more dangerous foes.
Priory Scholar: His legend will be that much greater.
Priory Scribe: A mother’s first concern is not for her son's legend.
Priory Scholar: The Vigil exists to fight the Elder Dragons. There is no more worthy foe than that.
Priory Scribe: My head understands, and in my heart, I am proud. But what if—
Priory Scholar: Only the Spirits can know. Leave it to them.

Objects[edit]

Crafting resources[edit]

Resource nodes