User:Masel/Builds/Scrapper

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Hammer Power Scrapper[edit]

Build Rating (Subjective)
Criterion Rating
Burst Damage 4/5
Sustained Damage 3/5
Utility Options 5/5
Survivability 5/5
Difficulty 2/5

Power Scrapper Scrapper is a very sturdy elite specialization with a solid damage output. It's an amazing pick for all aspects of PvE and it's one of the builds for open world that natively fits into the "bruiser" category. Due to Impact Savant Impact Savant, it provides itself with a constant inflow of Barrier based on its damage output, rewarding an offensive playstyle. It further is the only build that provides permanent Superspeed.png Superspeed around it and can be adjusted to supply Quickness.png Quickness without changing gear at all, which is very convenient.

Link to the Build on the Editor

Playstyle & Skills[edit]

Skill Type Skills
Toolbelt
Static Shock.png Spare Capacitor.png Mine Field.png Grenade Barrage.png Function Gyro (tool belt skill).png
Hammer
Positive Strike.png Electro-whirl.png Rocket Charge.png Shock Shield.png Thunderclap.png
Negative Bash.png Skill.png Skill.png Skill.png Skill.png
Equalizing Blow.png Skill.png Skill.png Skill.png Skill.png
Utility
A.E.D..png Shredder Gyro.png Throw Mine.png Grenade Kit.png Elite Mortar Kit.png

Gyros[edit]

  • Aside from the  Function Gyro (tool belt skill).png Function Gyro, all Gyros create AoEs that move with you and provide benefits or deal damage inside of the respective aoe. They are all Combo fields, which is particularly relevant when using Kinetic Accelerators Kinetic Accelerators to supply Quickness.png Quickness.
  • With the trait synergies on scrapper, the gyros and Tool belt skills will grant a subgroup permanent Superspeed.png Superspeed, which is one of the main advantages of having a scrapper in a group. On many fights, fast movement is very helpful to do mechanics.
  • The last Tool belt skill is always replaced by the  Function Gyro (tool belt skill).png Function Gyro, while the others are utility skills that you can freely swap in and out.

Impact Savant Impact Savant[edit]

  • Impact savant deserves its own section, as it is one of the unique aspects of Scrapper Scrapper.
  • It converts 5% of your outgoing Strike damage into Barrier. The more damage you deal, the more survivable you become. Because of this, it is not beneficial to increase survivability if it comes at a large portion of your damage (then it does not increase your survivability).

Skill Usage & Choices[edit]

The combination of Superspeed.png Superspeed, Quickness.png Quickness and Gyros feels great to play in any game mode, as you become a moving powerhouse. Generally, you'll want to try and use as many high-damage skills as possible, while not canceling your auto attacks. This iteration of scrapper does not run any Engineering kits to simplify the rotation. There are many situations where running e.g.  Grenade Kit.png Grenade Kit is worth it as it gives you high damage and the option to flexibly swap to range.

Utility Skills
Default Skill Tool Belt Skill Notes
Medic Gyro.png Medic Gyro Reconstruction Field.png Reconstruction Field Heals yourself and allies over time. Both skills are great sources of Superspeed.png Superspeed and Water fields that can be used to heal allies.
Throw Mine.png Throw Mine Mine Field.png Mine Field Both high damage skills, use them on cooldown. The mines from  Mine Field.png Mine Field are randomly planted in a larger radius, so that it does more damage against larger Hitboxes.
Shredder Gyro.png Shredder Gyro Spare Capacitor.png Spare Capacitor Great for damage and a moving Whirl finisher.  Spare Capacitor.png Spare Capacitor applies a Daze and is a Lightning Field that will apply additional Dazes when you use  Rocket Charge.png Rocket Charge inside.
Grenade Kit.png Grenade Kit Grenade Barrage.png Grenade Barrage This is the designated flex spot, I personally prefer to use either  Blast Gyro.png Blast Gyro for area Might.png Might, Superspeed.png Superspeed and Stun.png Stun or  Grenade Kit.png Grenade Kit for ranged damage on demand.
Elite Mortar Kit.png Elite Mortar Kit Function Gyro (tool belt skill).png Function Gyro The kit can be used to supply additional Combo fields and deal damage from range.  Function Gyro (tool belt skill).png Function Gyro is a Lightning field and revives downed allies, so you can save this for iffy situations.

CC Skills for breakbar damage:

Gear[edit]

Important Stats in Hero Panel (descending in Importance):

  1. At least 45% Critical Chance: Fury.png Fury gives 25% , High Caliber High Caliber adds another 15% against enemies within close range and Hematic Focus Hematic Focus adds another 15% against foes affected by Bleeding.png Bleeding.
  2. Maximize Power
  3. Maximize Ferocity
Gear
Armor Prefix Rune
Illustrious Visage.png Head Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Shoulderguard.png Shoulders Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Guise.png Chest Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Grips.png Gloves Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Leggings.png Legs Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Striders.png Boots Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Trinket Prefix
Vial of Salt.png Amulet Berserker's
Gift of Prescience.png Ring 1 Berserker's
Armbrace of Truth.png Ring 2 Berserker's
Black Ice Earring.png Accessory 1 Berserker's
Vision.png Accessory 2 Berserker's
Ad Infinitum.png Backpack Berserker's
Weapon Prefix Sigil
Aurene's Weight.png Hammer (Main & Off Hand) Berserker's Superior Sigil of Force.pngSuperior Sigil of Force & Superior Sigil of Impact.pngSuperior Sigil of Impact
The Predator.png Rifle (Main & Off Hand) Berserker's Superior Sigil of Force.pngSuperior Sigil of Force & Superior Sigil of Impact.pngSuperior Sigil of Impact
Purpose Item Type Source
Damage Ascended Food Cilantro Lime Sous-Vide Steak.pngCilantro Lime Sous-Vide Steak
Damage Non-Ascended Food Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
Survivability Ascended Food Peppercorn-Crusted Sous-Vide Steak.pngPeppercorn-Crusted Sous-Vide Steak
Survivability Non-Ascended Food Oysters with Zesty Sauce.pngOysters with Zesty Sauce
Damage Utility Superior Sharpening Stone.pngPotent Superior Sharpening Stone
Survivability Utility Powerful Potion of Inquest Slaying.pngPotion Of Karka Toughness
Damage Relic Relic of Fireworks.pngRelic of Fireworks
  • For a budget variant, simply replace all ascended armor pieces of Berserker's with rare/exotic Berserker's.
  • The secondary weapon set (Rifle) is mostly there for ranged gameplay whenever it is needed in open world; more on this down below.
  • Superior Sigil of Air is cheaper than Superior Sigil of Impact and yields similar results on the golem, but it is only single-target and lower damage against bosses with frequent breakbar phases.
  • Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
  • Since Tool belt skills count as weapon skills, any damaging Tool belt skill with a cooldown of at least 20 seconds will trigger Relic of Fireworks.pngRelic of Fireworks.
  • Ascended Food is always ideal, but never required.

Traits[edit]

Explosives
Explosives.png
Grenadier.png
Aim-Assisted Rocket.png
Flashbang.png
Explosive Entrance.png
Short Fuse.png
Steel-Packed Powder.png
Explosive Temper.png
Explosive Powder.png
Shrapnel.png
Glass Cannon.png
Blast Shield.png
Big Boomer.png
Firearms
Firearms.png
Chemical Rounds.png
Pinpoint Distribution.png
Juggernaut.png
Sharpshooter.png
Heavy Armor Exploit.png
Hematic Focus.png
Skilled Marksman.png
Serrated Steel.png
Modified Ammunition.png
High Caliber.png
No Scope.png
Incendiary Powder.png
Scrapper
Scrapper.png
Gyroscopic Acceleration.png
Rapid Regeneration.png
Ex Machina.png
Function Gyro.png
System Shocker.png
Speed of Synergy.png
Expert Examination.png
Impact Savant.png
Kinetic Accelerators.png
Mass Momentum.png
Object in Motion.png
Applied Force.png

Explosives[edit]

  • The default specializations for damage are Explosives, Firearms and of course Scrapper.
  • We're using all of them in both open world and instanced content, which is very convenient!
  • This is bread and butter, never change this. With these traits, you deal increased damage while above 75% health, you shoot missiles and orbital strikes at foes every once in a while.
  • You further deal more damage per vulnerability stack and more damage to foes at lower health % plus a little selfheal whenever an explosion hits an enemy.

Firearms[edit]

  • The second specialization for group content is Firearms.
  • Like explosives, Firearms also increases your damage noticeably. It gives you 15% more Critical chance against Bleeding.png Bleeding foes and another 15% against foes within a range threshold of 450.
  • It also increases your damage by 2% for every condition on a foe. In turn, the damage gain from firearms, in particular Modified Ammunition Modified Ammunition, scales heavily with the amount of conditions on the enemy, and in solo applications you don’t apply that many (mainly Vulnerability.png Vulnerability and some Bleeding.png Bleeding).

Scrapper[edit]

  • The first two trait choices in Scrapper Scrapper are always the same, its only the last one we change across the build variants. With these trait choices, your Gyros will apply Superspeed.png Superspeed to allies around you in a larger radius, you deal up to 15% more damage for having Superspeed.png Superspeed, Swiftness.png Swiftness} and Stability.png Stability on you.
  • For explanations on Impact Savant Impact Savant, see the dedicated section above.
  • In the dps variant, we’ll run Applied Force Applied Force. This makes Might.png Might apply more power to you and grants you around 3 seconds of Stability.png Stability every 10 seconds, which is very nice to have, as your own damage depends on having it up.

DPS Rotation Showcase[edit]

You can find my most recent rotation showcase here.

Open World Build[edit]

You can find my most recent open world build showcase here.

For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.

  • A first step to increase survivability is to use Kinetic Accelerators Kinetic Accelerators instead of Applied Force Applied Force . This is a massive boost to survivability when playing alone, as having Quickness.png Quickness drastically increases the damage you deal. Remember, on Scrapper: more damage means more Barrier through Impact Savant Impact Savant.
  • This is convenient, since it is equivalent to the Quickness Scrapper build for instanced content, so that you can take it into raids, strikes etc. too.
  • To trigger Kinetic Accelerators Kinetic Accelerators, you need to use Blast finishers and Leap finishers inside any Combo field. The following sources of blasts and leaps are readily available:
  1. Rocket Charge.png Rocket Charge - 2 Leap finishers
  2. Function Gyro (tool belt skill).png Function Gyro - 1 Blast finisher + 1 Lightning Field
  3. Throw Mine.png Throw Mine - 1 Blast finisher
  4. Blast Gyro.png Blast Gyro - 1 Blast finisher + 1 Fire Field
  5. Supply Crate.png Supply Crate - 1 Blast finisher
  6. Jump Shot.png Jump Shot - 1 Leap finisher when using rifle
  • Use Alchemy Alchemy instead of Firearms Firearms for a large gain to survivability, at the cost of a chunk of your damage. This will provide passive sustain and longer Boon duration via Compounding Chemicals Compounding Chemicals and a large reduction to damage taken via Iron Blooded Iron Blooded. The latter makes you take 2% less strike damage for every unique boon you have.
Alchemy
Alchemy.png
Invigorating Speed.png
Comeback Cure.png
HGH.png
Hidden Flask.png
Protection Injection.png
Transmute.png
Emergency Elixir.png
Alchemical Tinctures.png
Purity of Purpose.png
Health Insurance.png
Backpack Regenerator.png
Iron Blooded.png
  1. Make use of  Shock Shield.png Shock Shield to Block attacks and generate more barrier.
  2. Evade attacks with  Rocket Charge.png Rocket Charge, but don't yeet yourself into danger! Try to use this inside your combo fields to apply quickness around you!
Utility Skill Options (Open World)
Skill Choice Notes
Purge Gyro.png Purge Gyro Pulsing condition removal for cases where you might need it. Also comes with a Light field that provides additional cleanses and Poison field via  Chemical Field.png Chemical Field.
Blast Gyro.png Blast Gyro Might.png Might application as well as both a Fire field and a Blast finisher. Comes with  Bypass Coating.png Bypass Coating, which is a stun-break and another source of Superspeed.png Superspeed.
Supply Crate.png Supply Crate Long cooldown, but another source of Stun and a Blast Finisher