People call me Konig, I've been playing GW since the
gw1:Dragon Festival 2006, and am currently a moderator on both of Guru's lore forums (
Druid's Overlook and
Durmand Priory) along with their art and fan-fiction forums (
Nolani's Academy of Arts and
Library of Whispers). I love GW lore, and I intend to get GW2. I've been reworking many
lore articles and will continue to do so.
I have organized and hosted gw1:MantleCon 1079 AE and gw1:MantleCon 1080 AE. I've helped in a few other fan-made events here and there as well.
If I will be on Guild Wars 1, I will usually be on my Assassin, working on titles, or on my Necromancer.
I am a writer (nothing published yet, maybe I'll try to get something published somewhere next fall, definably not a novel though) and I love Guild War's lore. I am highly anticipating Guild Wars 2 and am really wanting to test out the new skill bar system. Guild Wars is one of my three favorite game series and is the only one which has been able to keep me interested after a year, and this summer will be entering my fourth year playing. The other two game series is Quake and Myst - other favorite games are Diablo, Devil May Cry (though I can't play any new games due to not having a PS3 or Xbox360), and Ace Combat.
Due to being a writer, I want to learn as much as I can about everything. Simply for the fact that I believe that the more I learn, the more imaginative and creative my works can be. Some out of game interests of mine would include: reading, music, philosophy, and mythology. But that doesn't need expanding.
GW2 Profession Predictions
Scholar:
- Elementalist (previously confirmed)
- Necromancer (also, merged with Ritualists in order to have a "true" Death Mage (or Necro Mancer :P) - name unchanged) (semi-correct (no merge) - but too obvious)
- Mesmer (That cannot possibly a different profession - name unchanged)
Adventurer:
- Ranger (as per interview statements) (correct - but too obvious)
- Assassin-variant (name changed)
- Wild Western theme profession/cowboy/bounty hunter/etc.
Soldier:
- Warrior (previously confirmed)
- Knight (Paragon undergoing changes including name change)
Monks will be replaced by the second Soldier, a new variant of the Paragon made into a melee, and every profession will get a healing attribute: Ele=Water&Earth, Necro=Blood; Mesmer=Inspiration; Ranger=Wilderness Survival; Assassin=Shadow Arts; Warrior=Tactics. Attribute names may change, of course. Since there is the Assassin as an achievement, it will probably be renamed into a rogue-like name. But the style will still be the same - ninja (in looks only!) origins, but mixed in with Tyrian styles and philosophies. Paragon and Assassin seem to me to be the only surviving expansion professions, and are likely to get a name change - which can make sense in lore via the different continent.
I disagree with most people in that the third adventurer will be an "engineer" (that's hardly an "adventurer" and truth be told - how the heck is it a heroic profession? "I'll build us a siege cannon, just let me collect 100 planks of wood, 50 iron ingots, and give me thirty minutes once I get it all!" - I can't imagine an engineer being any kind of immediate on-the-go kind of fighter).
As to the line of who will use guns and who will use bows - one will use only bows, one will use only guns, and one will use both. The one that uses both will be warrior, thus forcing ranger to be just bows. Leaving the guns to a different profession - I doubt this will be the second soldier, which leaves the 2 scholars and 2 adventurers. I doubt that it will be the assassin-variant as per the images we've seen, they seem to keep to the full melee idea (especially dual-wielding, I bet that they won't have access to warhorns, shields, or focuses; just dual wielding swords and daggers (maybe maces?) with the use of off-hand torches). The third adventurer is too hard to tell, but I doubt that either the necromancer or mesmer would take up guns - hope I'm wrong on the Necromancer though. So I think the third unhinted at adventurer will use the gun as his only ranged weapon.
The profession with gun use will be the assassin-variant, which will use daggers (dual), swords (dual), axe, pistol, and rifle in my opinion. I base this off of screenshots, concept art, and Ember from Ghosts of Ascalon.
The third adventurer will be a wild western-styled profession, as shown through Kranxx in Ghosts of Ascalon. In the book, he never uses a weapon aside from the lightning rod (which, tbh, made me think elementalist at first). In the book, he has a "weird" hat - how else would one describe a cowboy hat? - and utilizes gadgets to an extreme, including potions (should they make it into the game), these being the book equivalent of environmental weapons - and we're told of a profession that utilizes environmental weapons more than others. What pushed me from calling him an elementalist would be that he never uses magic nor hints to being able to do such - and an asura, being egotistical, would of. His personality, especially at the end of the book, just screamed "cowboy" (and he did like to use "mounts"). No clue what the profession will be named, but I have a feeling/hope that it has a wild western feel to it. There are very few kinds of NPCs, let alone professions, in RPGs that it would make the game that much more unique when adding it on top of the mesmer. It would become GW2's unique class, like the mesmer was for GW1.
Goals to Complete Prior to GW2's Release
- Filling my HoM to the brim (exclude rare exclusive Miniature (e.g., MPB, Oni, Vizu, etc.), Hero, Commander, and Champion titles)
- Gamer rank 8 (iddqd ftw)
- Finish writing and releasing Rise of a Lich, Fall of Gods (Finish writing before 2011, release last bit on January 1st, 2011)
- Finish writing (maybe finish releasing - depends on GW2 release date) Primeval Madness
- Begin writing (maybe begin releasing - depends on GW2 release date) Realm of the Mage Lords
- Plot out all books' stories (outlines ftw!)
- Finish my character biographies