User talk:Infinite/Archive/3

From Guild Wars 2 Wiki
Jump to navigationJump to search

Thank you!

Gracias! (Thank you!)
Hoping this year will be great for you and clever linking. :-) 72.148.31.114 11:33, 2 January 2012 (UTC)

No problem! I hope the new year treats you well and I'm very happy to assist in further matters. :) - Infinite - talk 11:34, 2 January 2012 (UTC)
Hm, I like what you wrote in the formatting. It's sad that such discussions are seemingly treated as if it's an "annoyance". I feel that some people would rather know "certain ways", than to not know. For example, I prefer neat and consistency and others may prefer just to get it done and over with even if it's messy. With many articles that may have similarities, but are done differently.... If one was to create an article or edit an article, that one may not know which way to "code".
A.) They get scared or uneasy and decide not to edit.
B.) Edit anyway, but get fussed at that they're doing things wrong. Despite the "bold edits" that they do, they feel like they're worthless or offended that they had "hurt" the wiki instead of a feeling of "accomplishment", etc.
I do feel that there will be more new comers here and I feel sad at how some things had started. Maybe with some "changes" to pages, that all can be changed to be more helpful. Also, it might help out to bringing people in. It's only up to this wiki to make those changes and to work together. I truly appreciate people like you, Jon, etc. who do take time out to be helpful to those that actually need it.
I do have one question...
Do you ever get tired of being helpful or assumed wrongly? 72.148.31.114 11:59, 2 January 2012 (UTC)
I will never get tired of trying to be helpful and I don't believe anyone tends to read my comments in a negative perspective. I just go the extra mile to make one feel more comfortable being here if that's what it takes to keep somebody on board. Sometimes that is in vain, but at least I can say that I tried. That's ultimately all that matters to me. :)
Also, I agree with both A and B; if users who are less familiar with the ways of the wiki edit at all, they most occasionally get the cold shower when they are directly reverted and reprimanded (albeit usually not personally). Sometimes, when edits may not be directly beneficial to the wiki they obviously should be reverted. However, it should never be the case that we are also meant to make these "not so successful" edits look like they should have never been saved in the first place. That is not beneficial to the wiki, to ourselves or to the editor. In fact, I, too, occasionally sadface when I make a silly edit and get reverted, even though I thought it was fine that way. It is part of one of your favourite policies slash guidelines; you are valuable. - Infinite - talk 14:00, 2 January 2012 (UTC)
The only time someone reads your comments in a negative perspective is when they arent as frickin long as they use to be. You tend not to get your point right other ways, as seen above ;P Lhimez 11:07, 4 January 2012 (UTC)
You're right. :D I have a tough time finding the proper words and phrasing to bring my points across in a concise manner. I do try to compensate with longer comments in general, but sometimes I don't create the timespan to allow my point to be presented clearly. Alternatively, sometimes my point(s) become clouded and unclear with too much text and that is something I really can't stand (as usually someone else phrases it properly right after, making it appear as if it was their argument). I can't really stand that, but if it's still beneficial to the wiki I'm fine with it. - Infinite - talk 16:15, 4 January 2012 (UTC)
Im sorry, I should have formated that as; "As right". I have a good time reading your comments, even if they confuse me hell lotsa more than other stuff does :) Lhimez 17:12, 4 January 2012 (UTC)

First!

But you cheated and didn't entirely blank the page! --TalkpageEl_Nazgir 15:26, 2 January 2012 (UTC)

Haha, I simply wanted to put the old year away and make room for this new one. :) - Infinite - talk 15:34, 2 January 2012 (UTC)
Happy New Year you guys. :) User A F K When Needed Signature Icon.png A F K When Needed 16:37, 2 January 2012 (UTC)
First wiki-lesson of this year; Internal links work in edit summaries, but other links don't. :) - Infinite - talk 12:00, 3 January 2012 (UTC)
well, that is a curiosity. :-) I forgot why it was though. o.O Ariyen User Ariyen Colorful Butterfly Flipped.png 06:41, 4 January 2012 (UTC)

Monday 9th - Monday 23rd

I will not be available for direct contact in this timeframe. When matters are urgent, feel free to email me via the wiki. Before I leave I will attempt to clearly state my opinions in the various ongoing discussions. Please note that — even though I won't be able to directly support or oppose any proposals — my opinion generally follows the same trend as Aqua's, with mostly only some differences in details. If there is any reason to request a first-hand opinion from me, this can also be done via email.
If anyone would like to know why I won't be available: I will be in the UK for two weeks, and I will be social non-stop. Alternatively, meeting me in person is not excluded from the availability of contact. Either way I trust the community to not throw itself into chaos whilst I am away and I hope it is not too much to ask that — save the discussions to which I will soon elaborately reply — the projects I am actively involved with will be temporarily put on hold beyond transpired discussions.
I will be in the taxi tomorrow morning and will not have the opportunity to respond on that day prior. I will be able to respond again in the night of the 23rd, albeit I have work the morning after and responses may be delayed until the afternoon of the 24th.
Wishing everyone all the best, Infinite - talk 10:12, 8 January 2012 (UTC)

Have a good one, Infi; enjoy the world. Redshift 14:38, 8 January 2012 (UTC)
Thank you, Redshift! :) It's not previously unexplored territory, fortunately; I'm going back to my friends for these two weeks. Maybe they can set me up on a date or two, with a bit of luck, too. :P I am over there quite often and am yet again looking forward to it! - Infinite - talk 14:48, 8 January 2012 (UTC)
Sigh... now I'll have to discuss ideas with myself and then I can correct myself on the minute details. That's going to be fun. ;P
Anyways have fun on your lovely wiki-free journey. Aqua (T|C) 17:57, 8 January 2012 (UTC)
Thank you, Aqua! I'm sure you will find a way; you always do. :P There's also tonnes of other users who can provide feedback! :) - Infinite - talk 18:06, 8 January 2012 (UTC)
And with that, I will now officially be taking my internet-leave. :) See you all in about two weeks! o/ - Infinite - talk 18:28, 8 January 2012 (UTC)
Dude, aren't you supposed to be findin' some London... attractions? Instead, I see you posting on Crucible. ;) ....Scratch that, because it's no longer 2011. ::smacks self:: Carry on. Redshift 01:07, 12 January 2012 (UTC)
I ree you are starting the year off well Redshift. :P Venom20 User Venom20-icon-0602-sm-black.png 03:56, 12 January 2012 (UTC)
Hehe... I've made worse mistakes, Redshift. ;-) I hope you, infinite, enjoy your trip. We are eager for your return and a link to some "awesome" photos. ;-) 72.148.31.114 08:21, 12 January 2012 (UTC)

Waking the Dragon

I am preparing my return to the Netherlands at this very moment and in terms of wiki, I don't believe I can be very content with what transpired here in two weeks time. Quite frankly, I had expected two weeks to be less than sufficient time to start a mini wiki-war, especially involving something trivial as the main page. I *will* express my perspectives upon the earliest opportunity in a multitude of discussions. Whatever happened to professionality and maturity? We are not here to satisfy the burning desires to feel different: we are here to find the concepts towards which we feel the same. - Infinite - talk 10:00, 23 January 2012 (UTC)

Wikidrama happens. I've seen plenty of it and it can start within an hour and drag out for months, depending on the situation. Professionalism and maturity are some of the first things that get chucked out of the window with wikidrama, and even the most sensible people can turn stubborn and immature (not directed at anyone in particular here, just my observation on wikidrama in general). I'm kinda lost at this one, I only just noticed it happened and I do not feel like dredging to go through histories and WoT to give my opinion on this matter. If I had been there from the start, I might have tried to cool things down a bit. --TalkpageEl_Nazgir 10:22, 23 January 2012 (UTC)
On the upside, you didn't miss Canthan New Year, and you hopefully had a good time in London. So... welcome back? :D Redshift 10:25, 23 January 2012 (UTC)
Did there something happen on the wiki? -- Cyan User Cyan Light sig.jpg 15:16, 23 January 2012 (UTC)
Major drama, but let's not dwell on it. Welcome back Infinite! --TalkpageEl_Nazgir 17:30, 23 January 2012 (UTC)
Ah yes, the drama. Nothing new =P -- Cyan User Cyan Light sig.jpg 18:42, 23 January 2012 (UTC)
I missed all the drama too, and quite frankly I cannot be bothered to read through it. Venom20 User Venom20-icon-0602-sm-black.png 19:48, 23 January 2012 (UTC)
You're not speaking of the arguments over the main page are you?. If you are, leave it to the Ghosts of Arguments Past, and hope that people have forgotten what it was about :P--User Necro Shea mo signature.jpg Necro Shea Mo 21:09, 23 January 2012 (UTC)
It will soon be obvious which topics are on my to-comment list. Expect replies on the morrow. - Infinite - talk 23:06, 23 January 2012 (UTC)

(Reset indent) My dearest Infinite, get thee to a nunnery G-chat. Also, wb. There is much to discuss, as you no doubt know. Aqua (T|C) 23:08, 23 January 2012 (UTC)

To-comment jot-down;
  • 800x600 and 1024x768 are dead and trivial — Main Page discussion.
  • We can no longer afford postponing important discussions — Formatting, guidelines, elaborating Practises & Processes, and wrapping up main space navigational templates and their respective colours.
  • A public to-do list project, subsequently opening up a multitude of projects to support the work — Projects.
  • User space flair is of the least importance — We seriously need to postpone discussion regarding user space flair, unless directly beneficial to the wiki's well-being.
  • Given the Smartphone application that has been planned, as well as the general increment of mobile phone navigation on the wiki, mobile navigation must be anticipated early enough to be sufficiently supported — m-wiki.guildwars2.com(?)
  • Remainders of topics I encounter — On-the-go commenting.
  • Proper attendance and elaboration, as well as kind thanking for the growing interest in my overseas trip (which is not an unusual or special event in my life, but still nice to chat about) — England 2012.
Expect that on the morrow, very likely, yet not guaranteed. - Infinite - talk 23:45, 23 January 2012 (UTC)
Wiki sounds like work, terrible. -- Cyan User Cyan Light sig.jpg 09:02, 24 January 2012 (UTC)
Well, that is half of them down. :) - Infinite - talk 15:27, 27 January 2012 (UTC)

Need your magical assistance

No rush as I'm fairly certain that we have lost you to Aion for the time being. I am having difficulty with an if statement. The following statement is always returning the else portion: {{#if:{{{skillname}}}|{{#ifexist:File:{{skillname}}.jpg|[[File:{{skillname}}.jpg|25x25px]]|[[File:Skill.jpg|25x25px]]}}|}}. So for instance, if I input the parameter for skillname as Barrage or Dark Pact, then it will still return Skill.jpg. See various tests. Just in case I botched the entire statement,m here's what it should do:

  1. if: if the parameter is entered, proceed to ifexists, else output nothing.
  2. ifexist: if the file exists, output file.jpg at dimensions, else output skill.jpg

For some reason, I'm always outputting skill.jpg if the parameter is entered. If I do no enter the parameter, then nothing is outputted (correct event, see tests). Therefore, I have concluded that the ifexists statement must be incorrect somewhere, but a fresh pair of eyes never hurt. Here is where the statement resides. Also off topic, how if Aion? Venom20 User Venom20-icon-0602-sm-black.png 22:08, 3 March 2012 (UTC)

Problem solved, as you were. Turns out I was missing a few curly brackets. Venom20 User Venom20-icon-0602-sm-black.png 22:35, 3 March 2012 (UTC)
Not Aion; I'm taking care of my love life at this time. :) Awesome that I needn't look into this matter any further! :D - Infinite - talk 22:46, 3 March 2012 (UTC)

css border colour

content { border-color: #E4BE74; }
div.pBody { border-color: #E4BE74; }

I have noticed this before in your css, but I'm only getting around to asking now (partially due to the current discussion). What aspect of the page is content versus what aspect is the pbody? Venom20 User Venom20-icon-0602-sm-black.png 23:27, 22 March 2012 (UTC)

I'm not the only one

At least I'm pretty sure of the fact that I can't be the only one who reads "leak" all over many of the latest edits made on this wiki. I also know for a fact that leaks are not allowed to be documented on this wiki. Course of action? None taken afaik. Pondering out loud might spark something, somewhere. - Infinite - talk 23:06, 26 March 2012 (UTC)

If there's a media video showing them, they're not considered as leaks anymore. Glastium talk 23:17, 26 March 2012 (UTC)
What I went through in RC over the weekend (and it was little), quite sure of it. But I don't think it's worth caring much at this point. Mediggo 23:53, 26 March 2012 (UTC)
We could fight leaks, but we can't fight the breaches of NDA that bring those leaks in. We can keep blocking IPs based on leaked information, but the information will end up here prior to the first non-NDA BWE, anyway. It's hopeless, yet I feel we should be more actively defending ArenaNet in this department. As the official wiki we do have that certain standard to uphold. :\ - Infinite - talk 13:35, 27 March 2012 (UTC)
I agree 110%. Not a typo. User A F K When Needed Signature Icon.png A F K When Needed 14:03, 27 March 2012 (UTC)
Agreeing or not, there is still this. - Infinite - talk 14:28, 27 March 2012 (UTC)
That's an odd thing to bring up to someone who feels the same way you do. o.o User A F K When Needed Signature Icon.png A F K When Needed 15:16, 27 March 2012 (UTC)
Not that I question anyone's opinion or the way they feel regarding this! It's just that our collective opinions regarding this area are moot because ArenaNet has superior standards they introduced ages ago. - Infinite - talk 15:20, 27 March 2012 (UTC)
I feel that we don't have enough information to act on certain things added to the wiki to be 100% sure that a particular piece of tidbit is a leak or not. I think Anet is the only authority who can say for sure if something is a leak or not. Even though individual beta testers are bound by NPA, there are a lot of press videos of the same/similar beta being released that contain a lot of new information. We can be 99.9% sure that something is a leak, but absence of evidence that it is not a leak doesn't mean it's a leak. Also, afaik admins on the wiki can't delete anything from the server. When they delete something, it hides the file/revision from public view, but it still exists on the server and is visible by the admins; So Anet would have to delete that information themselves from the server. So, yeah i do agree that I feel that the ball is on Anet's court, and it's hopeless for us to do anything about it.--Lania User Lania Elderfire pinkribbon.jpg19:55, 27 March 2012 (UTC)

Fools and Coding

Hey, get on gchat... I currently can't get on IRC, I have certain things I need to discuss. Aqua (T|C) 21:00, 30 March 2012 (UTC)

I can't get on-, oh hang on. - Infinite - talk 21:04, 30 March 2012 (UTC)

Registered

Oh yes, I'm totally registered! And linked accounts and everything! Woo GW2! - Infinite - talk 11:22, 10 April 2012 (UTC)

great! I hope see you in the beta. Lasha 11:43, 10 April 2012 (UTC)
I'm sure you will. ^^ - Infinite - talk 12:45, 10 April 2012 (UTC)
I shall be stalking you in bushes. Venom20 User Venom20-icon-0602-sm-black.png 12:49, 10 April 2012 (UTC)
I'll be underwater, because I can. -- Cyan User Cyan Light sig.jpg 13:15, 10 April 2012 (UTC)
I'll be...running on the roofs (and off of them, likely) :D Kormon Balser User Kormon Balser Tango-dervish-icon-small.png 15:34, 10 April 2012 (UTC)
I'll be there and being shy. Redshift 01:20, 11 April 2012 (UTC)
I'll be there and use buckets of water, on water. User ***EAGLEMUT*** Signature.png ***EAGLEMUT*** TALK 01:52, 11 April 2012 (UTC)
I'll be there and on fire wondering why all the buckets are empty. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 01:58, 11 April 2012 (UTC)
Ike? Two questions. 1. Do you know when the next beta is? 2. How do I find you in game when beta starts? (What will you be named?) --AdventurerPotatoe' ƸӁƷ 16:53, 15 April 2012 (UTC)
  1. The next beta that I know of/can speak of is the Beta Weekend Event at the end of the month (exact date(s) TBA).
  2. I will be attending as Infinite (hopefully as the only Infinite!), but in the event that there is a copycat, I'll let you know my exact beta handle when I can share it with you. :) - Infinite - talk 18:18, 15 April 2012 (UTC)
(Edit conflict) as of now it's my main goal to register Infinite before you do :3 --you like that don't you..The Holy Dragons 18:23, 15 April 2012 (UTC)
Please don't, everyone. It's really important to me that I get Infinite as my in-game handle. - Infinite - talk 18:33, 15 April 2012 (UTC)
I was just joking kiddo <3 you know that, everyone wants to have at least one name reserved. (you know mine ;) ) --you like that don't you..The Holy Dragons 19:04, 15 April 2012 (UTC)
Infinite, you might have some numbers behind your name during BWE (Infinite is a popular MMO name), but if naming rules do not change, I wish you luck reserving at headstart. You can do it. — Gares 22:13, 15 April 2012 (UTC)

Your fan

I loved what youve done here. The design is elegant, your content classy. Yet, youve got an edginess to what youre offering here. Ill definitely come back for more if you keep this up. Dont lose hope if not too many people see your vision, know youve got a fan right here who values what youve got to say and the way youve presented yourself. Good on you! =-= --The preceding unsigned comment was added by 81.25.45.63 (talk).

I'm tempted to brush comments like these off as trivial because they're usually just trying to give me a false sense of appreciation. However, if this is absolutely sincere I must thank you from the bottom of my heart. :) - Infinite - talk 20:37, 19 April 2012 (UTC)

cant connect

have you tryed what is listed here [1]?-User Zesbeer sig.png Zesbeer 00:21, 25 April 2012 (UTC)

Sorry to reply in this sharpness, but of course I have tried that. And everything past that. And everything a typical gamer shouldn't even have to bother with. And even multiple reboots to see if it was just bad luck. I'm trying only once more before this shit can go die in a ditch. - Infinite - talk 00:27, 25 April 2012 (UTC)
Which is now. - Infinite - talk 00:34, 25 April 2012 (UTC)
(Edit conflict) sorry I am just trying to help you have you submitted a support ticket? the game wont go live for about 3 more days so there is still time.-User Zesbeer sig.png Zesbeer 00:37, 25 April 2012 (UTC)
Sorry to hear that, man. At what point are you failing to connect? Were you able to download the files, or are you stuck before that? - TaxBrony 00:39, 25 April 2012 (UTC)
Without any firewalls/security/anything running, the connection with ArenaNet's servers is not established. Everything I've tried points to an error beyond my computer, and I can't find a way to resolve it. This makes me see "Connecting to ArenaNet..." indefinitely. - Infinite - talk 00:49, 25 April 2012 (UTC)
where are you trying to install the game? Program Files directory,is known to cause issues on windows vista and 7.-User Zesbeer sig.png Zesbeer 01:29, 25 April 2012 (UTC)
I have Win7 x64. I put the folder gw2.exe juegos/gw2-beta and I downloaded without problems.
Have you looked at the link from the forum or the wiki? Another idea is that let's you the one that has worked gw2.exe and try to download it. I'll pass tonight if you want.Lasha 11:32, 25 April 2012 (UTC)

I appreciate the help

But I would like to press upon everyone who was trying to help me that you are offering basic solutions that I have already tried. This issue goes beyond that of firewalls and anti-virus programs. I have contacted supported to request a last resort. Thanks for the trying, but I am no longer very optimistic about this thing. - Infinite - talk 10:17, 25 April 2012 (UTC)

I am sure they will figure something out to make it so you can play because if you can't play then there are others like you who also cant play. is there a friends house that you can lan at? (also I only suggested that not as a diss on your intelligence but as a derp derp from personal experience I have avg firewall and I freaked out at first because that was my issue.) -User Zesbeer sig.png Zesbeer 10:31, 25 April 2012 (UTC)
There is no LAN opportunities in range, unfortunately. :( - Infinite - talk 11:19, 25 April 2012 (UTC)

At 16:20 today

The patcher magically started patching. I AM GOING TO MAKE IT! - Infinite - talk 14:25, 25 April 2012 (UTC)

Woohoo!-- shew|make 14:28, 25 April 2012 (UTC)
You rock. Woohoo! Gnarf 14:30, 25 April 2012 (UTC)
Woohoo indeed! :D - Infinite - talk 14:32, 25 April 2012 (UTC)
congrats have fun downloading the ~6 gigs-User Zesbeer sig.png Zesbeer 22:34, 25 April 2012 (UTC)
Thanks! :) I have since patched the entire client and listened to the log-in screen OST until I shut down my computer. :D - Infinite - talk 23:11, 25 April 2012 (UTC)
:) <3 Now I'm not going to be a sad panda... Aqua (T|C) 23:13, 25 April 2012 (UTC)
I leeched off of the internet connection at work >:). 50MB connection is way faster than at home. I wonder why you weren't able to connect before and now you can? --Lania User Lania Elderfire pinkribbon.jpg23:15, 25 April 2012 (UTC)
(Edit conflict) I know right I have been on youtube all morning listening to gw2 music I think this one is my favorite: http://www.youtube.com/watch?v=-YzWlxbg34Y&feature=related -User Zesbeer sig.png Zesbeer 23:16, 25 April 2012 (UTC)
An excellent question. I enabled all possible programs that could be blocking it, after which I disabled them all again. That magically worked. - Infinite - talk 23:19, 25 April 2012 (UTC)

Skill bar.jpg

Perhaps there should be ONE main Skill bar image then? Just "Skill bar.jpg" and the most recent version will always stay on top, but with the history below as well? Sounds like a good idea to me. I would move the two together but last time I tried that it was weird so I'm not touching it again. Previously Unsigned 23:47, 25 April 2012 (UTC)

We will create an official main space skill bar image when the game is released. However, the file you tagged for deletion is named 2011_August_skill_bar.jpg. The title gives away the fact that it may not be current, but that is exactly why it is saved with that format. Upload any new skill bar UI using the same format, but with the applicable year and month instead. :) - Infinite - talk 23:59, 25 April 2012 (UTC)
Oh I thought you were already doing the finalized things. Previously Unsigned 00:04, 26 April 2012 (UTC)

Questions on main space talk page

moved from Talk:Overflow

I don't want to be a buzzkill, but I also don't want to see people ignoring consensus. The wiki is not a forum and main space talk pages are for discussing the revisions of an article. If you want to ask questions I much prefer the way you already do so on your user talk page, which is the proper way to do it. Or on the official forums. But not on main space talk pages. - Infinite - talk 17:45, 28 April 2012 (UTC)

There's no issue with people asking questions on the talk page -- that helps clarify whether the article needs updating. That's different from editorializing (e.g. "this feature is bad"), offering suggestions (e.g. "what they should do is..."), or having a long discussion off-topic.
So, it's good that Yumiko posted something because (a) people are confused by overflow and (b) the article doesn't offer much more than an overview. It doesn't point out that there's no visual indication of where you are in the queue, whether there's a way to synch with your teammates, a work-around, or the fact that any squad/party can (and usually does) get split up. It doesn't matter whether this is good/bad/neutral -- the article needs some fleshing out so that people who come here to find out what's going on don't leave as frustrated as they arrived. 75.37.19.37 18:24, 28 April 2012 (UTC)
That is not what the talk pages are for. If you have a question about a specific feature of the game, you pose the question on the official forums. The users who have the answers don't answer them on the talk pages; they simply edit the information into the article. What is not on wiki shouldn't be enquired on an article's talk page, that is just not how it works. - Infinite - talk 19:23, 28 April 2012 (UTC)
What? Speaking as one of the people with the answers, I both answer questions asked on talk pages and use those questions to figure out what would be helpful edits to make in mainspace articles. Talk pages, as noted above, are to discuss revisions of the article...and understanding what players want to learn about is essential to that process. I certainly have no intention of visiting dozens of different user pages to see whether people are asking questions there.
Of course, people who want an immediate answer should start at the official forums (which is why I read those, too). But that doesn't mean they can't come to the wiki and ask something. Unless you are suggesting that they must restate the question in the form of a statement, e.g. "in the beta, none of my guildies are ever connected to the main server; it's always an overflow. Also, the displayed image is inaccurate; you are automatically moved." — that's my take away from the original post. It seems like needless extra effort to say "no, never ask questions about the game," when the goal of the wiki community is to create the most useful and comprehensive one-stop resource for the game.
In short, it doesn't matter to me if people want to rant about the game...unless it interferes with our ability to discuss the article. In this case, the original post is a decent place to start the conversation about how to explain what people should expect to find when they move from town to event-driven areas.
(@infinite, if you want to further discuss wiki community and editing philosophies, let's move this convo to one of our user pages. At this point, most of the screen real estate is devoted to discussing the discussion of the discussion — I think we probably both agree that this talk page isn't the best place to do that.) – Tennessee Ernie Ford (TEF) 20:20, 28 April 2012 (UTC)
The current consensus was in favour of keeping talk pages in their original use; purely the revisions of articles. That said, I agree we should have feedback on what information should be added. But what Yumiko did on that talk page was pose a question that we can't possibly answer, because we don't have enough information about how overflow servers work in detail. This may be forwarded as feedback as to what we should find out, but the idea is that that should be pointed out directly (thus not the question, but the actual lack of information because that is considered missing from the revision). On GWW it was all fine, but on GW2W we disagreed with their lax approach.
As a side-note; there is always the inadequately placed FAQ talk page where users are encouraged to pose their actual questions. Still, I'd forward even those users to the forum in the blink of an eye. - Infinite - talk 20:57, 28 April 2012 (UTC)
I agree that we should encourage people to read FAQs and the articles and to post questions in the forums. (You'll see me doing this repeatedly at GWW and here.) However, I consider it a bad use of my time to criticize people for posting the questions on the wiki's talk pages.
There are some things that are difficult to legislate: there are always going to be new users who don't know the rules, frequent readers who rarely contribute and don't understand the purpose of the talk page, and frequent contributors who simply don't understand the distinction between asking something about the feature and discussing the article. So, when it's something easily addressed, I just point people to the FAQ (with specific link), to the forums (like you did) and update the article (like you did), but ignore the protocol lapse (even if the person should know better from past experience).
The alternative is spending time chastising the person, which distracts further from the article...and leaves everyone feeling annoyed. For people who repeatedly distract from the wiki's mission to document the game, I post a note on their talk page instead, explaining the importance of the protocols and asking for their help in following them. This almost always has good results: the articles become more useful for a wider audience and the potential contributor often becomes a frequent contributor (who better understands the etiquette). (The only times it doesn't work is with unreasonable people... and I'm not worried if people who can't work with the community are discouraged from contributing.)
Thanks for moving this side-thread to user space ...and for updating the original article with the salient facts. (Also: nice to see you here, too.) – Tennessee Ernie Ford (TEF) 20:02, 29 April 2012 (UTC)
After thinking about it, I find myself agreeing with the fact that asking questions on a talk page about missing information is fine. This will help us expand the article, because we will learn the demand for information.
The issues I have with the questions asked more so derives from the questions that are answered in the article at the point of being posed. It is of zero help to us and—as welcome and social we might wish to be—I feel directing them to the exact quote on the article that answers their question is overdoing things. We can't treat everyone asking redundant questions as special snowflakes that can be assisted. I'm sure we can, but I don't feel that our time should be spent in that fashion. The information exists in the article, so the user should just read it over again to find it. We're not a forum to ask questions and wait for 500 players to answer it.
Another issue I have with the forum-esque freedom of asking questions is the result of asking questions; answering them. If we do agree questions can be posed, I feel the answers should be avoided (unless the answers have not been determined yet). Talk pages are static, where articles are dynamic. Someone asking what the value is of object x now, may find out that it's twice the value in a year or so. The question on the talk page insists that it's the old value, though. This is confusing. I feel questions can be posed but the answers should be in the form of edits to the article directly. This can subsequently be followed by a comment in reply to the question (that the article was updated to include the answer).
We simply need to draw a line and stick to it, without hampering users (as you said, posing questions doesn't actually cause any detriment) but still upholding what's best for the wiki (as I feel, answering questions on talk pages is static and should be avoided to not confuse users who read the answers in the future). - Infinite - talk 12:57, 2 May 2012 (UTC)

I managed to capture over 6000 item icons and names

I managed to capture over 6000 item icons and names how, and where do i upload the icons when i cut them out of screen shots? How do i name them? and how do i create a location for ppl to find them for item page creation? Hundreds more questions but these will do for now.. and is this the right place to ask these questions? ;)GriN Rudhraighe 16:42, 1 May 2012 (UTC)

Every image that has mainspace use (which is to be used on the main articles (so not user space, etc.) should be uploaded without prefixes. Icons are formatted as <Object>.jpg
An example is File:Loaf of Bread.jpg.
Also, when uploading icons, you can click the drop down menu on the upload screen to select its license (ArenaNet icon, per example). This saves tagging files afterwards.
As for the use of these images, if you are unsure of them being used you can link to all of them on a sandbox page in your user space (like you already have; User:Rudhraighe/Sandbox, or a subpage of it (suggesting the following page;) [[User:Rudhraighe/Sandbox/Icons]]), where users can find your uploaded icons of objects that have no article yet. It's a great way of keeping an oversight, as well.
And yes, this is a good place to ask the questions, and I'm happy to answer them. :) - Infinite - talk 17:50, 1 May 2012 (UTC)

Extra div?

It looks like you might have an unclosed div tag at the top of the page, <div style="padding: 0em 2em 0;">. (That's what is causing everything to be offset.) You can either remove it or place a second </div> tag a few lines down (just after the existing one). – Tennessee Ernie Ford (TEF) 18:44, 1 May 2012 (UTC)

It is intentional, but thanks for noticing! :) - Infinite - talk 18:45, 1 May 2012 (UTC)
seriously, close your divs. /*walks away suspiciously*/ Venom20 User Venom20-icon-0602-sm-black.png 18:52, 1 May 2012 (UTC)
I would close the div, but the div is not automatically placed under new topics (which would cause the formatting of my talk page to differentiate as you scroll past the closed div). An unclosed div doesn't break anything on this wiki (as I'm pretty sure the wiki content space is the absolute last content that is formatted). Closing tables, however, is an absolute must! - Infinite - talk 19:10, 1 May 2012 (UTC)
The indentation itself looks odd to me, but if you intended the effect, I don't see a problem. (BTW: Unclosed div tags can (and do) break things on the wiki, even on user talk pages. Fortunately, that's not an issue here.) – Tennessee Ernie Ford (TEF) 20:59, 1 May 2012 (UTC)
Well, they can so I should've phrased it as "This unclosed div." My bad there. :P - Infinite - talk 21:01, 1 May 2012 (UTC)
Just to be clear, I mean no disrespect to anyone. I too have been using an unclosed div for a while now. Venom20 User Venom20-icon-0602-sm-black.png 21:03, 1 May 2012 (UTC)
Oh, I know! I was just ranting about my unclosed div being a bother closing for the intention of it. :P - Infinite - talk 21:04, 1 May 2012 (UTC)

screen shots

I added screen shots of all the npcs that I added (and the book carts) on each of the talk pages for a reason and that reason is that I am trying to add the dialog as closely to what the game has. If you see type-o's please check the screen shots on the talk pages of the article's, but please feel free to double check my work.-User Zesbeer sig.png Zesbeer 20:55, 1 May 2012 (UTC)

Thanks! I didn't want to alter too easily, because I am expecting typos in the actual game (beta and all that). I will have a look-see to spot collective oversights the screenshots may clear up. :) - Infinite - talk 20:57, 1 May 2012 (UTC)
np, also I am only human so there are probably type-o's that I added by mistake. so thank you for looking and fixing anything.-User Zesbeer sig.png Zesbeer 21:10, 1 May 2012 (UTC)
TpYos? ;-) – Tennessee Ernie Ford (TEF) 00:25, 2 May 2012 (UTC)

my screenshots/images

thanks for fixing their licensing :D I have no idea how to do that properly... they can still be used in the wiki pages right? cause that's the whole reason I added them, so other people can see. Draconik 23:17, 4 May 2012 (UTC)

Fix on Skills page

The "Learning combat via fighting" is useful, but so is the part below labelled aquisition .. perhaps these two can be combined into one? --The preceding unsigned comment was added by 24.150.90.20 (talk).

Interwiki suggestion

Hello Infinite, this is Valento from the brazilian version of GW2W. I'd like to know what you guys think about adding a tab to 'Other languages' below toolbox, we've done this in our wiki and from now on we'll be informing readers the English version of every article; I'll be waiting for your answer. ;) - 201.24.9.137 21:23, 19 May 2012 (UTC)

Just as a note, our wiki is by far behind the official when it comes to the amount of contents, but we'll be working on that. - 201.24.9.137 21:25, 19 May 2012 (UTC)
(Edit conflict) I'll have to run this by other members of the official wiki community (and ArenaNet) to see what we can do in this regards. I hope to have a clear answer for you in the nearby future. :) - Infinite - talk 21:27, 19 May 2012 (UTC)
Oh, one more thing that has nothing to do with it, we'll be using all the contents you have here (it includes images and icons as well), since it's just a translation project I'm not sure if it's "correct" to state, through this template, that the images are used with permission. Do you know how I proceed with that? or maybe just translate to inform our readers the icons are copyrighted? thank you. - 201.24.9.137 21:33, 19 May 2012 (UTC)
I am pretty sure the licensing is something you will need to contact ArenaNet about. The licensing for Guild Wars 2 images specifically applies to this wiki; GW2W doesn't classify as a third party. I advise to contact ArenaNet's support via email in name of your wiki. - Infinite - talk 21:49, 19 May 2012 (UTC)

(Reset indent) I have one part of an answer for you readily available; any translation project (that includes taking our articles and modifying them (this includes translation)) is a derivative work and will need to be released unde the GFDL license. Your wiki is not using this license, which is a fundamental legal issue making the possibility difficult. A GFDL license on your wiki is a basic must to legally host this translation wiki. - Infinite - talk 22:54, 19 May 2012 (UTC)

Efforts are being made to avoid legal issues and keep things in order, the administrator (Qoff) will be contacting ArenaNet as soon as possible. Thanks for the info! :) - 201.24.9.137 02:14, 20 May 2012 (UTC)
ArenaNet doesn't own the content that users have licensed under the GFDL. You must accept the licensing terms to use the content, there is no way around it. Edit: It looks like you guys have already complied. Shouldn't be a problem anymore. Felix Omni Signature.png 04:53, 20 May 2012 (UTC)
Just need to change your copyright logo in the page footer - it's set by $wgRightsIcon in LocalSettings.php. —Dr Ishmael User Dr ishmael Diablo the chicken.png 05:14, 20 May 2012 (UTC)
It's probably a good idea for us to start thinking about creating language portals that still remain on this side of the wiki, instead of going external. Not that I have any experience in that area. :( --Xu Davella 05:38, 20 May 2012 (UTC)
Adding non-English content to the official wiki is out of the question. Felix Omni Signature.png 06:07, 20 May 2012 (UTC)
^ This official wiki needs to stay an English language wiki --Lania User Lania Elderfire pinkribbon.jpg16:13, 20 May 2012 (UTC)
Agreed, no need to put extra information on different languages, that's what GW2BR wiki (and the others) are for. - 201.24.9.137 16:22, 20 May 2012 (UTC)

I nominated you :D !!

Guild_Wars_2_Wiki:Requests_for_adminship/Infinite --Lania User Lania Elderfire pinkribbon.jpg04:47, 28 May 2012 (UTC)

Thanks, though I'm not sure if I should accept the nomination. I may wait a few days to see if other nominations are presented, and reflect on what I would add that others do not at this time. - Infinite - talk 15:18, 28 May 2012 (UTC)
You should accept it. As much as I often not agree with you, you and Aqua are our best candidates for new sysops. Erasculio 01:05, 29 May 2012 (UTC)
I'm going to do the same thing I did when we decided to start "the adminship discussion" and say that you should accept the nomination for now. If and when you have tools and you decide that you don't really want them anymore, then you can resign. But right now the wiki does need you as an admin, and I really don't think that too many other nominations are coming up except for myself (and maybe Aspectacle). Aqua (talk) 01:14, 29 May 2012 (UTC)
Not I. I think the wiki can do better than my inconsistent presence. Though I will admit I'm surprised you're not going for it, Infinite. I had thought you as someone who was keen for the job! :) -- aspectacle User Aspectacle.png 03:21, 29 May 2012 (UTC)
Infinite has stated in the past about his reluctance to step up to the sysop role in past discussions. But yeah I thought that Infinite is someone who will do a very good job as an admin. I'm glad that you accepted the nomination even if I did kinda impulsively forced your hand and gave you a not so gentle nudge :P. --Lania User Lania Elderfire pinkribbon.jpg18:08, 29 May 2012 (UTC)
Admittedly that translates well to my life experiences. Sometimes it is necessary (for me) to be led past the first step(s) to enjoy the experience beyond a doubtful start. I figured that if I can do this in my personal life, I most likely can do the same in my "wiki life." I can't simply decline the nomination just because I am not sure what and how things would work out, therefore I'm putting the decision in the community's hands and giving it my all if they decide I should be on the team. Only when I become an admin (if at all) I may experience whether or not my worries were justified. In life it usually tends to point out that worries weren't necessary, though one must always be wary of possible moments of being let down. Of course, if for any reason being a sysop is really just not my thing I would resign with elaborate statement, listing all issues I encountered that made me resign in the first place. If that moment comes I hope people won't feel different about me. I'd do my utmost best. - Infinite - talk 18:16, 29 May 2012 (UTC)
HAH! That sounds a lot like how my RfA went. People didn't think I would be consistently active enough to make a good admin, in the end I agreed with them, but after explaining over email how I saw admin-ship as more of an incentive than a reward, Entropy/Vili promoted me anyway. And now I'm a frakkin' addict. :D —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:51, 29 May 2012 (UTC)
Well, regardless of the outcome of my RfA, I'm curious to read into what the users actually feel about me as a user. It's going to help things either way, even if I remain a regular user. :) - Infinite - talk 19:00, 29 May 2012 (UTC)

Redirect hell

On which level of it this belongs on? 7th or 8th? Mediggo 10:52, 30 May 2012 (UTC)

It's just a talk page redirect that was still queued during my brb. :) Solved now! - Infinite - talk 11:17, 30 May 2012 (UTC)
So Astronomy a.k.a. Orrery is now Timbre. Mediggo 11:23, 30 May 2012 (UTC)
The man must hold the record holder of both user name changes and user page changes. :P - Infinite - talk 11:24, 30 May 2012 (UTC)
I'll just take that as a compliment. No, but seriously, I have issues with these sort of things (aliases), and I apologize if I have caused any amount of trouble or problems. – timbre 15:03, 1 June 2012 (UTC)
Quite the contrary (except on the compliment part), it's not a problemat all! I do stongly recommend you get yourself a user merge to preserve contribution history, though. :) - Infinite - talk 15:08, 1 June 2012 (UTC)

css oficial

How I can get the css and js officials to play with them? Lasha 11:31, 30 May 2012 (UTC)

If you mean the standard wiki css and js settings, you can find them; MediaWiki:common.css and MediaWiki:common.js respectively. - Infinite - talk 11:33, 30 May 2012 (UTC)
Thanks Master ;) Lasha 15:51, 30 May 2012 (UTC)

World PvP locations

Do we really need an individual article for each three variants of the three Borderlands maps' identical locations? Daemonspell Lake should be the same as Devilheart Lake, for example. I think they were also listed somewhere, and each of them have very similiar names or names with similiar theme, as in previous example. Mediggo 12:00, 30 May 2012 (UTC)

Are they actually different areas? I haven't played on Borderlands yet, nor have I really taken the time to investigate. I asked Bullshizle for some elaboration, and ignored actual actions until I (or anyone) finds out one way or another. - Infinite - talk 12:02, 30 May 2012 (UTC)
EDIT: I see now. Borderlands. - Infinite - talk 12:03, 30 May 2012 (UTC)
Yup, AFAIK, Borderlands is pratically the same map with three instances and different location names for identification. Mediggo 12:09, 30 May 2012 (UTC)
I don't suppose every area listed on Borderlands has notable events or supplies, or whatever for WvWvW... does it? Because I have an unsubmitted revision for Borderlands where all the individual areas (I should read that discussion again) are linked to. - Infinite - talk 12:11, 30 May 2012 (UTC)
I had forgotten about WvW events, but since they exist, I'd guess that each of the named areas has some kind of relevance. They might also have waypoints and nothing else significant. There aren't that many locations listed in each world's version of their Borderlands, so I'm not sure if that's all or just most important areas. Mediggo 12:22, 30 May 2012 (UTC)

A thought

With regarding to your recent uncertainties, I think you should give yourself the room to grow. And, perhaps, I would say that to you no matter what the outcome. Redshift 15:31, 31 May 2012 (UTC)

Runes

GJ on rune page layout! Have you considered making a single infobox with subheaders (like NPC infobox in my sandbox)? Alfa-R User Alfa-R sig.png 14:16, 1 June 2012 (UTC)

I believe Lasha and Aqua considered it before I did, here; Template talk:Rune infobox. - Infinite - talk 14:53, 1 June 2012 (UTC)

just for you

I'd never done one of these before, but after that comment I made I couldn't help myself: [2]Dr Ishmael User Dr ishmael Diablo the chicken.png 18:52, 1 June 2012 (UTC)

I upvoted it like a boss. :P - Infinite - talk 19:18, 1 June 2012 (UTC)
Me too. +1 :D --Lania User Lania Elderfire pinkribbon.jpg19:34, 01 June 2012 (UTC)
+5 already. :) Mediggo 12:05, 2 June 2012 (UTC)

Sysop

Your RfA was passed. The induction ceremony will come after the celebratory strippers. Add yourself to GW2W:ADMINS when you get the chance. pling User Pling sig.png 22:06, 7 June 2012 (UTC)

No wonder the admin team likes its position, celebratory strippers! Anyway, yeah, adding myself tomorrow. I've gone off-desktop for the day and the addition can wait until tomorrow anyway. Yay strippers! - Infinite - talk 22:09, 7 June 2012 (UTC)
(Edit conflict) wow shows how much I've been around as of late. I didn't even know you had an rfa. Congrats, is it too late to offer praise? Venom20 User Venom20-icon-0602-sm-black.png 22:12, 7 June 2012 (UTC)
Thank you. And no, there is still time. I must admit my RfA was an odd one, though... - Infinite - talk 22:17, 7 June 2012 (UTC)
Contratz! Yeah it was an odd RFA but I would say it was quite revelatory(is that even a word?). --Lania User Lania Elderfire pinkribbon.jpg23:58, 07 June 2012 (UTC)
congrats.- User Zesbeer sig.png Zesbeer 00:10, 8 June 2012 (UTC)
What Pling means is that they've procured some tickets to ...a certain movie... that they're handing off. (If you don't know what I speak of, then the well-intended joke is moot.) Um, what I mean is, congrats! Redshift 01:25, 8 June 2012 (UTC)

(Reset indent) I offer you congratulations, good sir, as I had neglected to do that on chat; you'll do good with your tools, undoubtedly. Aqua (talk) 01:32, 8 June 2012 (UTC)

hey

Before you continue, please see my response on the /effects talk page. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:22, 10 June 2012 (UTC)

Replied. - Infinite - talk 00:32, 10 June 2012 (UTC)

Today is not my day

As seen on the RC, today is really not my day. I'll take a few hours of away-time to compose myself. - Infinite - talk 15:10, 10 June 2012 (UTC)

Crafting Materials

I'm hacking on an altered Crafting Materials page at User:Mtew/Materials. Since you've hacked that page some, please look it over and comment.--Max 2 10:40, 15 June 2012 (UTC)

I like the idea (although I don't know if that sub-sorting is your personal approach, or the in-game way of doing things), and I wanted to turn the new table you created into something more of the current aesthetic. My proposed changes can be seen in my sandbox; User:Infinite/Sandbox. - Infinite - talk 14:52, 15 June 2012 (UTC)
The sub-sorting is partially my idea, but is based in some part on the order of items in the bank panes. If it is not done, you end up with one huge list with the only organizing principle being alphabetical. IMHO, the sub-lists provide additional information.
I like most of your changes and will adopt/adapt them.
Let's continue this discussion on User talk:Mtew/Materials. --Max 2 18:33, 15 June 2012 (UTC)
Please look at my bank panes project and particularly its sub-pages. --Max 2 23:50, 21 June 2012 (UTC)
Those look spiffy, but... how are they supposed to be useful? All you see is a grid of item icons. In order to get any more information, you have to mouseover an icon - and you have to do that for each and every item you want to get the info on. And then if you want to compare items, you have to move your mouse back and forth between the two items (or have an extremely efficient memory). To put it bluntly, the idea lacks utility. That's why we traditionally list information in a table structure - so that all the information is visible at once and comparisons can be made easily. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:06, 22 June 2012 (UTC)
I agree. It could be useful however if someone writes a script for item tooltips, though it wouldn't work for users with javascript turned off. It could possibly be done with some infobox hacks, some templates and CSS though. — Rhoot User Rhoot sig.png 00:20, 22 June 2012 (UTC)
Those look... spiffy, Max. To be blunt, however... what exactly do they do for me on my touch device? I can't exactly mouse things over, so all I get is a slew of anonymous icons. Torrenal 01:00, 22 June 2012 (UTC)
Even with fancy Javascript popups to give the item details, it still requires hovering over every image that I want information for. The layout is nice for following the collection panes in-game; unfortunately, the presentation works against that by hiding the important information. —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:58, 22 June 2012 (UTC)
Thank you, that was very useful. I've copied the last few comments to the project talk page so further discussion won't distract User:Infinite. --Max 2 08:53, 22 June 2012 (UTC)

Rollback

Was accidental. Should probably have some sort of check page, so accidentally hitting it doesn't carry it out. - Infinite - talk 17:48, 29 June 2012 (UTC)

That kinda defeats the point of rollback, which is to be a one-click undo for vandalism/spam. Otherwise it's essentially the same as clicking "undo" then "save" (unless you're rolling back a string of edits, of course). I've seen that other admins have CSS to hide the rollback links on RC, if that helps. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:04, 29 June 2012 (UTC)
If anyone knows how to make that work on my phone only, I'd hand out cookies. :P - Infinite - talk 18:12, 29 June 2012 (UTC)
There is a selector @media handheld, but I have no clue how widely it is respected.
@media handheld {
  .page-Special_RecentChanges .mw-rollback-link { display: none; }
 }
Dr Ishmael User Dr ishmael Diablo the chicken.png 18:15, 29 June 2012 (UTC)
It doesn't work, unfortunately. Oh well. :D - Infinite - talk 18:19, 29 June 2012 (UTC)

Help Request

I created a character build using GW2 Codex. The build has a nice little banner that you can post in forums. It uses something called "Integration Code" or "Picture URL". Can I use either of these codes on my user character pages? And if so, how? example ~Ao Allusir 02:41, 4 July 2012 (UTC)

Not here you can't - by default, MediaWiki ignores the <img> tag for security reasons (users could embed any image from any website otherwise, and I'm sure you can extrapolate from there), restricting the display of images to only those uploaded to the wiki. There is a configuration setting to modify this behavior, but I would strongly recommend against it.
I'm not sure how the rest of the community would feel about this, but you could save that image to your computer, then upload it to the wiki, in order to use it.
You can of course post the link to your build (in the href= parameter of the <a> tag), nothing wrong with that. —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:55, 4 July 2012 (UTC)
yea i would just save the image to your computer and then upload it to the wiki.- User Zesbeer sig.png Zesbeer 03:23, 4 July 2012 (UTC)
Thank you all. I'll go with uploading the images from my desktop. I'll be sure to upload them as user files so they hopefully wont get in the way. ~Ao Allusir 03:48, 4 July 2012 (UTC)
Thanks guys, for catching this whilst I was sleeping. :) - Infinite - talk 14:36, 4 July 2012 (UTC)

BWE 3 Character Creation

I read that you're in charge of the gathering and assembling the character creation gallery images. Would you like any help? If you have a particular format you want for the image (ie - angle, profession, skin tone, etc.) please let me know. I'd be happy to help if I can. Gashu 19:23, 10 July 2012 (UTC)

I take 4 shots (front, side, side, back) per option, in specific colours with the least possible decorations (per example, shortest settings for charr horns, with the design that obstructs the least, dual-white fur, and no hairdo). It's hard to explain, and it usually depends on the race. I foresee no actual galleries until after release, though, as many character creation textures aren't finished yet and will therefore be captured anew at a later date. Also I am purchasing a new computer soon to maximize all settings before recollecting, to make sure I'll have a collection of very HD quality screenshots (the current ones are clean, with great quality, but the BWE's weren't flawless so far). There is no direct need to double up this project, though you are always free to give it a go. I can promise you, though; it's the most boring job ever. One mistake, or one accidental angle shift and you'll have to do a lot of screenshots over. Oh, and keep in mind that screenshot are saved as .jpg by default, which results in quality loss. - Infinite - talk 20:23, 10 July 2012 (UTC)
Thanks for getting back so quickly. Understandable that it's not critical for beta and explains the current galleries being a little disorganized. I don't mind the monotony of it...at the moment, so after release I might try to assist. I know .jpgs can deteriorate and wondered if you used something else for captures. I know it's not incredibly important, but I cannot stand when galleries are the wrong sizes or don't follow the same specs. (might just be me on that one though.) Gashu 21:59, 10 July 2012 (UTC)
I don't use anything but the Prt Scrn button. I copy my screenshots directly into the GIMP (to work with after capturing them all, as well as saving them in one file). The current galleries aren't made by me, but they'll do until somewhere after release, for orientation. As for the size, we should determine that in time, I reckon.
I am the same way. Self-diagnosed mild OCD for the win! Not actually OCD, but I like things neat, organised, and aligned. Something a lot of wiki-ers don't prefer (which I find extremely weird, because stuff looks better aligned and organised). - Infinite - talk 13:47, 11 July 2012 (UTC)
So glad I'm not alone in my organized madness. I did post new screens for the physical apperance pages, and at least asura and sylvari are fleshed out and the others updated. It may not be perfect, but for a month or so, I think it will work. :) Gashu 01:45, 26 July 2012 (UTC)

Your opinion

Hi Infinite, I'd like your opinion on something, Dr. Ishmael and the other contributors/admins are welcome to give their opinion on this too.
So, Stephane Lo Presti recommended us to do some additional changes in our wiki, we've already got a Disclaimers link that address many copyright explanations (named "Alerta de conteúdo"), in addition we've put the copyright text just below the main page (not sure whether it would be good to put it in the footer, maybe it would mess things up) as suggested in the official website, there's a clear big "unofficial" at the main page too ("não-oficial" stands for "unofficial"), and to finish we've added our version of the Support tab with "Outras línguas" ("Other languages") link under it.
Our wiki is already compliant with GFDL and is just waiting for the official to upgrade to the newest version of MW (even SMW is already on), so any opinions or suggestions/recomendations would be greatly appreciated. Thanks. :) – Valento msg 13:59, 11 July 2012 (UTC)

Hey Valento, I want to just say that the Brazilian wiki looks absolutely amazing. The blue looks surprisingly nice, too!
An immediate pointer for possible change is "Transclusion list" in your navigation (would that become Lista de transclusão? My Portugese is less than basic) to compliment the rest of the navigation.
When I hit random page, most usually a skill article pops up. Personally I feel that the blue icons we use for our slots here would now look complimentary to your blue wiki skin. This is entirely up to your community, though.
Also, not all articles have Predefinição:Tradução on them yet, but I have no idea how your wiki is going to go about that (maybe put the notice that it is a translation project in the disclaimer instead, to allow your wiki to exist without that template on every page)?
Other than that, I don't really have any suggestions. It really does look amazing. :) - Infinite - talk 16:35, 11 July 2012 (UTC)
The "Transclusion list" we have here is provided by an extension written by user:poke, it's available at mw:Extension:ListTransclusions. Apparently it's not yet compatible with MW 1.18+, but he's working on it. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:39, 11 July 2012 (UTC)
Thank you guys. Since I have direct contact with the hoster I will ask him to change the "Transclusion list", the set of extensions you use here is incredibly useful. The "Tradução" (Translation) template is being replaced by the interwikis as we've already got links that state our project is a direct translation of this wiki, if we were to put them on again it wouldn't really make sense linking to the respective English articles, if it still proves to be necessary we could change it to a more smooth-looking div and supress the linking behavior of that template, thoughts on this?
Also, I'm overwhelmed by the effort you put in this wiki. I didn't really read your practices and processes until translating them to our wiki, these practices and processes as well as many other guidelines reflect a LOT OF coherent consensus, I must congratulate you on creating them! :) – Valento msg 00:31, 12 July 2012 (UTC)
Oh Infinite, we've got the Disclaimers already, it's linking to "Alerta de conteúdo" at the footer, specially this section (any correction in the English text is much appreciated). – Valento msg 00:50, 12 July 2012 (UTC)
I know that, silly. :P I meant that you could put the content of the template that tells readers that it is a translation in the disclaimer instead. This way you can remove the template from every page, yet still have the notice out there. :) - Infinite - talk 17:53, 12 July 2012 (UTC)
I agree with the idea of adding something similar the content of the template to something similar to a site-notice, which would avoid the issue of having to add the template to every article translated from here. For the records, in the section saying "Embora haja uma certa sincronia com a wiki oficial, na qual o pessoal da ArenaNet e NCsoft corrigem erros ou se envolvam em revisões casuais, eles não têm obrigação legal de fazê-lo", I think it would read a bit better if it said "Embora haja uma certa sincronia com a wiki oficial, na qual as equipe da ArenaNet e da NCSoft podem corrigir erros e se envolver em discussões, eles não têm obrigação legal de fazê-lo". They don't contribute here that often... Erasculio 18:34, 12 July 2012 (UTC)
Infinite, I believe you didn't understand, the template notice was re-written and put like a normal text here, do you mean it would be more noticeable by wrapping it inside a div instead of a section?
Erasculio, yes it made sense, I'll change it now. Btw, did you use translator? it's perfect portuguese grammar! :P – Valento msg 20:06, 12 July 2012 (UTC)
Oh! My bad, I missed that section completely. Looks okay to me. :) - Infinite - talk 20:21, 12 July 2012 (UTC)
Yep! Now, something very serious (okay not that much), I've been told that our wiki style is too close to this one, actually is not too close, it's identical!! I mean, if we were to create our own style for things we'd need to start from the ground up and that would push us far far backwards, until now a lot of effort has been made to follow this exact style (e.g. different MW versions conflicts, etc). So I'll ask not in the name of GW2BR, but as a personal question, does it bother you guys that the same style is being used? – Valento msg 20:34, 12 July 2012 (UTC)
Nope. Felix Omni Signature.png 20:35, 12 July 2012 (UTC)
Valento, actually I'm Brazilian too (olá!). I wasn't aware until very recently of the Brazilian wiki. I'm not sure if there's much I can do to help, the majority of my time here is spent trying to find things to do with DPL, and it appears you won't even use it over there; I don't know that much about other aspects of wikis. I'll make an account there, though, let me know how may I help. Erasculio 23:20, 12 July 2012 (UTC)
What Felix said. I think it's cool that you also copy the style, personally. - Infinite - talk 11:50, 13 July 2012 (UTC)
@Felix, Infinite, that's reassuring! :) – Valento msg 15:21, 13 July 2012 (UTC)

RE: I was wondering

True, but the template, uses other template, which uses other template, which uses the basic include file with link format, and add it a conditional for "any", seems to me a bit more complicated that create a page that is was not used. It's true that maybe "Any" is used for other things, but the "any" link is call by this template, which says that's profession related.

It's true that maybe it was worth a discussion. If you want to undo it, go for it. --Desaroll 02:01, 16 July 2012 (UTC)

Very funny

Who took my handle. - Infinite - talk 18:02, 20 July 2012 (UTC)

I may or may not be a troll. -- Armond WarbladeUser Armond sig image.png 18:06, 20 July 2012 (UTC)
It's fine as long as I know who. I just want to know how badly I must rush come headstart. ;) - Infinite - talk 18:07, 20 July 2012 (UTC)
I would suggest rushing a lot. Dunno who took it this time (I'm at work etc), but obviously it's in demand. Likewise, I don't expect Armond to be available by the time I get to a computer tomorrow - I thought it was pretty original in GW, and no one seemed to have heard of it before, but then I checked WoW's armory and there were 23842342 Armonds across 50 servers. Apparently it's actually a name in spanish or something like that. So, I'll be in the same boat as you. (Idea: elementalist named Armond the Infinite?) -- Armond WarbladeUser Armond sig image.png 18:11, 20 July 2012 (UTC)
Infinite the Armond. Bros for life. - Infinite - talk 18:12, 20 July 2012 (UTC)

Can you please comment on this?

Guild_Wars_2_Wiki_talk:Community_portal#Weapon_skins It said to ask you, so care to jump in? I'd rather not repeat myself so I just linked to what I just said. Previously Unsigned 03:39, 22 July 2012 (UTC)

This thing on? Previously Unsigned 20:15, 25 July 2012 (UTC)
My bad! It is on. :) Replied on the talk page. - Infinite - talk 13:12, 26 July 2012 (UTC)

Race templates

I like your race templates, especially norn. Ramei Arashi 23:46, 24 July 2012 (UTC)

Thanks! Back then I was hoping to avoid the boring repetition of "This user favors the norn." and stuff, which mine do. :) - Infinite - talk 08:52, 25 July 2012 (UTC)

Files

Hey Infinite, I was wondering, I've been Searching through your Files all day, but I can't find a "Paintstroke" Box, like a square, that you could put... say an archive, inside it. Or in my case, my Calendar in. I was wondering if you do have, or could make one. -- Thon Ghul User Thon Ghul Signature1.png Talk 12:00, 30 July 2012 (UTC)

something like this: http://wiki.guildwars2.com/wiki/File:User_Infinite_Userbox.png ? you can also get paintsrokes from the gw2 asset kit.- User Zesbeer sig.png Zesbeer 12:33, 30 July 2012 (UTC)
I can make one, if you have the dimensions for me it'll be done in a day or two. :) - Infinite - talk 12:49, 30 July 2012 (UTC)
Sorry took so long to reply, have been busy past 2 weeks. Umm 200px wide X 300px tall is about what I'm looking for, although any bigger with good graphics would be better, because it can be reduced to become smaller if need be, or larger. -- Thon GhulUser Thon Ghul Signature1.png 22:25, 11 August 2012 (UTC)

Need help.

Hey Infi, I need your help with designing a userpage. I want to style it after Windows 8 Metro style. I love that style. - EndeavorTalk 18:11, 5 August 2012 (UTC)

Hey hey! That won't be much of a problem. You can use the template I use on my userpage and change the parameters accordingly. Advised to encase the templates in a table with proper row- and colspans to allow the metro style. If you need any further help with your design, I'll be right here to help. :) - Infinite - talk 19:01, 5 August 2012 (UTC)
Thanks! I'll mess around with it. - EndeavorTalk 20:26, 5 August 2012 (UTC)
I may need help creating a basic template. :[ - EndeavorTalk 21:05, 5 August 2012 (UTC)
You can find a mock-up on my sandbox (although the code isn't optimal). It's a bit like a puzzle right now, but it will also help you grow used to using divs. - Infinite - talk 11:29, 6 August 2012 (UTC)

GW2W skin

Hi, can I ask what mediawiki skin do you use for the GW2W? Thanks. --Koki 09:22, 7 August 2012 (UTC)

Hello! The skin is a custom skin, using vector or monobook (depending on your preferences) as the base skin. It's all css and js from there. The concept was mocked up by Alfa-R and myself, then Alfa-R realised it and with the community's insight, he tweaked it into what we have today. - Infinite - talk 12:21, 7 August 2012 (UTC)
It is a very good job! I like it very much --Koki 07:46, 10 August 2012 (UTC)

My goodness

How large is the GW2 file? I'm downloading as we speak. - EndeavorTalk 04:41, 11 August 2012 (UTC)

Mine's at 16 GB right now. —Dr Ishmael User Dr ishmael Diablo the chicken.png 05:14, 11 August 2012 (UTC)
Well, I'd shoot myself in the foot then. It'll take all night with this internet connection. G-Type. Wish I had N-Type. - EndeavorTalk 05:50, 11 August 2012 (UTC)
Mine is also 16 GB, or 17,260,658,733 bytes, to be exact. - Infinite - talk 20:24, 11 August 2012 (UTC)
What file you guys downloading?, The entire client?, or an update? -- Thon GhulUser Thon Ghul Signature1.png 20:28, 11 August 2012 (UTC)
That is the full client. - Infinite - talk 21:15, 11 August 2012 (UTC)
Thank You, I was wondering why it would take you that long >_> Although, mine took me about 7 hours to download, And oddly, thats with a intel celeron single-core processor. -- Thon GhulUser Thon Ghul Signature1.png 22:21, 11 August 2012 (UTC)

You must have decent internet bandwith. At my work I can download a 40GB thing in a little over an hour and a half. With the same laptop at home, it'll take 3 days for the same file. That's because I have G-type and my work has N-Type. - EndeavorTalk 22:25, 11 August 2012 (UTC)

I have like 56 KBPS. <3 DSL . Also... Anyone have any insight into this question here? -- Thon GhulUser Thon Ghul Signature1.png 22:31, 11 August 2012 (UTC)
CPU and even wireless speeds don't make a lick of difference most of the time - it's your bandwidth set by your ISP that determines your download speed. I have 12 Mb/s downstream at home and downloaded Gw2.dat in about 8 hours, like Thon said. The company I work for sits on an internet backbone, so it would only take about 2 hours. (I think our connection is around 1 Gb/s total bandwidth, but HTTP is only allocated ~10% of that, the rest is FTP for transferring client data.) —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:50, 11 August 2012 (UTC)
That must explain why my work is very fast then. - EndeavorTalk 23:09, 11 August 2012 (UTC)
Mine ended up being 13.9 GB. - EndeavorTalk 05:36, 12 August 2012 (UTC)

Can you please comment on this? Thanks! Much appreciated! - EndeavorTalk 06:14, 16 August 2012 (UTC)

Cats discussion

Hullo, infi–hope you're doing well. I just kicked up a new section here asking about categories and users; I thought I would ask particularly for your input as I know you chunked a lot of work into the original clean-up and reorganization. Cheers. Redshift 11:11, 16 August 2012 (UTC)

And it is done! :) - Infinite - talk 14:38, 16 August 2012 (UTC)
Thanks for the response! :) Redshift 21:02, 16 August 2012 (UTC)

Quick Question

Hey buddy, I was wondering where I could found out if there's a team of people working on updating the explorable zones. They're lacking in a lot of information which should be on them (waypoint, PoI, renown heart, and skill challenge locations for example). Thanks! :D Rhokk // "Deus Ex Machina" 03:03, 30 August 2012 (UTC)

this map is really usefull: http://gw2cartographers.com/ - User Zesbeer sig.png Zesbeer 03:35, 30 August 2012 (UTC)
Yes it is! Thanks for sharing! :) Rhokk // "Deus Ex Machina" 04:20, 30 August 2012 (UTC)
There isn't a project for explorable zones documentation at this time, so there isn't a designated team working on them. However, anyone is encouraged to help update and expand the information on the wiki. :) - Infinite - talk 06:47, 30 August 2012 (UTC)

excessive categories

Could you give your opinion on [[:Category:Exotic armor sets purchased with karma|this]]? I don't like to get involved in categories any more than I have to, but I'm pretty sure that blows our categorization consensus out of the water. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:31, 9 September 2012 (UTC)

The deletion tag is correct, that is not category fit (according to consensus extremely specific and pointless) and should sooner be an article. It's best to split those categories up into "exotic armor sets" and "exchanged for karma" or something along those lines. - Infinite - talk 08:45, 10 September 2012 (UTC)
Okay, need your input on another category issue: Category talk:Master Artificer. —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:22, 11 September 2012 (UTC)

Help Request: PvP Armors and Recipes

Hi there. I've been quite active on the wiki trying to organise (and eventually populate) various PvP armor pages, and the recipes that go with them.

I have the raw data and screenshots ready, but I have been trying to work out some kind of standard format for the armor pages. At the very least, I think they should include:

  • Armor Set Name
  • Screenshots: I have screens of all PvP armors ready to upload, they're all human and include both male and female, front and back.
  • Related mystic forge recipe: all PvP armor sets are craftable via the Mystic Forge, and have a recipe that can be used to reliably create the item.

I have also been trying to create a template for "PvP recipes" (based on the "recipe" template, but my knowledge of wiki syntax sadly isn't up to the task. I don't want to start creating tons of new pages based on poorly designed templates.

If you could provide any assistance in designing a functional "PvP recipe" template, and have any advice on how to setup the armor pages themselves, it would be greatly appreciated.

Greyf0x 11:26, 10 September 2012 (UTC)

You could try posting a link for this at Guild Wars 2 Wiki:Requests for comment or maybe Guild Wars 2 Wiki talk:Crafting formatting to get more visibility. But then again, I suspect more people watch Infinite's talk page than the RfC :). -- ab.er.rant User Ab.er.rant Sig.png 12:05, 10 September 2012 (UTC)

internal IPs

Hey there, we're still having that problem where the cache server assigns internal IPs to anonymous users. So be careful when blocking - don't block 192.168.x.x IPs and uncheck the IP-autoblock option when blocking registered users. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:00, 24 September 2012 (UTC)

I only just asked about this on IRC and have been updated. Thanks, though! Am keeping an eye out. :) - Infinite - talk 14:01, 24 September 2012 (UTC)

Hows it going?

so I see you play another character every week how is that working where are your levels at by doing that?- User Zesbeer sig.png Zesbeer 22:26, 9 October 2012 (UTC)

Wall of Text inc!
It's a system I feel conflicted about, myself. On one hand, all characters usually progress from level 1 to about 30-50, depending on how much time I've had in that particular week. It teaches me to adapt to new professions quickly, which in turn allows for more diversity and more interesting setups (examples of this are a melee necromancer, a ranged warrior, etc.). All in all it helps discovering my comfort zones and at the end of each first week I have found myself in the then-current profession.
I've also decided to leave Infinite himself out of the line-up until the rest is level 80 (it would've been his week right now), simply because levelling 2 elementalists in one cycle gets a tad boring (in my opinion, anyway). Besides, it helps giving all those boosters and other luxury items a purpose. I anticipate him to be level 80 in under a week, as well.
Also, I will have to admit that it isn't a system I would recommend those contemplating managing their account in this fashion; it gets repetitive quite fast (grinding hearts, 100% map completions, etc.), but I do recommend lining up your characters and their individual personal story choices to avoid duplicates (of course, when you have more than 5 characters, the racial sympathy part will be repeated). It helped me determining my cycle's order and pre-set the choices a bit.
Lastly I should share that I will stop grinding levels via exploration at level 70 for every character, then spend the last 10 levels maxing a crafting discipline. That should just about suffice, anyway. Every profession has a single discipline they will max, with the second discipline left untouched until later.
For me, this system works (only because I am used to persevering in terms of alts) but it's far from enjoyable per say. It's rewarding, though. I get to see a lot of Guild Wars 2's story and I have a higher chance encountering details and specific events that others would advance past easily with 1 or 2 mains. Besides, it leaves me completely variable once the 8 main profession characters are level 80. This should be a big help in dungeons, once meta kicks in (if that ever happens).
Thanks a lot for asking, because I usually just get "that's dumb" when showing people my system of play. :)
tl;dr Great system, love it, wouldn't recommend it. All characters are around 30-50 within the first week, and maybe level 80 in the second, with 100% map completion each. - Infinite - talk 10:31, 10 October 2012 (UTC)
Damn, how in the world do you get 100% map completion in 2 weeks? I've been working on my main for 6 weeks now and I'm at 90%. If I'm lucky, I can finish a low-level zone in a night, but the higher-level ones take at least 2 nights. I bet you're one of those young slackers in college who plays 16 hours a day, ain't ya? :P —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:48, 10 October 2012 (UTC)
A friend of mine stormed 100% map completion with his guild buddies during/immediately after headstart. I'm a slacker, btw, but I don't even have 50% completion on my most advanced character. I play (and craft) in pretty much the same way as Infi, but I've only got one level 80 characters, 4 level 30-40 and 3 who still haven't reached level 30. Mediggo 12:59, 10 October 2012 (UTC)
I'm not in college at this time, nor employed. It's currently gamer heaven! :P - Infinite - talk 13:12, 10 October 2012 (UTC)
Curses! Why did my six months of unemployment have to happen two years ago instead of this year? My gaming life is not optimized! #firstworldproblems —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:16, 10 October 2012 (UTC)
The only reason I ask is because I am also trying the insane task of getting 8 characters to 80 (also got my main already to 80 with 100% map completion and 400 tailoring) and how I have been leveling my uilts has been playing what ever I feel like that day and getting a few levels at a time. which has left me with about seven level 20-30's and a lack of motivation to play and I have been considering switching to a play one uilt a week, with a system like yours. but my primary goal is to get level 80 and crafting 400 on each of there professions. I don't care if they get 100% map completion I can do that any time. (my main got 80 and 100% +400 tailoring a week after head start would have been sooner but pax prime happened)
The other thing is that I have been playing a lot of wvw. - User Zesbeer sig.png Zesbeer 19:36, 10 October 2012 (UTC)
I second that, Ishmael. Really bad timing from that stupid regression (or Guild Wars 2 arriving soooo late)! Mediggo 19:42, 10 October 2012 (UTC)
I've managed to get one to 80 and two to 30 with very little fuss - and with me at the helm, that's really saying something! Mastered Armor and Weapons on my War (yeah, I know now), cheffery on my ranger and jewellery on my engie. Mapping is at 96%, again with very few problems - until I discovered that the gits put all those damn points in WvW. Grr. Long story short - Snograt's breezing through the content so it is obviously way too easy. — snogratUser Snograt signature.png 20:07, 10 October 2012 (UTC)
It took 138 hours to get my main ele to 80 as I was doing map completion at the same time, I didn't get 100% world completion until after they fixed the Malchor's Leap glitch. I just finish getting my warrior to level 80, but that still took 110 hours. The elementalist lasted longer than I thought it would, I'm still learning how to play her after 300 hours. Warrior has taken about a week interval. I'm doing the same as far as crafting at 70 and different story branches (I skipped vigil on warrior because warriors have no need for puny stories).--Relyk 20:36, 10 October 2012 (UTC)
Vigil story is hardly puny, especially compared to other Orders' stories (for warriors...). :P Mediggo 20:39, 10 October 2012 (UTC)
The one thing I didn't see coming is the sheer boredom I experience on my ranger (possibly because I feel least comfortable with her). She's only level 26 now, with two more days of play to go. Not sure why she's lagging behind marvellously, but she is (and it sucks). Any ranger-levelling experts out here (like, specific weapon sets, or specific pets)?
Damn, I'm asking for help for once, FML. In all seriousness, though, I am least experienced with rangers in Guild Wars, too. They feel like they get shafted in comparison to every other profession (in both games). - Infinite - talk 12:52, 11 October 2012 (UTC)
Just equip sword and dagger and enjoy evading attacks. :P Try to look for a trait build which allows for multiple playstyles with no greater effort than swapping major traits. Maybe go find a specific pet? Mediggo 13:06, 11 October 2012 (UTC)
Sword/dagger is one of my sets, but it is riddled with single target damage. I can handle about 7 enemies at once now, so some AoE would be nice. My other set is the shortbow for that insane bleeding spam and ranged interrupts. The poison AoE ensures full experience on every mob. Greatsword feels too slow, but maybe I just haven't given it enough time to really shine yet. - Infinite - talk 13:08, 11 October 2012 (UTC)
I like greatsword, but because my ranger is a sneaky ash charr, I don't prefer it. Makes him look really fluid, though. But yeah, rangers aren't exactly masters of AoE. Still, you can do plenty of damage with slot 1 chain with sword. Maybe try sword+axe? It's at least equally defensive, and has area attacks. Or compensate with utility skills. Mediggo 13:16, 11 October 2012 (UTC)
I have also been considering axe/torch, but the second skill shines at range more. Still, Ricochet is a combo finisher (at a 20% chance). - Infinite - talk 13:18, 11 October 2012 (UTC)
I've been adventuring with a ranger buddy for a while now, and I must say that Healing Spring is the most useful ranger skill as long as you have anyone else with you. Spamming projectiles through its long-lasting water field yields so much regen. And then there's that Bonfire fire field combo opportunity, too... Mediggo 13:57, 11 October 2012 (UTC)
Sword is the go-to main hand, featuring two rather nice evades and a massive swing AoE. The offhand really depends on how you like to play. Warhorn isn't useful on its own, but it lets you keep up Swiftness and Fury a lot of the time, which I like. The axe has a ho-hum #4, but Whirling Defense laughs at any ranged attackers and deals with melee ones fairly handily too. The torch only exists to deal damage, but it does very well with that. The dagger...well, I think it's more for PvP, since it focuses entirely on single target defense and doesn't do much damage at all. Still, if you want a purely defensive set then that's the best option.
Greatsword I'm not very fond of because it isn't very good at killing things. The auto-evade attack chain is good at defense (if you get the timing right), but it hits far too slowly to actually be threatening...add that to the fact that at 80, the damage from an individual greatsword hit is much more equalized to that of other weapons. You have a mediocre AoE bleed, a counter, and a daze/stun; none deal enough damage to compensate for the mediocre autoattack. As for the gap closer, it's not bad. But you don't really need that sort of skill for PvE anyway.
Axe main hand is decent, but it depends a lot on your build. The autoattack bounces, which makes it awful against single targets, but much better with 2-3. Splitblade does pathetic damage on its own, but spreads a lot of bleeding - if you have condition damage/duration, it can be good. Winter's Bite is really a PvP skill, but it's a pretty good one at that - a reliable ranged chill on short cooldown. Still, you might see the problem here: you can't focus on raw power and conditions at the same time, so either your autoattack or your skills are going to be weak with the axe.
Finally, bows. The shortbow is the superior option for damage in almost every single situation, and that's because the attack speed is just ridiculous. Rapid Fire on the longbow? That's the speed that every single shot of the shortbow fires at. The other great thing about the shortbow is that you can work it into both a raw power build and a condition-based build. The longbow is rather one-sided since it focuses entirely on raw damage. Also, one of the main attractions of the longbow is Point Blank Shot... which doesn't work on PvE enemies anyway (they can't fall off cliffs). Still, that's not to say the longbow is completely useless. When traited, the range can be increased to at least 1500, which is super super long. Also, enemies in PvE are stupid and stand in Barrage or Rapid Fire, so you generally get the full benefits of those. Finally, Hunter's Shot is one of the best skills in the game for inflicting vulnerability. Combined with Opening Strikes (if you're lucky and it actually works), you can get an enemy to 20 stacks of vulnerability using just one shot.
Healing Spring is fantastic in a group setting, assuming people know what to do with it. For solo content, though, Troll Unguent is generally a superior choice. Traditional heal skills have to be used once you're already half dead to give the full effect, or else you're overhealing. Also, for the Ranger anyway, it's dangerous to wait until both you *and* the pet are half-dead (which would maximize the effective heal). The beauty of Troll Unguent is that you can cast it right at the start of battle and then both you and the pet can tank hits for a while. Over its duration it heals more than even Healing Spring with the regen. The main flaw is that if you end up having to swap pets, you cancel the effect; but the new pet comes in at full health anyway, so meh.
As to other utility skills, you should consider Flame Trap and Muddy Terrain. Flame Trap is useful even without focusing on conditions because it has a short recharge, creates a fire field, and has a gigantic AoE. (Taking Flame Trap kind of renders the torch overkill.) Muddy Terrain is great because it's like being able to drop a Caltrops wherever you want. It may not cause damage, but the initial immobilize guarantees that at least some of your enemies are going to be sitting in it for awhile. The final utility slot and the elite are really up to your build and what you enjoy playing. I would just advise not to take any of the non-elite spirits, because they're bad. Why are they bad? Because they have an unlisted internal cooldown of 3 seconds (maybe 5, forget) ... per effect, not per person. That means that if you're fighting with dozens of allies, anyone has a chance to trigger the spirit's effect. But once they do, no one else can trigger it until it's off cooldown. This defies the basic reason to bring spirits, which is to support a group...and the effects are just not that impressive for using them on your own. (Nature's Renewal is different from the others and actually worth using, but it's on a hefty cooldowm.) Vili 点 User talk:Vili 18:43, 11 October 2012 (UTC)
Thanks a lot, Vili, for that write-up! Great to know that I am basically understanding rangers properly, rather than missing something ridiculously obvious. I must admit that axe/torch is not the ideal setup for AoE damage (though I do kill mobs like flies), though. I haven't really found the need for active utility skills (level 31 at this time), because things die before I can use them, anyway. This will change in dungeons. As for the elite, Rampage as One is the way to go, because it's the only viable ranger-specific elite, plus it recharges like mad. I haven't seen a dungeon moment where a lock down was required, so the other T1 elite is locked, for now. I foresee use for it in the future, though. Due to my system I haven't gotten around dungeons much yet, so I will find out one way or another in the next cycle. For now I waste my utility skills on passive signet effects, which make my pets die less (a welcome change). - Infinite - talk 19:37, 11 October 2012 (UTC)
Entangle is actually an AoE, and it does insane damage over time in addition to the roots. The main reason I don't take it is because even though enemies are stupid and generally don't target the roots, they throw out enough dangerous AoE to break them early anyway. What makes RaO an excellent choice for everyone is that it gives all the best boons in the game, and it compliments any build; it's much less conditional, and it also improves survivability through swiftness and stability. Nature's Renewal is the kind of skill you'd take for a dungeon or something, yeah, not general play.
To keep pets alive, you...should pick the right pets. A lot of Rangers, for whatever reason, choose to stick with bears. I think this is a big mistake. The reason is that the only thing bears have going for them is the highest vitality (therefore, health) of any pet in the game. But they compensate by having no other increased stats (exception on polar bear, minor power boost), and their pet skills are almost purely defensive. So if you take a bear, you have a squishy tank that has a lot of health and can defend itself, but doesn't really kill things. In this game, for pets, I think it's better to have high toughness (armor) than to have high health. Why? Pet AI is fairly stupid and so it'll stand in AoE and stuff like that. Therefore, pets take a lot of hits, and so you want them to have a lot of armor. Health is the superior defense option if you are going to be taking mostly indirect damage like conditions and such, but that isn't the case for a pet. Anyway, at the bottom of my userpage I made a table and wrote some information about pets; my personal choices are Devourers and Drakes for land combat, and Devourers and Jellyfish for underwater combat. Devourers have the highest armor of all pets, and they are unique because they are the only pets with an immediate-use knockback and also a roll (evade backwards), during which they can't be hurt. This makes them very hard to kill both on land and in water. Add to that the fact that they are ranged attackers and Projectile Finish your combo fields, and you have an ideal companion. Drakes are nice on land because they have a good balance of stats and they have useful pet skills. Their special (f2) skills all deal great AoE damage; they have a self-heal, and a PBAoE Blast (maybe Whirl) finisher. Finally, the (Blue) Jellyfish is amazing because it has a pulsing AoE blind smoke cloud thing, a high-damage AoE special skill, casts a cloud for AoE Regeneration, and it has high health. The Armor Fish is probably a better choice against a single target, though, since it can Stun on command. Vili 点 User talk:Vili 04:19, 12 October 2012 (UTC)

(Reset indent) Today I will be trying out the above advice on pets. I am already convinced changing pets is going to help a lot, because—though I have been looking at high-toughness pets all this time—I haven't changed my pets since creation, save charming everything I could charm. I also hope this will give me some more utility to play with, because there are many skills that I should already be using. Other than that, great to know that I have gotten around the ranger itself rather easily. Just the pets need sorting out and it's pewpew time. - Infinite - talk 10:18, 12 October 2012 (UTC)

Am I one of the few

who actually prefers melee? My mesmer is partially melee, my thief is melee (save shortbow in second set, for bigger mobs), my warrior is usually melee (though I tried out longbow and rifle for a while), my necromancer is melee (and divine melee, at that), my ranger tends to be melee range, my guardian has at least one set on melee, so is my second ele. I must add that I don't play like the melee users you generally see (note: I don't die often, with total deaths across all melee characters under 50 total). It doesn't actually require more skill, I find (maybe because I am biased towards it), but in general PvE melee really fucks up every mobs' day. These are also the professions I am most comfortable with (save the second ele, swap that out for engineer on the comfort scale). Judging how lots of melee players I spot in-game usually get downed almost instantly on anything veteran/champion (and die shortly after that, in most situations), I get the feeling it isn't a play style that is very popular.
So, in short, am I the 1%? - Infinite - talk 20:09, 11 October 2012 (UTC)

in pve I love melee in pvp always ranged all the time there is just too much risk imho to go into melee unless you have toughness or are runing a spike build. but I never melee in wvw its just not practical to sit at a gate in melee imho. - User Zesbeer sig.png Zesbeer 00:03, 12 October 2012 (UTC)
In this game, going melee almost always means a significant increase in damage output and a corresponding significant decrease in survivability. While I personally find this annoying (there are a lot of fights where you are "forced" to go range if you want to live, unless you change your entire setup - see bosses), it makes sense from a risk/reward perspective. For melee necromancer I'm assuming you refer to dagger main hand. It's an odd weapon set because only the autoattack forces you to get super close to things. I like it, though, since it hits *really hard* and generates life force just as well as the staff does. Also, the reason a lot of players die in melee almost instantly is because they aren't taking any defensive skills, and/or because they don't dodge out of dangerous AoE. When a Bandit uses Whirling Axe, you need to get the fuck away, because they're very hard to hurt during that time and also deal massive damage. With defensive skills (e.g. Shield Stance or something) you don't necessarily need to move, but you do need to remember to use those skills/switch to that weapon set instead of just continuing to sit there on Greatsword spamming Hundred Blades. I don't mean to belittle the average player, but from my experience these concepts seem to be above their play level. When I die in PvE, it's because something caught me unawares, I fumbled on the keyboard, or I was trying to do something solo that shouldn't be soloed; basically, I was disadvantaged. But when I see, for example, a Scepter-wielding Guardian run into melee range and then get killed by a Bandit's Whirling Axe...well. Vili 点 User talk:Vili 04:19, 12 October 2012 (UTC)
There is lots of ranged in the game, and people don't always seem to have any idea how to play. :P I found out that thief is super fun in melee, while I had previously preferred ranged as well, and it's all thanks to combos. Heartseeker, Leaping Death Blossom and combo fields like Choking Gas, Smoke Screen, Shadow Refuge and Steal (Throw Gunk is very common) provide so many different combos. Blinding Bolts? Check. Chaos Armor? Got it. Stealth Leap? Anything you can do. My build atm is Acrobatics and Shadow Arts, and I must say that Assassin's Retreat and other traits from Acrobatics like Descent of Shadows are extremely useful for PvE, and from Shadow Arts I almost always go with Master of Deception just to lay down some extra combo fields. BlindBlindBlindBlindBlindBlindBlind. Fantastic in group play. So yeah, I prefer melee. And we're definitely not the only ones, there's many good and extremely durable guardians and warriors out there. Mediggo 05:10, 12 October 2012 (UTC)
Descent of Shadows got nerfed, but I agree that it's always useful to have access to the reduced falling damage skills. Nothing more frustrating than accidentally dying from fall damage when the nearest waypoint is miles away. As for the Thief in particular, they just...don't do ranged damage terribly well. Shortbow does decent to good AoE damage, but against a single target it's a major loss; the only option at that point is to run right into its face and spam Cluster Bomb → Detonate Cluster Bomb, which negates the point of ranged anyway. As I've explained elsewhere, the main hand pistol is problematic because it splits its skills evenly between raw power and conditions. Vital Shot and Sneak Attack can't be made maximally effective without having both of those simultaneously, which spreads your stats too thin; Unload doesn't do conditions at all, so it loses out a lot if you aren't going raw power. Body Shot is just a waste of initiative. And if you went pistol/dagger...well, Shadow Shot is just not very good in PvE at all. The pistol has zero options for AoE, not even a trait for piercing shots (which might make it vaguely competitive to shortbow); Ricochet's proc chance is too low to be worthwhile. Against a single target, the pistol will generally outdamage the shortbow, but that's about it. Not everything is damage-focused though: that evasive shot on the shortbow #3 is an amazing ability. Black Powder on the pistol offhand can compete with that somewhat, but not against champions with Unshakable. Finally, Shadow's Embrace is something every Thief should consider, because it's a fantastic condition remover (it removes a condition ~immediately upon entering stealth and also every ~3 seconds after that). Vili 点 User talk:Vili 00:38, 13 October 2012 (UTC)
I was just thinking about that Shadow's Embrace probably works that way. Thanks for confirming that for me. :) Body Shot is only really useful in group fights against bosses when you wanna apply quick, large amount of ranger-style vulnerability, but yeah, that's it, I don't even use pistols much these days in PvE. Each of the weapons and weapon combinations definitely has their role, though. Mediggo 08:52, 13 October 2012 (UTC)

I saw Ghastly a few days ago and Royal Ascalonian today, what do?

See title. I am confused. - Infinite - talk 18:44, 13 October 2012 (UTC)

I'd probably do a move-over-redirect. — snogratUser Snograt signature.png 19:14, 13 October 2012 (UTC)
But the name keeps changing every so often, which is it today? :\ - Infinite - talk 08:18, 14 October 2012 (UTC)
Hmm, I wonder what's going on there? I'm beginning to suspect that GW2 might have a few bugs in it. — snogratUser Snograt signature.png 08:29, 14 October 2012 (UTC)
I believe it is a patch thing. One patch certain things are x, y, and z. But on another patch they are a, b, and c. - Infinite - talk 14:14, 15 October 2012 (UTC)
Could it be the name changes when the weapons themselves go from blue-glowy to not? You know, name matching model? Konig/talk 17:53, 15 October 2012 (UTC)
Oh dear, I sure hope not! I would have to verify that one. - Infinite - talk 17:54, 15 October 2012 (UTC)
Tried editing, but got EC'd - Reason I bring this up is because (at least during the BWE), the PvP locker boxes counted the two versions as separate weapons - and iirc, they were "Forge" and "Ghastly" but the PvP and PvE names rarely match, so it could be Royal Ascalonian instead of Forge.Konig/talk 17:56, 15 October 2012 (UTC)
Noted, and will check asap (although I bet someone will beat me to it, anyway). - Infinite - talk 17:57, 15 October 2012 (UTC)

Titles

I noticed your Legend of the Mists title on your (rather lovely) user page and it got me thinking. I haven't actually noticed titles on characters at all. I was disappointed that you cannot select yourself as in GW so you can't see your own title - I need to investigate. Too tired tonight, though. Absolutely no reason to put this on your talk page other than because. Oh, and my char is displaying "Explorer" (I hope) because GWAMM is so common :) — snogratUser Snograt signature.png 18:53, 15 October 2012 (UTC)

Fortunately others can select you and view your displayed title (titles aren't very common, because a lot of players forget about displaying them, or don't know about them in general). I still need to fix my character pages, but only 1 character has GWAMM displayed on my account (he is a norn with a god complex, so it makes sense). I use titles as extensions of my character's lore, so I'm limited in my options of epeen stroking. :) - Infinite - talk 18:58, 15 October 2012 (UTC)

You're a cat guy, right?

Not sure what category to put Category:Holiday events in. Also, if you could check whether the other related cats are fine, that would be appreciated. Don't want to mess up any trees. End of missive. pling User Pling sig.png 20:27, 23 October 2012 (UTC)

I am disappoint with this topic. I demand more Pictures of kittens/cats.- User Zesbeer sig.png Zesbeer 21:03, 23 October 2012 (UTC)
As per Zesbeer. Felix Omni Signature.png 21:04, 23 October 2012 (UTC)
Need to do a cat scan to be sure. — snogratUser Snograt signature.png 22:36, 23 October 2012 (UTC)
I am confused about the direct purpose of that category. Since the term "event" is ambiguous in Guild Wars 2, is it meant to categorise all in-game events (like the meta-events) that are happening only during the holidays, or is it supposed to be the category for all the various holidays. And if it's the latter, may I recommend [[:Category:Holidays]] instead?
In other words, something like this:
Or actually I feel the holiday events are going to be much like GW's, mostly the same every year, so maybe even just this:
  • [[:Category:Holidays]]
Just taking a shot in the dark here, due to the lack of patterns for holidays. Anyway, that would be my advice. - Infinite - talk 12:57, 24 October 2012 (UTC)
I heard from a guildie - though I don't know his source for this - that they're gonna change the events yearly (I am guessing they feel that making less repetition is better for a more "living" world), though I hope this is wrong. Either way, I don't think we need to divide things by year anyways. Do we even need that "Holiday updates" one? Konig/talk 17:24, 24 October 2012 (UTC)
I'm inclined to say we don't need the updates one, as well. If they do change the events annually, diving by year would be better, but for now we can assume we'll manage even without separate years. - Infinite - talk 17:47, 24 October 2012 (UTC)

Scroll on my wiki page

Hi, ¿can you help me fixing the scroll and the tables in my wiki page?, thx.--90.170.111.42 16:10, 19 November 2012 (UTC) http://www.guildwiki2.es/wiki/Usuario_Discusi%C3%B3n:Carl_Cross/Miniaturas

Hello! The best way to fix that (as far as I can tell) is to make the container div (the div which all other divs are located inside) not absolute but relative. But I think it's easier to replace the grey icons with the coloured ones directly, instead of overlaying them. The code would be easier as well, then. I hope this gets you somewhere, but don't hesitate to ask more questions! :) - Infinite - talk 19:23, 19 November 2012 (UTC)
I make it, not perfect but function for me, idk why have a large scroll down but is good anyway.--90.170.111.42 21:33, 19 November 2012 (UTC)
http://www.guildwiki2.es/wiki/Usuario:Carl_Cross/Miniaturas
It looks great, but on my screen the icons of the minis you have should be lowered by 9px. Then they overlap perfectly. Very nice design! - Infinite - talk 13:44, 20 November 2012 (UTC)
It is possible that the resolution is a problem, I see it on a resolution 1920x1080. http://i.imgur.com/ORHEH.jpg --92.58.229.30 13:53, 20 November 2012 (UTC)
Well, I run 1920x1080, and the latest version of Firefox, and it's 9px too high up for me. Also, the container div is positioned absolute, which means the page itself doesn't respect it as an in-page object (it floats over it, resulting in it overlapping the wiki interface). I've seen these issues before, but I don't know what is causing them. - Infinite - talk 19:56, 20 November 2012 (UTC)

Minor rant

I can't believe my luck. Yesterday afternoon (until late in the evening) I decided I'd join Ge4ce in WvW to sort out my monthly requirements. I was so bitter for not getting to the 50 kills quota in November, due to our world (Desolation) having seen a massive shifting of a lone-force guild (RUIN) from our world to Blacktide. It didn't matter how and where I tried completing those 50 kills last month, RUIN was everywhere, slaughtering people from their previous world. Almost got a kill in? Suddenly, zerg!
I already don't feel that I'm cut out for WvW in my levelling process (you probably know how I play by now (a full week per character, changing characters every Saturday) until I have 8 level 80s with 400 in a unique crafting discipline each), but I decided that something backwards as a PvE monthly achievement in WvW (where PvE kills don't count) wasn't going to stop me from getting December's monthly. Therefore, I decided to join Ge4ce and tag-team the achievement with him (he already had about 30 kills by then, so I figured it was a nice opportunity).
We entered Eternal Battlegrounds, and he said that commander Silent Leaf was very good at the actual commander job (contrary to every other commander out there, yes, you guys with the icons above your head that keep zerging us into traps and feed the other worlds, you know who you are), so I decided I'd follow that sylvari around, and follow her orders closely. If anything, that surely would be the fastest way to get those 50 kills. And it was. Within a few hours of capping key locations, gaining ogre support, and defending key locations, I had 50 kills. But by then it was also very late, and I had to log off sooner or later. With reluctance, I decided Silent Leaf would not miss my contribution and I left to return to Dredgehaunt Cliffs. I could not have been more wrong. Apparently me and Ge4ce had a key aspect about us, because I received a message in Dredgehaunt Cliffs (not from Silent Leaf themselves), asking me to please come back, because things were going horribly wrong now. Feeling even worse about leaving there and then, I had to inform them that I couldn't, because it was very late and I really had to log off. I wished them the best of luck.
I logged on this afternoon and we'd fallen thousands of points behind the world we were ahead of last night. By over 10,000 points! The mixed feelings I had were astounding. On one hand, I had my monthly kills sorted, clearly just in time (for now). On the other, if I hadn't left, could I have made a difference? Could I have further assisted Silent Leaf and their guild with commanding our world's troops? Could we have postponed being overtaken by this much together? Probably not, but that's WvW for you. First betrayal, then being roflstomped. I guess I should be happy for getting what I came there for. But I can't shake the feeling terrible for what happened after I had left.
Such an excellent commander, and still such a downfall for our world. Well, hopefully they'll be staying on Desolation, and hopefully I'll be fighting alongside them once more. Kudos to them, for they deserve their Commander status for the full 100%. - Infinite - talk 13:34, 4 December 2012 (UTC)

Yea, that's one of major complaints about WvW. Login and conquer the whole map. Logout and go to bed. Log back in to find the whole map in a different colour. Control is just changing way too fast to feel any sort of accomplishment. -- ab.er.rant User Ab.er.rant Sig.png 13:42, 4 December 2012 (UTC)

17 characters 0.o?

you are going to have 17 characters?!?!?! here I thought 8 was a huge undertaking.- User Zesbeer sig.png Zesbeer 11:59, 11 December 2012 (UTC)

Well, the last 8 are still just diamonds in the rough (in the very rough, have-yet-to-uncover-them kind of rough), but the first 9 have already been up and running since headstart. Eight felt troublesome at first, but now that I hit 80 every other week, well.. Also, exotics are easier to come by with multiple characters, too, via map completion and special events, so there is no problem with gearing up. The crafting is the most expensive part of it all, but when you actively gather along the way, that, too, is a very minimal setback. Besides, once they all have a discipline mastered, I can make most of the things (are legendaries and their required ingredients soulbound anywhere?). As for Infinite himself, he'll just be a casual crafter, if at all.
I still don't recommend my system for other players, though. It's just so repetitive. If those 8 planned characters are going to come alive, they'll come alive like my characters did on Guild Wars: whenever I feel like making one of them. Although they will all probably be already created when I get around to buying 8 more slots, so it'll just be a bunch of level 2 characters. A second account, however, is completely out of the question. - Infinite - talk 12:33, 11 December 2012 (UTC)
Now the 8 chars I can understand - one for each class - and it's what I've done myself. Why on earth make more than that? Is there some magical combination of race and class you're trying to find? I'm worried that a non-serious conversation we had on alts a while ago may have put the idea in your head - I wasn't serious! — snogratUser Snograt signature.png 14:56, 11 December 2012 (UTC)
I wouldn't mind doing map completion with other players, I could do it all day. But it just seems like a waste of time alone. Even powerleveling off of dungeons and chef takes me awhile to get to 80.--Relyk 14:59, 11 December 2012 (UTC)
Like with GW, my characters have nothing to do with gameplay, and all with aesthetic and backstory. That I'm actually good at both games is a plus I'm not going to ignore. Either way, I will also play those other 8 characters as casual characters, mostly for leisure and fun (yes, fun, oh dear). :P - Infinite - talk 16:36, 11 December 2012 (UTC)
And besides, male norn are woo! - Infinite - talk 16:37, 11 December 2012 (UTC)

{{verify}}

I find it funny that whenever I research something, the verify note is put up minutes later, but whenever someone else researches something, I get reverted when adding a verify a minute later. :\ - Infinite - talk 13:55, 16 December 2012 (UTC)

Wiki ego - not to be underestimated. — snogratUser Snograt signature.png 13:57, 16 December 2012 (UTC)

Mesmer week

Week of the I-Still-Do-Not-Understand-Why-This-Profession-Is-Praised-For-Excellent-Player-Versus-Environment-Efficiency, or mesmer week for short. Today I am grinding Anomi to level 80. And it is hell. Now I know that every player tends to have one or two professions they are considerably less efficient with than others (though just as often this is to blame on bad balancing), but for mesmers I am stumped. It feels as though Staff/GS is the only way to go and the heals are extremely underpowered (almost half of what other professions can heal for, unspecced). I just feel I'm overlooking that magic thing that puts mesmers in the spotlight (they actually stand in the spotlights, though. But only in PvP).
Most importantly: I can't fight big mobs. And I've said this before, but if you think PvE is (outside of champion+ and dungeon battles) to be progressed via 1v1 combat, you're doing something wrong. But for the mesmer, maybe I'm incorrect in that standard. Perhaps mesmers are meant to tear down single targets one at a time. Their AoE is sincerely lacking, so far.
I quickly realised the difference between levels 1-40 and 60+. The traits are there and they can be potentially divine. Still, until I actually get there (5 more levels!) I'm stuck to spamming staff skills, shattering, and greatsword skills. Downside to that is, enemies love me. I hardly ever get max damage output on my GS, because the enemies are hugging my face. I know she has a lovely face (and cleavage, some would say), but come on. I'm trying to murder you guys here, go away.
Before staff/GS, I've tried Sword/Pistol, and although that was pleasant... I'm just looking for ways to blow stuff up with AoE (until I hit 80 and can spec dungeon). Any tips and tricks from self-proclaimed mesmer pros out there? Is shredding spec really the only way to go? - Infinite - talk 10:04, 17 December 2012 (UTC)

Shredding is mesmers aoe and so is c-storm on staff, also apparently there are some strong phantasm builds out there (don't run them my self) I will say that I know where you are coming from I for the life of me cant get into necro at all I hate there version of minion master and wells don't really excite me so i am kind of left lacking though I will be trying that epidemic build next. - User Zesbeer sig.png Zesbeer 10:29, 17 December 2012 (UTC)
I found out level 60+ makes a massive difference in playstyle and damage output. If you are on the verge of deleting your own mesmers, and it's close to 60, might as well grind it up there. Worth it! - Infinite - talk 19:56, 17 December 2012 (UTC)

image = { {PAGENAME} }.jpg

That is completely unnecessary, since that's the default the infobox uses anyway, not to mention it's bad form because {{PAGENAME}} shouldn't be used outside of templates. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:03, 20 December 2012 (UTC)

I was lazy, and working hard on everything the other sysops are leaving behind. Not sure why I did it once (or twice, but I just saw the rest of the deletion logs in front of me there and yeah, you leave certain things behidnd for others to pick up. ;) - Infinite - talk 20:51, 20 December 2012 (UTC)
To clarify, that excludes yourself and Auron. - Infinite - talk 21:19, 20 December 2012 (UTC)

I love you.

I actually love you. -Guess who? :D

I guess 176.27.95.49 — snogratUser Snograt signature.png 21:13, 24 December 2012 (UTC)
I guess Snograt's right. Also, Happy Christmas! - Infinite - talk 21:31, 24 December 2012 (UTC)

I am using this

User:Infinite/Userbadge I hope you don't mind- User Zesbeer sig.png Zesbeer 11:22, 27 December 2012 (UTC)

I create to please. :) - Infinite - talk 12:41, 27 December 2012 (UTC)

Elementalist insights

As I am about to wrap up my levelling system, I find myself facing the last hurdle of it: the elementalist. I'll be honest, it's my least favourite profession at 60+ of all of the available professions. It feels incredibly lacklustre. At first I focussed on getting my staff skills to hit for more. Then I contemplated dagger/dagger 15 minutes later. Then I contemplated scepter/dagger. Then I skimmed through all the traits again. In the end I've settled for an engineer's approach to the elementalist, with an... interesting twist of combat style.
See, I noticed that there isn't a lot of focus on conjure weapons in meta yet (afaik). Fiery Greatsword is a conjure skill, so I started to theory craft. But to my own surprise, it was not that elite to push me out of my comfort zone. It was Conjure Lightning Hammer. At first it didn't look like much. A slow, melee-ranged, minor stat boosting environmental weapon. And that is what it is, in essence. But when I looked at the skills some more, I noticed a very important thing: the skill chain.
Thunderclap is a godsend skill. Not once did I think elementalists would have access to the one thing I love my thief for: AoE blind (after the incredible Blinding Surge fail seen in GW). Except this AoE blind doesn't cost an insane amount of initiative. This AoE blind is on an auto-attack skill chain. I mean, sure, we have Murky Water. That skill pales in comparison, though (and it is only available underwater, where not a lot of combat is done).
So now I have found myself guilty of a 20/20/0/30/0 spread, where I focus on abusing water attunement's passive and active regen bonusses and spam the living hell out of my Lightning Hammer. If I ball up a mob, I can just blind spam them and hit hard, wasting between 3-9 charges away on them altogether, before moving on to the next group. If I simply conjure the other hammer at max range in the general direction I'll progress combat, I simply pick the second hammer up on the go (assuming people aren't fucking annoying and steal it from me, which I find terrible game play as they sacrifise their own, superior weapon skills just to play with my second set of 25 charges).
The above has turned my elementalist into a tank (without toughness spec, what the hell), and gear will only make him that much more powerful (toughness spec, definitely). Who thought the most effective tank I specced so far would be my ele, really. As for Unshakable, I'm still a staff ele. For those who didn't catch that, I'm still a staff ele who has 20 weapon skills, most of them on 1,200 unit range. In other words, I can go range whenever I have to, supporting the party with my superior water attunement and regen specs that I would otherwise abuse for myself.

Anyway, I'm extremely curious to read what other people have done with their ele(s), as I can't find anything stronger and as satisfying as this at this time. - Infinite - talk 00:06, 30 December 2012 (UTC)

I was onto the synergy early on because I loved both conjures and attunement swapping: [3]. There were posts very early on about how Lightning Hammer rolls PvE hard as well, there's a thread on guru. I've been avid about players using both conjures, but you can't really add those tactics on the Conjure article. It's been more recently, people have caught on about the conjures and attunement swapping synergy. Not enough people have caught on about how broken Conjure Fiery Greatwsord is, since they prefer to use Conjure Elemental. With the buff to conjures, people will be taking a lot more notice. I don't really use Lightning Hammer, but I realized Thunderclap was fucking awesome as soon as I tried it. Lightning Hammer is especially powerful now that they added Conjure Lightning Attributes. 20/30 split on water and arcana is the most popular. Lightning Hammer builds will also be more popular now that attunement swapping is affected by sigils.
Most people will switch between D/D and staff and preferences vary wildly and when and where to use them. In general, people will sit back on staff for damage and support, then switch to D/D when they get bored and make use of Evasive Arcana. The nerf to Evasive Arcana has probably put off people from using D/D now. Conjure swapping is easily combined with d/d auramentalist (Random example) because the two overlap.
I've used Frost Bow and Conjure Fiery Greatsword since the moment I got the two skills. I've barely touched any other conjures or elite skills.--Relyk Christmas sig.jpg talk 01:03, 30 December 2012 (UTC)
My ele just reached level 80 about an hour ago, and for the past 20 levels I'd been running dagger/dagger at 30/0/X/0/10 (building up Earth from 10 to 30), Carrion armor and Sapphire/Cleric trinkets. Key traits were  Pyromancer's Puissance.png Pyromancer's Puissance and  Trait VII.png Pyromancer's Alacrity/ Trait X.png Geomancer's Alacrity. Basic tactics: start with Fire, build up a lot of Burning on the enemies and Might on myself, then swap to Earth and stack up the Bleeding. I relied on  Signet of Restoration.png Signet of Restoration for small constant heals. Very much a glass cannon, but it worked for me. Not sure what I'm gonna do now that I'm at 80, though. —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:24, 30 December 2012 (UTC)
User:Vili/builds#Elementalist_-_.22the_forge.22
User_talk:Vili/builds#Elementalist.2FRanger
I actually didn't know that Lightning Hammer auto-blinded, so I'll definitely have to check it out again. I could replace Flame Axe with it, maybe. The melee requirement still blows, though. Vili 点 User talk:Vili 21:47, 30 December 2012 (UTC)
With my current specs I'm quite durable for some reason. Just don't push your luck with that melee range (true for all professions in melee range, anyway). - Infinite - talk 23:02, 30 December 2012 (UTC)