User:Towelcat

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Towelcat

Exhausted Choya.jpg

From
America
Region
Europe
World
Underworld (EU)
In-game ID
cat.8975



hi everyone, i'm just here for combat formula math stuff

i play engi and guard

Weapon Strength[edit]

Weapon strength at level 80 by weapon type and rarity
Weapon type PvP Exotic Ascended
Min Max Midpoint Min Max Midpoint Min Max Midpoint Var
One-handed
Axe 830 1015 922.5 857 1048 952.5 900 1100 1000 100
Dagger 895 950 922.5 924 981 952.5 970 1030 1000 30
Mace 867 978 922.5 895 1010 952.5 940 1060 1000 60
Pistol 849 996 922.5 876 1029 952.5 920 1080 1000 80
Scepter 867 978 922.5 895 1010 952.5 940 1060 1000 60
Sword 876 969 922.5 905 1000 952.5 950 1050 1000 50
Offhand only
Focus 805 855 830.0 832 883 857.5 873 927 900 27
Shield 781 880 830.5 806 909 857.5 846 954 900 54
Torch 764 897 830.5 789 926 857.5 828 972 900 72
Warhorn 789 872 830.5 814 900 857.0 855 945 900 45
Two-handed
Greatsword 964 1065 1014.5 995 1100 1047.5 1045 1155 1100 55
Hammer 954 1076 1015.0 985 1111 1048.0 1034 1166 1100 66
Longbow 891 1046 968.5 920 1080 1000.0 966 1134 1050 84
Rifle 955 1167 1061.0 986 1205 1095.5 1035 1265 1150 115
Short bow 876 969 922.5 905 1000 952.5 950 1050 1000 50
Staff 954 1076 1015.0 985 1111 1048.0 1034 1166 1100 66
Aquatic
Aquatic 876 969 922.5 905 1000 952.5 950 1050 1000 50
  • Kits/Conjures use 876-969 (midpoint 922.5) in PvP and when using level 80 exotic weapons in PvE. When equipped with an ascended weapon, this range is bumped up to 920-1017 (midpoint 968.5).
  • Unequipped uses 656-725 (midpoint 690.5) in all gamemodes. This is the value used for traits, utilities, sigil/runes, etc.
  • Tomes have the same midpoint as kits/conjures, and are unaffected by equipped weapon tier. Variance unknown.

Transforms[edit]

verified[edit]

  • lich form (pve) uses 726-819 weapon strength, shared with level 78 Fine rarity staves, weapon tooltip uses the same
  • lich form (pvp) uses 954-1076 weapon strength, shared with level 78 Exotic rarity staves, weapon tooltip uses the same
  • chat tooltip uses level 77 fine weapon strength in both gamemodes

unverified[edit]

the tooltips have been tested, but actual damage ranges have not

  • rampage weapon tooltips use level 78 Fine hammer(?) in PvE, level 78 Exotic hammer(?) in PvP
  • chat tooltip uses level 77 fine hammer(?) in both gamemodes
  • tornado weapon tooltips use level 78 Fine staff(?) in PvE, level 78 Exotic staff(?) in PvP
  • chat tooltip uses level 77 fine sword(?) in both gamemodes

Phantasms[edit]

Phantasm Weapon Strength
Phantasm Min Max Midpoint Var
Berserker 2732 3021 2876.5 5%
Swordsman 2485 2746 2615.5 5%
Warlock 2704 3049 2876.5 6%
Mage 2459 2772 2615.5 6%
Avenger 2459 2772 2615.5 6%
Duelist 2406 2825 2615.5 8%
Warden 2425 2680 2552.5 5%
  • These values are the same in all game modes.
  • Warden may be bugged, as the WS is ~2.5% lower than the norm.

random stuff[edit]

  • Hero panel truncates the displayed crit damage value rather than rounding it (235.465% would become 235.4%). There are some spots where the displayed value is wrong though. (Neither rounding nor truncating would explain it.)
  • % convert to ferocity. If the fero stat has a remainder on it (ex: 1034.235632), it is rounded to the nearest number before damage calculations take place.
  • % convert to power
  • tests suggest golem has 2623.106 armor
    • this was changed to 2597 back when they fixed all the raid bosses to have consistent armour values

need to test % conversion to outgoing healing mod maths

Zeal:

Radiance:

Virtues:

Dragonhunter:

Engineer[edit]

Explosives:

Firearms:

Tools:

Scrapper:

Holosmith:

Ranger[edit]

Skirmishing:

Nature Magic:

Soulbeast:

Marksmanship:

Beastmastery:

Misc.:

Condi stuff[edit]