User:MintyDemise/Minty Elite Specs

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List of specializations[edit]

Icon
Name
Focus

Guardian icon small.png Guardian[edit]

Elite
Magistrate Grants access to pistols and glyph skills. Magistrates deliver divine law through manifesting their virtues as celestial creatures whose very presence enforces the laws they represent.

Revenant icon small.png Revenant[edit]

Elite
Historian Grants access to scepters and exceeds. Historians bring greater focus to the lives of legends a Revenant can channel, creating reenactment of events around the legend.

Thief icon small.png Warrior[edit]

Elite
WIP WIP

Thief icon small.png Engineer[edit]

Elite
WIP WIP

Ranger icon small.png Ranger[edit]

Elite
Lithomancer Grants access to hammers and conjures. Lithomancers defend their allies with rock structures and transform their pets into powerful Earthen Juggernauts.

Thief icon small.png Thief[edit]

Elite
WIP WIP

Elementalist icon small.png Elementalist[edit]

Elite
Maelstrom Grants access to swords and manipulations. Maelstroms channel the energies of attunements to summon and command Spellsprites, temporary manifestations of arcane energies much like an elemental.
Stardancer Grants access to axes and turrets. Stardancers weave around the battlefield with the help of their class mechanic, Destined Star, utilizing its gravitational field to enhance their dodging capabilities.
Invoker Grants access to rifles and survival skills. Invokers are able to summon Elemental Lords at the sacrifice of one of their own attunements, creating a Djinn like entity that fight with them in combat.
Worldspeaker Grants access to tomes and mantra skills. Worldspeakers call upon stories to be conjured into being from the elemental tomes they carry.
Elementalist Reimagining A thought experiment on another way Elementalist could have been implemented, weapons provide form, elements an identity, and traits augment function.

Mesmer icon small.png Mesmer[edit]

Elite
Veil Weaver Grants access to daggers, marks and veils instead of Shatters. Veil Weavers are themed around direction based area of effects that debilitate foes and inspire allies.
Mindforge Grants access to shortbow and conjures, Mindforges meld themselves with their allies and illusions supporting them from range and augmenting their attacks.

Necromancer icon small.png Necromancer[edit]

Elite
Dark Puppeteer Grants access to maces and terrain altering manipulations. Death Shroud is replaced by Dark Marionette, which channels the energies of death to create a marionette of shadow and bone to horrify and pursue targets.
Demonologist Grants access to longbows and stances. Death Shroud is replaced by Living Portal, allowing the Necromancer to become a conduit to the darkest parts of the mists summoning demons with powerful runic bindings.
Wisteria Grants access to shortbows and mantras. Death Shroud is replaced by Grand Hexes, marks of misfortune that a Wisteria is able to induce through their contempt and focus.
Shadow Sage Grants access to offhand axes and gyros. Death Shroud is replaced by active ablities that not require shroud mode, furthermore the Death Buster abilities replace weapon slots 1, 2 and 3. Bonecopters (gyros) support the Shadow Sage by projecting replicated attacks from deadly foes.