User:MintyDemise/Minty Elite Specs
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List of specializations[edit]
Icon Name
|
Focus |
---|---|
Guardian[edit] | |
Elite | |
Magistrate | Grants access to pistols and glyph skills. Magistrates deliver divine law through manifesting their virtues as celestial creatures whose very presence enforces the laws they represent. |
Revenant[edit] | |
Elite | |
Historian | Grants access to scepters and exceeds. Historians bring greater focus to the lives of legends a Revenant can channel, creating reenactment of events around the legend. |
Warrior[edit] | |
Elite | |
WIP | WIP |
Engineer[edit] | |
Elite | |
WIP | WIP |
Ranger[edit] | |
Elite | |
Lithomancer | Grants access to hammers and conjures. Lithomancers defend their allies with rock structures and transform their pets into powerful Earthen Juggernauts. |
Thief[edit] | |
Elite | |
WIP | WIP |
Elementalist[edit] | |
Elite | |
Maelstrom | Grants access to swords and manipulations. Maelstroms channel the energies of attunements to summon and command Spellsprites, temporary manifestations of arcane energies much like an elemental. |
Stardancer | Grants access to axes and turrets. Stardancers weave around the battlefield with the help of their class mechanic, Destined Star, utilizing its gravitational field to enhance their dodging capabilities. |
Invoker | Grants access to rifles and survival skills. Invokers are able to summon Elemental Lords at the sacrifice of one of their own attunements, creating a Djinn like entity that fight with them in combat. |
Worldspeaker | Grants access to tomes and mantra skills. Worldspeakers call upon stories to be conjured into being from the elemental tomes they carry. |
Elementalist Reimagining | A thought experiment on another way Elementalist could have been implemented, weapons provide form, elements an identity, and traits augment function. |
Mesmer[edit] | |
Elite | |
Veil Weaver | Grants access to daggers, marks and veils instead of Shatters. Veil Weavers are themed around direction based area of effects that debilitate foes and inspire allies. |
Mindforge | Grants access to shortbow and conjures, Mindforges meld themselves with their allies and illusions supporting them from range and augmenting their attacks. |
Necromancer[edit] | |
Elite | |
Dark Puppeteer | Grants access to maces and terrain altering manipulations. Death Shroud is replaced by Dark Marionette, which channels the energies of death to create a marionette of shadow and bone to horrify and pursue targets. |
Demonologist | Grants access to longbows and stances. Death Shroud is replaced by Living Portal, allowing the Necromancer to become a conduit to the darkest parts of the mists summoning demons with powerful runic bindings. |
Wisteria | Grants access to shortbows and mantras. Death Shroud is replaced by Grand Hexes, marks of misfortune that a Wisteria is able to induce through their contempt and focus. |
Shadow Sage | Grants access to offhand axes and gyros. Death Shroud is replaced by active ablities that not require shroud mode, furthermore the Death Buster abilities replace weapon slots 1, 2 and 3. Bonecopters (gyros) support the Shadow Sage by projecting replicated attacks from deadly foes. |