User:Lon-ami/Plains of Golghein

From Guild Wars 2 Wiki
Jump to navigationJump to search

This article is a compilation of personal Plains of Golghein expansion and race pack ideas by Lon-ami.

New expansion pack: Brothers in Blood[edit]

Guild Wars 2: Brothers in Blood is the fourth expansion pack for Guild Wars 2.

Introduction[edit]

The Celestial Tournament in Cantha ended in disaster, when the recently awakened deep sea dragon was slain by a mysterious guild of largos. Aurene was unable to absorb the chaotic magic unleashed by the dragon's death, still weakened from her confrontation against Kralkatorrik. Now the world lies on the edge of abyss, magic going wild with no active dragons left to absorb it.

With nowhere else to go, magic has started seeping into the mortal races. Infused with new powers and with no Elder Dragons left to worry about, the nations of the world turn against each other, reigniting old hatreds left aside to fight against the now gone common enemy.

The first to step forward is Bangar Ruinbringer, the imperator of the Blood Legion. An old school human hater, he never liked the peace treaty, and was forced into it in order to please his Ash and Iron allies. Recruiting the remnants of the Flame Legion to serve under his banner, he plans to claim the title of Khan-Ur, and make the humans pay for their ancient crimes against his people.

Ash and Iron, now outnumbered, refuse to surrender and turn back against the other races, rallying their allies against their warmongering brothers. Warbands split and fight each other, leaving their legions to join the opposing side. And thus, the Great Charr Civil War begins.

As the fires of the new conflict rage on, Tyria becomes more and more unstable. The seasons spiral out of control, endangering the resources of every nation. If Ruinbringer is not stopped, the civil war among the charr will spread to other races, devastating the world.

Tyria's last hope lies in the bloodstones, ancient artifacts once used to control the amount of magic in the world. Only by restoring them and sealing magic away will this madness come to an end.

New continent: Plains of Golghein[edit]

New game modes[edit]

New PvE mode: Player Housing[edit]

New PvX mode: Warbands[edit]

Guild Halls upgrade[edit]

New skills and abilities[edit]

Nine new elite specializations[edit]

As with previous expansion packs, new elite specializations will be unlocked for each profession.

  • Elementalist icon small.png Shaman: Under orders of the Supreme Imperator, the Flame Legion has started training their elementalists for all-out war. A shaman is always accompanied by an elementally-attuned effigy, a loyal pet that will serve as his bodyguard, crushing their enemies in close combat while his master focuses on the battlefield. They wield longbows into battle, using them to transform their elemental magic into a rain of death against their enemies. They support the front lines by summoning turret-like totems, which spread blessings to their allies and curses to their enemies.
  • Mesmer icon small.png Bladedancer: The mesmers of the Ash Legion are expert duelists. They move too fast for their illusions to keep track, so they have no use for shattering abilities. Leaving copies of themselves behind, they choose to replicate the weapons they are wielding, summoning illusory weapons instead, which are thrown against the enemy in a whirlwind of illusory fury. Bladedancers dance across the battlefield, mercilessly cutting down their enemies with their daggers. To top it off, they impregnate their blades with hallucinogenic venoms, sealing the fate of their victims.
  • Necromancer icon small.png Necrophage: The Blood Legion has resurrected their darkest banned ancient art, too terrible for even the Flame Legion to use. Necrophages feast on their enemies, harvesting their blood and flesh. Instead of channeling their powers into a shroud, they use them to rear their own fleshreaver servant, from youth to adulthood. This process creates a repugnant parent-children link between both, securing the loyalty of the demon. They wield greataxes to butcher their enemies efficiently, and chant mantras during their ritual sacrifices.
  • Engineer icon small.png Technopriest: The most closely kept secret of the Black Citadel, technopriests are religious zealots devoted to technology, revering all things machine as part of a greater purpose. They embrace dangerous techniques, like kit fusion, and wield scythes, usually geared with chainsaw blades. Their devotion to progress manifests through mantras, revering their dark gods. As long as their questionable methods keep yielding results, the black sheep of the Iron Legion will be allowed to run wild; far away from the public eye, of course. Charr need no gods, after all.
  • Ranger icon small.png Bloodhound: The rangers of the Blood Legion are a disciplined force of hunters, trained to strike down any target, be them beasts, enemy soldiers, or siege engines. Their pets undergo a special combat training, letting their masters deploy both pets at once, increasing their efficiency far above that of a normal ranger. Wielding crossbows into battle, they strike down their enemies from a safe distance, under the cover of various deception skills. The plains remain untamed, even after centuries of charr occupation, and only the best can hunt there and return alive.
  • Thief icon small.png Changeling: The elite unit of the Ash Legion, changelings use secret ooze-based alchemy to blend with the shadows. They throw potions filled with their mysterious goo at the ground, creating pools of darkness, which they can merge with to either take shelter or teleport to different pools. This goo can be attached to an enemy's shadow as well, creating a mobile pool, and letting the changeling stalk and surprise attack said enemy. They wield a vial and various elixirs in battle, filled with beverages they can either drink or throw.
  • Guardian icon small.png Stormcaller: In times of need, every able soldier is conscripted for war, and the ghosts that haunt Ascalon are no exception. Stormcallers use forbidden magic to control and weaponize those cursed by the Foefire, summoning the ghostly army to their side. They honor the legacy of their name by wielding a warhorn into battle, using magic much like the one once used to defeat the charr in Rin, and summon ancient banners, rallying their ghostly companions around them. Be careful, though. The pact is tenuous, and the ghosts will not be fooled forever.
  • Revenant icon small.png Hierophant: The elders of the charr can borrow powers from the Mists, storing them into relics. These artifacts, each legend having one of its own, float besides them in battle, amplifying their magical capabilities. Hierophants wield spears in combat, impaling their targets from the distance. Their legend of choice is Imperator Bonfaaz Burntfur, one of the biggest heroes of the charr, revered by all legions. Using titan magic, he summoned the Searing that destroyed Ascalon, giving the charr their first victory after centuries of defeats against the humans.
  • Warrior icon small.png Dreadnought: Walking siege engines, dreadnoughts represent the pride and prestige of the Iron legion. Armed to the teeth, these soldiers carry heavy weapon kits into battle, deploying the likes of machine guns, heavy flamethrowers, or energy cannons, letting them sacrifice speed and mobility in exchange of additional firepower. Aside from their kit equipment, they are trained to use pistols in close combat, and carry a stack of mine traps, which they can place across the battlefield or to fortify their position.

New mounts[edit]

Core professions upgrade[edit]

New activities[edit]

New masteries[edit]

Purchasing[edit]

Features Free Basic Deluxe
New PvE mode: Player Housing 1Yes 1Yes 1Yes
New PvX mode: Warbands 1Yes 1Yes 1Yes
Guild Halls upgrade 1Yes 1Yes 1Yes
Core professions upgrade 1Yes 1Yes 1Yes
New continent: Plains of Golghein 0No 1Yes 1Yes
New elite specializations:
  • Elementalist icon small.png Shaman
  • Mesmer icon small.png Bladedancer
  • Necromancer icon small.png Necrophage
  • Engineer icon small.png Technopriest
  • Ranger icon small.png Bloodhound
  • Thief icon small.png Changeling
  • Guardian icon small.png Stormcaller
  • Revenant icon small.png Hierophant
  • Warrior icon small.png Dreadnought
0No 1Yes 1Yes
New mounts:
  • Savannah Springer
  • Trihorn
0No 1Yes 1Yes
Level-80 Boost 0No 1Yes 1Yes
Choose one: 0No 0No 1Yes
Builder's Starter Kit 0No 0No 1Yes
Warband Support Pack 0No 0No 1Yes
Tribune's Balcony Pass 0No 0No 1Yes

New race pack: Mark of the Largos[edit]

Guild Wars 2: Mark of the Largos is the second race pack for Guild Wars 2.

Introduction[edit]

Live with honor. Live without mercy.


New playable race: Largos[edit]

New zone: Cape Alcazia[edit]

Map of the new largos starting zone.


New skills and abilities[edit]

Swimming, killing, swimming.
All summer long.
Swimming, killing, swimming.
It makes your flippers strong.


Breather upgrade[edit]

Breathers are no longer pieces of equipment. From now on, they will work like gliders, automatically activating when you enter a hazardous environment, be it water or a toxic area.

The breather can be customized through the hero panel with alternative options and skins, replacing the helm skin while it's activated. In some cases, breather skins will include additional decorative elements, like flippers instead of boots, and diving cylinders instead of backpacks. Breather visibility can be turned off to show the armor skins instead.

The following breather and helm skins will be adapted into the upgraded breather system, all of them being usable as either breather or helm skins:

Underwater combat upgrade[edit]

Underwater combat

Purchasing[edit]

Features Free Basic Deluxe
New skills and abilities: 1Yes 1Yes 1Yes
New playable race: Largos 0No 1Yes 1Yes
Choose one: 0No 1Yes 1Yes
Bounty Hunter Outfit 0No 0No 1Yes
Bounty Hunter Backpack Glider Combo 0No 0No 1Yes
Bounty Hunter Helm Breather Combo 0No 0No 1Yes