Garden of Noon
From Guild Wars 2 Wiki
Garden of Noon
- Points of Interest
- The House of Niamh —
- Mentor (1): Tomorrow we will take you to the training fields where you can put your energy to good use.
- Citizen: I'm ready now. Why must we wait?
- Mentor (2): Before all else, you must learn to conquer your own needs. Food. Water. Rest.
- Mentor (1): You will face four challenges in your travels. Fear, addiction, power, and convenience.
- Citizen: What does that mean?
- Mentor (2): Just remember it. You'll recognize them when you face them. Hopefully before, not after.
- Citizen (1): The charr are two-legged predators. They know only conquest and devouring.
- Citizen (2): I don't believe that. I've heard they create as well. Fabulous stuctures of metal and motion.
- Warden (1): She told me that the dragon's corruption has reached the farthest corners of the world.
- Warden (2): It's a terrible virus that weakens all nature.
- Citizen (1): Are you going to be on the training field later?
- Citizen (2): Oh, not for a few days. I have to focus on my studies.
- Citizen (1): Have you seen Caithe this evening?
- Citizen (2): No. She travels so much, I can't keep track of when she's in the Grove and when she isn't.
- Mentor (1): Language is magic. Words carry power. The right word, spoken at the right time...
- Mentor (2): ...to the right person, can change the future.
- Mentor (1): A whisper in the right ear can kill a culture.
- Mentor (2): Language is magic. Words carry power.
- Mentor (1): Choose your words and direct them with...
- Mentor (2): ...noble demure!
- Mentor (1): For once a vile word has found its mark, there is no cure.
- Mentor (2): There is no cure!
- Sapling: Didn't Ventari want us all to be good? Why is there evil among us?
- Mentor: If you examine the tablet, you'll find only one tenet that refers to evil.
- Mentor: It says, "Never leave a wrong to ripen into evil or sorrow."
- Mentor: It says nothing about evil that arises naturally. Rather, the fourth tenet implies that evil has its place in the world.
- Sapling: Animals and other races have mothers. Why don't we?
- Mentor: We sylvari were carried in the womb of the Pale Tree, and there, we were nourished with the blood of the Dream itself.