Talk:Well of Power

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Relationship[edit]

I wonder if this skill changes the conditions into random boons (example: if two people are bleeding, one person will get swiftness and the other would get might). Or is there a direct 1:1 relation (example people who are bleeding always get might). I doubt that this is the case since currently there are more conditions than boons, some would need to double up (pigeon-hole). Or do certain professions favour certain boons instead (example, warriors would tend to get might more often whereas the thief would get fury more often). Just thinking out loud Venom20 User Venom20-icon-0602-sm-black.png 18:02, 31 August 2011 (UTC)

I first thought 1:1 aswell, but after your remark I changed my mind. I guess it will probably be random. Luvie Necromancer tango icon 20px.png 18:49, 31 August 2011 (UTC)
I think all professions benefit from all boons equally. If you get a Might boon you ought to play little more offensively to take full advantage of it. It's most likely random because there's other skills which cause random conditions and boons. Mediggo 19:10, 31 August 2011 (UTC)

It is based on the condition[edit]

The boons it gives are based on the conditions. Crippled will always give swiftness and bleeding will always give vigor. I don't know of any else but many would seem obvious. ShadowedRitualist 03:22, 14 March 2012 (UTC) More: Immobilized also is swiftness and vulnerability is quite surprisingly protection. ShadowedRitualist 03:27, 14 March 2012 (UTC)

What boon becomes Blind if it's converted? --Inoshiro 16:53, 12 June 2012 (UTC)
I'm a bit late on this but never got the chance to find out. I would have assumed Aegis based on the effects but that isn't the case here. 96.245.177.118 19:57, 1 July 2012 (UTC)
Fury seems the logical choice. Reduced accuracy converted into increased crit chance. 116.48.14.131 21:01, 14 August 2012 (UTC)

Every Second?[edit]

Does this skill give stability + break stun every pulse? If so, we should say that. 68.1.175.167 17:54, 5 July 2013 (UTC)

Just tested, it doesn't. 68.1.175.167 21:17, 5 July 2013 (UTC)
So, it gives only 1 second of stability on the initial cast? Care to clarify? --Oxyggjq (talk) 10:13, 28 July 2013 (UTC)
Apparently, the stability is only there to help get the cast off and provide a stunbreaker. Several skills were given a similar treatment.--Oxyggjq (talk) 22:25, 28 July 2013 (UTC)

Bugged as of 22/12/13[edit]

Cannot be used while being under control effects. Very useful stun breaker /sarcasm Howellq (talk) 22:56, 22 December 2013 (UTC)

Hm, stone me, it breaks stuns however they forgot to change this skill to work while being knocked back, blown out, launched etc. Howellq (talk) 23:18, 22 December 2013 (UTC)

Boon Duration[edit]

Is there anything that can modify the boon duration of this well? Concentration stat for example, or Platinum Doubloons?