User talk:Relyk/Archive 4
Lol
Blank talk page talk talk talk page your welcome- Zesbeer 06:13, 19 October 2013 (UTC)
silly Relyk
Property:Has game id is numeric. You can't stick event GUID's into it. :P —Dr Ishmael 14:44, 22 October 2013 (UTC)
- mehhhhhhhhh--Relyk ~ talk < 15:06, 22 October 2013 (UTC)
- A wild property appears! It uses text type; it’s super effective! poke | talk 17:14, 22 October 2013 (UTC)
Way to be unclear
What about my links? D= Rakuin (talk) 07:55, 1 November 2013 (UTC)
- You were using Level 1 section heading (= =) and messing with the TOC.--Relyk ~ talk < 19:33, 1 November 2013 (UTC)
Toxic Stalk
Offshoot and stalk are not the same thing. Toxic Offshoots are the big ones during Escort the Vigil siegemaster to the toxic offshoot, Defend the Vigil siege engineers as they attack the toxic offshoot and Use powder kegs to destroy the toxic offshoot events, Toxic Stalks are small destroyable objects during Clear Toxic Alliance forces from Eukaryan Caves event. Rakuin (talk) 20:35, 2 November 2013 (UTC)
You know things, right?
I think I keep breaking events somehow, the event links look funny and I have no idea how that happens. Apparently it is related to something called SMW, but that doesn't really help me. Is there something I can do to avoid breaking things? Rakuin (talk) 22:56, 2 November 2013 (UTC)
- Create them at the API name perhaps if you're referring to Claret's edit. Semantic MediaWiki has this awful bug where although it saves lots of clever properties in a kind of database, when you move pages with semantic properties on them, they get duplicated - the only way we've found to fix this is to delete the semantic bit, save the page, and then revert the removal. The semantic properties are used all over the wiki to extract data from the event pages and push them elsewhere... this sometimes breaks if theres double properties. -90.217.231.103 23:11, 2 November 2013 (UTC)
- It's important to use the event name exactly as in the game, capitalization must be correct and no extra words even if the name sounds wrong without. Typically a SMW glitch will give {{event|new name}} as "no icon -new name, new name, level, level". That's when the remove the infobox trick is needed. A way of telling if you have the correct name is to search for it in https://api.guildwars2.com/v1/event_names.json?lang=en. Check the capitalization again as browsers don't, at the same time you can see what the event id is which is helpful for the widget which tells if the event is active. --Claret (talk) 23:21, 2 November 2013 (UTC)
- Yeah, you have been fixing my typos again.. But I saw that you fixed an event and then I broke another one. I did not create or move it, I did not touch the infobox, I just added a new section. =/ Rakuin (talk) 23:27, 2 November 2013 (UTC)
- Which one? --Claret (talk) 23:28, 2 November 2013 (UTC)
- No wait. Somo moved it before that. Ha. Not my fault. But thanks for the info. Now I know more. =3 Escort the Vigil siegemaster to the toxic offshoot is broken atm. Rakuin (talk) 23:32, 2 November 2013 (UTC)
- Which one? --Claret (talk) 23:28, 2 November 2013 (UTC)
- Yeah, you have been fixing my typos again.. But I saw that you fixed an event and then I broke another one. I did not create or move it, I did not touch the infobox, I just added a new section. =/ Rakuin (talk) 23:27, 2 November 2013 (UTC)
- It's important to use the event name exactly as in the game, capitalization must be correct and no extra words even if the name sounds wrong without. Typically a SMW glitch will give {{event|new name}} as "no icon -new name, new name, level, level". That's when the remove the infobox trick is needed. A way of telling if you have the correct name is to search for it in https://api.guildwars2.com/v1/event_names.json?lang=en. Check the capitalization again as browsers don't, at the same time you can see what the event id is which is helpful for the widget which tells if the event is active. --Claret (talk) 23:21, 2 November 2013 (UTC)
- Claret's got you covered. Look over Guild Wars 2 Wiki:Semantic MediaWiki, you don't have to understand it, just know where the problem can be coming from. The safe way to move any page is to remove all content from the page, move the page, then revert your edit. Refresh/purge the page (Click the clock), it may take around 20 seconds to update. You can also use a null edit to force the page to be updated.--Relyk ~ talk < 23:52, 2 November 2013 (UTC)
Weapon table
I don't mean to marginalize your work on that table, but why do we even need a table like that? I don't imagine it conveys any useful information to players who are browsing the wiki. The individual weapon strength doesn't really mean anything. The only things that will be a concern for the average player is the appearance and the prefixes it comes with. Is it just to clearly enumerate what weapons are in that set? Because if so, I think a better solution would be to integrate it into the gallery. Actually if it were up to me, which it should be because I'm the greatest, a weapon set page would look like this, since it has appearance and prefix info with links to the actual pages if you want more in depth info. As is, the tables just sort of bury the most important info (appearance) by being long and vertically oriented while carrying little info. If you're dead set on having the weapon strength and/or icon on the weapon set page, what if you did something like this? Psycho Robot (talk) 00:57, 11 November 2013 (UTC)
- Might want to link to the actual pages and discussion, I'm not exactly sure on your context. Guild_Wars_2_Wiki_talk:Practices_and_processes#Weapon_set_formatting for pretty much that weapon strength is not needed. I'm not dead set on anything, not sure what gave you the impression but sorry anyways!--Relyk ~ talk < 01:16, 11 November 2013 (UTC)
- Oh, sorry I didn't realise i was being vague. My comments were in response to this message you posted. Psycho Robot (talk) 01:19, 11 November 2013 (UTC)
User:Yoe Dude gets mad?
Not me man, I didn't even realize it was Santax was the guy that got banned for warring with Konig when I wrote that. That in its self makes him alright with me. Honestly I often want to over load Konig's vista images but I use great restraint. I've already had 4 images I have linked to my user page (not my screens of the day mind you) overloaded and only one user had the honor to notify me in game (his image was much cooler than mine). Sometimes I don't think folks look to see where the files link too. You want to see me pissed? Over-load either: File:The Baelfire.jpg (my top favorite/coolest image) or File:Firebreak Fort.jpg (three hours sitting waiting on the sunrise plus 2 days to fall off an adjacent map to get to the spot). Then watch me get livid =) (adding those two images to my watch list) Yoe Dude (talk) 07:23, 17 November 2013 (UTC)
- What's wrong with vista images? If they provide the best view of the location in question, why not use them? —Dr Ishmael 15:36, 17 November 2013 (UTC)
- Also, if you want to make sure images you use on your user page are not overwritten, just upload them as user images :) poke | talk 20:27, 17 November 2013 (UTC)
- I wouldn't worry about pointing that out--Relyk ~ talk < 20:31, 17 November 2013 (UTC)
- Also, if you want to make sure images you use on your user page are not overwritten, just upload them as user images :) poke | talk 20:27, 17 November 2013 (UTC)
22 repeated queries for 305 Tyrian hearts
Hi Relyk,
== Missing values == {{#ask:[[Category:Renown hearts]][[Located in.Located in.Located in.Located in::Tyria]]|?Has game description|?Has heart level|?Has heart NPC|?Has scout|?Has assist message|limit=305}}
Above code is called for all 22 self-transclusions in [1]. --BryghtShadow (talk) 01:21, 22 November 2013 (UTC)
- Incidentally, I made sure all the scouts were added a few weeks ago and there is a fairly small number that still require any dialogue. I can give you a lis if you wish. I did not document which ones but observed that some hearts did not seem to have an "assist message" and others only had an intermittent one. --Claret (talk) 07:07, 22 November 2013 (UTC)
Arraymap bug
On User:Chieftain Alex/Templates/SSRH#Example, when I transclude User:Chieftain Alex/Templates/SSRF onto it, the colspanned titles go wrong on the left hand side.
When I directly paste in the code from SSRF and preview it, it works fine.
Any ideas? --Chieftain Alex 22:28, 27 November 2013 (UTC)
TA
hereby the link to imgur with some pics i made, ignore the hate comments in the /p chat. see if you can use em. http://imgur.com/a/GEYqj#0 - Xuun.1740
SMW stuff
So I went through the inquest weapon articles and updated them all using the new template. I did a query on my user page and it returns 4 of each type of weapon. 3 that are the ones that I would expect, but there's a fourth one that's like a weird combination of all 3. What's up with the fourth one? How do i make it goes away? Psycho Robot (talk) 05:44, 9 December 2013 (UTC)
- What's weird? Look at the pages you are pulling up given your query:
- Inquest Axe - Browse properties, its canonical name contains Inquest and has a weapon type. You can also see the three subobjects defined on its page.
- Each of these subobjects also satisfy the constraints for the query. The page these subobjects are located on (Inquest Axe) has properties defined by {{weapon infobox}}. You'll have to constrain the query to properties associated with these "dungeon equipment" weapon subobjects you've created. That's easy enough, constrain your query to pages with Property:Has game id, since the game id is defined in these subobjects rather than on the Inquest Axe page: {{#ask: [[Has canonical name::~*Inquest*]][[Has weapon type::+]][[Has game id::+]]}}
- Keep in mind that since we are defining all items with the name "Inquest Axe" in these weapon subobjects, the properties set in our {{weapon infobox}} is now duplicating data. Of course, we are using these properties to set the ones in our subobjects. Obviously, implementing more complex structures means you have to understand what you want to query for and how to avoid pulling up redundant data.--Relyk ~ talk < 07:15, 9 December 2013 (UTC)
Delete pl0x
can you please delete the following redirects so I can move the images at the improper names to the images with the proper names? In case you're wondering they are all currently located at File:Royal Ascalonian X.png and also I don't feel like tagging every single one for a delete. [[:File:Ghastly Axe.png]][[:File:Ghastly Dagger.png]][[:File:Ghastly Mace.png]][[:File:Ghastly Pistol.png]][[:File:Ghastly Scepter.png]][[:File:Ghastly Sword.png]][[:File:Ghastly Focus.png]][[:File:Ghastly Torch.png]][[:File:Ghastly Shield.png]][[:File:Ghastly Warhorn.png]][[:File:Ghastly Greatsword.png]][[:File:Ghastly Hammer.png]][[:File:Ghastly Longbow.png]][[:File:Ghastly Short Bow.png]][[:File:Ghastly Rifle.png]][[:File:Ghastly Staff.png]][[:File:Ghastly Speargun.png]][[:File:Ghastly Harpoon.png]][[:File:Ghastly Trident.png]] Psycho Robot (talk) 23:41, 15 December 2013 (UTC)
- Fairly sure Relyk doesn't have delete --Claret (talk) 00:00, 16 December 2013 (UTC)
- Huh... I thought he was an admin. As usual he is a disappointment. Psycho Robot (talk) 00:11, 16 December 2013 (UTC)
- :) --Claret (talk) 00:26, 16 December 2013 (UTC)
- You're looking for User:Chieftain Alex--Relyk ~ talk < 01:19, 16 December 2013 (UTC)
- :) --Claret (talk) 00:26, 16 December 2013 (UTC)
- Huh... I thought he was an admin. As usual he is a disappointment. Psycho Robot (talk) 00:11, 16 December 2013 (UTC)
- Axe, short bow, and the aquatic icons are not redirects. All others deleted. —Dr Ishmael 01:00, 16 December 2013 (UTC)
- thats so harsh. -Chieftain Alex 10:56, 30 December 2013 (UTC)
Entrapment?
To suggest that Anet is guilty of entrapment is going pretty far, I think. Are you familiar with Hanlon's Razor? It goes: "never attribute to malice that which is adequately explained by stupidity". I totally believe that people reported these bugs and that Anet knew about them (assuming that they read bug reports), but that they didn't do anything about it because their priorities were perhaps not what they should have been. I mean you've seen the mad cap pace they release at. They barely have enough time to hotfix the most broken elements of their current update before they rush off to the next one. I think this is just stupidity in not realizing what a serious but this was when it was reported. Psycho Robot (talk) 02:36, 30 December 2013 (UTC)
- I'm not concerned with ArenaNet's policies because its completely up to the developer how they want to control their game. They reserve that right. The restructuring for biweekly releases likely push old bug fixes down on the priority list even further than they already were. The result is their current policy of ban waves when an exploit becomes high priority and then dealing with any false positives generated. Hanlon's Razor doesn't fit in because I'm not attributing it to malice and ArenaNet isn't stupid. It's futile to point fingers because we don't have ArenaNet's perspective. I'm saying that ArenaNet is trying to have its cake and eat it too. It is very much omission, that they prioritize biweekly releases at the cost of introducing game-breaking bugs, then blanket ban players as a solution to any exploits that arise from modifying game mechanics. However, that policy comes into conflict when community relations and development is also high on ArenaNet's priority list and is costly for both the company and the players.
- From the community's perspective, this seems like entrapment, whether or not true. This is due to guidelines for exploits are vague, ArenaNet has a policy of being opaque with bans (for good reason), and responses not providing clarification on the guidelines.--Relyk ~ talk < 03:26, 30 December 2013 (UTC)
It seems like repeating but...
Skill Infobox requests (Relyk version):
-> Why is Bomb listed as 'backpack kit'? Does it even make sense?
-> Antitoxin Spray is a brand-new skill but I found a problem. I take ids are in the wiki so players can quickly see notes and additional informations through /wiki command, however ids change depending on the class (I just tested). Check for example 22012 and 22009, both are valid but one is for an asura and the other is for something else. Not sure if it changes depending on class or race tbh, could you look into it? If it changes we could set up skill infobox's 'id' parameter to support multiple ids just like 'variables'. :)
PS.: Sometimes I'm overactive, yay!! – Valento msg 20:51, 5 January 2014 (UTC)
- backpack kit is an alias for device kit for whatever reason. The syntax for kits needs to be cleaned up somewhat.
- The skill infobox already supports multiple ids as a comma-separated list! It displays a chat link for the first id to avoid clutter, preferably the base skill.--Relyk ~ talk < 21:14, 5 January 2014 (UTC)
'Toss Elixir' skills when underwater
relyk doesn't deserve skill infobox spam on his page. -Chieftain Alex 11:26, 20 January 2014 (UTC)
A little favor
Could you run those wiki DPL queries to add an empty id parameter to skills which don't have? It's not really necessary but it would help me fill in the ids by adding this to the skill infobox in each page:
| id =
Thanks. – Valento msg 00:02, 13 January 2014 (UTC)
- Oh, it seems Signet of the Ether isn't listed when you /wiki [Signet of the Ether] from in-game, instead it only shows User:Relyk/wintersday2013. Is this intended? – Valento msg 00:45, 13 January 2014 (UTC)
- If you wanted to make repetitive edits like that easier, I'd look into User:Chieftain Alex/GuildWars2WikiTools. Then I'd collect ids and add them all in one pass. Otherwise it's easy enough to add manually. We are trying to avoid empty parameters from templates because stuff can go wrong (I find copypasting is the least amount of effort).--Relyk ~ talk < 02:14, 13 January 2014 (UTC)
- (I don't see how my gw2wtools would help) are you using malgalad's list of skill ids? It'd be easy to make subobjects from that template, and then use a #ask + subst to paste in the id (similar to what I did on User talk:Malgalad#.5B1.5D but with {{Skill link table row}}). OR...
/* Adds an extra button at the end of the toolbar that inserts the " | id = ". Click on the line above where you want it. */ if(mwCustomEditButtons) { mwCustomEditButtons[mwCustomEditButtons.length] = { "imageFile": "http://hydra-images.cursecdn.com/gwpvx.gamepedia.com/4/47/Build_Icon.png", "speedTip": "Build Template", "tagOpen": "\n\| id = ", "tagClose": "", "sampleText": ""}; }
- add that to your Special:MyPage/common.js. (still have to enter the id in) -Chieftain Alex 09:53, 13 January 2014 (UTC)
Seriously Relyk
If you are going to edit everything I do in the article page just be consistent with all the articles, I'm trying to do my best here and you are just editing everything in your way, I can't know what is the way you want if you make the changes different each update in each article......--W.Wolf (talk) 19:00, 21 January 2014 (UTC)
- I'm putting them all under Features section so it gets picked up on Release/Features. We can use subsections but most sections don't have enough content with just being basic lists.--Relyk ~ talk < 19:09, 21 January 2014 (UTC)
Drinks
Drink is too a unit of measurement! Psycho Robot (talk) 23:43, 26 January 2014 (UTC)
- That's not to say I disagree with the change. I just wanted to show you up. Psycho Robot (talk) 23:47, 26 January 2014 (UTC)
- It's not the worst term, but that's a unit of measurement for volume when we want a term for w:Alcohol by volume since the actual volume of the drinks are arbitrary/unknown and the points are like a measure of the potency of the drink. It's not worth arguing semantics over though, I've just never heard or used "drink" for a measurement so it's not immediately obvious what it means, which is more important than anything.--Relyk ~ talk < 00:14, 27 January 2014 (UTC)
Rylek the Hylek
Since I always seem to have to fix myself when I type your name, mispelling it as Rylek, I figured I'll just stop doing that. You're not Rylek the Hylek, the mascot of GW2W. Now go dance around in a giant hylek costume. Konig 12:15, 3 March 2014 (UTC)
multiple item ids
Give me an example, I don't have time to search for one right now. —Dr Ishmael 00:17, 12 March 2014 (UTC)
- Recipe: Gift of Blades, although that one only popped up because binding wasn't added. Recipe: Superior Rune of Antitoxin is a same case.--Relyk ~ talk < 00:26, 12 March 2014 (UTC)
- Two legit items so far, and I'm down to M, started at A. Neither is a gw2spidy linked item. (my query broke at 5500 though - its showing entries from A onwards again, except its stuck.)-Chieftain Alex 00:40, 12 March 2014 (UTC)
- There, Template:Default item parameter handles it a bit more elegantly now - better than repeating "GW2Spidy, GW2TP" over and over. —Dr Ishmael 01:15, 12 March 2014 (UTC)
Oh Relyk
What have you done. 02:59, 14 March 2014 (UTC)
Vendor stuffs
So I don't know how persnickety you want to be about all the vendor stuff, but there's an NPC type that isn't currently set up, and its "karma weaponsmith". The only one I can think of right now is Vepar Darkheart. He's not a karma merchant, and he's not a cultural weaponsmith, he's a karma weaponsmith, indicated by the tag after his name. Still I don't expect there will be any problems with just calling him a generic karma merchant. Psycho Robot (talk) 19:37, 6 April 2014 (UTC)
- You would think First Mate Shane would have that title. Karma weaponsmith would be pretty silly to have, especially if it's only one NPC and there are karma merchants that only sell weapons but aren't labeled as karma weaponsmiths.--Relyk ~ talk < 19:47, 6 April 2014 (UTC)
Are you passively aggressing me?
Do you want me to restore the redirect? 23:33, 11 April 2014 (UTC)
- No?--Relyk ~ talk < 01:31, 12 April 2014 (UTC)
- He's doubling down on the passive aggression! Psycho Robot (talk) 01:34, 12 April 2014 (UTC)
Vendor table thingy
Something's gone wrong with Template:Armor vendor list, and I sure don't have a prayer of figuring it out. When you query it thusly:
{{Armor vendor list | location = Frostgorge Sound }}
It should return, among others, Medium Deep and Troubled Chestpiece, but it returns nothing. Do you know why this might be? Also, I recently changed all the armor set parameters to the new names, but pieces such as Oldgate Heavy Helm are still being recorded as part of Superior Duelist's armor, instead of Militia armor. I've tried page blanking and that didn't work. How can I get the properties to update propertyly? Psycho Robot (talk) 22:05, 20 April 2014 (UTC)
The set parameter probably shouldn't default to PAGENAME on the ability to query by location. And need to change name to "Armor vendor table" as I have been using list on specific pages and table for templates that overload a query.--Relyk ~ talk < 01:16, 21 April 2014 (UTC)
- I don't mind if the name changes, it makes no difference to me. Psycho Robot (talk) 01:22, 21 April 2014 (UTC)
- You're suppose to be vitriolic and aggressive about any changes or suggestions to your template. Needs more anger.--Relyk ~ talk < 01:27, 21 April 2014 (UTC)
- Well, to be frank, alex made it not me. And fuck that guy amirite. Do you want me to bot the name change now? Psycho Robot (talk) 01:30, 21 April 2014 (UTC)
- Actually one of your changes did rub me the wrong way - instead of requiring an input of armor set, to enable you to list all armor sets sold by zone, why not make "all" an accepted set parameter to mimic this function? The reason I take issue with what you've done is that it would require me to add "set={subst:pagename}" to all the usages, which seems redundant, especially if its to be the primary use for this template. Psycho Robot (talk) 01:37, 21 April 2014 (UTC)
- Most armor sets sold by vendors don't span multiple zones. The template applies to all armor sets and I expect us to use the template on pages other than karma armor sets. A table should never use the PAGENAME by default because that makes it confusing or impossible to use on other pages (The example query would return erroneous output on any page other than a specific set). For the karma armor specifically, we can have a "Armor vendor list by zone" template to do that. However, you already made the pages and I doubt there will be any armor sets in the future that spam multiple zones. This is in contrast to something like recipe list where recipes are added all the time. I think taking a few minutes to add the set parameter saves us time, resources, and the templates stay consist with how the other templates are designed. I can go add the parameter if it's too much trouble for you :3--Relyk ~ talk < 02:22, 21 April 2014 (UTC)
- FINE! GOD! You never do what I want! I hate this family. I'm moving to mexico. Psycho Robot (talk) 02:25, 21 April 2014 (UTC)
- Most armor sets sold by vendors don't span multiple zones. The template applies to all armor sets and I expect us to use the template on pages other than karma armor sets. A table should never use the PAGENAME by default because that makes it confusing or impossible to use on other pages (The example query would return erroneous output on any page other than a specific set). For the karma armor specifically, we can have a "Armor vendor list by zone" template to do that. However, you already made the pages and I doubt there will be any armor sets in the future that spam multiple zones. This is in contrast to something like recipe list where recipes are added all the time. I think taking a few minutes to add the set parameter saves us time, resources, and the templates stay consist with how the other templates are designed. I can go add the parameter if it's too much trouble for you :3--Relyk ~ talk < 02:22, 21 April 2014 (UTC)
- You're suppose to be vitriolic and aggressive about any changes or suggestions to your template. Needs more anger.--Relyk ~ talk < 01:27, 21 April 2014 (UTC)
- I don't mind if the name changes, it makes no difference to me. Psycho Robot (talk) 01:22, 21 April 2014 (UTC)
Subobjects
I didn't break subobjects! Or did I? Alex and poke moved the dungeon armor piece pages! Blame them! As for the 1 pages, that was a mistake of mine. When I realised that you could move over pages as long as they were only ever created as redirects, I didn't realise that you could only do that if they were redirecting to the same page that you were trying to move. I updated all the links before I realised this, and conveniently, alex left for the night about a minute prior to my realisation that the redirects had to go. So instead of leaving the links broken, I just moved the redirects away to clear up the page I needed. I should probably tag them HUH Psycho Robot (talk) 02:39, 28 April 2014 (UTC)
- re:redirects; I have no idea what you're talking about.
- on subobjects; The unwitting Anja broke the subobjects because she didn't know about semantic break-things-horribly wiki. If I hadn't basically blanked {{dungeon equipment}}, we'd have another 378 broken subobjects... best we could do considering. -Chieftain Alex 08:19, 28 April 2014 (UTC)
- “I should probably tag them” – yes, you should. Moving without leaving a redirect is not an acceptable replacement for deletion :o poke | talk 11:27, 28 April 2014 (UTC)
- I was referencing his request to say nothing about it. "I should probably tag them" - instead he came to my talk page with a list of them + I got them this morning. -Chieftain Alex 11:30, 28 April 2014 (UTC)
- “I should probably tag them” – yes, you should. Moving without leaving a redirect is not an acceptable replacement for deletion :o poke | talk 11:27, 28 April 2014 (UTC)
For all your hard work...
I hereby present you with the gratz barnstar. May it serve you well. 17:42, 12 May 2014 (UTC)
Reverted change to temporary template.
If you look at: Special:WantedPages you will see File:Flame and Frost nav.png (45 links). This is because those pages state Flame and Frost for the Release name parameter and is using the image parameter to overwrite the image. It should not create a Special:WantedPages entry if the image is being overwritten. There will be no image for Flame and Frost nav.jpg as it is a multi-part story. Anzenketh (talk) 21:08, 15 May 2014 (UTC)
- Yup, those pages need to be fixed because Flame and Frost is not a release article.--Relyk ~ talk < 01:51, 16 May 2014 (UTC)
- It is true that Flame and Frost itself is not a release but it is a multi-part story chapter. The events where Flame and Frost were used I am suspecting that they were actually part of multiple releases durring flame and frost so saying that they were only available in one part would be incorrect. I have decided to fix them by taking advantage of the multi-part feature of {{temporary}}Anzenketh (talk) 20:56, 16 May 2014 (UTC)
- That's the drawback of designing the template for use with a single release when pages aren't tied to releases, hence why I don't like it being tied to releases.--Relyk ~ talk < 02:23, 17 May 2014 (UTC)
- That’s why the template’s second form specifies “introduced in [release] and made available [something]”. In that way, content is tied to a single release, because it was introduced with a single release. poke | talk 13:46, 17 May 2014 (UTC)
- Which isn't true for all cases; for example, the Gem Store content can be released independently and only available for a period of time. The content may be removed in a later game update that's not a release. An example would be the Tower of Nightmares I think. Following that, the content is introduced in the game update involving the release, so saying it was introduced by a release is wrong. The same logic was used for splitting special event content from the release content, like Gem Store items introduced in the SotMK release.--Relyk ~ talk < 15:51, 17 May 2014 (UTC)
- {{#ifexist: File:Releasenav.png }} → {{ifexists|File:Releasenav.png}}. -86.154.221.242 09:23, 19 May 2014 (UTC)
- Which isn't true for all cases; for example, the Gem Store content can be released independently and only available for a period of time. The content may be removed in a later game update that's not a release. An example would be the Tower of Nightmares I think. Following that, the content is introduced in the game update involving the release, so saying it was introduced by a release is wrong. The same logic was used for splitting special event content from the release content, like Gem Store items introduced in the SotMK release.--Relyk ~ talk < 15:51, 17 May 2014 (UTC)
- That’s why the template’s second form specifies “introduced in [release] and made available [something]”. In that way, content is tied to a single release, because it was introduced with a single release. poke | talk 13:46, 17 May 2014 (UTC)
- That's the drawback of designing the template for use with a single release when pages aren't tied to releases, hence why I don't like it being tied to releases.--Relyk ~ talk < 02:23, 17 May 2014 (UTC)
- It is true that Flame and Frost itself is not a release but it is a multi-part story chapter. The events where Flame and Frost were used I am suspecting that they were actually part of multiple releases durring flame and frost so saying that they were only available in one part would be incorrect. I have decided to fix them by taking advantage of the multi-part feature of {{temporary}}Anzenketh (talk) 20:56, 16 May 2014 (UTC)
3rd level location query SMW
I am trying to make is so the Master craftsman page uses SMW to query the crafting NPC's I have this example is the SMW template I am using this is the results. I got area and location working but not Region. I was wondering if you could help me out on where the code is going wrong. Anzenketh (talk) 17:27, 27 May 2014 (UTC)
- User:Chieftain Alex Figured it out for me. Figured out the located in adds a link I needed to turn the link off. Anzenketh (talk) 17:44, 27 May 2014 (UTC)
If you don't agree on something
If you don't agree with something that has had a RFC out for quite a while and a attempt was made to get a consensus before the change was made. Then participate in the discussion. I did not want to make a wide-spread edit like that without feedback. But I got none. I don't feel like things are ok with how they currently are. Something needs to change. I am unsure on what the solution is so I made a simple one. Don't like something tell us why maybe we can come to a better solution together. Perhaps something good will come out of User:Chieftain_Alex/sandbox3 but this is a problem that DOES need to be solved. Please participate or I will assume that the community is ok with whatever. It is true lack of input does not mean consensus. However with no input besides over IRC where it is just two people (and one of those people felt like the discussion went no-where) good changes will never happen. Refusal to discuss is how edit wars happen. So please discuss the changes. Anzenketh (talk) 17:59, 4 June 2014 (UTC)
- And I am the one who discussed this with you on IRC. You disagreed with me and went ahead with the revision. You do not make the change if the only other person discussing the topic disagrees with you. That is how you start edit wars. I am waiting on input from others before I respond to the discussion for the very reason I disagree.--Relyk ~ talk < 18:54, 4 June 2014 (UTC)
- The problem is on talking to you in IRC is I never understood your view point. I never understood how you viewed things should be. I tried for hours trying to understand. All I know is that you disagreed. I did not even know if you thought it was a problem (In my opinion not a valid reason to not accept change). I did not know why so I could not adapt my solution to the problem I thought existed to the issues you had with my solution. It does not matter anyways as a better solution may come into fruition. Anzenketh (talk) 19:36, 4 June 2014 (UTC)
Denravi concept art
Re: this edit, all of those concept arts are actually specifically of "Denravi, the Shattered Henge", according to the artist. –Santax (talk · contribs) 15:37, 17 June 2014 (UTC)
- We only need a couple pieces of concept art, and I don't see the need to post all the concept art on the area page.--Relyk ~ talk < 17:36, 17 June 2014 (UTC)
- Where's the rule that says how many images we "need" on a page? —Dr Ishmael 17:46, 17 June 2014 (UTC)
- "We only need a couple pieces of concept art" sounded pretty final, he was wondering where you got that idea from. -Auron 23:10, 18 June 2014 (UTC)
- Then simply add in-game pictures, don't remove other images just because you think they're superfluous, at least not without a discussion. Other people may care more about the concept art and don't like seeing a bunch of in-game images (e.g. "If I wanted to see that, I'd just go play the game!"). —Dr Ishmael 00:21, 19 June 2014 (UTC)
- As Ish has said, we don't have any more screenshots of the area. Someone could go take some, sure. But right this moment, all we have is a bunch of concept art pieces. And the fact that you might not "want" to look at a few pieces of concept art doesn't change anything, really. I know I want to look at them. The concept art has long been one of the best things about Guild Wars, and it's something that on GWW didn't get much visibility. There's not much point in making sure that it's all uploaded to the wiki here if we're not going to use it anywhere.
- Six images is a lot, yeah. But for some reason, Denravi has more concept art than other areas, meaning that it is important in some way that hasn't become clear yet, and I'll be damned if including said concept art on its page isn't a part of documenting that. The fact that we don't have more screenshots isn't grounds for removal of concept art. It's just all the more reason to go find out more screenshots. –Santax (talk · contribs) 00:36, 19 June 2014 (UTC)
- That's over-exaggerating how many people are interested in concept art on an area page. It's a curiosity at best for readers. The purpose of the gallery is to give the reader an idea of the area and its contents, not feed them concept art. I'd rather have the concept art in a separate section or subsection if we want to keep it on the page.--Relyk ~ talk < 01:14, 19 June 2014 (UTC)
email problems
sorry to bother you im not sure if you can help but in truth anything is better than the wandering around ive done so here goes ive changed the email on my account and now ive forgotten my password the verify email goes to the old email address so i cant get it as ive deleted it before resetting it any way i can still get into the account through a password reset or do i have to start a whole a new account
- You see the "SUPPORT" link at the top of the page? Click it. That's all we at the wiki can do for you. —Dr Ishmael 22:46, 21 July 2014 (UTC)