Quick note about Magic edits
You had been, humorously, adding much the same as I while I was reworking the whole top section of that article. I just wanted to note a bit about your additions that I opted not to keep:
- "Some creatures, such as Elder Dragons, their scions, specialised dragon minions, and chak, have naturally evolved the ability to feed on magic and utilise its power. Asuran experiments have been able to imbue ordinary dragon minions with additional magic, as well, increasing their power."
We actually see that any dragon minion can and will absorb magic. This is notable in the Megadestroyer event, your linked asura PS and its counterpart, The Concordia Incident, some Iron Marches NPCs that got added with the mordrem events there (not sure if that ever got documented... will need to look into it later), and a lot more. The Mouth of Zhaitan was specialized in eating magical artifacts, not in eating magic; the Leyleecher doesn't seem all that more specialized than other mordrem we see later on.
- "Trahearne has speculated that as more powerful minions hold a larger quantity of magic, they may also hold more of the Elder Dragons' will, and that creatures infused with more energy by Elder Dragons act with more self-will."
I opted to leave this out because I'm not quite convinced this is related to the general magic article. Trahearne's statement was more of saying "stronger minions are smarter, but to make stronger minions Elder Dragons need more magic" and that's more relevant to Elder Dragon than to magic in my opinion. Besides, the sylvari more or less disprove his claim, as their intelligence and strength don't have a clear ratio comparison unlike other dragon minions, which shows that the intelligence and strength of minions are more of a choice by their creator - whether or not this requires magic being unknown. Konig (talk) 23:18, 19 October 2017 (UTC)
Just checking: you've marked Veteran Uhiwi as a giant and added the giant slayer achievement to his article -- does killing him actually progress the achievement? I wouldn't have expected that, given his ghostly appearance. --Idris (talk) 09:40, 27 October 2017 (UTC)
- I got bored of waiting for a response so I just went ahead and changed it. I can't check the achievement for myself as I've already completed it, but it can always be added back in if I got it wrong. --Idris (talk) 11:38, 27 October 2017 (UTC)
- Sorry for the lack of response. My assumption was that he's mechanically a giant because he is the same as other mechanical giants in every respect except for the ghost effect. It probably does need checking though. –Santax (talk · contribs) 11:40, 27 October 2017 (UTC)
Magdaer and Sohothin origins
Except that they were stated to be twin swords, with shared origins and power that matches each other. This means that they're created in succession, if not at the same time, by the same person/group. Or is this just another case of you antagonizing every lore edit I make? Konig (talk) 16:01, 6 November 2017 (UTC)
- Friendly reminder to play nice, Konig. I don't think the last bit is necessary, nor will it do either of you any good. talk 16:04, 6 November 2017 (UTC)
- The citation on the statement that "Like its twin "sister", Magdaer, [Sohothin] is a powerful holy artifact once belonging to Balthazar, the god of war" says only that Sohothin was once "[Balthazar]'s own sword". How do we know that they have shared origins, or that they were created in succession/by the same people? –Santax (talk · contribs) 16:18, 6 November 2017 (UTC)
- They were always said to have the same origins, as early as Ghosts of Ascalon IIRC. This is why they're twins/sisters; if they weren't of shared origins, then one would be a replica of the other and not called twin/sister swords. Hence the edit summary of indirect confirmation. Konig (talk) 17:45, 6 November 2017 (UTC)
- Well-founded speculation is still speculation. It seems as though we don't have anything to confirm that Balthazar was Magdaer's owner, just your inference based on your recollection of what's in Ghosts of Ascalon and your understanding of the meaning of the term "sister weapon". We should continue to just state what we know, which is that Sohothin was once Balthazar's own sword, and that Sohothin and Magdaer are sister weapon. If it's as obvious as you say that Magdaer was Balthazar's sword too, then readers will infer it for themselves. But we shouldn't be making definitive statements such as "Like its twin "sister", Magdaer, it is a powerful holy artifact once belonging to Balthazar, the god of war", when actually we don't know that is the case. It's misleading to readers. –Santax (talk · contribs) 21:33, 6 November 2017 (UTC)
As an artist myself, I love looking concept art by other other artists, so I really love what you've found. My question is where did you find them? Nothing wiki related, I just wanna look at more concept art if possible, even if it's not GW2 related. - Doodleplex 17:37, 10 December 2017 (UTC)
- I found them via this reddit post. There's a bit of a treasure trove of amazing HoT and PoF concept art from artists that I hadn't realised were working for ANet in there, and so most of it isn't on the wiki. I see that Konig has started the arduous task of getting it all uploaded, and I'm trying to do bits and pieces when I have the time, but it might be a while to get them all uploaded, properly credited to their artists, make sure the version uploaded is the highest res available, document any comments from the artist or other titbits, etc.. There were also some pieces I didn't recognise on GW2 website's concept art page, which gets updated from time to time, and some pretty nice high-res stuff in the asset kit. If you're after cool GW2 concept art, the best thing to usually do is find out the name of the concept artists and find their personal/professional blogs - I've found many concept pieces for the wiki that were never officially promoted by ANet in this way. –Santax (talk · contribs) 18:39, 10 December 2017 (UTC)