User talk:Infinite/Archive/2

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I lol'd

I was just hopping around and I stumbled... or tripped and saw this: [[File:User_Infinite_bot_icon.png|30px|link= ]] '''I am not a bot.''' [[File:User_Infinite_bot_icon.png|30px|link= ]]. That made my day. I actually wish certain users would put that so everyone else knows... - Lucian Talk. Shadowborn 03:40, 19 January 2011 (UTC)

Aqua has a userbox like it! =D - Infinite - talk 11:45, 19 January 2011 (UTC)
For the very same reason you have your message :) Aquadrizzt (talk)(contribs) 23:35, 19 January 2011 (UTC)

A lot of players

Seem to go all-out Noble background for their human characters. Personally I'm charmed the least by Noble background. It would be awesome if people who are charmed by the Nobility background would share their minds with me as to why. (I have only one Noble character in mind and that is because that character's ancestor is personal lore-wise born and raised as nobility. So for me it's a purely lore-oriented choice.) Am very curious. :) - Infinite - talk 00:42, 9 January 2011 (UTC)

I'm pretty much basing my character off of a Nalia De'Arnise concept, but I think generally there is a good reason. (Generic you) You want your character to be the hero, the star, the one with the pile of loot. You don't want your character to spend any of their life doing unheroic things. (It made more coherent sense in my head). :S But generally speaking, being a noble is so much more heroic to most people than being a street rat or a commoner. Those are "boring." Aquadrizzt (talk)(contribs) 01:36, 9 January 2011 (UTC)
Ooh, I see your point! But in my head (admittedly, I am a little weird) it makes less sense for the neat and posh to grow into strong and popular heroes somehow. Nobility seems so... self-contained, collected, restrained. Whereas Commoner or Street Rats are more spontaneous in their actions and somehow more likely to end up in heroic events (that made more coherent sense in my head :P). Then again, Nobility has an air of superiority (UCWIDT? =D) about it, a place above all others, but I'm not yet convinced whether that is above with the heroes or just above the common folks. I guess I'll really have to pay attention to the three different human backgrounds once in-game. Psyched! =D -sits patiently awaiting more perspectives as well as general chatter about human bg's- :) - Infinite - talk 01:57, 9 January 2011 (UTC)


Stop QQing fag <3 --Naut User Naut Dark Blue Monk.png 20:22, 9 January 2011 (UTC)

My apology

Upon my creation of the Gold/Silver/Bronze templates I had done a search, but it appears my drop down option was disabled due to some kind of hotkey. I strongly encourage, though, to stick with the new templates, as they are in line with karma and experience. - Infinite - talk 13:46, 11 January 2011 (UTC)

Those weapons

I find it extremely likely that, like in GW1, that quest will not be the only way to acquire a weapon called "Wooden Shortbow." It's almost definitely going to have variable stats and mods, like in GW1, so I don't know if listing the exact stats of that particular instance will be useful in the long run. Felix Omni Signature.png 14:32, 11 January 2011 (UTC)

But we need to document the game as we know it in its current state. This is to my knowledge to only version of those weapons, including the only stats. In the future, if the items can have have bigger damage ranges, multiple skins, etc etc, we can enhance the information at hand. I don't want a half-arsed weapon documentation here like on GWW. - Infinite - talk 15:01, 11 January 2011 (UTC)
I would rather have specific quest rewards listed on those quest pages, but I agree that we should document what we have in the meantime. I just don't want the convention to be "different page for each instance of a weapon," that's why I'm speaking up now. Felix Omni Signature.png 15:34, 11 January 2011 (UTC)
From my POV, there's a very simple weapon and armor naming scheme in GW2. I reckon strongly that every weapon has its own stats and name, and the same will go for armor. Of course, that is speculation at this point in time. I see your point though and I'm sure we'll find a working system when the time calls for it. :) - Infinite - talk 15:37, 11 January 2011 (UTC)


As watchers of the 54:10 video may have realized, recharges on skills are formatted as [amount of seconds]s Recharge. (For example: "45s Recharge". If we're going to abide by in-game descriptions on skill pages, this will lead to a massive overhaul. Course of action? - Infinite - talk 18:13, 11 January 2011 (UTC)

Let's do it! EiveTalk 18:16, 11 January 2011 (UTC)
Not better to have a bot run those changes? :P (I am already totally RFB'ing myself, except not.) - Infinite - talk 18:16, 11 January 2011 (UTC)
Until we know what to do with them, let's keep 'em in old formatting. - Infinite - talk 18:32, 11 January 2011 (UTC)

a bit of help please

Hello blame Venom20 for directing me to the helper page *giggle* could you take a look at my User:Siadina/Nav i would like my user boxes below what ive got set up for my page. I tried to fix something but alas my skills on the wiki have gone kaput... If it would not be too much trouble for you? ThanksSiadina User Siadina Siadina Signature.png 01:30, 12 January 2011 (UTC)

Not sure if Infinite is awake right now (could be wrong), but I saw this is RC and couldn't help but want to help. Where exactly do you want your userboxes? Aquadrizzt (talk)(contribs) 01:33, 12 January 2011 (UTC)
I am awake right now again (thanks for the noticing eye there, Aqua). :) From your message there is two positions where your userboxes could go: In the bottom of your main body or under that, I will assume you want the former, as I've seen you try this in an edit earlier. I am on it. :) - Infinite - talk 11:18, 12 January 2011 (UTC)
Thanks Infinite and thank you Aquadrizzt for the offer! I am just happy to get some help. Its been way too long since I have worked on a wiki page.Siadina User Siadina Siadina Signature.png 14:54, 12 January 2011 (UTC)
Psst..hey Infinite..its ok to make a user box right? It goes under Template:Name right?Siadina User Siadina Siadina Signature.png 21:29, 12 January 2011 (UTC)
Yes, in case of a GW2-related userbox, it is allowed in main space in format of "Template:User (whatever purpose the userbox is for)". If it's not related to GW2 you should create the template on a page in your userspace to avoid confusion. :) Don't forget to search for similar userboxes before creating a new one, to avoid duplicates. Of course, a userbox created in your user space is allowed to omit that last requirement. :) - Infinite - talk 21:33, 12 January 2011 (UTC)

Armor template

Good work on the armor template (and the weapon template). I was wondering about tweaking colours though. The golden colour is fine for the weapons, but I was thinking of possibly changing the colour for the armor template to LightSteelBlue, to assist in a visual distinguishing. On that same line of though, though not needed at this time, perhaps a third colour for jewelry (green?). Venom20 User Venom20-icon-0602-sm-black.png 19:42, 12 January 2011 (UTC)

In light of fats updating I left the colours the same. Of course, changing them is a matter of clicks. Feel free to Sandbox some colours and I'll check them out. :) Also don't forget Masterwork equipment, which is roughly like Unique items in GW1. :) - Infinite - talk 19:44, 12 January 2011 (UTC)
I couldn't be bothered to properly format my sandbox, so it's still sandy, but at least there are some examples. See here are thoughts on blues, I dislike the darker ones but they are there for contrast. Venom20 User Venom20-icon-0602-sm-black.png 20:41, 12 January 2011 (UTC)


Try colours in the Khaki colour scale. -Those'l look better, considering its armour. --NeilUser Neil2250 sig icon5 Anti.png 21:28, 12 January 2011 (UTC)


Sorry for the excessive amount of "needed-to-be-redone" bot work. Anyways, similar to the Ghastly Weapon set, should we have a nav bar for the "simple"? weapons Aquadrizzt (talk)(contribs) 15:52, 13 January 2011 (UTC)

If my hunch is correct, I would suggest only going with navs for Masterwork sets. Or else we'll end up with a nav for every possible set. Given the amount of possibilities we have to account for, that's almost 1 nav for every 8 equipment articles (weapons and armors combined). :0 - Infinite - talk 15:54, 13 January 2011 (UTC)
What about HoM weapons? Aquadrizzt (talk)(contribs) 16:21, 13 January 2011 (UTC)
Hmmm... Maybe we could treat all HoM rewards as a single set and give them their own colour and infoboxes and an expandable nav to boot...? We don't have any conclusive information on them, such as stats, scaling, slots, whatever.. though. Maybe this is a discussion that should get bumped onto its own page (HoM?) with a RFC link to it. - Infinite - talk 16:26, 13 January 2011 (UTC)
Oh...btw. Simple weapons are part of the simple weapon set. Yes or no? If we said yes, then I would have "Simple Sword is a sword from the Simple set" instead of "Simple Sword is a sword." Aquadrizzt (talk)(contribs) 17:22, 13 January 2011 (UTC)
I suppose that works, but it also screams "nav". I suppose that can't be helped then. Full-navs and full-sets? :) - Infinite - talk 17:23, 13 January 2011 (UTC)
I tried to parse your 3rd sentence and failed...What do you mean by Full navs and Full sets? Aquadrizzt (talk)(contribs) 17:29, 13 January 2011 (UTC)
"Navs for all sets and all possible sets will be mentioned?" Bot needs to learn how to read between lines. :D - Infinite - talk 17:31, 13 January 2011 (UTC)

Weapons and Armor Listings

So here is what I've generally been doing, but I think I should check with you and then we can make it the official way.
For armor: alphabetical order.
For weapons: Alphabetical 1 handed, Alphabetical Off hand, Alphabetical Two handed.
Sound good? Aquadrizzt (talk)(contribs) 16:06, 13 January 2011 (UTC)

It's what I made of the Ghastly weapons listing, so fine by me. :) - Infinite - talk 16:08, 13 January 2011 (UTC)
Here's a silly suggestion (for armor), why not go from head to toe, or from toe to head. This way any armor set listed would have the same order regardless of item name. For example: footwear • legwear • chestwear • handwear • shoulderwear • headwear Venom20 User Venom20-icon-0602-sm-black.png 16:55, 13 January 2011 (UTC)
Or in order of appearance on the equipment panel: headwear • shoulderwear • chestwear • handwear • legwear • footwear - Infinite - talk 16:59, 13 January 2011 (UTC)
I like Infinite's idea. Aquadrizzt (talk)(contribs) 17:20, 13 January 2011 (UTC)


Scarecrow Contest want to join? --NeilUser Neil2250 sig icon5 Anti.png 17:53, 13 January 2011 (UTC)

I have actually been pondering whether I should join, but I have no idea what I should conjure to enter. You can ask for photo manipulation and vectoring commissions anytime, free of charge. Just thought I'd share that. :P - Infinite - talk 17:57, 13 January 2011 (UTC)
So your saying you dont want something for winning? Sure. that works. --NeilUser Neil2250 sig icon5 Anti.png 18:13, 13 January 2011 (UTC)
Well, I'm still hunting 39 Zaishen Keys, if you're feeling generous. :) - Infinite - talk 18:14, 13 January 2011 (UTC)
lol --User The Holy Dragons sig.pngThe Holy Dragons 18:15, 13 January 2011 (UTC)


for the table :P --User The Holy Dragons sig.pngThe Holy Dragons 16:45, 14 January 2011 (UTC)

Thanks, try viewing it on 800x600 and tell me how to make the first part work at the same height on ONLY that resolution. :P - Infinite - talk 16:47, 14 January 2011 (UTC)
Possibly put in 0 Silver coin x Copper coin for each? «KIrnpt» 16:52, 14 January 2011 (UTC)
I have considered that but it looks very odd to me. Could be a personal peeve, though. - Infinite - talk 16:54, 14 January 2011 (UTC)
Tried to add a few extra & nbsp;'s in, but the N/A cell killed me. ge4ce 16:56, 14 January 2011 (UTC)


Read you piece on Paragons, and how their specifics relate to paladins. Being paladin is a job/procifiency (the stereo-type paladin is based on the foremost warriors of the court of Charles the Great). being a paragon means nothing other than setting a shining example for other to follow; through dilligence, virtue and courage, one can be a paragon to others, in that it means nothing else but moral examplar.

So, basically, a paladin can be a paragon, and a paragon can be a paladin, but they can never be the same thing :) /nerdrageoff.

(and please explain to me how to make a nice userpage like yours :D) Kind regards Bastien Everdawn 12:29, 17 January 2011 (UTC) (Shin)

On your left from here, there is a nice little nav that has a Templates link on it and my userpage lay out can be copied from there. :D - Infinite - talk 12:53, 17 January 2011 (UTC)


"RFA/B/C/D/E/F" Why are you so awesome? And would RFF be request for fuck off or request for fucking? ^.^ Aquadrizzt (talk)(contribs) 20:05, 17 January 2011 (UTC)

That is up for imagination! Also no requests for gaydar (RFG), please! :) - Infinite - talk 20:12, 17 January 2011 (UTC)
Sorry, but you've made me wonder, are you or are you not, what was the word the IP used, a "fag"? (I hate the term myself, as it implies there is something wrong with it.) Aquadrizzt (talk)(contribs) 00:38, 18 January 2011 (UTC)
I am, yes. Just not a stereotypical fag (no bling/bright colours/leather/etc/etc). Just a normal guy, really. :) - Infinite - talk 12:52, 18 January 2011 (UTC)
 :) So, request for fucking, is that like, a wiki users way of hiring a prostitute? ;) Aquadrizzt (talk)(contribs) 14:02, 18 January 2011 (UTC)
Exactly. And I am not a slut, so that's a no-no! ^^ - Infinite - talk 14:04, 18 January 2011 (UTC)
Well...if anyone sends a request for fucking... *makes scandalous face* ^.^ Aquadrizzt (talk)(contribs) 00:09, 19 January 2011 (UTC)
Hi im 12 and wat is this --Naoroji User Naoroji Golem - Green.jpg 08:12, 19 January 2011 (UTC)
The birds and the bees. Well, just the bees, I suppose. - Infinite - talk 11:39, 19 January 2011 (UTC)


Mind helping me out on Category:Voice actors... Its' sorting everyone into V... don't quite understand why. - Lucian Talk. Shadowborn 00:30, 20 January 2011 (UTC)

That nav isn't really needed. I would consider this an example of a redundant nav. But to answer your question, the reason is because the category setting in the nav is [[Category:Voice actors|Voice Actor Template]]. So you are filtering everybody into Voice Actor Template or the V's as you see. You should replace it by [[Category:Voice actors|{{PAGENAME}}]] so that it filters things by the page name, which should be the name of the actor. Venom20 User Venom20-icon-0602-sm-black.png 01:46, 20 January 2011 (UTC)
Thanks, just making it the same nav as GW1W... made for a convience. Serves no real purpose to the game itself other than adding aditional voice artists. - Lucian Talk. Shadowborn 2:15, 20 January 2011 (UTC)
I love how every question I get is over-night. :D - Infinite - talk 10:50, 20 January 2011 (UTC)


Guardian announced! - Infinite - talk 23:03, 21 January 2011 (UTC)

Haha so you were... I owe you a slice of pumpkin cake. - Lucian Talk. Shadowborn 23:04, 21 January 2011 (UTC)
So... how is Infinite doing with the news of the Guardian? Well I take it? :) I'm actually astonished that its' way better than I expected. I'll most likely make this my first or unitl we get a cooler, imo, profession. :) - Lucian Talk. Shadowborn 16:28, 27 January 2011 (UTC)
I'm alright, entranced by it's overpowered looks. (It can fucking teleport.) - Infinite - talk 16:28, 27 January 2011 (UTC)
Yeah! I saw that and I was all like; "Great balls of fire!" Well, at least theres no 2nd professions, otherwise this will be mega-nerfed after the first week. :) - Lucian Talk. Shadowborn 16:30, 27 January 2011 (UTC)
At least I moved my sandbox over, mostly. :P - Infinite - talk 16:31, 27 January 2011 (UTC)
Lol. Btw, thanks for correctly tagging my images. - Lucian Talk. Shadowborn 16:54, 27 January 2011 (UTC)
No problem, man~ - Infinite - talk 16:55, 27 January 2011 (UTC)


This caught my attention. I would like to volunteer my services. - Lucian Talk. Shadowborn 23:11, 22 January 2011 (UTC)

Will put you on right away! ^^ - Infinite - talk 23:15, 22 January 2011 (UTC)
Thanks! :) - Lucian Talk. Shadowborn 23:16, 22 January 2011 (UTC)

I would also like to be put on that list... Aquadrizzt (talk)(contribs) 23:18, 22 January 2011 (UTC)

Yes, sure! :) - Infinite - talk 23:18, 22 January 2011 (UTC)
And yay for friends! - Lucian Talk. Shadowborn 23:27, 22 January 2011 (UTC)
That's what we're a community for, haha! =D - Infinite - talk 23:31, 22 January 2011 (UTC)
True that! :D - Lucian Talk. Shadowborn 23:36, 22 January 2011 (UTC)
What's this list now? I'll be on it, so long as I don't have to be friends with that Aqua character, I hear he's bad news Venom20 User Venom20-icon-0602-sm-black.png 00:11, 23 January 2011 (UTC)
^.^ I'm a horrible influence (and according to Scythe, power hungry) :)... Aquadrizzt (talk)(contribs) 01:01, 23 January 2011 (UTC)
Aren't we all~ :3 - Infinite - talk 01:05, 23 January 2011 (UTC)
I consider myself enough of an acquaintance to request being on the list. EiveTalk 01:29, 23 January 2011 (UTC)
Certainly! - Infinite - talk 01:27, 23 January 2011 (UTC)
Did you know that you replied to me and added my name to the list before I edited your talk page according to RC? EiveTalk 01:33, 23 January 2011 (UTC)
So I should be asking it you instead, hmmm.... Silly server time bug. But then, without further delay: Eive, are you okay with the fact I added you to the list? ;P - Infinite - talk 01:38, 23 January 2011 (UTC)
Let me think about it... I'll let you know sometime in the near past. And you should archive your page if you're going to keep ToC off. EiveTalk 01:58, 23 January 2011 (UTC)

(Reset indent) Infi, I'm pretty sure your creation of "User:Infi" was in response to my "User:Aqua." But (atleast on my comp) you make and link your pages in between the linking of my pages... How did you manage to do that all in 3 seconds? ;) Aquadrizzt (talk)(contribs) 02:18, 23 January 2011 (UTC)

It was something with copy paste, I believe. :P - Infinite - talk 13:19, 23 January 2011 (UTC)
I'll Join ;) --User The Holy Dragons sig.pngThe Holy Dragons 07:16, 23 January 2011 (UTC)
RAAAAAAAGGEEE, I'm not on the list, directly below you?! >:o Pl0x (Co-founder of probably the largest RP-guild to date -- Socialiser on Guru2 -- Socialiser at heart) =3. --Naoroji User Naoroji Golem - Green.jpg 11:48, 23 January 2011 (UTC)

(Reset indent) Adding you two~ :) - Infinite - talk 12:35, 23 January 2011 (UTC)

Mine throwing me on there? ShadowRunner 19:36, 23 January 2011 (UTC)
Consider it done! :) - Infinite - talk 19:46, 23 January 2011 (UTC)


Check it sometime :) Aquadrizzt (talk)(contribs) 03:19, 23 January 2011 (UTC)

Oh my god, email! :D -reads- Infinite - talk 12:36, 23 January 2011 (UTC)


My profession userboxes are actually focussed on Guild Wars 2 and stuff. :P - Infinite - talk 19:00, 23 January 2011 (UTC)

But the colours suck and the icons are placeholders. <3 - Infinite - talk 19:04, 23 January 2011 (UTC)
The icons work alright as they are though! ShadowRunner 19:35, 23 January 2011 (UTC)
I agree! On a side note, do you like my new sig image better than a ninja? Lucian Talk. Shadowborn 21:26, 23 January 2011 (UTC)
It's more apparent than the ninja, for sure. :P - Infinite - talk 21:24, 23 January 2011 (UTC)
Really? I thought the ninja stood out more. I would see a talk page and see ninjas all over. Haha. Lucian Talk. Shadowborn 21:30, 23 January 2011 (UTC)

Guardian speculation going 'round

A few things. If I understand ArenaNet's line of thought a couple of rules to this guardian profession:

  • It cannot manage an entire party, it is NOT a dedicated healer/protter, nor is it by definition a support profession.
  • If you require frequent heals, or big heals, you're playing this game incorrectly. This cannot simply be substituted by a guardian (albeit it *can* prove helpful to have one assist you).
  • The guardian is not designed for taking up the tanking role. This defies ArenaNet's Holy Trinity and therefore the idea is not viable (but players *will* attempt a tanking set-up as much as possible, that's how bad players usually are). Also note a guardian can not spec into Vitality (as far as we've seen), which means lower health.
  • The best defense is a strong, proactive offense. In that sense, the guardian is probably one of the weakest professions. At least it can catch projectiles and soak up some damage across the battlefield.
  • Party-wide control will, at most, be an infrequent mechanic in gameplay. If it's more frequent it would make this profession a staple profession, which it will not be (to normal and skilled players).

Just wanting to clear that up. This is not conclusive and might prove mere wishful thinking later on. - Infinite - talk 19:48, 24 January 2011 (UTC)

From what I can see, a good summary. Roll on Thursday! ShadowRunner 19:54, 24 January 2011 (UTC)

Botting work

I think there should be at least:

  • 1 bot dedicated to moving, deleting and reinstating articles, templates, files and categories (etc). This role is currently taken by Wikichu under supervision of Poke.
  • 1 bot dedicated to fixing links of recently moved articles, templates, files and categories (etc). This way we can completely delete the old location, without leaving new and more red links.
  • 1 bot dedicated to list new pages with their incoming and outgoing links and their categorization in a remote location, accessible to all contributors who would sign up to doublecheck all new pages. Currently there is no pressing need for such a bot, but in the future, especially in the first months after release, this bot should prove vital and saves manual browsing for contributors involved in checking it.

Furthermore I would like anyone with basic botting knowledge help me set-up a bot for the link fixes stated at the second bullet. Because red links are bad. (But Wanted pages are worse.) - Infinite - talk 13:46, 25 January 2011 (UTC)

Why do we need admins again? --NeilUser Neil2250 sig icon5 Anti.png 21:48, 26 January 2011 (UTC)

My edit on the Achievement page

LET THE SHITSTORM COMMENCE. - Infinite - talk 19:04, 25 January 2011 (UTC)

User Neil2250 Shitstorm.png I was wanting to use this for a while.--NeilUser Neil2250 sig icon5 Anti.png 21:48, 26 January 2011 (UTC)


stop edit conflicting me...... :P Venom20 User Venom20-icon-0602-sm-black.png 15:06, 27 January 2011 (UTC)

Never. :3 - Infinite - talk 15:06, 27 January 2011 (UTC)
Ahhh, again, I quit Venom20 User Venom20-icon-0602-sm-black.png 15:07, 27 January 2011 (UTC)
I'll stop now. :P - Infinite - talk 15:08, 27 January 2011 (UTC)

My Sandbox

Get me a coding expert to make it work, loves! QQ - Infinite - talk 15:54, 28 January 2011 (UTC)

Regarding your skillbar, would it not be easier to use a table? (It might create an issue with the orb though) ShadowRunner 20:09, 28 January 2011 (UTC)
That's not what I need help with, though. :P - Infinite - talk 20:13, 28 January 2011 (UTC)
Yeah I can't help with what you need :D ShadowRunner 20:17, 28 January 2011 (UTC)
Stupid infoboxes. :P - Infinite - talk 20:18, 28 January 2011 (UTC)
Nice work with the skill bar! May I use it in my user page template when you're finished?-- Shew 20:29, 28 January 2011 (UTC)
Of course, that's what I am coding currently. :) - Infinite - talk 20:29, 28 January 2011 (UTC)

Trait Lists

I know you're on. Could I get a second opinion on these? I personally really like them, but I want a second opinion. Aqua (T|C) 19:55, 29 January 2011 (UTC)

I feel stalked! Nahh, j/k. I think that looks alright, but I would standardize the width for all columns, everywhere (as tight, yet soothing as possible) and precede all descriptions with a & nbsp ; (minus the spaces). I also appreciate you want a second opinion from me. :) - Infinite - talk 19:57, 29 January 2011 (UTC)
What do you think now? (Name, Line and Type are 100px each, description is 50%, and max width is 700) Aqua (T|C) 20:16, 29 January 2011 (UTC)
Try Making the first two columns (line and type) 40% smaller, so that it wraps around the content, more or less. It's really too spaced out atm. - Infinite - talk 20:20, 29 January 2011 (UTC)
How 'bout this? Aqua (T|C) 21:40, 29 January 2011 (UTC)
I can only see change in the top table, which looks perfect to me at the moment. So if that's what you appointed, I say go for it! :) - Infinite - talk 21:41, 29 January 2011 (UTC)
"and precede all descriptions with a & nbsp ; (minus the spaces)." My bad, I forgot to check that. ^_^" The idea is that the descriptions are preceded by a space (and a normal space doesn't work, hence the code). This gives them some breathing space. - Infinite - talk 21:53, 29 January 2011 (UTC)

The "Assassin"

Daggers appear to be most benificial to casters (their stats show this: Int, Vit and Per), making the typical "assassin" profession less likely well-executed if it simply transfers from GW1 to GW2. Somewhere, there has to have been made a change to such a profession. So far, all stat boosts on the weapons a profession can wield directly add to their primary attributes.

  • The elementalist, has only weapons which directly add to its primary attributes, with bonus Vitality to increase overall health slightly.
  • The guardian, current odd-one-out and sole solid argument *for* the assassin-type profession, has a multitude of weapons which primarily boost Strength and a handful of weapons which primarily boost Intelligence and Willpower. In this mix, Vitality and Perception are also present, but to a lesser extent.
  • The necromancer, save the axe and warhorn (though no melee attacks), has only weapon which directly add to its primary attributes.
  • The ranger, save its off-hand dagger slot, has only weapons which directly add to its primary attributes.
  • The warrior, save the currently unknown mace, has only weapons which directly add to its primary attributes.

In this light, we can assume that the "assassin-type" professions either;

  • a) not uses daggers as its primary weapon set,
  • b) its power comes from spell-based attacks or
  • c) is generically weaker than other professions due to mismatching stat-boosts.

I am leaning towards a mix of b and c myself, both voiding the typical "assassination" aspect. But then again, all these observed aspects mismatch that perspective.
Opinions? - Infinite - talk 13:35, 31 January 2011 (UTC)

The retrospective video shows an unknown profession with Strength, Agility, Perception and Willpower as its main attributes; feels like what the "assassin" would be. A fragile (no vitality) profession focused on critical hits (high perception) and energy attacks (high willpower), using both melee and ranged weapons (strength and agility), but little to no spells (no intelligence). Erasculio 01:58, 3 February 2011 (UTC)
I have nothing to base my speculation on (that and I dislike speculating), but I think they may blend the mesmer and assassin of GW1 into a single GW2 class. A character that has low spellpower but uses critical hits and illusions for damage. This would fit a profile of a low intelligence but high agility profession. This is my 0.02 at the moment. Venom20 User Venom20-icon-0602-sm-black.png 02:33, 3 February 2011 (UTC)
What video do you speak of? I was leaning towards a more tech-savvy sin...but the fusion of mesmer would be interesting. - Lucian User Lucian.png 4:21, 3 February 2011 (UTC)
I was also leaning towards thinking that the assassin-type profession might not be as cliché as some think. Remember Dougal Keane? He was a thief-like character, akin to Indiana Jones. This also fits Eras' sketch, and it would solve why only Dougal has no real profession in GoA. The stats speccing in the Retrospective video make sense, in the sense that Dougal is handy with a sword (well, until he breaks it again), has a 6th sense for traps (utility mechanic?), likes to be around people he doesn't like when taking on dangerous tasks (fits the loner image thieves usually imply) and most importantly, he had the lockpicks. :D - Infinite - talk 11:07, 3 February 2011 (UTC)
Damn straight brotha! - Lucian User Lucian.png 5:06, 4 February 2011 (UTC)

You sir

Need to check your inbox. ;) Think its something you might appreciate knowing. ^.^ Aqua (T|C) 01:43, 3 February 2011 (UTC)

I did! Do you have msn or something, btw? :D - Infinite - talk 11:01, 3 February 2011 (UTC)


Potential Problem Areas
· The inability to maintain a comfortable situation or relationship once its possibilities have been realized or exhausted.

· A tendency to consider careful or meticulous thinkers as unworthy plodders or time wasters. (Read:I usually ditch the people who obstruct the timeframe of projects in my optics.)

· Blindness to the needs and feelings of others not directly involved in the ENTP’s current area of interest. (Read:I just did something others care more about than I credit them for.)

· A lack of sensitivity to the feelings and ways of those who might need reassurance, security or commitment. (Read:Just shut up and watch it unfold, it'll be fine.)

· The inability to deal carefully and calmly with the finer details of a situation or work in progress. (Read:I don't really care either way, but these details are important and you're treating them trivially!)

· Becoming overly annoyed by minor setbacks or small things that have to be set right before the goal can be realized. (Read: Venom's nav argument. :( Sowwy!)

· A tendency to be arrogant or boastful, or to demean those who cannot see the same answers. (Read:Me? Arrogant? Boastful? Demeaning? :D)

· Can often find themselves in bad situations by too quickly taking a big step forward or by being “too smart for their own good”. (Read: I have a block history.)

Soooo, this doesn't really surprise any of you, eh? :P - Infinite - talk 12:40, 3 February 2011 (UTC)
Uh.... where is this from? - Lucian User Lucian.png 17:17, 5 February 2011 (UTC)
The Personality test which Aqua and I have userboxes for. I was just noticing the accuracy. :P - Infinite - talk 23:03, 5 February 2011 (UTC)

Font Alternative

Hey Infinite, do you know if there's a way to dissect a string and manipulate the characters? I want to take in the parameter "Shew" and examine each character, adding an image (e.g. a New Krytan character jpg) for each character. Thanks!-- Shew 22:41, 3 February 2011 (UTC)

Hummm... Toughie, that. I don't think it's possible for Wiki coding to dissect a string parameter directly, but you could make a template where you enter the characters individually {{<template>|S|h|e|w}} and have an image assigned to every character. Maybe even, when using that as base, you can make it part of a bigger template to dissect the actual string into a smaller template. Or tl;dr: Have a template that imports a string from a bigger template, and have it convert it into New Krytan, which it uses as output for the big template. I don't know if that's still practical, though. But I do see your idea. Might work on it tomorrow, during drinking on GW. :) - Infinite - talk 22:59, 3 February 2011 (UTC)
In order to convert, we'd need to dissect the string no matter what; I don't see a way around that. (How would passing a string to another template help in the dissection process?) But if you say the Wiki doesn't have those capabilities, I guess passing each character is the best way. I did see a few templates on trimming strings, but this wiki doesn't have them.-- Shew 23:08, 3 February 2011 (UTC)
That's the kind of template I meant. I believe they function simply by excluding a string entered in a bigger template, which treats every character of said string seperately and gives a new output before the big template's code is done. Perhaps you can look into one of those, if not, I will be doing that tomorrow. :) - Infinite - talk 23:19, 3 February 2011 (UTC)
Sounds good. Running into a little trouble displaying images, though. ><-- Shew 23:40, 3 February 2011 (UTC)
From my understanding of the capabilities of wiki software, unless you somehow manage to incorporate Java into your template, it won't be able to dissect a string. (It's simple to program, [recursive take character at position 0 and replace initial string with chars 1 - x, repeat until final character], but I don't think the wiki has the capabilities necessary by itself.) And I'm looking into your image problem. Aqua (T|C) 04:04, 5 February 2011 (UTC)
If you figure out a way to implement Java, please let me know.-- Shew 17:12, 5 February 2011 (UTC)
Shew, I fixed it. I made them to 12px to match regular text. - Lucian User Lucian.png 17:13, 5 February 2011 (UTC)
Also, it'll look awesome if you can change the image hover to just the letter. instead of the full image name, or just make their link not work.. - Lucian User Lucian.png 17:15, 5 February 2011 (UTC)
Lucian's suggestion is easy to implement. Just wait for Shew's opinion. Aqua (T|C) 19:00, 5 February 2011 (UTC)
Sounds good, Lucian! Done.-- Shew 20:52, 5 February 2011 (UTC)
I guess we could crop every character and then make them all 1 universal size... Much like actual alphabet. There will be exceptions, obv. - Infinite - talk 22:12, 5 February 2011 (UTC)
Sounds good but aren't there missing letters? - Lucian User Lucian.png 22:50, 5 February 2011 (UTC)
Yes, they are missing due to lack of source. And also, I believe some latin characters are not included in the New Krytan alphabet... Might be wrong there. - Infinite - talk 23:03, 5 February 2011 (UTC)

who knew..

The speculation stance would have so much to say.. O.o - Lucian User Lucian.png 17:09, 5 February 2011 (UTC)

Speculation on main space is abuse of main space. In my optics, anyway. Main space talk is designed to improve main space whilst documenting. - Infinite - talk 22:13, 5 February 2011 (UTC)
I perfectly agree. 100% I find a certain someone really annoying with all the quote templates... - Lucian User Lucian.png 22:46, 5 February 2011 (UTC)
No, I like Konig. Lots. :) - Infinite - talk 22:54, 5 February 2011 (UTC)
Lol..its funny you know who I'm talking about. He's chill but I never liked template overusing....regardless who uses it. - Lucian User Lucian.png 22:56, 5 February 2011 (UTC)
I respect Konig. Not just for his lore knowledge, but especially his stance in discussion is always so fierce and determined, yet he's so chill and, I don't know, relaxed. I rather a quote war Konig over a state-dead-fact Konig any day, as it teaches me how to view other POV's in discussions. Also note his comments usually generate an air of superiority not misplaced at all.
So tl;dr: Kudos to Konig. - Infinite - talk 23:00, 5 February 2011 (UTC)
Yeah, using other peoples words as support for an argument is mighty important. - Lucian User Lucian.png 23:08, 5 February 2011 (UTC)


For "an enjoyable time"...That is all. Aqua (T|C) 04:33, 7 February 2011 (UTC)

Twisting words is your own mind at play, mister! - Infinite - talk 14:15, 7 February 2011 (UTC)


Why didn't you just go ahead and make the template instead of replacing all instances of it? --JonTheMon 15:46, 7 February 2011 (UTC)

Because most and basically all of them have no use on GW2W. - Infinite - talk 15:50, 7 February 2011 (UTC)
EDIT: Think Kurzick, GW1 campaigns, Ritualist, etc, etc. They are GW1 templates and should be avoided on GW2W. - Infinite - talk 15:53, 7 February 2011 (UTC)
(Edit conflict) Hmm, I only saw a couple of instances where you removed Template:Tl, but now that I look, that exists, so looks like a false alarm on my part. Sorry for the inconvenience, carry on. --JonTheMon 15:54, 7 February 2011 (UTC)
Yea, as for the Ti's which called for non-existant templates (save the policy ones, currently); I changed them into raw text, to keep wiki from calling them. - Infinite - talk 15:55, 7 February 2011 (UTC)

The elementalist, yes or no to support-oriented?

Kyoshi and me were discussing the elementalist in terms of support-orientation. I disagreed, as only Water Attunement is directly support-oriented and it involves healing, which is the lowest form of support. Other than that I believe that the elementalist skills are not more supportive than lets say, a ranger that applies cripple and stun or a warrior that blocks AoE with a shield. Kyoshi elaborated on how elementalist skills are widely designed for support and control. The question to me, though, is whether general control (which is apparent in all professions) merits the elementalist a status as a support-oriented profession. And if so, if it is not a waste or loss to focus it on support.

To keep speculation off main space, it was opted to continue the discussion here. Everyone is free to join in. :) - Infinite - talk 18:30, 16 February 2011 (UTC)

I think you have a point. Watter is just an aspect of that dynamic profession but again, an aspect. There is also Earth, Air, and Fire which all deal AoE. It could go either way but Im leaning more towards a damage-dealing-scholar. - Lucian 23:49, 16 February 2011 (UTC)
The goal when creating GW2 professions was not getting them stuck in roles. So I guess we could say every profession should be a support, as well as DPS and so on. With the attunements the elementalist is most likely able to switch roles (though probably one attunement isn't 1 role I know). Water so far seems to be useful to heal a little, this is support, as just said above, it's the lowest form of support, so it's support. I'm not really sure if 'the lowest form of support' really means it's weak/bad but that's another discussion. Also if inflicting conditions can be seen as support, could tanking be seen as support? Malice-User_talk:Malice 16:19, 18 February 2011 (UTC)
Yes, tanking can be seen as support, but without bodyblocking, tanking is only a short-term option.
The support-oriented aspect of professions I'm talking about is currently most dominant in the guardian. A lot of the skills we know and have seen, as well as the profession-exclusive virtues focus drastically on benefitting the party at large. In the old archetype, the guardian is a "buffer".
The elementalist shows healing in Water Attunement and other than that, normal as-per-every-profession support in control. Control is a form of support; the highest form of support, in fact. Healing is a reactive mechanic in GW2: Characters all have self-heals which, under common circumstances, is plenty more than enough to keep a player alive. The healing which the elementalist benefits from in Water Attunement is weaker than a self-heal, position-determined, continuous. Even with spamming every skill in this attunement that benefits from healing, you are without a doubt using the profession incorrectly. In GW2 we don't need redbarring. An elementalist could've swapped to Earth Attunement and launched a group of enemies. Or in Air Magic stunned a group of enemies. But those abilities are also very apparent in other professions; the elementalist does not stand out much in regular control and thus support.
In other words, to my knowledge of what I have seen and heard, the elementalist will cut its own legs off when used to redbar the teams constantly. It severely reduces its capabilities in crowd control if it only stays in Water Attunement. And the maths clearly prove the elementalist isn't support-oriented as the guardian is at all; 1/4 attunements have minor healing capabilities, 1/4 attunements have consiedrable defensive capabilities and 2/4 attunements have main offensive capabilities. In short; unless you wish to spec your elementalist as such (and time will tell if this is possible), an elementalist is not a special support-oriented profession as the guardian is and is therefore not the second profession that focusses on party support, according to the hints we have obtained last year. - Infinite - talk 16:44, 18 February 2011 (UTC)
To be honest only time can tell if water magic related healing is effective support, until then I will believe it is, why else would they've added the healing properties? Returning to the point I originally started this discussion with, is the ele less supportive than the necromancer? That both are probably less supportive than the Guardian (I hope that won't be a limitation for the Guardian) is something I won't question. I don't know if support-oriented should be the right description for any profession so it's probably not the right description for the elementalist. So then I'd like to ask what aspect of the necromancer fits the description support-oriented? Perhaps we could translate that to the elementalist and see if either is in any way support-oriented. Malice-User_talk:Malice 17:12, 18 February 2011 (UTC)
The healing properties were added to counter general pressure, likely in line with PvP oriented issues in the game.
Personally, I don't find the necromancer support-oriented at all. I believe people concluded it was due to minions, wells and a generally high survivability. In my optics people confused GW2 minions with GW1 minions and cling to tanking as an archetype. I could be wrong. - Infinite - talk 17:21, 18 February 2011 (UTC)
Man, am I late.
"Yes, tanking can be seen as support" I would disagree, since it was directly stated that ANet replaced tanking with control. But it is kind of hard to tell where the boundaries are when you have no skills that directly target allies. Does healing count as support, or just anything that protects your allies? In that case, pure damage could be considered support if it kills someone. Control and support in particular (rather than damage) seem to be intertwined quite a bit, because everything is based on positioning and motion, so controlling your opponent's motion is very effective defensively or offensively. (Look at the example they made with crippling, which can be used both to kite and snare.) I think it's kind of odd, then, that they specifically said one would focus on support, unless it means exactly what the guardian can do very well; directly powering up your allies. --ஸ Kyoshi User Kyoshi sig2.png 17:39, 18 February 2011 (UTC)
I'm taking tanking outside the typical archetype spectrum; any form of taking hits for the team counts as tanking to me in GW2.
And yes, I think the last line basically summarizes what ArenaNet meant when they stated there are up to 2 professions that focus mainly on support. Which in essence means that, if we consider what all professions do up till now, there is still a chance one of the future releases will take us by massive surprise. If the elementalist is considered on equal ground as the guardian in terms of support-oriented we have no reason left to believe in a non-soldier guardian, because it is already there. After all, that would mean the elementalist is a half-arsed support-oriented profession. In my optics not that much more special than a ranger with its conditions, pets and traps, or the necro with its higher health, wells and minions, etc. - Infinite - talk 17:48, 18 February 2011 (UTC)
Well, remember that the guardian can also spec for other things, so even if the elementalist can't be supportive in that sense in all its attunements (and again, we don't know exactly what earth and air do yet besides their attunement effects) if it can be supportive in at least one, then it's just a more versatile character with the ability to support, control, and damage, within one weapon set. --ஸ Kyoshi User Kyoshi sig2.png 16:08, 20 February 2011 (UTC)
Air is the only attunement officially mentioned as a support attunement, afaik. I think each attunement will have its own place, two supporting and two not, making the elementalist fairly round as a whole. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 18:30, 20 February 2011 (UTC)
That's about what I figure too, but it could also depend on weapon I suppose. --ஸ Kyoshi User Kyoshi sig2.png 00:34, 21 February 2011 (UTC)
"When the elementalist attunes to AIR, she can harness wind and lightning to target specific foes with focused, high-damage attacks. Dazzling bolts of lightning rip from the elementalist's fingertips, and brilliant flashes of light blind her enemies. When an elementalist attunes to air, nearby enemies are continuously pelted with lightning strikes." Not so much support, save blind (which affects only 1 attack!). Where did you get that info from? - Infinite - talk 18:56, 21 February 2011 (UTC)
It was an ArenaNet employee (I believe it was in the blog) describing no-group team play as an elementalist. I don't remember the details, but the elementalist switched from fire to air when joined by a dual axe warrior (a character with high attack and movement, but low defense) because there was less need for damage and more need to bolster defenses. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 02:40, 22 February 2011 (UTC)
The single air skill that we've had named also stuns, which can be used both offensively and defensively. --ஸ Kyoshi User Kyoshi sig2.png 03:19, 22 February 2011 (UTC)
Whilst that is true, a stun is not really anything specifically support-oriented. :) I do hope, though, that Earth Attunement has a skill (or multiple skills) which can cause a solid objects to appear temporarily on the battlefield where enemies need to walk around or hop across (in the style of the guardian's wards, but not as restrictive). I don't really see Earth Attunement as offense that much, somehow. (Or like in GW1, mostly point-blank or general AoE.) - Infinite - talk 12:02, 22 February 2011 (UTC)
Well, if you're calling blind support because it prevents damage, stun does the same because the struck enemy isn't doing anything. --ஸ Kyoshi User Kyoshi sig2.png 14:05, 22 February 2011 (UTC)
Yes, but it's not support-oriented in the sense it doesn't last long and is not nearly as maintainable as, let's say, most boons. Stun is also not a defensive mechanism in the pure sense it is offense. (You strike the enemy and that causes the effect, whereas defense would be the enemy striking you and that causing an effect.)
If you are familiar with Pokémon, the ability "Static" has a chance to Paralyze on physical contact (defense), whereas the move "Thunder" may paralyze on activation (offense). Static could be seen as defense-oriented, though you could use it as offense if you teach your Pokémon physical moves. Thunder can only be seen as offense with a chance to cause an extra layer of defense.
That's the line I bring forward in this discussion; is the elementalist really not just offense-oriented with additional layers of defense, rather than defense-oriented with additional layers of offense. To me it is the former, by miles. The guardian is an obvious take on the latter to me.
EDIT: And do all aspects average a profession that specializes in support or is it *just* another profession with capabilities to support the team. - Infinite - talk 14:16, 22 February 2011 (UTC)

(Reset indent) Blind disappears after one "attack" (offensive skill, presumably) in GW2, though. So I'm not sure why length is a factor. Being air attuned and using skills which blind and stun both serve defensive purpose, in that both will prevent damage. Put a static field around your party and it's basically a guardian ward which will let an enemy through for a cost (being stunned and losing that pursuit time, in addition to being wide open to attacks). Throw blind on an enemy and it's essentially a targetless aegis. The guardian has more skills (that we know of) that can fill the support role mainly because it is more direct, but the elementalist can do some of the same things in a different way. --ஸ Kyoshi User Kyoshi sig2.png 17:34, 22 February 2011 (UTC)

I agree that the conditions can be used proactively and some of their wall spells defensively, but I am wondering just how effective that is on scale;
The directness is the question I posed at the start of this discussion, in response to the note "At least two professions which can specialize in support." on the professions reveal page. I know the initial phrasing is slightly misleading and it *may* simply appoint the elementalist due to water attunement (certainly healing counts as support, no matter how low on the ladder it stands). But the question I pose is in regards to the guardian being the elementalist's defensive ability at least ten-fold.
In turn, if the elementalist can only do some of the support magic on the guardian scale, it means this is targetting another profession. It all depends on where ArenaNet drew the line and more importantly what is yet to be expected to be revealed. I agree we only know half the elementalists' arsenal and this is an early call but I am not convinced, myself, that the elementalist is that second support-oriented profession, unless ArenaNet's words encompass all types of support (healing, too). - Infinite - talk 18:10, 22 February 2011 (UTC)
Which coincidentally brings me back to my first point; we don't know all of the elementalist's air or earth skills (in fact, only one of each). By which I mean we should probably just wait and see instead of dancing around what little information we have and battling with interpretations. XP --ஸ Kyoshi User Kyoshi sig2.png 19:11, 22 February 2011 (UTC)
Danced around the fire. :D - Infinite - talk 19:13, 22 February 2011 (UTC)
I love dancing around fires, especially when lighter fluid is involved. :P Though, one last thing: it is "can specialize," meaning if one chooses to specialize in water attunement (which we all agreed is support-ish), would they not be specializing in support and thus capable of specializing in support? –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 00:24, 23 February 2011 (UTC)
That's the lousy get-away we're getting at, yes. I'd feel a bit cheated, but I guess it would count. :P Though it is not really specialization, as at the same time you could skill sets that carry no supportive benefits. Without weapon swapping, the elementalist is a lot less versatile in its specialization. =[ - Infinite - talk 13:12, 23 February 2011 (UTC)
But more versatile in general. Side note, we seem to dance a lot lately, don't we? --ஸ Kyoshi User Kyoshi sig2.png 14:18, 23 February 2011 (UTC)
Misery is gonna kill me when he finds out it's not with him that I am dancing.. - Infinite - talk 14:31, 23 February 2011 (UTC)

HI! =D

how are ya --User The Holy Dragons sig.pngThe Holy Dragons 17:08, 20 February 2011 (UTC)

I'm busy making every page I own low-resolution friendly. Because I think of other people when designing. :3 - Infinite - talk 17:11, 20 February 2011 (UTC)
dang that's nice! :D -Xu Davella 22:50, 20 February 2011 (UTC)
Yea, right after I went resolutions-aware, I broke down my own policy and made a Guild Wars 2 site lay-out. I rock. :) - Infinite - talk 22:51, 20 February 2011 (UTC)
Ha very nice! :) I noticed that. Is the floating really necessary though or can u make it in a fixed position? Unless you want it to float... (which is perfectly fine, I'm just curious) :) - Lucian 23:42, 20 February 2011 (UTC)
I made it float to recreate the official site, if it's troubling navigation, I am working on a too-low resolutions solution at this moment in time. - Infinite - talk 23:43, 20 February 2011 (UTC)


Hello, I really like your new userpage although I have to mention something. The floating elements which are part of your userpage block some wiki links if you scroll down. Because I was participating in the ban floating-things-from-userpages-and talkpages-if-they-block-links discussion when Neil had some floating elements on his page, I have to ask you, despite the beautiful result, to fix or remove the elements. I don't want to take 2 standards, so I hope you understand. Thanks. -- Cyan User Cyan Light sig.jpg 14:33, 21 February 2011 (UTC)

I already fixed this, can you upload a screenshot that shows what complications you're experiencing? On my screen I had a seperate edit to make sure all categories were not obstructed. Cheers~ - Infinite - talk 15:23, 21 February 2011 (UTC)
It overlaps for me as well (w/ Chrome). Great work w/ it, though. Very creative!-- Shew 15:28, 21 February 2011 (UTC)
I have seen the issue now and will do my best to fix it. Thanks for the hint on Chrome! - Infinite - talk 15:30, 21 February 2011 (UTC)
Awesome userpage!! I believe this is what others are referring to. Venom20 User Venom20-icon-0602-sm-black.png 15:34, 21 February 2011 (UTC)
Yes, the image's height in conjunction with smaller resolutions causes this issue. I am aware of this and am still coding away on the solution. -a way to set an ending point for a floater- - Infinite - talk 15:35, 21 February 2011 (UTC)
I wonder if you could just wrap the fixed div in a relative div that spans the editable content.-- Shew 16:02, 21 February 2011 (UTC)
I haven't tried yet, but I will give it a shot. Anything to not having to change the image. :) - Infinite - talk 16:03, 21 February 2011 (UTC)
I'm going to try and enjoy dinner now. Shew, I believe the page you created houses the answer, if you can trap the image in it and overlap the text also inside it. Note that the image needs to be fixed, whereas the text would have to scroll along. Joycode.- Infinite - talk 16:53, 21 February 2011 (UTC)
Will see what I can do.-- Shew 17:04, 21 February 2011 (UTC)
It just doesn't make sense that the fixed div would leave the container div...hmm...-- Shew 17:20, 21 February 2011 (UTC)
Exactly my point. Maybe the staple image + text overlay within a scroll div could work, but no luck as of yet here. - Infinite - talk 17:23, 21 February 2011 (UTC)
I tried margins for top and bottom, to see if it would only partially display, but no... Top overrides bottom. At least sex offers versatility. Freaking wiki. - Infinite - talk 17:39, 21 February 2011 (UTC)
On a whole other matter, I just mentioned that the wiki navigation suddenly got centered when I'm on your talkpage. I only use IE8 as a browser, so I don't know if it also happends with crome or firefox. Don't know if it was intentional, but just that you know it. =) -- Cyan User Cyan Light sig.jpg 20:01, 21 February 2011 (UTC)
Thank you for pointing out to me that IE applies the center tag on the ENTIRE page. Fixing. - Infinite - talk 20:03, 21 February 2011 (UTC)
I've always had that on your page but I didn't care :P --User The Holy Dragons sig.pngThe Holy Dragons 20:04, 21 February 2011 (UTC)
It's an irregularity, should've been mentioned before! xD - Infinite - talk 20:05, 21 February 2011 (UTC)

(Reset indent) I thought it was intentional. >> - Lucian 4:21, 22 February 2011 (UTC)

Not really. I don't do funny ugly graphics. x :) - Infinite - talk 11:55, 22 February 2011 (UTC)
I think you had this up at one point, but how about making the content scrollable & the background absolute (rather than fixed)?-- Shew 13:33, 22 February 2011 (UTC)
Ye, I had that, I might go back to that option. A bit restrictive. But I can hide the content scroller behind the div it's confined in, I guess. So it's fine. I'll get to it. :) - Infinite - talk 13:37, 22 February 2011 (UTC)
Hey man, I hope you don't mind if I use your userpage template for a little bit. I have credits towards you. - Lucian Talk 3:48, 3 March 2011 (UTC)
It's fine. As long as the credits stay up! -glareface- :> - Infinite - talk 12:19, 3 March 2011 (UTC)

How I feel on this wiki

Like a pop artist on a rock convention. :< - Infinite - talk 13:05, 22 February 2011 (UTC)

Like an asura in a norn great hall?-- Shew 13:15, 22 February 2011 (UTC)
Like a sylvari in a pseudologia fantastica (pathological lying) talk group. - Infinite - talk 13:23, 22 February 2011 (UTC)
Ahh.. I feel like a claustrophobic norn because, right now, this wiki is small and I must add more information! - Lucian 23:52, 22 February 2011 (UTC)

Your text-images?

What's the name of the font you have used? :) — Orrery 14:19, 22 February 2011 (UTC)

Hehe, they are the official site's headers, and I have yet to figure out the font. There's plenty of headers there to suit most user page sections, though! - Infinite - talk 14:22, 22 February 2011 (UTC)
Oh, I didn't notice that ^^ Thanks though! — Orrery 14:30, 22 February 2011 (UTC)
I imagine the font is a custom one, made by ArenaNet. So good luck getting your hands on it. ;) --SirrushUser Sirrush sig.jpg 17:20, 24 February 2011 (UTC)
Save the "x", I believe they have used the entire alphabet, so it's nothing a little manipulation can't handle. I might even do custom headers if people want me to! - Infinite - talk 17:23, 24 February 2011 (UTC)
that isn't really hard :p just Copy+Paste the letters make 'em the right size and remove the background. and you're done :P --User The Holy Dragons sig.pngThe Holy Dragons 17:38, 24 February 2011 (UTC)
Not exactly, the headers are images, saved as .gif. They have transparency, but it's not seamless; removing the background will leave a very low quality version behind. But I know how to bypass this, so as per above, if people want custom headers, feel free to contact me. :) - Infinite - talk 17:49, 24 February 2011 (UTC)

My new two uploads

Yes I am planning to expand my skill bar, but I'm not really feeling like it/anything tonight. I want to request others to not work on it or a variant of it, until I finished it myself. I hope this is not too much to ask. :) - Infinite - talk 18:07, 23 February 2011 (UTC)

Category & bots

Hey Infinite, I don't know if you missed it (you probably did), I have replied on the template's category talk page quite a while ago, and I believe I left some questions open. So if you have the time, maybe you can look over it, so you get an approximate idea what I would like that particular category to be. Given my past (and probably future) wiki coding works, the category became like a “pet category”, so I want to make sure nothing weird happens ;)
Another thing I noticed when looking at your (fantastic) user page is that bot list. Initially Wikichu was much less “specialized” than you make it appear. In fact I was, and still am, always open to any kind of bot task, and I usually perform it as long as it is reasonable (at least if I don't forget about it *cough*). I wish to fill that old role as the “bot for anything” again, and I actually plan some things in the background about two weeks from now. So if you have any particular ideas (especially in regards to your 3rd point), feel free to tell me. :) poke | talk 10:47, 24 February 2011 (UTC)

Hello Poke, thanks for the heads up! In fact, I had read your replies but did not find the time (back then) to comment. After that I slowly forgot about it. Sort of. Maybe. I will take a good time rereading and carefully commenting on them (and rephrasing some comments as I haven't exactly elaborated on most of the terms I threw around: Main space templates need some light to actually make sense). :)
I will update the bot list on my user page (thank you! :D) to reflect your actual plans with Wikichu, though I also think a few specialized bots could/should/might be set up for repetative tasks as written down there. I will bring forth some of my ideas on your talk page momentarily/later today/perhaps tomorrow. - Infinite - talk 17:07, 24 February 2011 (UTC)
There we go. :) - Infinite - talk 19:03, 24 February 2011 (UTC)
Thanks :) poke | talk 19:55, 24 February 2011 (UTC)

No gunner, eh?

Maybe not in name, but a lot of artwork shows a medium armor profession with a rifle or pistols. Also we busted the speculation that a "gunner" profession wouldn't be planned. It starts to seem pretty straight forward that one of the adventurers focusses on (but is not restricted to) both guns. Which I like, a lot. Asura "Gunner" here I come still! /rant - Infinite - talk 13:15, 25 February 2011 (UTC)

/slap! wake up from your dream Infi! --User The Holy Dragons sig.pngThe Holy Dragons 13:27, 25 February 2011 (UTC)
Never! Asura gunners for life! - Infinite - talk 13:28, 25 February 2011 (UTC)
As long as they don't actually call it "Gunner", I'd be up for it... "Gunner" sounds so generic and not at all Guild Wars-y. --SirrushUser Sirrush sig.jpg 18:38, 25 February 2011 (UTC)
As long as it behaves as a gunner, I am fine with any name. :> - Infinite - talk 19:02, 25 February 2011 (UTC)
I can imagine an assassin with guns. dual wield pistols, though my first thought on that is a Warhammer Online Witch Hunter with a blade and gun using the gun to execute stuff. Whatever it's going to be it's probably going to be hawesome! And I thought I was the only one who thought about a non-caster Asuran! :P Malice-Talk 13:53, 26 February 2011 (UTC)
If you include my guardian asura as non-caster -cough-, then both of mine classify. :) - Infinite - talk 15:47, 26 February 2011 (UTC)


i'd like to apologies for my behavior.... i tend to overreact... lately, because of some personal matters... anyway i'm sorry for my bad behavior siddius 16:40, 25 February 2011 (UTC)

It's completely fine! We all have our days. As long as you know that we do not think badly of you, that is all that matters. So will you stay with us? :) - Infinite - talk 16:41, 25 February 2011 (UTC)
the only one being hated here is me D: --User The Holy Dragons sig.pngThe Holy Dragons 16:49, 25 February 2011 (UTC)
I'll give it another try, seeing as i overreacted because of my own personal problems siddius 16:50, 25 February 2011 (UTC)
Awesome, great to have you back! :> - Infinite - talk 16:51, 25 February 2011 (UTC)

skill bar

You know it doesn't have to scroll? Keep everything hidden, give the hidden skill bar container div an id, and have the weapon-swap icon link to {{FULLPAGENAME}}#whatever.-- Shew 16:42, 25 February 2011 (UTC)

Yes, I am aware. It's just a check point to see if the content displays correctly. :) - Infinite - talk 16:43, 25 February 2011 (UTC)
Ah, ok. Just making sure you knew. :)-- Shew 16:44, 25 February 2011 (UTC)
Don't worry, for the anchors I have to spy the exact code off your panels anyway. :> - Infinite - talk 16:44, 25 February 2011 (UTC)
It works!-- Shew 17:44, 25 February 2011 (UTC)
As per your talk page. :) - Infinite - talk 17:45, 25 February 2011 (UTC)
My 2 cents: I would change it to where you have four weapon parameters that utilize switch statements (axe, sword, greatsword, dagger, etc.); the first two would be allocated towards the first set and the second two for the second set. You could then automatically fill out the skill bar from that.-- Shew 19:09, 26 February 2011 (UTC)
Way ahead of you. <3 - Infinite - talk 19:10, 26 February 2011 (UTC)
Ah, ok. It looked like you had it to where you fill out each skill of each set.-- Shew 19:11, 26 February 2011 (UTC)
Just check points, just check points. I will have to do a lot of coding, for every profession seperately, so yeah. :) - Infinite - talk 19:13, 26 February 2011 (UTC)

Table of Contents

Please get one. :O-- Shew 15:49, 26 February 2011 (UTC)

I should, eh? :) - Infinite - talk 15:53, 26 February 2011 (UTC)
Much better!-- Shew 15:54, 26 February 2011 (UTC)
=D --User The Holy Dragons sig.pngThe Holy Dragons 15:57, 26 February 2011 (UTC)


What exactly is it?-- 21:10, 28 February 2011 (UTC) (Shew)

This. With this link to access.. :) - Infinite - talk 21:12, 28 February 2011 (UTC)
Ah, thanks! (Link won't work for me, btw, but if it's GW1W, then I'm not getting on it anyways, haha.)-- Shew 21:23, 28 February 2011 (UTC)
Link works for no1 ^^ --User The Holy Dragons sig.pngThe Holy Dragons 21:24, 28 February 2011 (UTC)
Oh, guess that means you have to download something & enter it into a form, then. Am I right?-- Shew 21:28, 28 February 2011 (UTC)
Yes, an IRC program, such as ChatZilla on FireFox, or something similar. :) - Infinite - talk 21:30, 28 February 2011 (UTC)
"IRC program", "FireFox". HA --SirrushUser Sirrush sig.jpg 23:11, 28 February 2011 (UTC)
Last time I checked FF did not feature a built-in IRC! - Infinite - talk 15:08, 1 March 2011 (UTC)
That was exactly the point I was trying to make, only just now realizing that it says "on" rather than "or". D'oh! --SirrushUser Sirrush sig.jpg 02:42, 2 March 2011 (UTC)
 :D - Infinite - talk 12:56, 2 March 2011 (UTC)


Hey infi, I've seen your talent with photoshop and all and was wondering if you could help me? It has nothing to do with GW2 but I'm modifying a GFDL mod (Rome Total Realism) for Rome Total War and 3 of the faction images are not so pretty. [[:File:User Lucian Shadowborn Infi.png|Can]] you possibly (if its not to much to ask) make 3 different images out of that? I was thinking of like a hand that looks like its paint (war paint or something). Maybe a lion, and then two swords? It'll be much obliged you can email them to me, - Lucian 4:45, 24 February 2011 (UTC)

I shall see what I can do when I find the time. No problem. ^^ - Infinite - talk 16:30, 24 February 2011 (UTC)
Thanks Infi! - Lucian 0:10, 25 February 2011 (UTC)

Hello Friend, I guess...

I added you as a friend, if thats okay with you, but I dont think anyone would disagree with adding someone as a friend. (Cause its common knowledge that anyone who isnt my friend is dead or being tortured :evilgrin: ) --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 18:41, 1 March 2011 (UTC)

All fish are friends! I hope it's not troublesome to people that I don't have a "friends list", but I have [[User:Infinite/Usuals|this]], if people want to. :) - Infinite - talk 18:57, 1 March 2011 (UTC)
my last name is fish D: --User The Holy Dragons sig.pngThe Holy Dragons 18:59, 1 March 2011 (UTC)
You added yourself on that list? >:O Ge4ce-Talk-Contribs 19:02, 1 March 2011 (UTC)
It's not a friends list, it's a giant party/alliance/allies sort of thing. Handy when you want to play with people. :> - Infinite - talk 19:03, 1 March 2011 (UTC)
Ahhh yeah, replied a bit too quickly. >:$ Ge4ce-Talk-Contribs 19:05, 1 March 2011 (UTC)
I dont have what is required though. --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 19:15, 1 March 2011 (UTC)
Being social and at least semi-active on GW2. :> See it as a limitless guild. :)- Infinite - talk 19:18, 1 March 2011 (UTC)
*anime-chibi-stupid and makes you feel like the only smart one around-look* I didnt get it. --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 19:21, 1 March 2011 (UTC)
Adventure Potatoe, think of it as the A-Team. You belong on it --not the B Team or the C team. :) - Lucian Talk 23:41, 1 March 2011 (UTC)
It's just a simple list with social people that want to play together in GW2. Come on, guys. Not that hard, lol. --Naoroji User Naoroji Golem - Green.jpg 14:04, 3 March 2011 (UTC)
I'd call it the X team, but that sounds like an awful ripoff. (Xu Davella 03:45, 5 March 2011 (UTC))


You had mentioned you were working on userboxes in the same vein as I was? I see a little something in your sandbox--are you still planning to develop it? I would like to see another take on what I tried, being as I wasn't happy with mine in the end. --Quiesce 03:43, 5 March 2011 (UTC)

The template is over [[User:Infinite/Templates/Userbox|here]] and anyone is free to do with it whatever they please. :> - Infinite - talk 03:51, 5 March 2011 (UTC)


Did you beat it yet? :p--User Oneshot O.JPGneshot. 12:36, 6 March 2011.

Shut up! D: - Infinite - talk 13:12, 6 March 2011 (UTC)

Hi, Me

Since we're the same person now, I just thought I'd like to tell you/me how glad I/you are about ushering in a new era of web-fascism. ~Ekko (talk) 15:04, 6 March 2011 (UTC) (secretly Infinite)

We're all me, me should dicated the internet. Like totally! - Infinite - talk 15:11, 6 March 2011 (UTC)
O.O - Lucian Talk 17:12, 6 March 2011 (UTC)
Make sure that when you merge your accounts that you merge it under your Ekko name. I'm quite fond of the username Infinite and would like it as a clone for myself. Along with its computer talents and skills.(Xu Davella 17:49, 6 March 2011 (UTC))
Infinite has computer skills? When did this happen?! - Infinite - talk 17:56, 6 March 2011 (UTC)
So I herd you like sockpuppetz and trololololl-ing^.^ Reading that conversation made my day. Aqua (T|C) 18:14, 6 March 2011 (UTC)
Standard procedure for trolls: ignore them, tell an admin. Don't join in or bait. pling User Pling sig.png 18:48, 6 March 2011 (UTC)
Don't feed the trolls or they'll come back or even follow you... :S --you like that don't you..The Holy Dragons 18:50, 6 March 2011 (UTC)
Tbh, if he had just stopped calling me a Nazi, I would've left him alone after my addition of the discussion about the speculation consensus. I don't think 3 days is enough of a block either, but mehh. - Infinite - talk 19:25, 6 March 2011 (UTC)

(Reset indent) @Infi: well it depends, if he insists on calling you, and your various sockpuppets clones ;), Nazis after this ban, I'd imagine that he would be receiving another longer one shortly afterward. Aqua (T|C) 23:57, 6 March 2011 (UTC)

I don't think the internet is ready to be taken over by sockpuppet nazis.... although I'd make a good sockpuppet. Hi, my name is Infinite - see? Easy. (Xu Davella 03:28, 7 March 2011 (UTC))
Trolls and people who write mean derogatory comments on forums and YouTube just nag at me. At least with users or some sort of identification its not as common... - Lucian Talk 4:47, 7 March 2011 (UTC)

I'll get it... one day

Promise. :) (Xu Davella 09:41, 7 March 2011 (UTC))

Haha, it's fine. :P - Infinite - talk 09:42, 7 March 2011 (UTC)

It would seem...

That there are many basement hobbits against my existence on this wiki. Or I am over-glorifying myself and it's only 1 or 2 of them, with proxies. Either way, fun times. - Infinite - talk 13:28, 7 March 2011 (UTC)

Once again...clones of yourself. (Xu Davella 14:54, 7 March 2011 (UTC))
-goes to vandal own and sockpuppets' user pages- No one besides me exists over here! - Infinite - talk 14:55, 7 March 2011 (UTC)


title says all --you like that don't you..The Holy Dragons 21:21, 8 March 2011 (UTC)

One sec, logging in my sockpuppets. - Infinite - talk 21:22, 8 March 2011 (UTC)

What a bitch

But GW2W, there's our transparent city map icons. - Infinite - talk 04:38, 13 March 2011 (UTC)

For reference:

Rata Sum map icon.pngThe Black Citadel map icon.pngDivinity's Reach map icon.pngHoelbrak map icon.pngThe Grove map icon.png

Happy being awestruck at the art, I know I was. - Infinite - talk 04:44, 13 March 2011 (UTC)
O.O...blinks... ... ... WOW! Nice job infi. Aqua (T|C) 04:46, 13 March 2011 (UTC)
No problem, anytime. - Infinite - talk 04:47, 13 March 2011 (UTC)
:O where'd you get these?-- Shew 04:47, 13 March 2011 (UTC)
Screenshots, I uploaded them earlier today. Then I proceeded to cut them out of the background and tadaa. - Infinite - talk 04:48, 13 March 2011 (UTC)
Well nice work!-- Shew 04:54, 13 March 2011 (UTC)
Muchos graçias~ - Infinite - talk 04:55, 13 March 2011 (UTC)
Drool =D --you like that don't you..The Holy Dragons 20:23, 15 March 2011 (UTC)

(Reset indent) Well done bro! - Aios talk 0:55, 16 March 2011 (UTC)

I feel you're gonna hate me for this but the name of the location on each pic (I know you just cut it and made it awesome). Can you perhaps cover the name so it's just an icon? - Aios talk 1:00, 16 March 2011 (UTC)
With the detail they put into the icons, I highly doubt it is possible. EiveTalk 04:12, 16 March 2011 (UTC)
At most I could feign the nameless icons for Citadel and Grove, but I rather we wait for the dat file and update them accordingly then. :P - Infinite - talk 13:49, 16 March 2011 (UTC)
That totally slipped my mind! Do we know if GW2 will update the same way as GW1 or will it be like other MMORPGs? - Aios talk 23:47, 16 March 2011 (UTC)
We don't, but system information and data has to go in *some* dat file. :P - Infinite - talk 13:15, 18 March 2011 (UTC)
Good point... :P - Aios Wanna talk? 13:38, 18 March 2011 (UTC)
Are we actually allowed to do that? © and stuff? I can manage to clear up those icons without too much effort. I only can't guarantee that it will look like its original... if there will be one. Ge4ce-Talk-Contribs 16:47, 5 April 2011 (UTC)
We're not allowed to do it, hence I opted to wait. :) - Infinite - talk 16:48, 5 April 2011 (UTC)
Too bad. I hope there'll be clear icons somewhere then. DR seems the hardest one, Rata and Grove easiest. :P Ge4ce-Talk-Contribs
Guru has already made them, which will probably end up here, but they will be fan-made and thus without official source, need to be taken down / reverted to these. - Infinite - talk 17:03, 5 April 2011 (UTC)
I disagree - if we can make something better of these images, we should, whether it's "official" or not. (Tango images are a good example of this; we use them because we prefer them to ArenaNet's icons.) pling User Pling sig.png 19:12, 6 April 2011 (UTC)
But are we allowed to modify their work and use it in place of the officially released images? - Infinite - talk 19:17, 6 April 2011 (UTC)
Sure, why not? We modify their content all the time - from cropping screenshots to making new images from scratch (tango) to overlaying text/icons (maps etc). pling User Pling sig.png 19:23, 6 April 2011 (UTC)
But we keep those images intact, we just crop out what is not the focus, we base works around their images, which is derivative work and we overlay them, also keeping them intact. I would have to cut away and fill up what I cut. Isn't that copyright violation? :P - Infinite - talk 19:25, 6 April 2011 (UTC)
I doubt it. On the off-chance it is, it's still on ArenaNet's wiki, so it's not like they'll be getting into trouble with themselves. pling User Pling sig.png 19:34, 6 April 2011 (UTC)
So, should I upload the edited, nameless, ones under File:Rata Sum map icon2.png? Temporarily? Ge4ce-Talk-Contribs 18:29, 18 April 2011 (UTC)
If they're of the same quality, then feel free to upload as a new version. :) - Infinite - talk 18:32, 18 April 2011 (UTC)
And would they be not, there is always the revert button. (As long as people don't zoom in and 'bitch' about it.) :P Ge4ce-Talk-Contribs 18:38, 18 April 2011 (UTC)
Haha, I lost confidence to upload the rest. :D Ge4ce-Talk-Contribs 19:21, 18 April 2011 (UTC)

(Reset indent) I think you made them look brilliant. - Infinite - talk 19:52, 18 April 2011 (UTC)


Check it now. Aqua (T|C) 04:49, 13 March 2011 (UTC)

As per my reply. :) - Infinite - talk 04:53, 13 March 2011 (UTC)

Main Userpage

Something screams a video that may or may not be by the people who make "Sassy Gay Friend."
I'm Aqua. I'm not speculation obsessed or confused. I'm you.
A human being who has felt the painful sting of being mistaken for maybe possibly being asian on at least one occasion (AN:true fact actually, excluding the sting part.)
By the Aqua Transitive Property of Policing Speculation, that practically makes me a sock puppet.
I'm Aqua; I'm you.
New Krytan alphabet I.pngNew Krytan alphabet F.pngNew Krytan alphabet O.pngNew Krytan alphabet N.pngNew Krytan alphabet L.pngNew Krytan alphabet Y.pngNew Krytan alphabet W.pngNew Krytan alphabet E.pngNew Krytan alphabet C.pngNew Krytan alphabet O.pngNew Krytan alphabet U.pngNew Krytan alphabet L.pngNew Krytan alphabet D.pngNew Krytan alphabet F.pngNew Krytan alphabet R.pngNew Krytan alphabet I.pngNew Krytan alphabet E.pngNew Krytan alphabet N.pngNew Krytan alphabet D.pngNew Krytan alphabet S.png.
Amiright? Aqua (T|C) 20:09, 15 March 2011 (UTC)

{{nk|If only someone could stfu and listen for a while.}} --you like that don't you..The Holy Dragons 20:26, 15 March 2011 (UTC)
(because I like errors!) --you like that don't you..The Holy Dragons 14:55, 18 March 2011 (UTC)


Thanks for the build. It truly does raep face. <3 --SirrushUser Sirrush sig.jpg 01:41, 18 March 2011 (UTC)

Awww, I'm happy you like it! :D - Infinite - talk 13:14, 18 March 2011 (UTC)
damn dutchies.. did they open the dutch-cage or sumthing? --you like that don't you..The Holy Dragons 14:54, 18 March 2011 (UTC)


Cuz I'm bored, and other things. (gmail) Aqua (T|C) 01:24, 19 March 2011 (UTC)

Cuz I have some questions. Aqua (T|C) 21:11, 27 March 2011 (UTC)

Get on the the seraphim chat

Cause, I need to propagandize you about the Talk:Professions_reveal. --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 18:14, 21 March 2011 (UTC)

Also, I found that source I failed at earlier: I win, twice :D --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 07:17, 22 March 2011 (UTC)
But that source doesn't state at least 2 more professions will use pets, so I'm not really sure what your point is. :P - Infinite - talk 08:27, 22 March 2011 (UTC)
It does, it uses the word "proffesionS" and excludes Rangers. Ask anyone around here, I blame your grammar. :P --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 08:39, 22 March 2011 (UTC)
Sorry if that's not my business but, Mr AdventurerPotatoe, do you realise that Necromancers and Guardians got pets right? Bitter 09:11, 22 March 2011 (UTC)
That is their (and many people's) point around here, it's never been said pets must equal animal companions, but they claim they have a source stating that. It depends on that source whether my deduction still stands, not this one. - Infinite - talk 09:12, 22 March 2011 (UTC)

New Message

Hahahaha. Classic. Totally thought I had one O.0 --Moto Saxon 21:33, 27 March 2011 (UTC)

You never had one! - Infinite - talk 14:34, 28 March 2011 (UTC)

Your Userpage/Userspace

^It's totally awesome. :D -- My Talk Lacky 10:51, 1 April 2011 (UTC)

Why thank you very much! :) Yours it too; nihilism is the work, man! - Infinite - talk 11:57, 1 April 2011 (UTC)

Fun fun fun ...

[1]-- Shew 23:31, 4 April 2011 (UTC)

Baby x Friday. Can it get any worse... - Infinite - talk 23:34, 4 April 2011 (UTC)

Like leaves floating on the wind, all things lead to something...

...and everything can happen. I can, and you will know it. -- Cyan User Cyan Light sig.jpg 13:17, 5 April 2011 (UTC)

I bow to thee. - Infinite - talk 13:27, 5 April 2011 (UTC)


please.--User Oneshot O.JPGneshot. 22:51, 10 April 2011.

I'm terribly sorry, Ant babes! I had gone off to bed. :< - Infinite - talk 12:40, 11 April 2011 (UTC)


Did I read this correctly.. Is there an IRC channel for the GW2W? Since I am a huge supporter of using IRC I'd love to join it. Could you link me the details please? --User Karasu sig.png Karasu (talk) 08:10, 13 April 2011 (UTC)

There is a #gw2w irc channel but it's not used very often/at all. We use the #gww channel instead. irc:// ShadowRunner 08:16, 13 April 2011 (UTC)


re: this.

It does look like you're reverting the same change (armor -> armour) three times. "Note that this is not breaking RR." I'm not sure what you mean there, but the purpose of any revert rule (whether explicit or implied) is to prevent revert wars. Whether it's three reverts or four doesn't make much difference. pling User Pling sig.png 21:08, 14 April 2011 (UTC)

I thought there were exceptions for reverts like that, where no discussion is required. Those reverts only reverted a language, not the actual content. - Infi 22:22, 14 April 2011 (UTC)
If the history shows that the other party is not “accepting” it, whether “it” is correct or not, then it's still better to leave it off until the situation has calmed down. And I would say this especially applies for trivial changes like language style, which does not affect the actual page content at all and is easily restored at a later point. poke | talk 22:56, 14 April 2011 (UTC)
I thought it would be detrimental towards the wiki to leave the British English variant with some redlinks, and I just didn't want to risk a half-revert that would leave the edit partially intact. That would've been messier than telling me off about restoring the wiki to its rightful language, surely. Hence I was under the impression that, much like vandals; language edits from American English to British English, solely to change the language, should be reverted even if that means breaking any RR.
Much unlike an edit containing new information submitted in British English, as we would just change that to American English with the next meaningful edit (or an IP would change it to American English as soon as they spot the "mistakes"). So I agree it would have been trivial enough if it hadn't been the entire article, but I disagree with the case of this particular, persistant edit, solely changing the language. It's not a vandal, but we should revert such edits like one. In my opinion anyway. - Infinite - talk 11:40, 15 April 2011 (UTC)

You are invited!

Hello, You may or may not know me from the GW1Wiki, I have decided to take a more active role in the GW2 wiki and am kicking that off with a contest I am holding here, Please drop by, Have a look, and participate. Thank you and have a nice day. --BriarUser Briar Sig 3.jpgThe Spider 23:10, 18 April 2011 (UTC)

To remember for tomorrow

Seraphim edit, Logo edit, May 1st edit, ur mom, Finish Legendary Survivor, Obtain all booze possible perhaps even max Incorrigable, More AoEO, Wake up EARLY, Profanities, ur mom. - Infinite - talk 23:55, 21 April 2011 (UTC)

Also remove my old user page design for consistency. - Infinite - talk 00:00, 22 April 2011 (UTC)
"And my axe!"... errr... I mean... that is to say... umm... I'll be on my way... uhhh... carry on. User A F K When Needed Signature Icon.jpg A F K When Needed 08:49, 22 April 2011 (UTC)
Can I toss you? Teddy Dan, yo. 09:21, 22 April 2011 (UTC)
What can I say other than no? Do you think I'd offend him if I say no? I won't say no. Or will I? Oh no. User A F K When Needed Signature Icon.jpg A F K When Needed 09:47, 22 April 2011 (UTC)
So I did those... - Infinite - talk 10:34, 22 April 2011 (UTC)
And those. - Infinite - talk 18:31, 22 April 2011 (UTC)

(Reset indent) Failed to do Seraphim edit due to Holy travelling through time and returning before a full week was through. Had no time for the May 1st edit, but I could try now. - Infinite - talk 21:06, 22 April 2011 (UTC)


This has been plaguing my mind for a while, but have you heard anything new about this integration we're supposed to be having with GW2? I recall a very old interview saying there'd be more support linking in-game content to GW2Wiki? --Xu Davella 13:27, 25 April 2011 (UTC)

I do recall this point raised in an old interview; I believe the search option returns (because of the mass help that was) and the extended experience apps and whatnot will integrate the wiki into their use, to quickly read up on items you are looking at in the auction house or things mentioned in chats, etc. I doubt the apps have their own natural databases as the wiki itself would be that much less useful. Accurate first-hand information is beyond me, though. We could ask Stéphane. :) - Infinite - talk 13:35, 25 April 2011 (UTC)

Must not forget

Start skill analysis, write The Seraphim backstory, continue guides, DPL list to replace the page links in sandbox, design accurate skill bars, continue the skill bar user template and queue up Luke's request. I think that is all. - Infinite - talk 00:25, 26 April 2011 (UTC)

"start skill analysys, write The Seraphim backstory!!!!!, ..." ^^ (L) --you like that don't you..The Holy Dragons 13:54, 26 April 2011 (UTC)

What you want

The bunnies? Yeah, I'll give you what I pick up for free. I don't use 'em. Teddy Dan, yo. 10:33, 27 April 2011 (UTC)

Any spammable sweets donations are always appreciated. :) - Infinite - talk 10:55, 27 April 2011 (UTC)
When, where and who? Teddy Dan, yo. 10:58, 27 April 2011 (UTC)
Whenever you are available (prior to 9pm UTC), GToB any district, Scholar Infinite. - Infinite - talk 11:03, 27 April 2011 (UTC)
Now, GToB inter, I'll find you. Teddy Dan 11:10, 27 April 2011 (UTC)
I'll be waiting. :) - Infinite - talk 11:13, 27 April 2011 (UTC)
I am ashamed. Well, they're still dropping, so we'll see. v.v Teddy Dan 11:16, 27 April 2011 (UTC)
If you really want to go all out, there's cupcakes dropping during the anniversary and they go for 750g/each, or 3.75 bunnies per cupcake. You could buy me all the sweets in the world! (Way to sound hypocrit from my side!) :D - Infinite - talk 11:20, 27 April 2011 (UTC)
I use the cupcakes, unfortunately. When do the bunnies stop dropping? Teddy Dan 11:22, 27 April 2011 (UTC)
Two days ago. <3 - Infinite - talk 11:26, 27 April 2011 (UTC)
O_o I just got those three today. Strange. Teddy Dan 11:32, 27 April 2011 (UTC)

Happy birthday?

Amirite? Teddy Dan 04:07, 3 May 2011 (UTC)

I dunno lol. Congrats maybe. :S Waar Kijk Je NaarUser Waar Kijk Je Naar sig.png 04:31, 3 May 2011 (UTC)
20th birthday eh? -User Eive Windgrace Harbinger of the Deceiver.png 04:44, 3 May 2011 (UTC)
Thank you! All officially old today. :] - Infinite - talk 07:54, 3 May 2011 (UTC)

HAPPY B-DAY!!! --you like that don't you..The Holy Dragons 08:13, 3 May 2011 (UTC)
Haha, thanks for the big reminder of being old now! :P - Infinite - talk 08:28, 3 May 2011 (UTC)
it's something I'll gladly do for you :P --you like that don't you..The Holy Dragons 08:44, 3 May 2011 (UTC)
At least you haven't gone over the hill yet. That's nervous breakdown or mid-age crisis' territory. :P --Xu Davella 09:31, 3 May 2011 (UTC)
Old? I had a friend who turned 20 a month ago. I made fun of her all day for being "old". Anyways, I shall not poke fun at you, but I will say Happy Birthday. Cheers! Venom20 User Venom20-icon-0602-sm-black.png 12:42, 3 May 2011 (UTC)
Happy birthday Infinite! And don't forget, next is the big three! (Also: You know with 20, when you wake up and nothing hurts, you are dead. Keep that in mind!) poke | talk 12:59, 3 May 2011 (UTC)
Thanks guys! Onto the 30 then.... Is that supposed to make me feel better? -waves cane about- GET OFF THE LAWN KIDS! >.> - Infinite - talk 14:27, 3 May 2011 (UTC)
Of course not! :o poke | talk 14:41, 3 May 2011 (UTC)
Yay, honesty! :D - Infinite - talk 14:43, 3 May 2011 (UTC)
LOL, you're old. --SirrushUser Sirrush sig.jpg 14:47, 3 May 2011 (UTC)
Happy second-decade birthday Infinite :) pling User Pling sig.png 15:22, 3 May 2011 (UTC)
Year 20 birthday presents include an awful lot of different types of alcohol.... Thanks! :) - Infinite - talk 15:25, 3 May 2011 (UTC)
Oh, I didn't know you had a birthday. I thought this week was exclusively reserved for celebrating Bin Laden's death. --Riddle 17:34, 3 May 2011 (UTC)

(RI) Hai, happy birthday.
Save me some cake. User A F K When Needed Signature Icon.jpg A F K When Needed 17:42, 3 May 2011 (UTC)

HAPPY BIRTHDAY INFI! (Psh, I don't understand how you think 20 is "old")... Aqua (T|C) 20:17, 3 May 2011 (UTC)
Thanks guys! :) - Infinite - talk 21:06, 3 May 2011 (UTC)
pssst....Omnomnom Venom20 User Venom20-icon-0602-sm-black.png 21:35, 3 May 2011 (UTC)

Stop spoiling my Guild Wars too!

Since you, twice, removed spoilers from Rytlock page, I felt it was necessary to remind you of something. Spoilers is not a reason to reduce the quality of articles, just an FYI (however, what you removed is irrelevant, mostly, to the article). -- Konig/talk 18:02, 4 May 2011 (UTC)

What the cause was was indeed irrelevant and spoiling to boot. Hence I removed it. - Infinite - talk 21:34, 4 May 2011 (UTC)

Verification requested

In case you didn't see. -- Konig/talk 08:03, 18 May 2011 (UTC)

Thank you very much for the heads up. :) - Infinite - talk 10:24, 18 May 2011 (UTC)

Spirit Wrangler

We still don't know how many skill slots will be available for turrets. They could be limited to one, just like primary heals. Otherwise, yes, they would be just as OP as spirit-spammers in GW1. However, if you remember, as OP as spirit-spammers were in GW1, one well-placed aoe (especially one that causes burning) and they're gone. Teddy Dan 17:00, 19 May 2011 (UTC)

Not really. - Infinite - talk 17:06, 19 May 2011 (UTC)
Yeah, I don't think that it'll really be a concern. Venom20 User Venom20-icon-0602-sm-black.png 17:08, 19 May 2011 (UTC)
That's why people bring 2 or more AoEs. Actually, no, that isn't why people bring two or more AoEs, but having two or more certainly helps! --Riddle 17:10, 19 May 2011 (UTC)
You forget that Summon Spirits is a PvE-Only skill, Infinite. You also forget that it doesn't relieve spirits of Burning. Teddy Dan 17:14, 19 May 2011 (UTC)
It's a heal which also is quite spammable. --you like that don't you..The Holy Dragons 17:15, 19 May 2011 (UTC)
In heavy combat, like Eternal Grove HM (with all of those RoJ-happy afflicted monks), it's really not that great. Teddy Dan 17:19, 19 May 2011 (UTC)
RoJ has a small window of opportunity in which the visual is applied, but the first packet of damage and burning is not. I agree on PvP, but then again every gw1 spirit has a PvP version. - Infinite - talk 17:31, 19 May 2011 (UTC)
With two to four monks casting RoJ at different intervals (which isn't rare) as well as warriors and assassins scurrying about like roaches, there's almost no safe-zone to station your spirits in EG HM. Just as with most missions or densely populated instances, aoe isn't the only obstacle. Summon Spirits is nice but it isn't perfect. So far, (that we know,) Engineers don't yet even have that option. Even if they do, they likely have a maximum of three usable turrets at any time. That's only if one chooses to use all of their utility skill slots on turrets. Teddy Dan 17:39, 19 May 2011 (UTC)
This makes sure that even four times RoJ won't kill your spirits when summoning them away. Also, spirits are not supposed to be body blocking in crowds as such. Also mesmers to interrupt all spells and actions. I hardly ever see a RoJ on HM. :P - Infinite - talk 17:42, 19 May 2011 (UTC)
I don't use them to body-block outside of UW, if I can help it. I use them to kill stuff. AoU doesn't protect against Burning. Summon Spirits heals while burning, but doesn't remove it. Reapplying Burning to a spirit isn't hard. A Panic/other interrupt mesmer is useful, but for some reason my heroes often let RoJ go even when they have fully recharged interrupts and plenty of energy. Still, though, Engineers don't have these skills, yet, and that's what I'm getting at. 17:54, 19 May 2011 (UTC)
We already know that the engineer can pack up turrets to move them arround, so it's not as simple as Summon Spirits. This is perfectly fine with me and shouldn't be easier in the first place. If player positioning is a key element in GW2 then turret positioning is a key element to the engineer. :) - Infinite - talk 17:57, 19 May 2011 (UTC)
Also, the Engineer will have to return to wherever they placed the turret to pick it up. This means, if the turret is in an aeodps, the Engineer will have to run into that aoe to grab his/her turret. Of course, that depends on how long the skill takes to recharge and is if turrets even take damage. Also, if one can only pick up one turret at a time. There are still so many ifs that writing this profession off just because its not a mesmer simply irritates me. Not saying that's the (sole) reason you're not fond of this new profession, rather it's why I'm defending it. Teddy Dan 18:07, 19 May 2011 (UTC)
Oh, I'm not skeptic towards this profession because it's not the mesmer; I knew the 7th reveal was not going to be a scholar and I wasn't expecting otherwise. The engineer just appears to be a very out-of-place and potentially very OP profession. Also, the turrets (very probably) don't damage allies, including the user. I assume turrets can be destroyed, but I am not seeing confirmation on this as of yet. It's all rather vague so far. I just hope it isn't as OP as the skill videos and the interview imply it to be. :P - Infinite - talk 18:15, 19 May 2011 (UTC)
I doubt it will be. Turrets probably won't have the ability to detect stealth, can probably be shadow-stepped or rushed/other insta-jumped, and may even have a shorter range than casters. Teddy Dan 18:35, 19 May 2011 (UTC)

(Reset indent) Not going to bother reading above, so count this as a different discussion line with the same topic. One thing one must keep in mind with GW2 is that the balance ideal is different (as proven by the stated intention of making it a case of "everyone is awesome"). GW2 has "wtf high numberz!" so taking a GW1 ritualist over to GW2 without changes would make the ritualist underpowered. So altering it abit would probably make it on par. It's all dependent on when the profession gets certain skills. So the only worry I have is "will it be too powerful in the beginning but on-par or even weak at high levels or will it have equal power to the others overall?" rather than "ritualists in gw1 are overpowered, the gw2 equivalent will be overpowered unless drastically changed." -- Konig/talk 18:41, 19 May 2011 (UTC)

I think we pretty much passed that point, Konig. >.> Teddy Dan 18:48, 19 May 2011 (UTC)
"While only one turret can be active at a time, they can be packed up and moved to different locations by interacting with it." This nullifies any spirit/turret-spammer notions, in case you were still worried. However, that quote is from this wiki. I don't know how reliable it is. Teddy Dan 19:43, 19 May 2011 (UTC)
"I think we pretty much passed that point, Konig." Like I said "Not going to bother reading above" - it seemed like the argument was still going, so I presented what I had in the little time I had at the moment (and I should not be lingering on here...). -- Konig/talk 19:57, 19 May 2011 (UTC)
And so I pointed out that we already covered it. :P Teddy Dan 19:58, 19 May 2011 (UTC)
Aww, you're welcome to stay for a chat. :) - Infinite - talk 19:59, 19 May 2011 (UTC)
Indeed. Stick around, have some tea, tell us a funny story. We're all friends he-... What? Of course I have friends. The nerve... Teddy Dan 20:01, 19 May 2011 (UTC)

Lacking a few info

moved from talk:Engineer
If anything, I expected a torch. Is this just me? - Infinite - talk 15:01, 19 May 2011 (UTC)
Although I would initially agree, I think for safety reasons, a beacon of flame that occasionally drips fire is a bad thing if you're carrying a bag full of explosives. Come to think of it, a fire elementalist should technically pwn these guys. --Xu Davella 15:04, 19 May 2011 (UTC)
lol I imagine a mob of engineers running away for an ele ;) --you like that don't you..The Holy Dragons 15:26, 19 May 2011 (UTC)
I'm still a bit skeptical about it. When i see it's skills i first noticed that they could use better animations, like how that charr engineer puts down a keg that suddenly apears out of nothing. It would be nice if those skills have some better animation, maybe something more alchemic like animations so things just don't pop up out of empty air. The skills do have some nice effects but the profession doesn't quite feel right gameplay-wise comparing to the other professions. Damysticreaper 15:41, 19 May 2011 (UTC)
I'm happy to see I'm not the only one that doesn't believe in the Engineer!
- No presentation image
- No traits
- No special little symbol
- Reeeeally weird mecanisms (cool, I admit, but nonetheless weird)
- Stationnary position, which seems contrary to everything said by Anet
- Weird effects on the vids, just like Damystricreaper said
- oh, and the fact that mines have already been announced as a racial charr skill
- Supposedly the next profession announced should have been a Scholar (most probably the Mesmer)
Isn't a little joke by Anet? My theory is that this is their special little introduction of the Mesmer. Especially after the leak about the thief, and the fact that the Mesmer is supposed to be able to cast illusions (according to EoD), it is like saying "Well, you stole the thief, now get mesmerised by the illusions of the Mesmer!" (Or I might just be in plain denial XD) User:Gwethelynn 18:42, 19 May 2011 (UTC)
I can only hope that they reveal that it indeed was a big fluke. The engineer just doesn't feel like it fits to me. 16:54, 19 May 2011 (UTC)
Ah, thanks Infinite, I hadn't read well the part about the tool belt. Well, I don't really see how it doesn't fit. Many people including me) actually expected it. -Alarielle- 17:00, 19 May 2011 (UTC)
I hope they keep it. Aside from lacking any melee capability, which at least casters have with their daggers (and axes for necros), they look just fine to me. I'm of the impression that most of you are simply taking your frustrations out on this new profession just because the boring old mesmer wasn't revealed. If it is indeed a joke then I feel no sympathy because, judging from your reactions to this new profession that they're putting so much effort into (whether it's real or not), you deserve this deception. Don't be so quick to mercilessly put down something new and interesting just because it was revealed before your old favorite. Nobody likes raging fanboys. Teddy Dan 17:12, 19 May 2011 (UTC)
If anything, the only race it wouldn't fit is the norn. It fits the industrial charr to a T, the tinkering asura just as well, the innovative humans logically and the ever-learning-from-other-races sylvari imaginatively. GW2 already has rifles and pistols, what's so out-of-place about tripod for them? In fact, I wouldn't have been surprised if there were grenades in GW1, considering there were powder keg bombs. True, pulling kegs out of hammerspace is a bit much, but I'm sure they'll work on that. Teddy Dan 17:30, 19 May 2011 (UTC)
"Aside from lacking any melee capability, which at least casters have with their daggers (and axes for necros)" Except that equipping melee weapons as an elementalist or necromancer does not give you any melee sttacks. Weapons don't allow auto-attack anymore. If the engineer *could* equip a melee weapon, it wouldn't automatically grant it melee attacks. - Infinite - talk 17:36, 19 May 2011 (UTC)
I'd forgotten about the no-auto-attack problem. Thanks for reminding me. Still, though, aside from lacking melee capability, I see no problem with this. Teddy Dan 17:45, 19 May 2011 (UTC)
I agree, it probably just looks OP due to skill videos being designed to show off the feel of the profession. - Infinite - talk 17:47, 19 May 2011 (UTC)
Eh, not gonna complain, just never gonna be one... 17:52, 19 May 2011 (UTC)
Your loss. Teddy Dan 17:59, 19 May 2011 (UTC)
When i saw all of the other profession videos and skills i was pleased with how awesome their skills were and how they functioned, with the engineer however i did not have it. When i saw it it was more like..ok you got a guy wielding a gun but throwing grenades and putting down a burning keg and a shotgun on a pole wich is supposed to be a turret???) out of nothingness just failes in the creativity part. Then there is still the name of the profession, engineer. An engineer is a monk for mechanics. It mends machines and contraptions and maintaines them, it doesn't fight using guns or using weird contraptions on the battlefield. Then there is still the part of technology and alchemy, wich that there is almost no synergy between it and with other professions. If it's meant to be a supportive profession then let it use alchemy to create and enhance weapons for it's allies, or let it manipulate enviromental objects and transform them into exo-skeletal suits like asuran golems to power-up your allies. Or simply let it change it's own equipemnt it wields into more effective weapons, like turning a shotgun into a grenade launcher instead of just throwing grenades. Let it fire alchemicly buffed projectiles with various effects like snaring or KD instead of just throwing around an oilslick or shooting out a net. And with the turrets instead of pulling out a shot gun on a pole let it create a mobile machine-gun that can be controlled by players. Making a profession based on technological advancement is fine but the engineer is overdoing it, a bit too futuristic. It's just something that doesn't fit in a fantasy world filled with magic, monsters and dragons. The name alchemist and having it more based on alchemy as a science/technological profession would be much more believable to play with in such a world. As it is now the engineer is my first big disapointment of guild wars 2 since it was announced. Damysticreaper 18:03, 19 May 2011 (UTC)
It seems you're projecting your own definition for a name onto a profession in a game you are not currently working on. You're also assuming a lot about a profession for which very few skills have actually been revealed, mainly its general mechanics.
"Making a profession based on technological advancement is fine but the engineer is overdoing it, a bit too futuristic." But a mobile remote-controlled machine gun isn't too futuristic? --ஸ Kyoshi User Kyoshi sig2.png 18:14, 19 May 2011 (UTC)
When you look at asuran golems, no.Damysticreaper 18:17, 19 May 2011 (UTC)
When compared to golems, everything in the engineer's arsenal looks pretty damn low-tech. --ஸ Kyoshi User Kyoshi sig2.png 18:21, 19 May 2011 (UTC)
Seems like you are starting to get the point. It needs much improvement on it's weapons and how they function and are being played. Altough worded in a wall of text thats the point i wanted to make. Damysticreaper 18:24, 19 May 2011 (UTC)
@Damystic: 1) Turrets are machines. 2) Tool Belts and Backpack Kits. 3) Warriors use rifles, Thieves use pistols, Engineers use both. Charr use mines, Thieves use grenades. Charr thieves use both. So do Engineers. Synergy. 4) Engineers aren't mages. Not every profession uses magic/alchemy. Also, Thumper Turret, Net Turret, Flame Turret. All currently empty pages, but confirmed skills (to the best of my knowledge). Try not to jump the gun. Pun intended. 5) Mobile turrets would be too OP. 6) Again, rifles, pistols, mines and other explosives are already being used by other professions. There is nothing any more futuristic about the Engineer. Teddy Dan 18:26, 19 May 2011 (UTC)

(Edit conflict) (Reset indent) Hard to tell what point you're trying to make when most of your wall conflicts with the quote I snatched. Regardless, while it looks lower tech, it's perfectly functional, which would have been the important part for the charr who first developed these weapons.

I still don't understand (or agree with) your assumption that engineers could only possibly be tech medics. Traditionally maybe, but the holy trinity of MMOs is traditional too. --ஸ Kyoshi User Kyoshi sig2.png 18:33, 19 May 2011 (UTC)

Oh, my bad, I made a slight mistake. "They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades." There's your alchemy. Teddy Dan 18:44, 19 May 2011 (UTC)

Okay so if this is definitely a new profession what is with the "Introducing The Thief" main page still being present? mesmer mind tricks anyone? 19:02, 19 May 2011 (UTC)

The commando was put on the main page, so the implication that it being there means it's a new profession doesn't hold very well.
Still, undoubtedly this is an illusory buildup to the mesmer. (Yes this is sarcasm, no do not start speculation here.) --ஸ Kyoshi User Kyoshi sig2.png 19:05, 19 May 2011 (UTC)
Well i will refrain from any negativity about the engineer for now and see what else it has to bring when more is reveiled. I for one hope i will have to take back my words i said above and that we will have an awesome new profession to play with because even after that rant i now have a profession to take when i'm gonna make me an asuran:). Damysticreaper 19:47, 19 May 2011 (UTC)

And of course

you move the section as I'm in the process of doing so. =P --ஸ Kyoshi User Kyoshi sig2.png 17:07, 23 May 2011 (UTC)

I didn't mean to! I thought I was the only one lurking (yeah right.)! :P - Infinite - talk 17:08, 23 May 2011 (UTC)


Would you be able to inform Teddy about the dangers of quick archiving in order to get a "last word". I would, but I'm afraid I've already attempted to assist him and he may take it personally. Venom20 User Venom20-icon-0602-sm-black.png 03:31, 24 May 2011 (UTC)

nvm, Eive did it. Venom20 User Venom20-icon-0602-sm-black.png 03:47, 24 May 2011 (UTC)
Be careful of slander. You couldn't possibly have known my intentions, as I hadn't explained them until now. I've explained my intentions on my talk page, after Eive's concern. So, in the future, please either ask the user directly or not slander them. Thanks. Teddy Dan 04:19, 24 May 2011 (UTC)
Also, your last "assist" was rather hostile, if not offensive. I would likely have taken your next comment personally. Just confirming your concerns. Teddy Dan 04:27, 24 May 2011 (UTC)
3:30am is not quite a time to be awake.... That said, I still intend to talk to you Dan, off-wiki. I want to hear your side of the story(/stories). :) - Infinite - talk 13:43, 24 May 2011 (UTC)

Look at me!

I'm an IP! -- 17:17, 25 May 2011 (UTC)

Hiya Holy~ - Infinite - talk 17:19, 25 May 2011 (UTC)
Can IP user page be redirects? Just askin' Glastium | talk 17:30, 25 May 2011 (UTC)
I don't think people will agree with that, as IPs may not always be static. If the IP *is* static, a message like Holy's is fine. - Infinite - talk 17:32, 25 May 2011 (UTC)
Alright, got it. Glastium | talk 17:34, 25 May 2011 (UTC)


--User Oneshot O.JPGneshot. 11:30, 28 May 2011.

Before you say anything

I know I should have checked the other pages...I just forgot!-- Shew 17:40, 3 June 2011 (UTC)

It's fine, no one else fixed the typo in months. xD - Infinite - talk 21:43, 3 June 2011 (UTC)

Story Highness

Hey, it's me again! Because I like your character lore a lot, I also like to know how you think about the first part of my character lore. Feel free to judge (positive)! =D -- Cyan User Cyan Light sig.jpg 20:26, 11 June 2011 (UTC)

I dare you to read my new improved version! -- Cyan User Cyan Light sig.jpg 19:48, 20 June 2011 (UTC)


So...uh...I'm kinda unable to find out where my error is in this template. Basically, the main hand and off hand weapons aren't being passed to this template for some reason. I'm sure the problem's in skill-bar and not skill-bar core because I can get the main hand and off hand weapon skills will show up. I can't find the error, though...:/ I'm not missing any curly brackets either. Would you take a look?-- Shew 18:47, 19 June 2011 (UTC)

I couldn't find a thing either Shew, I'm sorry to let you down all hope is for Infi now. --you like that don't you..The Holy Dragons 20:59, 19 June 2011 (UTC)
I will look into this tomorrow. I am sorry it can not be today but I have been very busy on Guild Wars (wtfrly?) and have had very little time to patrol the wiki today. Hope to find the cause tomorrow and will leave you a message on how to resolve it. Of course I can't help it if it is resolved before that time. :) - Infinite - talk 21:06, 19 June 2011 (UTC)
Hehe, well thanks, both! I'll keep trying once I get home.-- Shew 22:12, 19 June 2011 (UTC)
There is no "main-w-1" or "off-w-1" specified anywhere in the core template, which I suspect is causing your issue. I can see the bridging of parameters from main-w and off-w to their id equivalents, but the problem appears to be that the template doesn't recognize the parameters in that fashion. I assume specifying the id equivalents in the core template should fix this problem. - Infinite - talk 14:38, 20 June 2011 (UTC)
There shouldn't be main-w-1 and off-w-1 in the core template. There's only main-w and off-w because the core template is a single skill bar. The skill-bar template takes multiple core templates and links them together (for attunements, multiple weaapon sets, etc.). I'm passing main-w-1 and off-w-1 to main-w and off-w of the core. And it works fine for elementalists, btw. (See my profile. Dagger + dagger.)-- Shew 15:42, 20 June 2011 (UTC)
Well I didn't change anything that should have affected the template, but it's working now...I think? Thanks for looking into it!-- Shew 19:48, 20 June 2011 (UTC)
So here's the deal: it works through my user page template...but not alone...I don't get that.-- Shew 15:58, 21 June 2011 (UTC)
Yeah, I noticed that, very interesting.... That only means you have something in the user page template that is required to show the icons in the stand-alone template. What that is, though, I have trouble pointing out. - Infinite - talk 16:05, 21 June 2011 (UTC)
Hmmm...well thanks! I'll try and get it fixed.-- Shew 16:07, 21 June 2011 (UTC)

I am

unable to vote for the bureaucrat election, but I wish you the best of luck. :) Aqua (T|C) 01:39, 23 June 2011 (UTC)

Thank you, but I believe Jon's got it in the bag. ;) Would've been my vote, had I been able to vote myself. - Infinite - talk 12:11, 23 June 2011 (UTC)


can u helps me and holy with something...that i rele aint giving you an option on >:D--Icyyy Blue User IcyyyBlue Elementalist Blue.png 01:32, 1 July 2011 (UTC)

I can help most of the day today. :) - Infinite - talk 13:16, 1 July 2011 (UTC)
need helps completing UW that might take ur whole day ha!--Icyyy Blue User IcyyyBlue Elementalist Blue.png 16:18, 1 July 2011 (UTC)
I've completed UW today my new hero setup is pure love <3 --you like that don't you..The Holy Dragons 17:50, 1 July 2011 (UTC)
well ok..;o--Icyyy Blue User IcyyyBlue Elementalist Blue.png 18:29, 1 July 2011 (UTC)

The Grand Dutch Efteling Experience

moved to User talk:Infinite/The Grand Dutch Efteling Experience

me sad

internetz broke down on all PC's except this one (how IDK, why not this one IDK!) so now I'm just doing nothing Q.Q (remember me saying I was bored yesterday THIS IS WORSE!) PS. I'm your father Holy. -- 12:13, 4 July 2011 (UTC)

Awww, well I hope it functions again soon enough! :) - Infinite - talk 17:04, 4 July 2011 (UTC)
Imma sneaky download it on mah dad's PC now >:D -- 19:08, 4 July 2011 (UTC)
Ike please I don't recall.. is it normal your characters show up in their starter gear? -- 19:45, 4 July 2011 (UTC)
It is the first time you run GW on a new pc. - Infinite - talk 20:07, 4 July 2011 (UTC)
That's fixed now, latest problem is Files don't wanna load! -- 20:10, 4 July 2011 (UTC)


Given you mentioned it on your user page, i thought you might be interested to know that it doesn't work well on my Ipad, if only because there is no way to scroll the thing down (I can only scroll the entire page). The low res version works fine though Thering 18:32, 6 July 2011 (UTC)

Thank you! Then as expected it functions exactly like a smartphone and thus doesn't work. If only the wiki had a mobile version like Wikipedia. :) - Infinite - talk 19:29, 6 July 2011 (UTC)
It did work on a Blackberry --you like that don't you..The Holy Dragons 19:37, 6 July 2011 (UTC)


you already finished woc in nm and hm, therefore, i call dibs on questing with you in gw2 :) --Moto Saxon 21:31, 8 July 2011 (UTC)

"User:Infinite/Usuals". Many of us have already asserted our claim to Infi. You can join it if you want. Aqua (T|C) 21:40, 8 July 2011 (UTC)
Haha, that's great. --Moto Saxon 21:55, 8 July 2011 (UTC)
I didn't finish all the HM quests yet... I failed Cho's Rescue earlier. It was inevitable after almost 15 hours of consecutive GW gameplay. - Infinite - talk 00:39, 9 July 2011 (UTC)
WoC is easy I did it yesterday :/ --you like that don't you..The Holy Dragons 07:35, 9 July 2011 (UTC)
So did I, but the HM quests take a little longer. Also, Cho's is glitchy as hell. ^^ - Infinite - talk 14:18, 9 July 2011 (UTC)
I hope my claim is still valid. I don't see an expiration date anywhere.. - Aios Wanna talk? 20:20, 10 July 2011 (UTC)
Cleared Cho's Rescue HM. Am up to Rhea's now. That tomorrow, good night! o/ - Infinite - talk 21:07, 10 July 2011 (UTC)
Apparently Infinite's popular with the men. You dog! Konig/talk 00:34, 11 July 2011 (UTC)
You know you want some of this, too! - Infinite - talk 00:38, 11 July 2011 (UTC)

(Reset indent) So uhum... wow... here's the door! Ahh.. I'm just joshing.. - Aios Wanna talk? 1:46, 11 July 2011 (UTC)


I hate not being able to discern text in new footage. ::grumps:: ::sadface:: Redshift 14:25, 11 July 2011 (UTC)

Is that an 'f' or an 'l'.... 'G' or a 'D'? -cryface- Infinite - talk 15:10, 11 July 2011 (UTC)
I just spent much too long trying to figure out if ANet had decided to put in something called 'Butterfrost Peaks'. (They had not. :( ) Redshift 20:28, 11 July 2011 (UTC)
Hehehehehe. That would be hilarious. The Butterfrost Peaks, ruled by the near-sighted, sweet-savoring Grawl. :D - Infinite - talk 21:00, 11 July 2011 (UTC)
'Here, there used to be mountains.' 'Used to be?' 'We got hungry.' Redshift 21:28, 11 July 2011 (UTC)
Sounds like an episode of Toriko! - Infinite - talk 23:03, 11 July 2011 (UTC)
Ok, I had to look that up. All I can say is: oh dear. :D Redshift 01:49, 12 July 2011 (UTC)


"Make a <div> that contains the image and make a <div> that overlays that image and write in that second div." What on earth does that mean??? I'd like to write on an image (File:User The Holy Dragons Scroll.png to be exact), but I have no idea what what is quoted means.--User Necro Shea mo signature.jpg Necro Shea Mo 03:04, 17 July 2011 (UTC)

That template appears to be broken-sorry...--User Necro Shea mo signature.jpg Necro Shea Mo 03:06, 17 July 2011 (UTC)
I'm trying to do such on this page.--User Necro Shea mo signature.jpg Necro Shea Mo 03:35, 17 July 2011 (UTC)
Cool!! I'd like to do such!!! And I also have no idea how....?....--I am AFK, now and forever! Mystic of the Gods Be mystified. 04:11, 17 July 2011 (UTC)
Absolute (<div style="position:absolute;">) and relative (<div style="position:relative;">) positioning are both fun... Aqua (T|C) 05:18, 17 July 2011 (UTC)
Will try.--I am AFK, now and forever! Mystic of the Gods Be mystified. 05:26, 17 July 2011 (UTC)
Thank you, Aqua.--User Necro Shea mo signature.jpg Necro Shea Mo 05:27, 17 July 2011 (UTC)
Um... This is what I ended up with.--User Necro Shea mo signature.jpg Necro Shea Mo 05:35, 17 July 2011 (UTC)
Hope you don't mind, but I went and fixed the placement for you. You wanted to switch the absolute and relevant around and then add </div> tags to the end of each (before the next for the first one). You're going to need to alter the font and the table size, and do other maintenance on it (length and whatnot). You can set the distance from things, via adding a ; margin-left:#px; margin-top:-#px; parameter to the div tags. Konig/talk 08:46, 17 July 2011 (UTC)
As I'm constantly unaware the differentiation between relative and absolute, I always go to relative as a habit somehow... Seems a bit off-topic :| User:GlastiumGlastium | talk 09:58, 17 July 2011 (UTC)

(Reset indent) Well, all of that transpired whilst I was sleeping. Thank you for asking but in turn I want to thank the others for answering. It's answered fully and clearly, but if you still have questions I am now available for answering them as well. - Infinite - talk 12:33, 17 July 2011 (UTC)

Relative is relatively positioned to the parent element (or the first parent, that it itself positioned), while absolute is relatively positioned to the whole document. Note that the difference is not visible if you don't use the positioning properties (top, right, bottom, left). poke | talk 20:53, 17 July 2011 (UTC)


I'm messing around with a tentative area template. Do you have any suggestions for other information that folks might look for when visiting an area page? It's still a bit of a mess, as a lot of area information wants to be redundant with other pages, but I figure before the lull it wouldn't hurt to try to have a foundation underway. Progress is at me sandbox; feedback welcome. Redshift 01:25, 18 July 2011 (UTC)

Services, dungeons (very sporadic information) and perhaps WvW checkpoints (such as bases)? It is all still unsure at this point, though. Especially WvW. - Infinite - talk 01:42, 18 July 2011 (UTC)
Thankee :). I tried to do a quick addition; I figured NPCs would cover services, sites would encompass any dungeons to link them, and WvW will probably have to wait for now until we have more info--it might turn into another template entirely, and I thought a 'WvW?' box would've been misleading. It'll get more updates if folks are interested; I'm just out of time for now. Redshift 02:56, 18 July 2011 (UTC)
Areas are too large to list all NPCs and sites in the infobox. Too large, I'd argue, to simply list all NPCs (allied, hostile, or neutral). Best place NPCs on the "landmark"s - e.g., Village of Shaemoor will include NPCs, not Queensdale. Explorable area pages should include 1) Landmarks/places of interest (the smaller names); 2) waypoint locations; 3) event (chains).
Race is pointless to list, as most areas likely will be placed as "unaffiliated" and those that are linked to a specific race is not really all that important. Just my $0.02. Konig/talk 04:55, 18 July 2011 (UTC)
No, the feedback is welcome, and also you touched on the 'page size' issue I was thinking about. I'm 'in-linking' sections for now to avoid unnecessary overload of page spawns that might be obsolete and/or unnecessary later and to wait until there's a clearer idea of 1)area information size and 2)information redundancy/dispersal. I'll continue to fix and tweak as the info/feedback comes.
While we're at it, any thoughts on location... granularity? As in, we have lots of named areas within areas, but then we have smaller named sites. One method would be that the greater area pages just maintain their named locations, and sites be folded into the named locations based on proximity. A separate page for every subsite seems maybe a little sparse and stub-prone at the moment? To be more concrete, like Gendarran Fields would list only Newbeach Bluffs, and then Wiley's Cove would be included in the Newbeach Bluffs page with a redirect from Wiley's Cove. The other would be to flesh out the smaller subpages per site, which would be slightly more precise, but not necessarily more productive. Sorry, just something that's been on my mind. Thanks again. Redshift 11:57, 18 July 2011 (UTC)
I can't believe I missed landmarks (admittedly it was like 3 in the morning). Also agree on the race thing in hindsight; whilst some areas are clearly a racial territory (for instance the starter areas for every playable race), most explorables will be unaffliated and thus sort of moot to list. - Infinite - talk 14:04, 18 July 2011 (UTC)


Yes, yes I do --you like that don't you..The Holy Dragons 18:39, 18 July 2011 (UTC)

Was that also the end? --Xu Davella 23:42, 18 July 2011 (UTC)


Sorry, I haven't been on for the WiK DDD: --Icyyy Blue User IcyyyBlue Elementalist Blue.png 04:44, 20 July 2011 (UTC)

That's ok, just hit me up with a whisper in-game whenever you want to continue. ^^ - Infinite - talk 10:46, 20 July 2011 (UTC)
maybe tomorrow, if i wake up o_O --Icyyy Blue User IcyyyBlue Elementalist Blue.png 17:31, 20 July 2011 (UTC)
nvm busy day DD: just attack me when im on O_O other then tomorrow --Icyyy Blue User IcyyyBlue Elementalist Blue.png 08:17, 21 July 2011 (UTC)

New Krytan alphabet Y.pngNew Krytan alphabet U.pngNew Krytan alphabet N.pngNew Krytan alphabet O.pngNew Krytan alphabet M.pngNew Krytan alphabet S.pngNew Krytan alphabet N.png

^--you like that don't you..The Holy Dragons 10:49, 20 July 2011 (UTC)

I didn't even have to check that in edit-/cheat-mode, yay! Also: I just got up and am on phone. - Infinite - talk 10:52, 20 July 2011 (UTC)
lol wiki freaks out when I use the New Krytan template now and OK ^^ New Krytan alphabet F.pngNew Krytan alphabet R.pngNew Krytan alphabet E.pngNew Krytan alphabet A.pngNew Krytan alphabet K.pngNew Krytan alphabet Y.png--you like that don't you..The Holy Dragons 10:57, 20 July 2011 (UTC)
Oh wow... - Infinite - talk 11:04, 20 July 2011 (UTC)
There used to be a page on this wiki that was filled with those errors. It seems to fix itself if you don't start it with a space. -User Eive Windgrace Harbinger of the Deceiver.png 17:38, 20 July 2011 (UTC)
OH MAH GAWD - Infinite - talk 17:49, 20 July 2011 (UTC)


Your summaries make me want to offer you a cupcake. A cupcake made of mountains. Redshift 13:15, 20 July 2011 (UTC)

It's the closest I can get to live commentary on what I am doing, but that can also be summarized to: "Oh fuckin'.... <insert random swear here>!" So it's really better this way. :) Also nom. - Infinite - talk 13:24, 20 July 2011 (UTC)


woooooooooooooooo--User Oneshot O.JPGneshot. 15:45, 21 July 2011.

Y U SO HAHAHAHA? :D Woop Woop --you like that don't you..The Holy Dragons 16:09, 21 July 2011 (UTC)

About DPL and images

Thanks to poke, here's the fix about your DPL list of images not returning the proper namespace links: add "format = , *[[%PAGE%]],," to your request. --Stephane Lo Presti talk 19:40, 21 July 2011 (UTC)

Aww, thank you! - Infinite - talk 21:28, 21 July 2011 (UTC)

So liek

I haven't seen you on IRC in a couple of weeks. Have you forsaken it completely now? Felix Omni Signature.png 12:26, 22 July 2011 (UTC)

Basically yes. Also ub& from gww due to no previous ban record, but I'm only idling there because people tend to actually comment on the wiki now (as per the section above). - Infinite - talk 17:00, 22 July 2011 (UTC)


Evilz *hiccup* --you like that don't you..The Holy Dragons 19:27, 22 July 2011 (UTC)

Please just put 1 enter for a new topic; it causes unnecessary extra space with 2. <3 - Infinite - talk 19:29, 22 July 2011 (UTC)

Shield Guardian GW functionality change

Always wanted Virtue of Courage in GW, I suppose? Now it's 100% useless! - Infinite - talk 15:06, 23 July 2011 (UTC)

They're probably testing to see how players use it in GW to decide whether it's good enough to keep it. Don't worry, they'll change it back when they get their data. (no they wont!) --Xu Davella 16:37, 24 July 2011 (UTC)

Remember, when your underwater you can't breathe

I might get on Sunday, if not till be Monday ;o!--Icyyy Blue User IcyyyBlue Elementalist Blue.png 08:41, 24 July 2011 (UTC)

Alrighty. :) - Infinite - talk 12:31, 24 July 2011 (UTC)
omg I forgots today is Sunday o.o my sister is asleep atm ;o --Icyyy Blue User IcyyyBlue Elementalist Blue.png 12:36, 24 July 2011 (UTC)
Hehe, well, I am about to log onto GW and we'll see what happens. :P - Infinite - talk 12:37, 24 July 2011 (UTC)
well im on my laptop and it fails so o.o--Icyyy Blue User IcyyyBlue Elementalist Blue.png 12:38, 24 July 2011 (UTC)

New Krytan alphabet M.pngNew Krytan alphabet Y.pngNew Krytan alphabet B.pngNew Krytan alphabet I.pngNew Krytan alphabet T.pngNew Krytan alphabet C.pngNew Krytan alphabet H.png

New Krytan alphabet T.pngNew Krytan alphabet O.pngNew Krytan alphabet M.pngNew Krytan alphabet O.pngNew Krytan alphabet R.pngNew Krytan alphabet R.pngNew Krytan alphabet O.pngNew Krytan alphabet W.pngNew Krytan alphabet Y.pngNew Krytan alphabet O.pngNew Krytan alphabet U.pngNew Krytan alphabet R.pngNew Krytan alphabet M.pngNew Krytan alphabet I.pngNew Krytan alphabet N.pngNew Krytan alphabet E.png ! ;)--Icyyy Blue User IcyyyBlue Elementalist Blue.png 03:09, 25 July 2011 (UTC)

The clock is ticking; just waiting for the next NK template call that screws up your page. :P-- Shew 03:13, 25 July 2011 (UTC)
what o.o --Icyyy Blue User IcyyyBlue Elementalist Blue.png 03:54, 25 July 2011 (UTC)
New Krytan alphabet Y.pngNew Krytan alphabet O.pngNew Krytan alphabet U.pngNew Krytan alphabet W.pngNew Krytan alphabet I.pngNew Krytan alphabet L.pngNew Krytan alphabet L.pngNew Krytan alphabet S.pngNew Krytan alphabet E.pngNew Krytan alphabet E.png-- Shew 03:56, 25 July 2011 (UTC)
New Krytan alphabet O.pngNew Krytan alphabet K.pngNew Krytan alphabet A.pngNew Krytan alphabet Y.png --Icyyy Blue User IcyyyBlue Elementalist Blue.png 04:03, 25 July 2011 (UTC)
New Krytan alphabet I.pngNew Krytan alphabet D.pngNew Krytan alphabet O.pngNew Krytan alphabet N.pngNew Krytan alphabet O.pngNew Krytan alphabet T.pngNew Krytan alphabet T.pngNew Krytan alphabet H.pngNew Krytan alphabet I.pngNew Krytan alphabet N.pngNew Krytan alphabet K.pngNew Krytan alphabet Y.pngNew Krytan alphabet O.pngNew Krytan alphabet U.pngNew Krytan alphabet R.pngNew Krytan alphabet E.pngNew Krytan alphabet N.pngNew Krytan alphabet C.pngNew Krytan alphabet R.pngNew Krytan alphabet Y.pngNew Krytan alphabet P.pngNew Krytan alphabet T.pngNew Krytan alphabet I.pngNew Krytan alphabet O.pngNew Krytan alphabet N.pngNew Krytan alphabet I.pngNew Krytan alphabet S.pngNew Krytan alphabet S.pngNew Krytan alphabet E.pngNew Krytan alphabet C.pngNew Krytan alphabet U.pngNew Krytan alphabet R.pngNew Krytan alphabet E.png Venom20 User Venom20-icon-0602-sm-black.png 04:10, 25 July 2011 (UTC)


Is my necro icon on my sig to big? o.o--Angelkiss User IcyyyBlue Elementalist Blue.png 09:05, 25 July 2011 (UTC)

Even though strike, yes. Try x19px, instead of 19px. :) - Infinite - talk 12:43, 25 July 2011 (UTC)
me made smaller ;o --Angelkiss User IcyyyBlue Elementalist Blue.png 12:48, 25 July 2011 (UTC)
Much better. :D - Infinite - talk 13:05, 25 July 2011 (UTC)
me and holy are workin on my heros ;o cuz i didnt see u online for WiK (Fails) ;P --Angelkiss User IcyyyBlue Elementalist Blue.png 13:16, 25 July 2011 (UTC)
I have been online all day now.... - Infinite - talk 13:34, 25 July 2011 (UTC)
sorry ;P --Angelkiss User IcyyyBlue Elementalist Blue.png 15:32, 25 July 2011 (UTC)


Also, we'll need to do one section of DoA once I got my 15 gemsets for an armbrace. Unless someone wants to give me an armbrace for the sets (11/15 atm). w/e --SirrushUser Sirrush sig.jpg 01:31, 26 July 2011 (UTC)

We can do city or gloom real quick whenever. :D - Infinite - talk 01:45, 26 July 2011 (UTC)
Alright, cool beans. I'll let you know when I've got my shit together. --SirrushUser Sirrush sig.jpg 16:33, 26 July 2011 (UTC)

Formatting, plz help

I get tons of trouble when trying to formatting my userpage. I want to overlay a pic over another one so I write something kinda like <div style="position:absolute; width:500px; height:500px;"><div style="position:absolute; top:0px; left:0px; bottom:300px; right:300px;">{{File:A.jpg}}</div>{{File:B.jpg}}</div> but those images just display seperately, not overlaying. There's no other solution I can figure out myself nor throughout searching the web (due to my inability in both language and searching technique). Sorry to bother you and thanks in advance. :P User:GlastiumGlastium | talk 10:53, 28 July 2011 (UTC)

First of all, you want one image to be the base, let's say File A.jpg. You contain this in a div on its own. Then you want the overlapping image in another div of its own as well. If you then contain those divs in a container div, like: <div style="position:relative; width:500px; height:500px;"> the images should overlap just fine, with File A being the base and File B overlapping it. The container div is vital in the sense that abosolute divs need a parent div to position from. Without a container div, absolute divs treat the entire wiki interface as their parent div. I hope that helps and if it doesn't, I'll be here. :) - Infinite - talk 18:15, 28 July 2011 (UTC)
I think I eventually get it work. Thanks! User:GlastiumGlastium | talk 19:31, 29 July 2011 (UTC)

very useful site

I stumbled upon this website today and thought I'd let you know about it. It's awesome! & it's very useful for getting around editing hundreds of almost identical lines in templates such as the skill bar template.-- Shew 21:39, 30 July 2011 (UTC)


have your msn and mcraft been hacked or what --User Oneshot O.JPGneshot. 19:54, 2 August 2011.

No, what are you talking about? - Infinite - talk 19:57, 2 August 2011 (UTC)
huehuehue, brazil, ..., si? ring any bells?--User Oneshot O.JPGneshot. 19:59, 2 August 2011.
You're starting to scare me man, what's happening? - Infinite - talk 20:02, 2 August 2011 (UTC)
say something on msn right now, something srs--User Oneshot O.JPGneshot. 20:03, 2 August 2011.
I'm on my phone and msn is acting up, what am I saying? - Infinite - talk 20:05, 2 August 2011 (UTC)
crazy shit man, CRAZY SHIT--User Oneshot O.JPGneshot. 20:08, 2 August 2011.
why are you on your phone? someone was on your minecraft account and saying the same things on your msn, then you quit minecraft and a new account came on the server and was saying the same stuff --User Oneshot O.JPGneshot. 20:10, 2 August 2011.
(Edit conflict) I'll be going home now, anything I need to do or prepare for? Oh dear. - Infinite - talk 20:12, 2 August 2011 (UTC)
Try and get on skype when you get home, you've been talking rubbish on facebook and trying to kill me on minecraft while talking broken Portuguese on an account called 'pkprojects' Obelisk The Knight 20:14, 2 August 2011 (UTC)
Me? Minecraft costs money, there's no way I'd buy it twice? This sounds fishy, though. I can't shut down the server from here. :< - Infinite - talk 20:18, 2 August 2011 (UTC)
Yeah, at first we thought it was you playing around but it seems your Facebook, MSN and Minecraft have been hacked by a man from Brazil. :
These are the only screenshots I could find from minecraft: Obelisk The Knight 20:30, 2 August 2011 (UTC)
Just to be sure, am I talking to you right now on msn? =P -- Cyan User Cyan Light sig.jpg 20:33, 2 August 2011 (UTC)
Yes, I just got home and am responding to you. - Infinite - talk 20:39, 2 August 2011 (UTC)

A new name for Ike

So, I have decided that Ike Villiers is not a good enough name for my warrior. The given name is fine, whereas the last name is just inspirationless. I am trying to brainstorm a new last name but no luck so far. Anyone got suggestions or tips? - Infinite - talk 00:54, 5 August 2011 (UTC)

Withers is the first come in my head, after seeing those keywords like warriors and human and male and street(-rat). Tho too dark for your characters. User:Glastium Glastium | talk 07:32, 5 August 2011 (UTC)
So far no luck... :< - Infinite - talk 04:06, 6 August 2011 (UTC)
Naming is difficult--there is no doubt about it. Luckily, there are all sorts of resources spread throughout. If you wish it, I could send you some of my resources? Personally, for my 'street-rat' character, I didn't bother giving him a last name. (At least right away, as I may give him one later.) He has discarded his birth names and given himself a new name. (He is also mute, so he must express himself quickly in writing or signing with his new shorter name--and he may also wish to hide his origin otherwise--as he is a thief.) --Quiesce 17:15, 8 August 2011 (UTC)
Yup, naming is a challenge. Whilst it's not hard to come up with actual names, the problem is that the name needs to click with the character. On the flip-side, if I go for "Ike" without a last name, people will /point me and say that I am trying to be a Fire Emblem character. I have a list of options now, but none of them so far are yelling "pick me!" at me. - Infinite - talk 11:48, 9 August 2011 (UTC)
The only thing you really need is a trenchcoat with antimatter manipulation technology and a bandanna. That excuses you to be called whatever you want! Mediggo 11:54, 9 August 2011 (UTC)
I do love me some Snow. ;) - Infinite - talk 11:55, 9 August 2011 (UTC)
On a more related note, I like that last name of your character. It's common. It's RP. It's humanly, even! To me, no matter what you couple with it, Ike is always associated with Fire Emblem. And I don't even like the games in any particular way. <.< Mediggo 12:04, 9 August 2011 (UTC)
But Ike is also my nickname (Aiko is pronounced I-ko, for reference)! :P - Infinite - talk 12:05, 9 August 2011 (UTC)
  • Andor - warrior
  • Borivoj - fighter/warrior
  • Durante - enduring/lasting/steadfast
  • Gosdan - steadfast
  • Gida - strong fighter
  • Yuuki - hope/precious help
  • Valerien (vah lehr YUN) - Latin origin - to show vigor, strength

Here's a few I could find with there meanings. Hope it helps, if the are close I could find some more. Just give me some feed back on what you like. --Moto Saxon 13:10, 9 August 2011 (UTC)

Durante sounds nice, the rest is too... Foreign, I guess. A last name common for the caucasian race is probably ideal, since the majority of my current options are such names (though it's a broad spectrum). - Infinite - talk 13:21, 9 August 2011 (UTC)
Ike's my nickname too, my actual name is too hard for people to pronounce. :S Caucasian name, huh?
  • Ike Valentine
  • Ike Roland
  • Ike Winterweave
  • Ike Sorrows
mmmh, perhaps my choice in names are an acquired taste. :) --Xu Davella 13:54, 9 August 2011 (UTC)


moved from User_talk:Infinite/The Grand Dutch Efteling Experience

Hey this prolly isn't the right place to say this but well I'm Dutch and im having this account for a while now and I like to check as many gw2w pages as i can but I might want to really go editting and stuff. not uploading pics and vids cuz im no good at that :P. I would like to create my own page though but maybe one of you could help me out. Btw: you may just remove this after a while cuz i realize this isn't the best place to post this. Well ty in advance / alvast bedankt. Elonwolf 22:37, 14 August 2011 (UTC)

What exactly did you have in mind for your userpage? Aqua (T|C) 22:41, 14 August 2011 (UTC)
(First of all may I post here?) Well anyways, as you can see im not so familiar with what i may and may not do so I guess I will read through the rules of the wiki first ( i will do that tomorrow) . i think thats a smart start :P. As for my page, I guess just a nice background that suits me. And what kind of characters I plan on making in gw2 and what i did in GW. And of course a bit of who I am -> Max. Elonwolf 22:53, 14 August 2011 (UTC)
All right, go to your userpage (click the link in your sig or the link in the top bar) and click create. Then type whatever stuff you want, and I can help you format it then. (And yes, you can post here; also, remember to indent your comments with ":"). Aqua (T|C) 00:31, 15 August 2011 (UTC)
I like how this got moved to infi's talk page :D --you like that don't you..The Holy Dragons 08:40, 15 August 2011 (UTC)

(Reset indent) I am not feeling well at this time, so I dun goofed a bit upon explaining, but it can now all be found on your own talk page. - Infinite - talk 11:15, 15 August 2011 (UTC)

hey ty for all the help but could someone tell how to get a picture I editted on paint on my userpage? I looked it up and it said something about mediawiki but I didn't realy get it..Elonwolf 22:55, 15 August 2011 (UTC)

Igniting the inevitable

User Aspectacle sylvari 200px.png This user refuses to play sylvari to be allowed to role-play a homosexual character.

Whilst the sylvari week blogs definitely implied sylvari to be unbiased by gender when it comes to love and intimacy, other races have not yet shown any such implications. Although I don't intend to role-play my own sexuality on all my characters (because that would be extremely childish), I do intend to have 2 out of my 9 characters to be homosexual (and pondering a bisexual character for good measure). I also advise other players to role-play characters that are not within their personal comfort zone, as this might lead to more acceptance of non-heterosexuality.
As it stands, including today's Guild Wars 2 tweet about GayGaymers' blog post, ArenaNet seems to put the choice with the community, rather than with themselves. In conclusion, obviously, we won't know what and how everything will work out in the final product.
Hence this userbox I felt as though forced to put up. Quite frankly I feel as though limiting players in this aspect of their characters will counteract the freedom ArenaNet aspires players can experience in their game. And whilst many players are homophobic in videogames (unless it is girl on girl, as the majority of the player base is usually male), I don't believe that gives the developers any right to hinder the rest of the community.
If the above userbox turns out to be required in the end, the community has failed beyond measure.
Flame/Discuss/Agree/Debate/Share/Comment/Whatever-else-not away. - Infinite - talk 17:37, 16 August 2011 (UTC)

I'm not entirely sure what you're getting at here. Surely you won't let ArenaNet stop you from roleplaying how you damn well please? Furthermore, every species on Earth has exhibited display of homosexuality, why this would not apply to a world like Tyria seems trivial and bigoted. --SirrushUser Sirrush sig.jpg 18:53, 16 August 2011 (UTC)
I think I understand the point of your post, but I don't understand the working of the userbox? --Moto Saxon 19:31, 16 August 2011 (UTC)
(Edit conflict) I welcome you to the extremely biased world of game design, where non-heterosexuality is more than just frowned upon. The point is - even though we can freely role-play as we please - like with the biography options; you are essentially limited in character creation. Whilst after character creation you can easily work around the limitations, you can't express yourself in-game if your virtual race is *actually* limited in sexual orientation past creation. Many games don't allow same-sex intimacy emotes and if Guild Wars 2 somehow pulled this off save for a single race, I would be pretty dang pissed off about it. Hence the userbox, to depict that it's not freedom if it's restricted to a single race and that users should not have to put any such userboxes on their pages. ;) - Infinite - talk 19:34, 16 August 2011 (UTC)
Err, unless ArenaNet specifically states that other sentient races are exclusively heterosexual, it is safe to assume that they too experience homosexuality? Honestly, was this an issue before the sylvari views on sexuality etc. were publicly announced? --SirrushUser Sirrush sig.jpg 19:46, 16 August 2011 (UTC)
ArenaNet isn't placing any limitations, its all up to the players. It is part of how the Sylvari work, their "culture" if you want to call it that way. The decision is one to make by the player (like it should be) with any race and profession. Do what you want to, it is how you play it. -- Cyan User Cyan Light sig.jpg 20:12, 16 August 2011 (UTC)
Exactly, and this goes for all races, to be honest. --SirrushUser Sirrush sig.jpg 20:16, 16 August 2011 (UTC)
(Edit conflict) Mind you that there should not be a need to announce it officially in the first place, if that were 100% safe to assume. Why announce and confirm it if it's common practise. Sounds like a "coming out" tale all over again. - Infinite - talk 20:17, 16 August 2011 (UTC)
ArenaNet told about this because its part of their culture, and they tell about culture in all racial weeks. With the Sylvari they highlighted the matter because of their uncommon bonds, what affects their direct behaviour. On a related matter, that GayGaymer blogs about this in that matter is in my eyes questionable. -- Cyan User Cyan Light sig.jpg 20:24, 16 August 2011 (UTC)
But you have to admit Anet has found a good way to keep up with the time, openly showing homosexuality excists in the game. What does worry me alot are the reactions of religious and orthodox people and laws of religious countries where homosexuality is forbidden and even punished by death in some of them. What i see happening is a boycot on the game in those countries and groups as well as some condemning criticism. Da Mystic Reaper 20:51, 16 August 2011 (UTC)
(Edit conflict) Again, why only highlight it for sylvari? It sounds too much of a highlight to be common for all other races at this time. Even if you take into account sylvari personalities, there has been no note regarding any such topics for any other race (save possibly asura, we haven't heard yet). - Infinite - talk 20:56, 16 August 2011 (UTC)
I never even saw it as a "coming out" statement...I saw it more of a "they are more like plants" statement. Plants don't have sex like other species nor preferences. Eh. --Moto Saxon 20:52, 16 August 2011 (UTC)
(Edit conflict) I will simply report any such people may such occasions arise, to be honest. - Infinite - talk 20:56, 16 August 2011 (UTC)
I meant coming out as in the sense that the note about non-heterosexuality was specifically remarked on with this race. - Infinite - talk 20:56, 16 August 2011 (UTC)
TBH, there has been more sex talk about the sylvari in general, than any other race, just because it is a new race and inquiring minds have been wanting to know specifics. Humans and Norns are pretty much self explanatory. Charr are basically orphaned bastards. IDK. Edit: Anet seems to only bring something up if it is note worth and relevant to that race. So the fact that they are plants made that fact note worthy I guess. --Moto Saxon 21:05, 16 August 2011 (UTC)
What Saxon said indeed. -- Cyan User Cyan Light sig.jpg 21:13, 16 August 2011 (UTC)
This topic is soooo Infi --you like that don't you..The Holy Dragons 21:18, 16 August 2011 (UTC)

(Reset indent) Truth be told, I think you're reading way too much into this, Infinite. The way I see it, they merely discussed that in sylvari culture, sex is not a means of reproduction and that, as such they do not instinctively find a mate of the opposite sex. In this way the sylvari are different from the other four races and that is worth mentioning. Furthermore, because of this their culture does not encourage them to find a mate of the opposite sex, but rather someone they truly love, whereas the culture of the other four races does (encourage finding someone of the opposite sex), due to the whole survival instinct and making sure the race doesn't die out thing. I hope I didn't ramble too much and that what I said is coherent enough to be understood. --SirrushUser Sirrush sig.jpg 21:47, 16 August 2011 (UTC)

I just hope that this race is not going to be an excuse to both include and hide non-heterosexuality in the game because that would be outrageous. I am usually not this defensive about this subject either. - Infinite - talk 21:52, 16 August 2011 (UTC)
Things like the blog of Gaygaymer make it that way, what I strongly dislike. -- Cyan User Cyan Light sig.jpg 21:57, 16 August 2011 (UTC)
Well I don't know about you all, but the sylvari just jumped up to being my most favourite race. Here's a bit of further reading, not sure if you've seen it yet. :) Honestly? I am most excited to see how that little story turns out. One question though, Infinite: What do you mean when you say to both include and hide non-heterosexuality? It's not like they're coming off as being pro-heterosexual or anything. --Xu Davella 05:27, 17 August 2011 (UTC)
Certainly don't mean to assume Infi's meaning of it, but with reference to inclusion/non-inclusion, my take and hope on it is that the sylvari aren't simply giving a lore-nod to it without any actual reflection of that in-game. If love's the priority in their society, then things as small as NPCs who, say, run the store as a couple are a part of that. My tangential misgiving is that it turns out sort of ME's Asari-esque and veer into a sort of 'placeholder sexuality'-'they're not technically gendered, but not hetero' (clumsy phrasing, still). I'm also in agreement with the initial sentiment, that this lore in a way might not intentionally but subtly cordon off non-heterosexuality from other races as a 'good-enough' matter. Out of time and sorry for the rush; hopefully I haven't made a mess of this topic. Redshift 11:33, 17 August 2011 (UTC)
(Edit conflict) When I say both include and hide I mean it like what it currently starts to sound like; play the safe route and only include non-heterosexuality in a single race. That way they include the different sexualities whilst successfully isolating them to the rest of the playerbase. It would be "solved" because there can be no remarks on "There is only heterosexuality in this game, we thought ArenaNet was more advanced than that!" as the sylvari beg to differ, whereas at the same time no one else would have to witness any such relations by simply avoiding sylvari. Now I assume ArenaNet is working in the present enough to know that the whole sexuality debate is silly and of the past (and thus progressive enough to allow any kind of match-up), but the fact that it was highlighted specifically for the sylvari (a note about sylvari being capable of having sex but not being able to reproduce amongst themselves would have sufficed; sexuality was just a special highlight in that sense) makes me question the common ground for all races on that topic. The fact that a GayGamer blog (which I, for good measure, never have even pondered reading throughout time) was also mentioned by ArenaNet as a "thought-provoking blog post" implies at least that sexuality isn't that much of a common ground amongst the races in Tyria. Which is the problem exactly; why should something like sexuality still be an issue in this day and age, as well as why does ArenaNet hint that it actually is? Again, I assume that the note about sexuality simply arose with the entire Caithe x Faolain canon and that non-heterosexuality is also seen and possible within Guild Wars 2. It would be nice to have some confirmation regarding that matter, though. - Infinite - talk 11:42, 17 August 2011 (UTC)
I remember a couple of MMOs where only males could carry females, and same-sex player characters could not /hug nor kiss each other. Still, I personally think that visual emotes and effects are not very relevant in RP, and can be substitued by /me when needed. As long there will be nothing like Cybersong Woods, I'm fine with anything. Those who have done or witnessed RP in WoW should know what that means. Mediggo 10:14, 17 August 2011 (UTC)
Yes, those are the kinds of MMORPGs I am talking about, basically. If a game developer team decides that they do not dare introduce same-sex or alternative-sex interactions, it just won't happen. Granted, most of those MMORPGs which restrict are Korean (no, I am not anti-Korea, it's just the truth; Korea is a lot stricter than Western countries regarding gender and interaction) and thus it's somewhat obvious, but ArenaNet is not. But at the same time, NCsoft is South-Korean of origin; will they have a say in it. On that note, something I could never check: is it possible to have same-sex emotes in Aion, for instance?
And to me the visual interaction *does* matter. It's not like I am going to force emotes onto others unwillingly, but I would want to interact with players who are willing to role-play as such. I am not looking for a chance to make out with any possible player of the same sex here, I am just trying to make sure that, like with heterosexual interaction, I too can interact as I would like to. And that should not be limited to a race at all. - Infinite - talk 11:42, 17 August 2011 (UTC)
Purchasing emotes seems like a good business model, no? Mediggo 12:05, 17 August 2011 (UTC)
On the Aion matter: Take for example 2 male characters. Both select the other, stand close to each other, use the "kiss" emote and you have a very "romantic" homosexual kiss, what even shows up in chat (because all emotes do, what can create akward moments btw =P). Possible with all emotes, without any concequenses, in a full South-Korean game (although I can only speak for European servers). -- Cyan User Cyan Light sig.jpg 12:17, 17 August 2011 (UTC)
That sort of makes me feel more at ease. Thanks. :) - Infinite - talk 12:39, 17 August 2011 (UTC)

Calling attention to your sexuality is annoying. Being gay doesn't make that okay. --Briar User Briar Ahoy.jpgAHOY! 20:20, 17 August 2011 (UTC)

Thank Briar, for not reading anything I ever said about these topics. You really are a contributor to take heed of. - Infinite - talk 21:06, 17 August 2011 (UTC)
Yah Briar...Infi has hosted convos on the topic before, here in his user space and he is always respectful and reasonable. It is possible to have adult convos on the subject. --Moto Saxon 17:38, 18 August 2011 (UTC)
Haven't you guys learned to ignore Briar yet? He's simply not worth responding to. --Naoroji User Naoroji Golem - Green.jpg 22:53, 18 August 2011 (UTC)

(Reset indent) For multiple reasons, I continued this topic on Guild Wars 2 Guru (and it was expanded to all sexualities amongst all races). Users are still free to comment on the above as they see fit, though. - Infinite - talk 13:04, 22 August 2011 (UTC)

Guru... Well thats dissapointing. -- Cyan User Cyan Light sig.jpg 13:24, 22 August 2011 (UTC)
Amongst the endless wafting of pish-posh, hoo-haa and dilly-dally that is guru, there are actually some very intelligent people on there. Intelligent people who don't use the same lingo as I do. --Xu Davella 13:41, 22 August 2011 (UTC)

New Signature

I have one! :D Rhokk \\ \\"I'm mininmalistic" 22:52, 18 August 2011 (UTC)

Yup, it appears to be new and reminds me of my fail every time. I love it. :P - Infinite - talk 22:53, 18 August 2011 (UTC)
<3 Rhokk \\ \\"I'm mininmalistic" 01:22, 19 August 2011 (UTC)

I have a question for you: Is it possible to make a macro/template for a search within a custom range of namespaces? Rhokk \\ \\"I'm mininmalistic" 14:19, 19 August 2011 (UTC)

Yes, you can use a DPL query to list a lot of stuff within the name spaces and categories you specify and/or exclude. I could give you a run down on some basics, but a much beter run down can be found here. :) - Infinite - talk 14:42, 19 August 2011 (UTC)
Thanks! Rhokk \\ \\"I'm mininmalistic" 15:21, 19 August 2011 (UTC)


Hey Infinite, I'm sort of a wiki noob. Would you lend me a hand and resize the image in my signature? as you can see, its a bit too big. Thanks :) <3 User Spotina heart.png Spotina ~Talk 23:15, 29 August 2011 (UTC)

Your old user page design

... actually works on iPhones! I assume it does not matter any longer, but I merely thought I should to share it with you. Simply scroll with two fingers above the scrollable content, and it works perfectly. — astronomy User Astronomy.png 09:48, 5 September 2011 (UTC)

Hehe, thanks for the heads up! My old user page design was alright, but I grew bored and tired of it. The current isn't really any better, probably deemed worse by most users, but at least I don't get reminded of the official site every time I visit. :D - Infinite - talk 12:37, 5 September 2011 (UTC)
I like it though. It is clean, simple and elegant! — astronomy User Astronomy.png 13:43, 5 September 2011 (UTC)
I like it too!-- Shew 14:33, 5 September 2011 (UTC)
Thanks! I am currently testing if I can make it more grid-like, whilst keeping the elegance. If I don't like the outcome, it'll probably stay much like it is right now. :) - Infinite - talk 14:48, 5 September 2011 (UTC)


Hi, Infi--you recently reverted the delete tags on two pages; I have reverted one and provided an explanation for our reasoning in its [[Talk:Help Ayomichi slow the spread of undead corruption|talk page]]. I hope that helps to clarify the situation and get some more input on how these pages should ultimately be handled. Redshift 19:07, 5 September 2011 (UTC)

I am currently working on conjuring a reply. I will put it as a new point within the discussion you linked. Stay tuned! - Infinite - talk 19:09, 5 September 2011 (UTC)


So, I always saw you around, but I never got a full conversation with you! lol, so what's up? How are you? Fabian Yeah.. Be jealous of my sexy signiture 01:09, 7 September 2011 (UTC)

Actually, Infinite isn't real. So that's why you've never talked to him. -User Eive Windgrace Harbinger of the Deceiver.png 01:56, 7 September 2011 (UTC)
LMAO, don't even, I'm so gullable I believed you. Fabian Yeah.. Be jealous of my sexy signiture 01:58, 7 September 2011 (UTC)
this is actually a bot userspace we created to auto fix noobs mistakes and help create templates and give general advice about life :) --Moto Saxon 02:07, 7 September 2011 (UTC)
This bot account even has sock puppets, one of which is a sysop; so it can manipulate the tide of the wiki with its very well developed chat programs and heavy exploitation of its flock of socks. Aqua (T|C) 03:02, 7 September 2011 (UTC)
I <3 Sock puppets Fabian Yeah.. Be jealous of my sexy signiture 03:22, 7 September 2011 (UTC)
sock puppets ftw! --Moto Saxon 03:51, 7 September 2011 (UTC)
I am currently working on conjuring a reply. I will put it as a new point within the discussion you linked. Stay tuned! - Infinite - talk 09:14, 7 September 2011 (UTC)

(Reset indent) Taking your sweet ass time there, aren't you? ;) --SirrushUser Sirrush sig.jpg 01:18, 15 September 2011 (UTC)

Dirge Warband

Tempted to finally make a page for it in my user space, but I doubt I'd have any applicants. :D - Infinite - talk 15:51, 10 September 2011 (UTC)

If you're talking about a Guild for Charr characters I'd happily join on an alt (I doubt my main will be a Charr... but maybe). If not, I've no idea what you're on about. User A F K When Needed Signature Icon.png A F K When Needed 20:37, 10 September 2011 (UTC)
Awww just join the warband already! --you like that don't you..The Holy Dragons 20:38, 10 September 2011 (UTC)
You guessed it, a guild exclusively for charr willing to be part of the Dirge Warband. Bonus points if members have charr named <something> Dirge<something>, of course! - Infinite - talk 20:41, 10 September 2011 (UTC)
I join on the condition someone reminds me of my commitment within ten years (read: a month) of the release date. User A F K When Needed Signature Icon.png A F K When Needed 20:48, 10 September 2011 (UTC)
I'd gladly join it if I have enough character slots to make an additional Charr, or if you accept characters who have a different name. My two planned Charrs were already part of their own warband, y'see, as part of a 'fic I'm about to write soon. -Alarielle- 21:35, 10 September 2011 (UTC)
I don't think I'd get a lot of members if I'd be enforcing name policies. :P - Infinite - talk 21:37, 10 September 2011 (UTC)
Hmpf Charr only.. You can also just say you don't want me in it! =P -- Cyan User Cyan Light sig.jpg 22:47, 10 September 2011 (UTC)
We don't accept your kind, meat. - Infinite - talk 22:48, 10 September 2011 (UTC)
You can have it either way, kitty. -- Cyan User Cyan Light sig.jpg 22:49, 10 September 2011 (UTC)
I'd definitely join with my charr, Evan Dragonsire. If I may. -Alarielle- 22:53, 10 September 2011 (UTC)
I will add her to the list. :) - Infinite - talk 22:58, 10 September 2011 (UTC)
Wait, is it a him after all? Your character page for that charr says female, but your other charr refers to the charr as male. :\ - Infinite - talk 22:59, 10 September 2011 (UTC)
It does ? Probably a copy-paste failure. It's a him indeed ^_^ Sorry. -Alarielle- 23:46, 10 September 2011 (UTC)

Liam Fistpound would gladly join the Dirge Warband, count me in :) (male guardian) --Moto Saxon 00:27, 11 September 2011 (UTC)

There we are. :) - Infinite - talk 00:29, 11 September 2011 (UTC)
Will you accept Severuss Snape as a member of this.... *thinks for a moment* ...Warband of Brothers(Sisters(?))?--User Necro Shea mo signature.jpg Necro Shea Mo 01:43, 11 September 2011 (UTC)
On one hand I can't be cruel enough to say no, but on the other I would really appreciate it if all members follow regular charr naming guidelines (Dirge- is already optional). If you really want to join, though, either way is fine. - Infinite - talk 04:14, 11 September 2011 (UTC)
Dirge - A dirge is a somber song expressing mourning or grief, such as would be appropriate for performance at a funeral. A lament. this doesn't sound very charresque, is there some back story as to why you chose infi? --Moto Saxon 04:42, 11 September 2011 (UTC)
It is entirely GW2-spoilers related. If you are curious, you can watch some charr starter area footage to get a faint idea as to why Dirge is Dirge. :) - Infinite - talk 13:22, 11 September 2011 (UTC)
If my characters last name was "Dirgesovereign", i fear ill only have room in first name for something along the lines of "fluffy" . But yeah, I am a maybe- since I've known you for like, months.--NeilUser Neil2250 sig icon5 Anti.png 13:25, 11 September 2011 (UTC)
Your warband is nothing compared to mine. Though we are seven, we are strong, and never seen. Konig/talk 19:16, 11 September 2011 (UTC)

Idea, but no means of doing it myself :-(

Hello Infinite, I was wondering if it would be possible to accumulate info from a Userpage the same way as from a skill page? e.g. I create a page for my guild & friends and I want to add something about you there I type <<character template User:infinite>> and the "code" puts on a box of info on my page that you have on your page, like "User:Infinite / Main character: Examplus Infinite Norn / Elementalist"; of course adding a picture and icons etc. The idea sounds great for creating guild & friends pages and "auto-maintain" them, even when the buddy changes something on his page or changes his main character. Possible? Silly idea? --Gorani 15:26, 11 September 2011 (UTC)

(My eyes hurt atm) Is it not possible to copy the infobox from a mob page and customise where needed?--NeilUser Neil2250 sig icon5 Anti.png 15:32, 11 September 2011 (UTC)
That is not a silly idea at all! You can use transclusion to realize such a page and I'd be happy to assist! It would help if you had some kind of visual prototype of what you'd like such a page to look like and we can work on it from there. :) - Infinite - talk 15:41, 11 September 2011 (UTC)
(EC x2) Hi. For today, and today only, I am Infinite! :D
I'm finding it slightly difficult to totally grasp what it is you want, mostly because you're mixing what you want and how you think it could be done.
Unless I'm much mistaken, several people have created the templates you are referring to, however I feel you underestimate the amount of code involved. I (link!) use [[User:Konig_Des_Todes/Template/Character2|this]]. Does that look like what you are after? Or do you mean more like this? Or the box on this page?
While it's fine to recommend templates to users, remember everyone's different. I don't know what you mean by "auto-maintain them"; but I'd advise you to allow people to decide for themselves if they'll have a wiki user page, and if so, what is on it. Helping is, of course, fine.
I'd be happy to do the work if you tell me what it is you would like.
EDIT: Try to remember not everyone has the same knowledge and experience when it comes to code, Neil. User A F K When Needed Signature Icon.png A F K When Needed 15:45, 11 September 2011 (UTC)
I was going to offer help if that was the case. Sorry about that.--NeilUser Neil2250 sig icon5 Anti.png 15:48, 11 September 2011 (UTC)
OK, I'll try to elaborate more: I am using Konig's Character2 template right now on my page. A friend of mine wants to add me to his "list of friends" on his page, so right now he copies the complete code from my page to his. My "idea" is that he does not copy the complete code, but just something like >>User:Gorani/FeaturedCharacter<< to his list and a "dynamic template" will gather the info from my page and display it on his. So when I change something in my code (e.g. my favorite weapon or the skill bar) it gets changed on his as well.
I see limitations though: Everybody using this feature would have to use the same template (e.g. Konig's Character2 template) to make this work. That's why I though it could be something like a "monster box" as it was shown for the Devourer with less info that on Konig's template.
Just pitching the idea, as I have no clue how to do it or what kind of coding big or small it would require. --Gorani 16:33, 11 September 2011 (UTC)
Exactly, so transcluding directly would not have the desired effect. However, what you can do it by transcluding specific parts of an article. To do this, however, you need to include the specific tags on the original page (something you would need to coordinate with your contacts). I believe you can also make a template around this transclusion which reads the code behind a page and you can then decide what information you would like to use on your page. Since it would be a template, you can make this as simple or as complex as you would want it to be. Again, a visual protoype/example as base could help give us a lot of insight! :) - Infinite - talk 16:41, 11 September 2011 (UTC)
I'll try to make some sort of "visualization" of my idea within the next few hours (PS: . --Gorani 17:04, 11 September 2011 (UTC)
I figured as much. Well, the first step we need to take into account is that a transclusion is a mutual process. The source page will have to have two basic things to allow selective translusion (in this case, one of the characters on a character page (which is already impossible if multiple characters are displayed in one template)); you will need:
  • <noinclude>, <onlyinclude> and <includeonly> tags
  • sections and/or subpages
  • coordination
The most important thing for selective transclusion is that you specify what others' dynamic friend gathering pages can transclude. For instance, take a look at my sandbox code. Note how the code starts with a noinclude tag, which doesn't end until past the header "Quick-template" (and not before that header). When I now transclude my sandbox onto any page, it will completely ignore all the information within those tags.
Then, directly after that closing tag, I have the coding for the little user icons that can be seen on my user page (and the example on my sandbox). This is the *only* part of my sandbox which is not specified in terms of transclusions; it will be the only thing transcluded. I effectively turned my sandbox into a template (hence, the "Quick-template" header above it). Alternatively, I could have put onlyinculde tags around the quick-template code; this would have yielded the exact same result.
The same will apply for your idea. You will want to transclude only the bits that are relevant to your gathering page. Therefore the sources will need to use the tags listed above to specify which parts get transcluded.
Furthermore, this does not mean you will need to have different pages for different characters to succesfully transclude them. This is where sections come in; as seen on the wikipedia article I linked, you can transclude specific sections of an article (as long as they can be transcluded, of course). I believe it is possible to transclude a single character from a collective page in this manner, by containing different characters in their own unique sections.
All of this has hardly been utilized by myself (and actually almost all other wiki users), so I assume it will take some experimenting to get it all correct, but we'll get there! - Infinite - talk 18:45, 11 September 2011 (UTC)

Eh. Compromise?

"User:Neil2250/TRR Ambassador" for your guild? i cant think of any nice dirges that still fit the sovereigns. --NeilUser Neil2250 sig icon5 Anti.png 15:48, 11 September 2011 (UTC)

Never, only true charr! For the warband! - Infinite - talk 15:48, 11 September 2011 (UTC)
.*Looks at the three non-dirge in the list of seven* --NeilUser Neil2250 sig icon5 Anti.png 15:56, 11 September 2011 (UTC)
Three out of eight. I'm important and get counted twice. User A F K When Needed Signature Icon.png A F K When Needed 16:12, 11 September 2011 (UTC)
Depending on the ranks system for guilds I may make it lore-wise possible, but other than that, at least give this charr a worthy name! - Infinite - talk 16:17, 11 September 2011 (UTC)

something like TRR Ambassador <name>?, i mean, i can see potential lore with that.--NeilUser Neil2250 sig icon5 Anti.png 16:40, 11 September 2011 (UTC)

Last time I checked, charr were not named <guild tag> <guild status> <name>. I mean, just look at my response to Shea Mo. That already is pushing the charr naming conventions to the extreme and I can barely stand looking at it (sorry about the honesty here). :\ - Infinite - talk 16:44, 11 September 2011 (UTC)
I understand. If i would be able to name myself (example) TRR Ambassador coldpaw sovereign, i would. But i cannot. So, what else can i do? I'm purposely trying to keep short names in mind because the maximum is likely something around 17 letters.--NeilUser Neil2250 sig icon5 Anti.png 16:47, 11 September 2011 (UTC)
Just stick your charr in there as it is right now? You can join multiple guilds and stuff! It's not like I am naming all my other characters in a way to indicate I lead a guild on my account. :P - Infinite - talk 16:48, 11 September 2011 (UTC)
Alright, coldpaw will probably be in there. i need to work out some stuff first though, so just assume I'm in there.--NeilUser Neil2250 sig icon5 Anti.png 16:54, 11 September 2011 (UTC)
My name was changed though!--User Necro Shea mo signature.jpg Necro Shea Mo 21:10, 12 September 2011 (UTC)

(Reset indent) just thinking, Ambassador Coldpaw Sovereign still not going to cut it, right?--NeilUser Neil2250 sig icon5 Anti.png 21:52, 15 September 2011 (UTC) psst, up here!

The name would not fit. Equally, please get off your pedestal and either be just another member or don't bother? - Infinite - talk 22:05, 15 September 2011 (UTC)
Here are some in-depth naming guidelines that should help. --Moto Saxon 22:12, 15 September 2011 (UTC)

Thanks again

like srsly User A F K When Needed Signature Icon.png A F K When Needed 16:30, 11 September 2011 (UTC)

Well I already said it was absolutely no problem! :P - Infinite - talk 16:30, 11 September 2011 (UTC)

James Franco

Is a fascinating guy. After reading your rant about LBGT (ages ago), I was reading about this guy, and one quote that he gives that pretty much nails it on the head is when he says that its all "based on the idea that your object of affection decides your sexuality." This dude definitely has his social head screwed on - and threw stereotypes and labels out the window. Wish more people could be like that. If he writes a biography, it'll be the first biography I'll have ever read. --Xu Davella 14:34, 12 September 2011 (UTC)

If you can think without labels and stereotypes, you're always one step ahead of most other people. It is the number 1 criminal in social bias, even surpassing prejudice (which does not always involve stereotypes, though often does). That said, I do not enjoy (auto)biographies in the least. I rather meet such minds in person, to have a meeting of minds. ;) - Infinite - talk 14:43, 12 September 2011 (UTC)
Like I'd ever get to meet James Franco. There's still hope for you, sir. --Xu Davella 14:45, 12 September 2011 (UTC)
Let's say I had the opportunity, would you always be willing to tag along? :P - Infinite - talk 14:46, 12 September 2011 (UTC)
Once in a lifetime opportunities are my thing, mate. Of course I'd go. :D --Xu Davella 20:20, 12 September 2011 (UTC)
Wrong Franco imo User A F K When Needed Signature Icon.png A F K When Needed 20:23, 12 September 2011 (UTC)
You're right, that's definitely wrong. :) --Xu Davella 10:21, 15 September 2011 (UTC)


"Besides, I have a transmatter flask to perfectionize." Didn't the Arcane Council ban those things? Like, back in 1256? Like, because someone blew up half of Rata Sum without a permit?--User Necro Shea mo signature.jpg Necro Shea Mo 22:58, 14 September 2011 (UTC)

It is entirely probable that similarities may arise, but I asure you my model is of far less combustible composition! At most it would incinerate my lab and the direct vicinity under 50 feet but the odds for such an event to transpire are next to nothing. It is entirely and perfectly safe and the Council is already aware of it. Now excuse me, I have transmatters to attend to. - Infinite - talk 00:04, 15 September 2011 (UTC)
I'll be looking into current bribeimoreist levels in the council, Ucco. And, I'll increase current levels to get Elemental Combination Conjoination plans from them to check on this "less combustible composition".--User Necro Shea mo signature.jpg Necro Shea Mo 01:05, 15 September 2011 (UTC)
Oh hush Bookah; I was a witness to Ucco's permit for "the utilization substationary geothermic synergies to power the transmatter amplifiers." Aqua (T|C) 01:24, 15 September 2011 (UTC)
WHAAAAAT?!?!?? *recovers quickly* I'm a Bookah? Well, you're a earpicker!--User Necro Shea mo signature.jpg Necro Shea Mo 01:29, 15 September 2011 (UTC)
If it wasn't combustible, it wasn't an asuran experiment. Mediggo 07:30, 15 September 2011 (UTC)
Untrue, the Systimbotic Rules of Asuran Independeosity stemming from the older Zarkk's 488AE list of rules clearly state that an experiment must have a 20% chance of combusting-the following combustation must destroy at least 20'-30'. All in all: 20% isn't too big....--User Necro Shea mo signature.jpg Necro Shea Mo 11:41, 15 September 2011 (UTC)
You have rules for breaking your own stuff? That's like if I made my swords to break after few strikes. Mediggo 12:12, 15 September 2011 (UTC)

another icon

to link to your Guild page please? ^ ^

I only briefly checked, but I don't think there's a link to it currently. :P User A F K When Needed Signature Icon.png A F K When Needed 12:46, 15 September 2011 (UTC)

There isn't yet, indeed. I have no idea what to use as of yet... :P The charr tango is not enough of an indicator and there's no guild logos as of yet. Hmm. - Infinite - talk 15:23, 15 September 2011 (UTC)

Ey kiddo

notice something new about this? -> you like that don't you..The Holy Dragons 19:41, 17 September 2011 (UTC)

Let's see;
Nope. Obviously not. - Infinite - talk 19:43, 17 September 2011 (UTC)
It should be: you like that don't you..The Unholy Dragons.
Just my opinion though. Konig/talk 19:49, 17 September 2011 (UTC)
Tssh here we are dishonoring me and my Guild Konig!? --you like that don't you..The Holy Dragons 19:51, 17 September 2011 (UTC)
Dishonoring? Please, everyone knows that dark and evilness pwns good every day of the week until the very last chapter of any non-gothic story, in which usually evil is beaten by some dues ex machina. Konig/talk 20:13, 17 September 2011 (UTC)
Don't underestimate the light you lich. It doesn't matter how much unholy darkness falls upon something, there's always a light at the end of everything, be it that of the heavenly gates or the eternal flames of the burning Hell. --you like that don't you..The Holy Dragons 20:29, 17 September 2011 (UTC)
Lich? Heaven? Hell? I don't know what you're talking about, I am charr. Konig/talk 20:30, 17 September 2011 (UTC)
Then let my holy flames burn your blasted fur and consume your rotten flesh, just as my ancestor's did with your precious shamans. --you like that don't you..The Holy Dragons 20:39, 17 September 2011 (UTC)
"Holy" is subjective and holds no power to those who don't believe in it. Your flames are cheaper than a candle. Konig/talk 20:42, 17 September 2011 (UTC)
HA! Let's see what you think about those flames once you've felt them you skritt! --you like that don't you..The Holy Dragons 20:47, 17 September 2011 (UTC)

(Reset indent) Flames are chaotic and can both create and destroy; ice is still and freezes all. Even flames can be frozen. To me, you are nothing but fodder. Konig/talk 20:49, 17 September 2011 (UTC)

Ever heard of Methane clathrate my damned friend? maybe you've heard of the more common name: Burning Ice. your last words mean nothing, Ice can freeze regular flames? so what?.. My Holy Dragon's flames can and will burn everything in their path, this fire is no element, it's composed of the souls of those who fought for all that's good, it's the light in the dark, it's my flame. --you like that don't you..The Holy Dragons 21:10, 17 September 2011 (UTC)
If you have seen even half of what I have, you'd know there exists darkness that even the brightest lights of your so-called gods cannot shine through. Konig/talk 21:37, 17 September 2011 (UTC)
did it really take 27 minutes to come up with something like a black hole? remember even black holes have their end, and I bet you aren't able to create something such as a black hole big enough to last for some time! it's true that stuff can't escape the emptiness of a black hole but don't underestimate the powers of those who created you, demon. --you like that don't you..The Holy Dragons 21:45, 17 September 2011 (UTC)
Light and darkness are but two sides of the same coin. True power belongs to those who have mastered both. Felix Omni Signature.png 23:33, 17 September 2011 (UTC)
To take something OOC and treat it as IC... Holy, you lose. Also, that 27 minutes was me walking from the library to my apartment. GG. Konig/talk 23:53, 17 September 2011 (UTC)
Stating that I've lost is just another way of telling that you've lost my friend. --you like that don't you..The Holy Dragons 00:10, 18 September 2011 (UTC)
I'm not your friend, you haven't added me to your friend list. Q.Q Konig/talk 00:52, 18 September 2011 (UTC)
That's because you had to add yourself, my friend.. and to return the favor.. neither did you! ;) --you like that don't you..The Holy Dragons 01:10, 18 September 2011 (UTC)

(Reset indent) I have a fire extinguisher and I know a place where the light doesn't shine. Also hello. - Infinite - talk 01:58, 18 September 2011 (UTC)

Oooh! Better defend my new guildie! Ahem. "Even the smallest candle will turn the greatest darkness into a great shadow. Even as a great shadow, it will always recede to that small light." --Xu Davella 12:17, 18 September 2011 (UTC)
Light and darkness are but different standpoints. Weak crave for such fleeting ideals for power, while true strength comes from one's own heart. Mediggo 13:03, 18 September 2011 (UTC)
The one can't exist without the other one. Amen. -- Cyan User Cyan Light sig.jpg 13:34, 18 September 2011 (UTC)
Dang-I go away for the weekend and this happens!--User Necro Shea mo signature.jpg Necro Shea Mo 16:41, 18 September 2011 (UTC)

Templates exceeded

I'm just going to talk to you about this, because you're reliable and apparently present at this hour. You can see the problem here in User:Mediggo/Characters. I don't think there's any point to rise the limit on templates because of a single user. I'd still like to include my five characters on a single page, but is there anything I can do? It's probably because of multiple skillbar (by Shewmake) extensions to the character templates (by Glastium), but I'd like to keep those, too. Mediggo 11:49, 22 September 2011 (UTC)

I assume you mean how the skill bar on your fifth character is missing? As far as I know the amount of template calls on one page can't be increased, but a work-around may be possible. Have you considered transclusion? I don't know how transclusion works with multiple templates from another page in conjunction with the limit on the destination page, but it's worth a test? The idea is that you transclude the panels from elsewhere, in the hopes that the transclusion functions as 1 template call (instead of 2, 3, multiple). I have no experience regarding this matter, but I have ran into similar issues aplenty. I don't think it was ever tested and I don't feel too hopeful about it, but I simply don't know if it's a work-around to this issue. :\ - Infinite - talk 12:26, 22 September 2011 (UTC)
Actually, I forgot that you'd not be able to observe the problem after I worked around the problem. I disabled the skillbar myself. Before that, none of the character templates would show up correctly as the limit for template inclusion had been exceeded. I guess I might just have to remove all the skillbars from my characters. It's not like I'm going to play with those bars all the time anyways. I looked into that transclusion thing, but I'm not good at templates and wikicode in general. Thanks for replying, and sorry for wasting your time somewhat. Mediggo 13:13, 22 September 2011 (UTC)
Rest assured, my time can't be wasted. :P Transclusion is simple, though. All the templates do it, for starters! - Infinite - talk 13:37, 22 September 2011 (UTC)
That's what I read about. But as you can see, I found a simple solution to the problem. Perhaps I'll create a builds page or something else and include some skillbars/builds there. I'd rather introduce more personal qualities of my characters anyways. Mediggo 13:47, 22 September 2011 (UTC)
Yeah, I have no intention of keeping the skill bars on my character bios (which I have been postponing terribly) either. - Infinite - talk 13:49, 22 September 2011 (UTC)

Who flung that?!

User:A F K When Needed/Engineer User A F K When Needed Signature Icon.png A F K When Needed 00:12, 3 October 2011 (UTC)

Sounds like it is time to break out the comics! - Infinite - talk 00:48, 3 October 2011 (UTC)

Not so much GW2-related

I need to get my ranger through WiK, HotN and WoC, but there's a catch; I want to run anything but a meta bar. And since almost everyone disagrees with me on the lack of efficiency in rolling primary ranger with a bow, you're going to have to prove to me that they *can* be efficient!
To get through the content, I will want to roll an effective, AoE-oriented ranger build (preferably with a bow, for bonus points!) that does not abuse any meta skills (for instance, Barrage and Volley are out of the question) or meta secondaries with their meta bars (so no dagger spam, spirits, spirit weapons, hammers, etc). It must be focussed on effectively taking down balls, yet be non-Meta. I have been searching for all of today so far and currently the most effective seems to be Incendiary Arrows + Ignite Arrows + Triple Shot + Dual Shot + Ebon Battle Standard of Honor + IAS. I am 100% convinced it can be more effective, non-Meta abuse, but I'll require help.
Ironically enough, I never require help with bars. But when it comes to the terrible ranger primary — without yanking it off PvX — I'm stumped.
Someone please prove to me primary rangers are worth it in their own unique way (lolexpertise, sure, but I'm serious here). I have been waiting on the ranger redesign for 2 years now, because it is long overdue. Bring on the builds! - Infinite - talk 17:14, 11 October 2011 (UTC)

You can use Archer's Signet, a Silencing bow, and Technobabble to perma-daze an entire group. That leaves the rest of your bar open for a secondary and whatever else you want. Try 12/12/3 in Beast Mastery, Expertise, and Marksmanship for the energy from Scavenger Strike and some aoe on Melandru's Strike, and use the rest of your skill bar on spamming long-lasting conditions. Throw Dirt is an ideal choice since it's in Expertise, and Poison Tip Signet has a decent duration with no wilderness since you're running Archer's Signet. Auto-attacking will mainly be for triggering interrupts- Volley is a great choice for that. Felix Omni Signature.png 17:55, 11 October 2011 (UTC)

I'd suggest taking a bow with arrows (add ip here)

Well I don't do tank'n'spank tactics as I like to play my PvE like if it was PvP, but I believe of all non-meta AoE spike ranger bow builds, the one you mentioned may be the best. However if you feel like microing heroes, you can try a fragspike, which will still be terrible, but whatever. Here you have a link to pawned screenshot with both your build and the fragility one: and the last one is what I like to play in PvE. - Bitter 20:13, 11 October 2011 (UTC)
Point Blank Beast. Some of my favorite skills, single target take down with fast recharges. --Moto Saxon 20:46, 11 October 2011 (UTC)
I dislike PvX.. a lot.. I mean like A LOT. -_- (just had to say it.. again..) --The Holy Dragons-- 20:48, 11 October 2011 (UTC)
(Edit conflict) Bar experimentation is fun, although I have not played with my ranger is some time so this may prove not viable. Perhaps Expert's Dexterity with an assortment of your fav skills (Keen/Penetrating/Sloth/etc) with a paragon secondary (Go For Their Eyes/Find Their Weakness/Stand your Ground). While not AoE, increased damage output + increased attack speed can be just as viable. Although energy management can be annoying, you might want to bring along a preparation like Expert Focus. You could also use some norn skills like Dodge This (adrenaline skills, saves energy) or I am The Strongest for increased damage output. Personally I'm a fan of the Ebon Sniper Support, but that may prove costly in energy for a ranger. I also used to bring Favourable Winds, it's a classic low-energy still IMO. I'm kind of making this up as I go and haven't really tested it out. But I only need 4 for zkeys to obtain my HoM rewards on my account. Once that happens I'll be doing the same on the wife's account. Her primary is a ranger, so I'll be inventing builds then. Venom20 User Venom20-icon-0602-sm-black.png 20:49, 11 October 2011 (UTC)
also just wanted to add that I'm not a fan of dual shot and triple shot due to the fact that they both have large values of damage reduction, which IMO limits your damage output. Venom20 User Venom20-icon-0602-sm-black.png 20:51, 11 October 2011 (UTC)
let's say an arrow deals 100 damage, dual shot -> 2 arrows of 75% damage = 75+75=150 damage and triple shot even more so. no damage limit and the 2 or even 3 arrows fired are great for preparations such as ignite arrows or that vamparic weapon spell. (can't come up with the name at this hour) --The Holy Dragons-- 20:58, 11 October 2011 (UTC)
The damage packets for Ignite Arrows + assorted multiple-arrow skills are fun to look at. Not often do I see whole strings of damage. That said, even at max ranks everything, the damage output is extremely low and it actually causes scattering at lower threshold compared to, let's say, Chaos Storm (to name a low-damage AoE). Fun to watch, terrible to use.
As for Felix's concept, I loaded it up at this time, but have not yet reached full potential. My ranger only has a level 15 pet (this is an indication of how much I used the wanker). The energy management is superb, though! Keep the ideas coming! :) - Infinite - talk 21:06, 11 October 2011 (UTC)
Don't call them wankers! --The Holy Dragons-- 21:10, 11 October 2011 (UTC)

Practiced Stance and Choking Gas. Mediggo 05:27, 12 October 2011 (UTC)

I roll Infiway, which has Panic amongst other rupts. I doubt I will need even more rupts there. :P The AoE daze was moreso a support for the various minions, the pet and auto-attacks, as well as single target shutdown. :) Not to say I do not absolutely *love* Choking Gas, 'cause I do! - Infinite - talk 12:36, 12 October 2011 (UTC)
So, pets also turn out to be a waste of time. Their AI is so incredibly slow. I now have 4 slots free. What to have... - Infinite - talk 18:50, 12 October 2011 (UTC)
Traps? Mediggo 19:26, 12 October 2011 (UTC)
Maybe if this was 2006. - Infinite - talk 19:43, 12 October 2011 (UTC)
btw, pets are really bad, don't use them..... damn Venom20 User Venom20-icon-0602-sm-black.png 22:39, 12 October 2011 (UTC)
The first one here may suit your needs. You can change enchantments or forgo them altogether, though an elemental bow with the respective Conjure will serve you well. Single targets go down quick. I don't know how it would fare in WoC but it did well enough through WiK with heroes. --ஸ Kyoshi User Kyoshi sig2.png 01:00, 13 October 2011 (UTC)

(Reset indent) One day we will laugh about this. OggjctZqoSbMheOGykVGMTxkFHA - Infinite - talk 23:09, 14 October 2011 (UTC)

I would just like to apologize

Or rather my 14 year old son would. I left my computer alone for 5 minutes and he finds a way to disrupt things. I would appreciate it if you could block the I.P. from editing to prevent this, many thanks. --The preceding unsigned comment was added by (talk).

this IP is about to be blocked from editing this site so everything will be fine soon, good day to you! :) --you like that don't you..The Holy Dragons 17:07, 23 October 2011 (UTC)
(Edit conflict) Naturally.
But I would like to keep the story here for memories either way.
Asura are diminutive, vibrant geniuses with chips on their shoulders. They also do not like bread. We first met them in Guild Wars: Eye of the North, but their history might surprise some people. Before 1078 AE (~250 years before GW2 present day), the asura lived underground, building their civilization in dark caverns. They rarely came out, and few other races encountered them. The first race to step foot in their underground caverns, were the Grawl. The Grawl are the most superior race, specializing in bread making and manufacturing Golem feed. The Asura and the Grawl got on very well for a long time, exchanging valuable crystals for the Golem feed that they needed to make their creations "survive". That was until the Asura became very, very selfish and decided to encapsulate all of the Grawl in a magical fluid. Leaving them reeling in their mystical bounds for the next few centuries. Until one day, when a not-so-clever little leaf head, named Readem, decided to poke the magical fluid. The magical bubble burst, and the fluid flushed out the caverns and drove the Asura to the the surface of the Tarnished Coast, but few made it. And even fewer Grawl survived. Over the next few years, the races managed to rebuild their populations and after a few more years built up enough of an army to battle each other, WHEN SUDDENLY: A wild Gengar appeared out of nowhere! Gengar cast Turn-Everything-Purple-And-Freeze-It. The Grawl and the Asura lay there, still frozen until 1328 AE, when a large fire Dragon awoke, and defrosted them. They then all went to bed and woke up the next morning to find Humans in their Cabins requesting their help. The Grawl declined and the Humans and the Asura killed them all. The world of Guild Wars lived happily for a few seconds before the big dragon came. But they killed it, so it was all good. Like my story?
Yup, amazing. - Infinite - talk 17:08, 23 October 2011 (UTC)
Woah! what an imagination. if only he had used his powers for good.. Q.Q --you like that don't you..The Holy Dragons 17:10, 23 October 2011 (UTC)

Changing of Boon & Condition icons to better quality ones, until we get official icons?

Hello Infinite, I am leaving this here, because your are one of the wiki helpers & you have been open minded for changes in the past. The current icons on the wiki for boons & conditions are very blurry and of different quality & style. Shaunnox over at has created some great icons which I have complemented at by adding a Stun & Daze icon. Would you take a look at those and consider those icons as a replacement for the current bad icons until some official icons arrive? The current Blind icon is already Shaunnox's variant and I have no objections for the use of my icons on the wiki (found here [2] & there [3] together with the ones at use at With the icons size of 100x100 they would also be of good use for other stuff on the wiki compared to the small 32x32 icons. Gorani 15:20, 10 November 2011 (UTC)

Shaunnox came to my talk page a few days ago to offer his icons. We told him to proceed but he only uploaded 4 icons in low res. I'm not sure if he changed his mind afterwards or not. Also remember, if you upload yours, they'll be automatically licensed under GFDL which means that anybody can use them as long as they give attribution to you, even in a commercial project. Do you still agree with that? Chriskang 17:24, 10 November 2011 (UTC)
As per Chriskang (thanks for your time, Chris), as long as you are aware and accepting of the protocol licensing that comes along, I think the icons are absolutely perfect from my point of view (for temporary or permanent use).
On a tangent I apologize for my little vacation off-wiki and thus my absence of late. I expect to return soon. :) - Infinite - talk 17:36, 10 November 2011 (UTC)
I am fine with the licensing terms. I have updated all the icons and added a note that they are Shaunnox's creation. It just looks better if they all look the same at once. He can update again, if he likes, so that his user account is the last "uploader" of the file if he wants to. Gorani 18:20, 10 November 2011 (UTC)
That is all good then. If the creation and artist are ever prompted, I am sure the credit is given where it is due. :) Thanks again! - Infinite - talk 13:26, 11 November 2011 (UTC)
I have done tangos for the two missing Guardian powers (we already have a tango icon for "aegis"), but I didn't upload them, because the current files are jpgs and no pngs like the other tangos. Should I change them to jpgs or is there another way to get all pages linked to that file to change to the png ending? --Gorani 18:05, 22 November 2011 (UTC)
You can just upload them as pngs, really. The naming conventies for all the icons have not yet been properly discussed so it will be fine for now. :) - Infinite - talk 18:34, 22 November 2011 (UTC)
Wiki did not allow the upload of the png, so I changed then to jpgs. It does not really matter anyway. I would like to update the other tangos as well e.g. the movement based ones. Is there a place I can upload them for reviews & approval before adding them to the main space? --Gorani 14:56, 23 November 2011 (UTC)
Your user space would be the perfect intermediate location to launch discussions for implementation. :) - Infinite - talk 19:59, 23 November 2011 (UTC)
Although, technically they won't be uploaded in your user space, but merely as user images tied to your name. Much like any other image you uploaded for use in your user space. That is what I mean, so it's all good. - Infinite - talk 20:00, 23 November 2011 (UTC)
I also had to revert the two Virtue tangos, as you uploaded them as new versions of the skill icons. ^^" That said, I think you can upload them as Justice.png and Resolve.png respectively, following the other effect tangos. This way they will remain separated. - Infinite - talk 20:15, 23 November 2011 (UTC)
Hello there again. I have uploaded the "movement tangos" to my userspace and included them in my alternative Ele tables found here User:Gorani/AllEle03. You might want to take a look and perhaps they could replace the "blank" spots right now until someone comes up with better or official icons. --Gorani 14:43, 3 December 2011 (UTC)
User Gorani float.pngUser Gorani flash.pngUser Gorani knockback.pngUser Gorani knockdown.pngUser Gorani launch.pngUser Gorani leap.pngUser Gorani pull.pngUser Gorani retreat.pngUser Gorani sink.png
I don't see any issue with these and in my opinion it is perfectly fine to upload them as the tangos for the movement-related effects. :) Nice job and good thinking! If there are going to be objections, discussions will ensue, but for now let's just be bold regarding them. - Infinite - talk 15:04, 3 December 2011 (UTC)

(Reset indent) I have not uploaded the movement/positioning tangos yet, because I really do not know where to link them to, as there is no main category space for the movements right now. If you can tell me where to put and "how to anchor" them, so they do not get tagged for deletion, I will start working. --Gorani 15:58, 19 December 2011 (UTC)

Assuming none of the movement effects have skills (or other articles) with the same name, you can upload them according to the other effect tango formatting, with the same tags and everything. I.E. You'd upload the new float tango as Float.png and tag it with the same templates ( {{ArenaNet image|icon|Effect icons}} and {{icon}} , as far as I am aware), as well as redirecting it to the effect's article.
If there *are* skills or other articles already occupying the effects (i.e. If Aegis would also be a skill) then you can suffix the tango file name with (effect) (i.e. File:Aegis (effect).png). I hope this is enough information, but in case it's lacking, I'll be here. :) - Infinite - talk 16:11, 19 December 2011 (UTC)


Where the hell are you? Aqua (T|C) 23:50, 16 November 2011 (UTC)

There was an incident with a hole, polish, a pot of boiling water, a kitten, a chimney, and a 1inch replica of tRNA. It had to be seen to be believed.

I give in. Well?--User Necro Shea mo signature.jpg Necro Shea Mo 05:22, 17 November 2011 (UTC)

lol, tRNA, nice. Venom20 User Venom20-icon-0602-sm-black.png 06:33, 17 November 2011 (UTC)
The only thing I can confirm (well, sort of) that he is still alive and walks on this world. -- Cyan User Cyan Light sig.jpg 08:20, 17 November 2011 (UTC)
Are we talking polish as in shoe polish, or polish as in a delicious polish sausage? Given that we're talking about Infinite, I'm inclined to believe the latter. Felix Omni Signature.png 10:00, 17 November 2011 (UTC)
Forced vacation from the internet, as well as wallowing in self-pity. :D - Infinite - talk 11:54, 17 November 2011 (UTC)
Forced or no, I hope it does you well. At the very least, I hope you don't wind up spending a night in an airport. Redshift 20:04, 17 November 2011 (UTC)
I was thinking shoe polish.--User Necro Shea mo signature.jpg Necro Shea Mo 21:35, 17 November 2011 (UTC)
so I'm not the only one missing Ike. --you like that don't you..The Holy Dragons 18:27, 18 November 2011 (UTC)

(Reset indent) Get the hell on IRC/gchat. Aqua (T|C) 16:56, 19 November 2011 (UTC)

Infinite and a polish sausage. There goes this discussion's PG rating... --Xu Davella 11:26, 23 November 2011 (UTC)

Do you like to dance in the dark as well?

Huh. Would've taken you more for a Heavy Metal Lover. Nothing Else I Can Say. ;) Redshift 21:57, 30 November 2011 (UTC)

It was all just a Pokerface, to be honest. I am not much of a Highway Unicorn, so the Paparazzi can stare elsewhere with their Brown Eyes! But Boys Boys Boys, I will say this Again Again and again, I am So Happy I Could Die, but No Way I will actually go that far! - Infinite - talk 22:28, 30 November 2011 (UTC)
Haha, it's ok to be Born This Way. But please, no LoveGames; I'm afraid it would only be a Bad Romance. Rah ah ah ah. Redshift 03:45, 1 December 2011 (UTC)
........ Venom20 User Venom20-icon-0602-sm-black.png 14:19, 1 December 2011 (UTC)
What was that?--User Necro Shea mo signature.jpg Necro Shea Mo 04:07, 2 December 2011 (UTC)
-1 for venom for breaking stuff. --you like that don't you..The Holy Dragons 07:22, 2 December 2011 (UTC)
-1 to us for breaking venom. ^ ^ Redshift 12:48, 2 December 2011 (UTC)
-1 for all the off-topic talks. ;P User:Glastium Glastium | talk 19:29, 2 December 2011 (UTC)
-1 for breaking me.--User Necro Shea mo signature.jpg Necro Shea Mo 20:59, 2 December 2011 (UTC)
oh there is an underlying topic. Venom20 User Venom20-icon-0602-sm-black.png 03:14, 3 December 2011 (UTC)
-1 for ruining it User A F K When Needed Signature Icon.png A F K When Needed 22:51, 5 December 2011 (UTC)
Give me a Bloody Mary in a Disco Heaven. Thats all. -- Cyan User Cyan Light sig.jpg 22:55, 5 December 2011 (UTC)


Thanks for alpha-ing the fansite list. Didn't mean to shift it off on someone else; kept meaning to get to it but it's been a busy ramp to the end of the semester. Redshift 10:06, 7 December 2011 (UTC)

It was absolutely not a problem. :) - Infinite - talk 14:35, 7 December 2011 (UTC)
There's a strange disease trend going around where all of your topics on your talk page seem to derail into complete nonsense. *AHEM* Seems to derail into complete n-o-n-s-e-n-s-e!
that's your guys' cue....move in for the pincer attack!!! --Xu Davella 13:56, 9 December 2011 (UTC)
We all lived in a yellow submarine. Felix Omni Signature.png 17:55, 9 December 2011 (UTC)
Can we paint it? I don't like yellow.. -- Cyan User Cyan Light sig.jpg 17:58, 9 December 2011 (UTC)
Well keep it yellow, and all because of former sentence. Im mean. Mweahahahaha! Lhimez 20:35, 9 December 2011 (UTC)
Yellow has to be the worst color for a sub, not really very stealthy. JnewUser Jnew Tormented Scythe.png 20:37, 9 December 2011 (UTC)
We will atleast die bloody. Dream of all men and chipmunks. Latter wont. Lhimez 20:45, 9 December 2011 (UTC)
All right, so who ate the mushrooms?--User Necro Shea mo signature.jpg Necro Shea Mo 03:15, 12 December 2011 (UTC)
Who didn't? Felix Omni Signature.png 20:48, 12 December 2011 (UTC)
The catapillar didn't, but then again, he's still smoking in the corner......--User Necro Shea mo signature.jpg Necro Shea Mo 04:08, 13 December 2011 (UTC)


But I guess the people have yet to catch on unveiling the illusions. - Infinite - talk 20:29, 12 December 2011 (UTC)

Thanks for they heads up, but where to put up stuff like that?

Thanks for preserving the "GWO category" on my talk page. Do I have to make changes to the GWO Userbox template so the category is not created again? Since there is no "Guild:Put_name_here" space on the GW2wiki yet (or did I miss something? And...why don't you allow those Guild:_pages?) how can we organize people who are part of a gaming network like GWO? I seems impractical to have them gather under a Userpage of a single member. Or is that an unwanted feature of the wiki? --Gorani 16:06, 19 December 2011 (UTC)

Currently, the template has no automatic category, much like all other templates which had their corresponding categories tagged for deletion. In that sense the work's been done for all the users. As for a designated space, there really has been limited thoughts put forward regarding this idea. The discussion on guild articles can be found here, but you may wish to add a sub-topic in that discussion for community pages. In essence community pages are located in one's user space (even for a large community), but with discussion this might change. An example of a community page within user space can be found [[User:Infinite/Usuals|'''here''']]. It really boils down to lack of discussion revolving around these community listings on the wiki. I really do advise the point to be raised on the community portal. - Infinite - talk 16:16, 19 December 2011 (UTC)


You changed the RPG Radio Category on my page & found a job. Congrats about the job but I am mistified atm why you removed the category? --Silverleaf Special:Contributions/SilverleafDon't assume, Know! 10:29, 21 December 2011 (UTC)

The category is tagged for deletion; it's part of the category reorganization. That's all. :) - Infinite - talk 12:30, 21 December 2011 (UTC)
Speaking of which, may I be so bold to confirm whether GWAA is not a guild? If it isn't, the section above also applies to the GWAA category. - Infinite - talk 12:33, 21 December 2011 (UTC)

main page

What if the images in each container are absolutely positioned, and the containers have equal sizes, but have overflow set to scroll? The images could have their opacity adjusted so that the text would show up better over the images, which would still be positioned towards the right (just a little larger, though).-- Shew 18:37, 23 December 2011 (UTC)

Was considering that, but I wanted to try and fill the sections as much as possible first. It proves to be very near-impossible. :\ - Infinite - talk 18:38, 23 December 2011 (UTC)
"Less is more!"-- Shew 18:39, 23 December 2011 (UTC)
I sure hope not, for the released-status main page. :P - Infinite - talk 18:40, 23 December 2011 (UTC)

Help with a Template

Hello, i have a fansite, and i'm translating the Gw2 content into portuguese, but i'm having a problem with a template on my wiki, can you help me figure what is going on? --Qoff 14:39, 31 December 2011 (UTC)

Hey, I'm not Infinite, but I can help; can you post a link/tell me which template on your wiki you're having trouble with? Aqua (T|C) 15:42, 31 December 2011 (UTC)
This template: for some reason him dont match with the equivalent on this wiki.--Qoff 16:01, 31 December 2011 (UTC)
It's because we have special CSS styles to reduce the coding; they are located here.
If you are able to change common.css or local.css on that wiki, then you only need to copy paste the section starting with "div.infobox" and all of the sections that follow it (i.e. all sections, inclusive, from "div.infobox" to "/* Quest infobox */")
Alternatively, you can manually edit the div styles to reflect what their CSS would be; I can also help you with that if you wish. Aqua (T|C) 16:20, 31 December 2011 (UTC)
All help are welcome, if you can help-me I apreciate.--Qoff 16:27, 31 December 2011 (UTC)
All right, try this: copy paste the section of our CSS that I mentioned above (div.infobox until the end of the page) onto this page. Then see if the problem goes away. :) Aqua (T|C) 16:33, 31 December 2011 (UTC)
Seems like works. Thank you, happy new year btw.--Qoff 16:35, 31 December 2011 (UTC)
Happy new year to you as well. Aqua (T|C) 16:39, 31 December 2011 (UTC)