Living World Season 3 content

Manifestation of Self-Doubt

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Manifestation of Self-Doubt is a manifestation of the doubts in the mind the Pact Commander that must be defeated as of part of the trial to become an agent of the Shining Blade.

Story involvement[edit]

Living World Season 3[edit]

Combat abilities[edit]

Abilities
  • Reactive Damage Mitigation
  • Weak against Minor Breakthrough
Effects

DefianceDefiance bar teal.png

Skills

Elementalist version:

Necromancer version:

  • Necrotic Slash Necrotic Slash - Slash your foe twice.
    • Redirect Arrow.png Necrotic Stab Necrotic Stab - Strike your foe again.
      • Redirect Arrow.png Necrotic Bite Necrotic Bite - Strike your foe and gain life force.
  • Life Siphon Life Siphon - Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding.
  • Dark Pact Dark Pact - Immobilize your foe. Bleed yourself.

Mesmer version:

  • Spatial Surge Spatial Surge - Shoot a beam at your foe. The farther away they are, the more damage you deal.
  • Mirror Blade Mirror Blade - Shoot a beam at your foe. The farther away they are, the more damage you deal.
  • Mind Stab Mind Stab - Shoot a beam at your foe. The farther away they are, the more damage you deal.
  • Illusionary Wave Illusionary Wave - Push back all foes in front of you with a wave of magical energy.

Engineer version:

  • Hip Shot Hip Shot - Deliver a quick rifle shot from the hip that pierces targets.
  • Overcharged Shot Overcharged Shot - Fire a blast so strong it launches your foe as you fall backward and remove movement-impairing conditions.
  • Rifle Turret Rifle Turret - Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed.
  • Flame Turret Flame Turret - Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed.

Ranger version:

  • Long Range Shot Long Range Shot - Shoot your foe from long range. The farther the arrow flies, the more damage it does.
  • Rapid Fire Rapid Fire - Fire multiple arrows at your foe.
  • Point Blank Shot Point Blank Shot - Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
  • Signet of the Wild Signet of the Wild - Signet Passive: Increases the ferocity of you and your pet. Signet Active: Tap into the land to root foes around you.
  • Signet of Stone Signet of Stone - Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.

Thief version:

Guardian version:

  • Strike Strike - Strike your foe.
    • Redirect Arrow.png Vengeful Strike Vengeful Strike - Strike your foe again.
      • Redirect Arrow.png Wrathful Strike Wrathful Strike - Attack with a final, powerful strike that applies might for each foe you strike.
  • Whirling Wrath Whirling Wrath - Spin in place and swing your greatsword while hurling powerful projectiles.
  • Leap of Faith Leap of Faith - Leap at your foe. Inflicts blindness and heals you for each foe hit.
  • Symbol of Wrath Symbol of Wrath - Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
  • Binding Blade Binding Blade - Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.

Revenant version:

Warrior version:

Stolen skills

Notes[edit]

  • The Manifestation of Self-Doubt wields Tormented weapons.
  • The Manifestation of Self-Doubt will appear as the same race and gender of the instance owner's character.