Living World Season 3 content

Manifestation of Self-Doubt

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Manifestation of Self-Doubt

Generic Character Model (humanoid heavy).jpg

(This NPC's appearance may change based on the present characters.)

Race
Phantasm
Level
80
Rank
Veteran
Location
Shining Blade Secrets
(Divinity's Reach, Shining Blade Headquarters)

Manifestation of Self-Doubt is a manifestation of the doubts in the mind the Pact Commander that must be defeated as of part of the trial to become an agent of the Shining Blade.

Story involvement[edit]

Living World Season 3[edit]

Combat abilities[edit]

Abilities
  • Reactive Damage Mitigation
  • Weak against Minor Breakthrough
Effects

DefianceDefiance bar teal.png

Skills

Elementalist version:

Necromancer version:

  • Necrotic Slash Necrotic Slash - Chain. Slash your foe twice.
    • Redirect Arrow.png Necrotic Stab Necrotic Stab - Chain. Strike your foe again.
      • Redirect Arrow.png Necrotic Bite Necrotic Bite - Strike your foe and gain life force.
  • Life Siphon Life Siphon - Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding.
  • Dark Pact Dark Pact - Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed.

Mesmer version:

  • Spatial Surge Spatial Surge - Shoot a beam at your foe. The farther away they are, the more damage you deal.
  • Mirror Blade Mirror Blade - Shoot a beam at your foe. The farther away they are, the more damage you deal.
  • Mind Stab Mind Stab - Shoot a beam at your foe. The farther away they are, the more damage you deal.
  • Illusionary Wave Illusionary Wave - Knock back foes with a wave of magical energy.

Engineer version:

  • Hip Shot Hip Shot - Deliver a quick rifle shot from the hip that pierces targets.
  • Overcharged Shot Overcharged Shot - Fire a blast so strong that it launches your foe as the recoil frees you from any movement-impairing conditions.
  • Rifle Turret Rifle Turret - Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed.
  • Flame Turret Flame Turret - Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed.

Ranger version:

  • Long Range Shot Long Range Shot - Shoot your foe from long range. The farther the arrow flies, the more damage it does.
  • Rapid Fire Rapid Fire - Fire multiple arrows at your foe.
  • Point-Blank Shot Point-Blank Shot - Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
  • Signet of the Wild Signet of the Wild - Signet Passive: Increases the ferocity of you and your pet. Signet Active: Tap into the land to root foes around you.
  • Signet of Stone Signet of Stone - Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.

Thief version:

  • Twisting Fangs Twisting Fangs - Spin in place, hitting nearby foes. Each hit causes bleeding.
  • Dancing Dagger Dancing Dagger - Throw a dagger that cripples nearby foes and returns to you.
  • Heartseeker Heartseeker - Leap and strike your foe. The less health your target has, the more damage you cause.
  • Cloak and Dagger Cloak and Dagger - Stab your foe and vanish in stealth, leaving them vulnerable.

Guardian version:

  • Strike Strike - Chain. Strike your foe.
    • Redirect Arrow.png Vengeful Strike Vengeful Strike - Chain. Strike your foe again.
      • Redirect Arrow.png Wrathful Strike Wrathful Strike - Attack with a final, powerful strike that applies might for each foe you strike.
  • Whirling Wrath Whirling Wrath - Spin in place and swing your greatsword while hurling powerful projectiles.
  • Leap of Faith Leap of Faith - Leap at your foe. Inflicts blindness and heals you for each foe hit.
  • Symbol of Wrath Symbol of Wrath - Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies.
  • Binding Blade Binding Blade - Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.

Revenant version:

  • Preparation Thrust Preparation Thrust - Stab your foe with your sword, inflicting vulnerability.
    • Redirect Arrow.png Brutal Blade Brutal Blade - Slice foes, damaging them and inflicting vulnerability.
      • Redirect Arrow.png Rift Slash Rift Slash - Slash foes, creating a rift on them that explodes for additional damage after a short delay.
  • Chilling Isolation Chilling Isolation - Strike all nearby foes, then release a burst of mist energy that deals a second strike. The second strike deals bonus damage if it hits only one enemy.
  • Unrelenting Assault Unrelenting Assault - Shadowstep and unleash fierce attacks on nearby foes. Gain might each time you damage a foe.

Warrior version:

  • Greatsword Swing Greatsword Swing - Chain. Slash your foe.
    • Redirect Arrow.png Greatsword Slice Greatsword Slice - Chain. Slice your foe.
      • Redirect Arrow.png Brutal Strike Brutal Strike - Hit your foe with a final brutal strike.
  • Hundred Blades Hundred Blades - Repeatedly strike multiple foes. The last strike does extra damage.
  • Whirlwind Attack Whirlwind Attack - Whirl in a target's direction, slashing foes along your path.
  • Bladetrail Bladetrail - Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
  • Rush Rush - Charge and strike your foe.
Stolen skills

Notes[edit]

  • The Manifestation of Self-Doubt wields Tormented weapons.
  • The Manifestation of Self-Doubt will appear as the same race and gender of the instance owner's character.