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Cavern of Guiding Spirits

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Cavern of Guiding Spirits

3Point of interest (map icon).png

Cavern of Guiding Spirits map.jpg
Map of Cavern of Guiding Spirits

Archstone CoastBreakroot BasinCanopy CragCavern of Guiding SpiritsClaw's RoostDominion's BreachDrizzlewood PeakFort DefianceFrost CitadelFrostvein WatchLeadfoot VillageLegions' AlcoveLighthouse PointPetraj OverlookPort CascadiaSentinel BayThe BloodfieldUmbral GrottoVloxen MineWolf's CrossingCavern of Guiding Spirits locator.svg
Image(s)

Cavern of Guiding Spirits.jpg

Click to enlarge.

The Cavern of Guiding Spirits is an area within north-western Drizzlewood Coast, and along the northern edge it contains the Sanctum of the Wild, an ancient shrine to the Spirits of the Wild of the norn. When all of the missing emblems of the Spirits of the Wild have been returned to the shrine and activated in a proper order via a riddle, a door opens to the heart of the Frost Citadel, as demonstrated within the Jormag Rising storyline.

Locations and objectives[edit]

Points of Interest
Point of interest (map icon).png Cavern Entryway
Point of interest (map icon).png Sanctum of the Wild
Point of interest (map icon).png Thermal Vent

NPCs[edit]

Foes[edit]

Ambient creatures
Bats
Construct
Grubs
Imps

Objects[edit]

Crafting resources[edit]

Resource nodes
Plant resource (map icon).png Portobello Mushrooms
Mine resource (map icon).png Mithril Ore