An Air of Mystery
An Air of Mystery
- Year
- 1335 AE / 1845 CC
- Storyline
- End of Dragons
- Chapter
- What Lies Beneath
- Location
- Excavation Yard
(Gyala Delve)
Howling Caves
(Gyala Delve)
The Hollow
(Gyala Delve) - Level
- 80
- Preceded by
- On the Case
- Followed by
- Deep Trouble
- API
- 673
An Air of Mystery is the third story step of What Lies Beneath.
Objectives[edit]
- Continue the investigation.
- (Optional) Use the filter recharge station to obtain protective jade bot filters before descending into the mine.
- Examine the strange goings-on in the mine by completing events or killing hostile forces.
- (Scan haze spots within Howling Caves.)
- Scan Haze Hot Spots within the Howling Caves
- (Bring pieces of jade from Behemoth's Gap quarry to nearby haze hot spots and observe the results.)
- Bring Pieces of Jade from the Behemoth's Gap Quarry to Nearby Haze Hot Spots and Observe the Results
- Check in with Gorrik on your findings.
Rewards[edit]
Walkthrough[edit]
Use the [Filter Recharge Station]] to obtain protective jade bot filters before descending into the mine:
At the beginning use a Filter Recharge Station and take the free option. A Station is north of Park Mining Ops Waypoint — Examine the strange goings-on in the mine by completing events or killing hostile forces:
The next point can be completed by simply doing the meta-event The Jade Crisis or other optional events.
Scan Haze Hot Spots within the Howling Caves:
Go to Howling Caves and interact with 8 Haze Hot Spot that are scattered all over the area.
Bring pieces of jade from Behemoth's Gap quarry to nearby haze hot spots and observe the results:
Go to Behemoth's Gap Waypoint — and pick up a Block of Jade that are scattered and marked on the map with a green hand. One block can be stowed and drawn with the Special action skill, making travel easier. While having a block (either stowed or drawn),go to the green marks on the map and use Drop Block of Jade on the Haze Hot Spot each -> if you dont have the skill #2, leave the Haze Hot Spot and "reenter" it. Do not use the regular drop option or it will not work.
Achievements[edit]
NPCs[edit]
Allies[edit]
- Gorrik (voice only)
- Almorra Soulkeeper (voice only)
- Detective Rama (voice only)
Foes[edit]
- Any foe from the Gyala Delve open world map and its ongoing events.
Objects[edit]
Dialogue[edit]
- After examining strange goings on in the mine
- Gorrik: Hi, Commander. Rama and I spoke with more Brotherhood, and we may have a lead: a suspicious haze propagating in the mine!
- <Character name>: If this haze looks similar to the Void, there's a lot of it around here.
- Gorrik: Can you scan some samples? Apparently it's making workers ill. I suspect it's correlated with this unusual behaviour.
- <Character name>: I can. You're sure the lead's credible?
- Detective Rama: Far as I can tell, their stories check out. Plus, playing the "law" card helped. What they don't know won't hurt them.
- Gorrik: But be careful! If true, the haze is likely harmful in large quantities. I'd scan from smaller hot spots, if possible.
- After scanning two Haze Hot Spots
- Gorrik: Commander! (static)—Signs of labored breathing. (static)—Running into trouble—(static)—risking death—(static)
- <Character name>: Everything okay? I'm getting a lot of static.
- Detective Rama: (static)—Terrible. (static)—Cutting out. Our—(static)—awful down here. (static)—Call you back—(static)
- <Character name>: That was...mildly concerning. Guess I'll see if they call again...
- After scanning 4 more Haze Hot Spots
- Gorrik: Gorrik checking in! You're avoiding large haze clouds, right? Don't need you swallowed by a haze blob, even for science!
- <Character name>: Are you two all right? Your last call was—
- Almorra Soulkeeper: (static) How many more will die? (static)
- <Character name>: What?
- Gorrik: I said we're fine. Your breathing sounds a bit fast. Don't push yourself. (static)—Cutting out again. Let's try—(static)
- <Character name>: There's no way... No. Just distortion.
- After scanning the remaining Haze Hot Spots
- Gorrik: COM-MAN-DER? CAN-YOU-HEAR-ME?
- <Character name>: Loud and clear. Just scanned your last sample.
- Gorrik: Much appreciated! Your readings suggest this haze is composed primarily of raw magic. Very similar to Void. However...
- Gorrik: The samples contained an extra element not found in unfiltered magic. I'll run further analysis. In the meantime...
- Gorrik: Let's all regroup in the lower mines. Oh, and if you see any jade on your way, could you test it for a haze reaction?
- <Character name>: I'll look into it. If I have time...
- Gorrik: I have a theory, but without data, it can only remain—
- Almorra Soulkeeper: Poisoned.
- After observing Jade reacting to the Haze Hot Spots
- Gorrik: Any progresss on the jade experiments?
- <Character name>: I tested a few jade blocks. Their color darkened after contact with the haze.
- Gorrik: Hmm, that would suggest the secondary element imprinted itself on the base. We're on to something here!
- <Character name>: That's...nice. Hey, have you heard anything or...anyone odd during our calls?
- Almorra Soulkeeper: (static) You... (static) Always seeing monsters where there are none... (static)
- Gorrik: I haven't noticed anything. But it's possible a Brotherhood comm is causing interference. Once you're here—
- <Character name>: I—I have to go.
My story[edit]
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