User:Masel/Builds/Specter
Scepter + Dagger Condition Specter [edit]
Criterion | Rating |
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Burst Damage | 5/5 |
Sustained Damage | 5/5 |
Utility Options | 4/5 |
Survivability | 4/5 |
Difficulty | 2/5 |
Condition Specter has a simple-to-learn rotation and is lots of fun to play in open world and instanced content. It can provide itself with good amounts of all essential offensive boons: Quickness, Alacrity, Might and Fury. It excels when you can precast Prepare Thousand Needles and has great burst damage in instanced content for a condition build due to Spider Venom and Skale Venom. It always provides a good uptime on Fury, Vigor, Swiftness and 10 Stacks of Might around it and can further be altered to provide Alacrity with smaller tweaks.
Link to the DPS Build in the Build Editor:
Playstyle & Skills[edit]
Skill Type | Skills | |||||
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Steal & Good Stolen Skills |
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Shroud Skills |
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Scepter + Pistol |
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Utility |
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Thieves are – together with Revenants – the only profession in the game with a resource bar that determines how often you can use skills. On this profession, skills have different Initiative costs, but no internal cooldown. You regenerate 1 Initiative per second, but there are other ways to increase the inflow. Since skills have no internal cooldown, this often means that the skill that does the most damage per cast and initiative spent is repeated (like Twilight Combo on this build), making most rotations on Thief relatively simple to understand.
Rotation Concept[edit]
The rotation for this build is very simple and consists of two main sections, one inside and one outside of Shadow Shroud.
Step 1: Opener and Outside of Shadow Shroud [edit]
Whenever possible, precast Prepare Thousand Needles. The cooldown from Preparations ticks down after their first cast, allowing you to cast another instance right away if you can precast it 30 seconds before combat starts. Against mobile bosses, this skill can become hard to use due to the 3 second delay. In those cases, use Devourer Venom instead. Use both Spider Venom and Skale Venom after combat starts, as they get stripped on engage. Spend all your initiative on Twilight Combo, as it is the strongest damage skill on your weapons. While doing that, use the following skills on cooldown:
- Thousand Needles
- Spider Venom
- Skale Venom
- Siphon (should be used on cooldown inside and outside of Shroud).
Step 2: Shadow Shroud [edit]
Inside Shadow Shroud, the concept is to stay inside for a particular number of casts of Grasping Shadows while using Eternal Night on cooldown. In general, you want to stay inside Shroud for two casts of Grasping Shadows, not more. The reason is that the damage bonus from Lead Attacks stays consistently high with shorter Shroud loops. BUT: since you spend all your Initiative prior to entering the first loop inside Shroud, you will have enough stacks of Lead Attacks to stay inside for three casts of Grasping Shadows. If you want to provide Alacrity, you can freely extend the Shroud loops to provide additional Alacrity.
Utility Skills[edit]
Skill Choice | Notes |
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Well of Gloom | Cheap and strong heal that also heals allies and allows you to Shadowstep. For a more pasive inflow of healing, you can use Signet of Malice. |
Prepare Thousand Needles | This skill is strong damage via Immobile, Bleeding and Poisoned on the secondary cast Thousand Needles. You can precast this up to 5 minutes prior to combat starting, allowing you to reset the cooldown (the cooldown ticks down after the first cast). Unfortunately, this also means that losing the precast will decrease the burst damage of this build noticeably on some encounters. On highly mobile encounters, use Devourer Venom instead. |
Spider Venom | Like the next two skills, this is a Venom skill that applies Poisoned for each stack of its effect. The venom effects are applied to yourself and up to 4 nearby allies. The conditions applied by allies count for your damage and use your stats! This leads to a massive difference in damage dealt per cast between solo and group gameplay. You can use any kind of friendly NPC to apply more stacks in solo gameplay, including summons like the thieves from Thieves Guild. |
Skale Venom | This applies four stacks of Torment and Vulnerability per ally it is applied to, leading to massive burst damage when used in groups, especially when combined with Spider Venom. |
Basilisk Venom | Applies a Stun on cast. Since it is a Venom skill, this gets shared with 4 nearby allies too, making it one of the strongest CC skills in the game. |
CC Skills for Breakbar Damage:[edit]
- Basilisk Venom should be taken and prioritized whenever CC is needed.
- Mind Shock (also free Stability for you).
- Immobilized via Panic Strike and Thousand Needles
Gear[edit]
For gear, you can freely mix pieces of Viper's and Ritualist's. Each piece of Viper's gives you a slightly higher damage output than Ritualist's (~6-7% damage difference for a full set), but comes at the cost of more difficult Alacrity coverage and less bulky Shadow Shrouds - the size of Shadow Shrouds is equal to 69% of your Vitality. If you can't afford two sets, my recommendation is to use Ritualist's as the base variant and use an Amulet, Head, Chest Item and Weapons with Viper's on them. That will get you right between the two builds in terms of stats and provide a good allrounder setup of all kinds of PvE.
Important Stats (descending in Importance):
- ~93% Torment Duration
- 100% Poisoned Duration
- Maximize Condition Damage
Since the vast majority of damage comes from Torment and Poisoned, it is important to reach 100% condition duration on them.
- For a budget variant, simply replace all armor pieces of Viper's with rare/exotic Ritualist's. For the backpack, you can use a Crafter's backpack of the highest tier and select either Celestial or Rabid.
- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
Traits[edit]
Deadly Arts | ||||||
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Trickery | ||||||
Specter | ||||||
Deadly Arts[edit]
- The default specializations for damage are Deadly Arts, Trickery and of course Daredevil.
- Deadly Arts massively increases the damage you deal via Poisoned. It grants 180 condition damage and 33% longer duration and damage on Poisoned.
- Through Panic Strike, you apply Poisoned every time you apply Immobile. The cooldown pertains to the application of Immobile against foe below 50% health.
- You deal 2% more strike damage for each unique Condition on enemies, but on a condition build, this only has a small impact. The same applies to Lotus Poison.
Trickery[edit]
- The second specialization for group content is Trickery.
- It enhances Steal by reducing its cooldown and adding Bleeding and several Boons to it.
- It gives higher damage for each point of Initiative you spend via Lead Attacks. That is why you want to keep spending Initiative.
- Thrill of the Crime and Bountiful Theft provide Boons in an area on using Siphon. You can cover a full uptime on them as long as you have a few pieces of Ritualist's on you.
Specter[edit]
- In Specter, the most important trait distinction is between Strength of Shadows and Shadestep. The former is used for maximum personal damage output, the latter for covering Alacrity
DPS Rotation Showcase[edit]
- Careful:This build scales with the number of conditions on the enemy. For guidance on setting up the training area, see my guide for it
- You can find my most recent rotation showcase here.
Open World Build[edit]
[ You can find my most recent open world build showcase here.]
Link to the Open World Build on the Editor
Increasing Survivability[edit]
- For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
- On Specter, I recommend to use at least Ritualist's armor for open world (there is very cheap Rare Armor), as the additional Vitality and Concentration come in handy.
- The more pieces of Ritualist's or Celestial you have, the easier maintaining the Boons listed below becomes. Celestial is the more survivable option, but more expensive if you buy it off the Trading Post.
- When using Wells, I also usually switch to Traversing Dusk to improve healing, Shadow Force inflow and covering Resistance.
- Use the survivability food and utility item listed above for -10% damage taken and 150 Toughness!
Boon Coverage[edit]
- This build shares all boons listed below aside from Quickness in an area around it, making it a great choice for group gameplay in open world.
- To cover self-Quickness, make use of Relic of the Chronomancer and swap out your utility skills for the following:
- Well of Sorrow - Strong for damage, increases your general cleave potential for mob clearing.
- Well of Bounty - covers a bunch of self-Boons, including a good chunk of Might and Stability
- Haste - easy coverage of Quickness and a Stun break.
- Shadowfall - For additional Quickness uptime, can be swapped out for any other elite of your choice.
- Might and Fury are covered by Thrill of the Crime, Bountiful Theft, Well of Bounty and Haste.
- Additionally, swap out Strength of Shadows for Shadestep and Quick Pockets for Sleight of Hand. This will allow you to cover Alacrity in an area and makes all other beneficial effects of your Shroud skills apply in an area too. Sleight of Hand reduces the cooldown of Siphon, improving inflow of Shadow Force and Boon coverage.
- Condition Specter has no useful source of Protection on itself. Therefore, using Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge will massively increase your surviviability in solo gameplay.
- These give for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat. These effects can be pre-stacked by using an Enchanted Snow Diamond Tonic repeatedly when out of combat. They will fully cover Protection in general roaming, where you enter and exit combat frequently!
Dealing with Incoming Conditions and Control effects[edit]
- For condition cleanses, make use of Grasping Shadows frequently.
- If you need additional cleanses, replace any utility skill with Well of Silence or slap on another Dagger with a Superior Sigil of Purity (e.g. Claws of the Desert for …).
- Haste is a Stun break with a short cooldown.
- Mind Shock and Well of Bounty apply Stability in an area around you.