Trait

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The trait interface of a mesmer, with locked traits and only a few available trait points.

Traits are passive abilities that can enhance a character's skills, provide bonuses to damage and attributes, and modify their actions. Each profession has 15 minor and 65 major traits grouped into five trait lines across three tiers. Like utility skills, only a small number of traits can be equipped at a time, determined by how the character allocates their trait points among the trait lines.

The trait interface is accessed through the Hero panel, in the Traits section of the Skills and Traits tab. Traits cannot be assigned until they are unlocked by performing a specific task, such as defeating a foe, completing an event, completing a map, or reaching a specific destination or by purchasing a trait guide using coin and skillpoints.

Definitions[edit]

Trait types[edit]

Elementalist traits
Trait guardian.png
Minor traits have small icons marked with the profession's symbol. They are automatically unlocked at level 30.
Trait XII.png Major traits have large icons marked with a Roman numeral. Major traits must be unlocked (per-character) using trait guides, which can be acquired as rewards for completing various in-game content or can be purchased from profession trainers.

Trait lines[edit]

Elementalist trait lines

Every profession has five trait lines, each of which is linked to one primary and one secondary attribute. See the profession trait tables below for how each profession's lines and attributes are linked.

Primary attributes
Power.png Power — increases damage dealt.
Precision.png Precision — increases critical hit chance.
Toughness.png Toughness — increases armor.
Vitality.png Vitality — increases health.
Profession-specific attributes — increase effectiveness of the profession's unique mechanic.
Secondary attributes
Boon Duration.png Boon Duration — increases boon duration.
Condition Damage.png Condition Damage — increases condition damage.
Condition Duration.png Condition Duration — increases condition duration.
Ferocity.png Ferocity — increases critical hit damage.
Healing Power.png Healing Power — increases healing.

Trait tiers[edit]

Within a trait line, traits are grouped into 3 tiers: Adept, Master, and Grandmaster. These tiers unlock sequentially as a character progresses and determine how many trait points can be spent in any trait line.

Tier Unlock level Max points per line
Adept 30 2
Master 60 4
Grandmaster 80 6

Trait points[edit]

Characters acquire their first trait point at level 30 and earn 1 additional point every 6 levels up to level 66, when they start earning 2 points at a time. In total, a level 80 character will have 14 trait points.

Level Points earned Total points
30 1 1
36 1 2
42 1 3
48 1 4
54 1 5
60 1 6
66 2 8
72 2 10
78 2 12
80 2 14

Mechanics[edit]

Allocating trait points[edit]

The traits available to a character are determined by the allocation of trait points across the five trait lines. Trait points can be reallocated for free any time a character is not in combat or in a structured PvP match. The number of points in a trait line can be adjusted discretely using the plus/minus buttons at the left of the trait line's display, and all points can be deallocated by clicking the "Refund traits" button at the top of the panel.

For each point invested into a trait line:

  • A +50 bonus is granted to each of the two attributes associated with that trait line.
  • A minor trait is activated for the first point in each tier.
  • A major trait slot is opened for the second point in each tier.
Examples
  • Spending 1 point in a trait line will activate the Adept minor trait and give an attribute bonus of +50 or +5%.
  • Spending 3 points will activate the Adept minor trait, open the Adept major trait slot, and the Master minor trait, as well as give an attribute bonus of +150 / +15%.
  • Spending 6 points will activate all 3 minor traits, open all 3 major trait slots, and give an attribute bonus of +300 / +30%.

Equipping major traits[edit]

Each trait line has access to 13 major traits, split across the three tiers. The first 6 (I–VI) major traits are in the Adept tier, the next 4 (VII–X) are in the Master tier, and the last 3 (XI–XIII) are in the Grandmaster tier.

In order to use a major trait, it must be equipped in an open major trait slot. The tier of the slot must be equal to or higher than the tier of the trait — i.e., an Adept trait can be equipped in any trait slot, a Master trait can be equipped in a Master or Grandmaster slot, and a Grandmaster trait can only be equipped in a Grandmaster slot.

Unlocking traits[edit]

Primary article: Trait guide
Major traits

As noted at the top of the article, a major trait cannot be assigned until it has been unlocked in one of two ways:

  • Visiting a profession trainer to purchase a trait guide with coin and skill points or
  • By performing a specific task, such as defeating a foe, completing an event, completing a map, or reaching a specific destination.
Each character must unlock each major trait individually; there are no account-wide unlocks. The cost of purchasing all 65 major traits is 43 Gold coin plus
360 Skill point.png
.
Minor traits

Minor traits are automatically unlocked at level 30, when your character earns their first trait point.

Profession trait tables[edit]

These tables list the trait lines for each profession and the attributes linked to them.

Soldiers[edit]

Guardian tango icon 20px.png Guardian (trait list)
Line Primary attribute Secondary attribute
Zeal Power.png Power Condition Duration.png Condition Duration
Radiance Precision.png Precision Condition Damage.png Condition Damage
Valor Toughness.png Toughness Ferocity.png Ferocity
Honor Vitality.png Vitality Healing Power.png Healing Power
Virtues Guardian tango icon 20px.png Virtue Recharge Rate Boon Duration.png Boon Duration
Warrior tango icon 20px.png Warrior (trait list)
Line Primary attribute Secondary attribute
Strength Power.png Power Condition Duration.png Condition Duration
Arms Precision.png Precision Condition Damage.png Condition Damage
Defense Toughness.png Toughness Healing Power.png Healing Power
Tactics Vitality.png Vitality Boon Duration.png Boon Duration
Discipline Warrior tango icon 20px.png Burst Recharge Ferocity.png Ferocity

Adventurers[edit]

Engineer tango icon 20px.png Engineer (trait list)
Line Primary attribute Secondary attribute
Explosives Power.png Power Condition Duration.png Condition Duration
Firearms Precision.png Precision Condition Damage.png Condition Damage
Inventions Toughness.png Toughness Healing Power.png Healing Power
Alchemy Vitality.png Vitality Boon Duration.png Boon Duration
Tools Engineer tango icon 20px.png Tool Belt Recharge Rate Ferocity.png Ferocity
Ranger tango icon 20px.png Ranger (trait list)
Line Primary attribute Secondary attribute
Marksmanship Power.png Power Condition Duration.png Condition Duration
Skirmishing Precision.png Precision Ferocity.png Ferocity
Wild. Survival Toughness.png Toughness Condition Damage.png Condition Damage
Nature Magic Vitality.png Vitality Boon Duration.png Boon Duration
Beastmastery Ranger tango icon 20px.png Pet Attribute Bonus Healing Power.png Healing Power
Thief tango icon 20px.png Thief (trait list)
Line Primary attribute Secondary attribute
Deadly Arts Power.png Power Condition Duration.png Condition Duration
Critical Strikes Precision.png Precision Ferocity.png Ferocity
Shadow Arts Toughness.png Toughness Healing Power.png Healing Power
Acrobatics Vitality.png Vitality Boon Duration.png Boon Duration
Trickery Thief tango icon 20px.png Steal Recharge Rate Condition Damage.png Condition Damage

Scholars[edit]

Elementalist tango icon 20px.png Elementalist (trait list)
Line Primary attribute Secondary attribute
Fire Magic Power.png Power Condition Duration.png Condition Duration
Air Magic Precision.png Precision Ferocity.png Ferocity
Earth Magic Toughness.png Toughness Condition Damage.png Condition Damage
Water Magic Vitality.png Vitality Healing Power.png Healing Power
Arcana Elementalist tango icon 20px.png Attunement Recharge Rate Boon Duration.png Boon Duration
Mesmer tango icon 20px.png Mesmer (trait list)
Line Primary attribute Secondary attribute
Domination Power.png Power Condition Duration.png Condition Duration
Dueling Precision.png Precision Ferocity.png Ferocity
Chaos Toughness.png Toughness Boon Duration.png Boon Duration
Inspiration Vitality.png Vitality Healing Power.png Healing Power
Illusions Mesmer tango icon 20px.png Shatter Skill Recharge Rate Condition Damage.png Condition Damage
Necromancer tango icon 20px.png Necromancer (trait list)
Line Primary attribute Secondary attribute
Spite Power.png Power Condition Duration.png Condition Duration
Curses Precision.png Precision Condition Damage.png Condition Damage
Death Magic Toughness.png Toughness Boon Duration.png Boon Duration
Blood Magic Vitality.png Vitality Healing Power.png Healing Power
Soul Reaping Necromancer tango icon 20px.png Life Force Pool Ferocity.png Ferocity

Trivia[edit]

  • ArenaNet decided against including racial traits in the game as a matter of game balance: each race should be equally effective in each profession. For example, there should not be important differences between norn and asura warriors.[1]
  • The trait system was redesigned into tiers prior to the second Beta Weekend Event.
  • The spring 2014 feature pack made numerous changes to the trait system. Changes introduced:
    • Automatic tier unlocks. Previously, each tier had to be unlocked by purchasing a trait manual; tiers also could be unlocked earlier, at levels 11, 40, and 60.
    • Unlock system for major traits. Previously, major traits were all unlocked by default. Existing characters retained the unlocked traits.
    • Trait points were condensed by a factor of 5. In the original system, points accrued at a rate of 1 per level starting at level 11, for a total of 70 points. Each point only gave +10 to attributes, and 5 points were required to activate each minor trait/major trait slot; a maximum of 30 points could be spent per trait line.
    • Free trait point refunds outside of structured PvP. Previously, points could only be refunded for a fee at profession trainers or by using an Instant Trait Reset.
    • A 13th major trait was added to every trait line.

References[edit]

  1. ^ http://guildwars2.jeuxonline.info/actualite/27250/entretien-exclusif-eric-flannum-lead-designer-arenanet