Wynchona Woods

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Wynchona Woods

1Complete heart (map icon).png 1Waypoint (map icon).png 1Vista (map icon).png

Wynchona Woods map.jpg
Map of Wynchona Woods

Shieldbluff PointNightguard BeachGuardian LakeBonerattler CavernsFaun's GapWildspine HillsOurobore CavesHangman's SaddleThunder RockStoneman's NotchSplintered TeethWynchona WoodsRuins of Holy DemetraGreystone RiseArca LakeThe Feral DensTrebuchet BendCloven Hoof PassGreenflin PlateauArcallion DigsHigh Timber ClaimModniir GorgeDiremane WoodsHidden OurobonWynchona Woods locator.svg
Image(s)

Wynchona Woods.jpg

Click to enlarge.

Wynchona Woods is an area in the southwest of the Harathi Hinterlands. There, a small Seraph camp can be found near the bandit territory.

Locations and objectives[edit]

Renown Hearts
Complete heart (map icon).png Help the Seraph disrupt bandit activity (37)
Waypoints
Waypoint (map icon).png Wynchona Rally Point Waypoint —
Vistas
Vista (map icon).png Wynchona Rally Point Vista —
Climb the rocks due south of the vista on the far side of the hill
Landmarks
Personal waypoint (map icon).png Wynchona Rally Point

NPCs[edit]

Allies[edit]

Human

Services[edit]

Reinforce Armor (map icon).png Private Northwyn
Scout (map icon).png Seraph Soldier Georgina
Merchant (vendor icon).png Traveler Rendit
Renown Heart (map icon).png Wounded Private Felix

Foes[edit]

Ambient creature
Animal
Bandit
Canine
Drake
Griffon
Spider

Ambient dialogue[edit]

At the Wynchona Rally Point
Seraph Soldier (1): It's over.
Seraph Soldier (2): I'm sick of your complaining! We're here to fight! We're here to win!
Seraph Soldier (2): You know anyone back home, soldier? You give up, and they're done for!
Seraph Soldier (2): Children killed! Homes burned! Is that what you want?
Seraph Soldier (2): Didn't think so.
Seraph Soldier (1): Pack feeling a bit heavy?
Seraph Soldier (2): No more than I can shoulder. Doing my part.
Seraph Soldier (1): I think some of us are doing more than our part.
Seraph Soldier (2): I'm used to it. Life doesn't change much, does it?
Seraph Soldier: Stay behind walls, ma'am. It's not safe out in the open.
Seraph Soldier: If we find any children, we'll bring them back. You have my word.
Seraph Soldier: I'm sick of your complaining! We're here to fight! We're here to win!
Seraph Soldier: You know anyone back home, soldier? You give up, and they're done for!
Seraph Soldier: Children killed! Homes burned! Is that what you want?
Seraph Soldier: Didn't think so.
Seraph Soldier (1): Pick up the pace, soldier. We're not done yet.
Seraph Soldier (2): I just need a second to catch my breath.
Seraph Soldier (1): You can rest in the grave! Haul your gear and hit that next checkpoint!
Refugee (1): Hey, do you know why the soldiers are here? Is this place permanent?
Refugee (2): Nothing is permanent. Centaurs could gallop through any minute.
Refugee (2): Some men were attacked by spiders near here. They were covered in webs.
Refugee (1): Centaurs, ettins, and giant spiders. Now I remember why I never left the village.
Refugee (2): There are worse things than creepy spiders. You could be living in Divinity's Reach.
Refugee (2): This is crazy. We're not gonna make it.
Refugee (1): You know we can't stay here. Keep walking.
Getting ambushed by the bandits
Bandit Ambusher: I'll take your coin purse, then I'll take your life!
Bandit Ambusher: Your money or your life!
Bandit Ambusher: You should have avoided these woods!
Bandit Ambusher: You wandered into the wrong woods!

Objects[edit]

Crafting resources[edit]

Resource nodes
Mine resource (map icon).png Silver Ore
Wood resource (map icon).png Tukawa Sapling
Plant resource (map icon).png Cabbage
Plant resource (map icon).png Onions
Plant resource (map icon).png Young Herbs

Notes[edit]

  • Sometimes, a bugged Barred Owl can be seen flying around the bandit camp and the spider cave. This owl can be seen to be made of three other owls. However, when killed, six corpses will appear instead of just one. The owls will then respawn but this time separated and following each other in the same route.
  • The Veteran Cave Spider will spawn each time Gargantula has been killed, or the number of normal Cave Spiders left alive in the innermost part of her cave is reduced to zero.