Trebuchet
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Trebuchet
- Location
- World versus World
- Type
- Siege weapon
- Interact
- Yes
- Destructible
- Yes
A trebuchet is a World vs World siege weapon that fires explosive shots or tainted cows over long distances of up to 10,000 units. The primary purpose of trebuchets is to destroy walls over distances too large for a catapult, although they can also deal reduced damage to gates and infantry, and cause a knockback effect. Alternately, the trebuchet can be loaded with tainted cows, which deal no damage but create a poison cloud.
Trebuchets also deal significant damage to enemy siege weapons, making them useful for defense in a similar manner to mortars.
Usage[edit]
- See also: Blueprint
- Building a trebuchet requires an Trebuchet Blueprint or an Infinite Trebuchet Blueprint and consumes 50
to complete.
Skills[edit]
# | Skill | ![]() |
![]() |
Description |
---|---|---|---|---|
1 | Turn Left | 25 | ¼... | |
2 | Fire | 8 | ¼5 | Fire. |
2 | ![]() |
8 | ¼5 | Launch a mega explosive shot that does increased damage. (Replaces Fire for players with at least rank 1 in Trebuchet Mastery) |
2 | ![]() |
8 | ¼5 | Launch a colossal explosive shot that does increased damage and has increased radius. (Replaces Fire for players with at least rank 3 in Trebuchet Mastery) |
2 | ![]() |
8 | ¼5 | Launch a corrosive shot that has increased damage, increased radius, and drains supply from supply depots if hit. (Replaces Fire for players with rank 5 in Trebuchet Mastery) |
2 | ![]() |
8 | ¼10 | Launch a decaying cow that explodes in a cloud of poison. |
2 | ![]() |
8 | ¼10 | Launch a decaying cow that explodes in a cloud of poison and drains supply from enemies. (Replaces Fire Rotting Cow for players with rank 2 in Trebuchet Mastery) |
2 | ![]() |
8 | ¼10 | Launch a decaying cow that explodes in a cloud of poison and drains supply from enemies. (Replaces Fire Rotting Cow for players with at least rank 3 in Trebuchet Mastery) |
3 | Turn Right | 25 | ¼... | |
4 | Load Rotting Cow | 10 | Load decaying cows that explode in a poisonous cloud when it lands. | |
4 | ![]() |
10 | Load decaying cows that explode in a poisonous cloud when it lands. (Replaces Load Rotting Cow for players with rank 2 in Trebuchet Mastery) | |
4 | ![]() |
10 | Load decaying cow that explodes in a poisonous cloud when it lands. (Replaces Load Rotting Cow for players with rank 3 in Trebuchet Mastery) | |
4 | ![]() |
10 | Load shots that explode on impact. | |
4 | ![]() |
10 | Load shots that explode on impact. (Replaces Load Explosive Shot for players with at least rank 1 in Trebuchet Mastery) | |
4 | ![]() |
10 | Load a colossal shot that explodes on impact. (Replaces Load Explosive Shot for players with at least rank 3 in Trebuchet Mastery) | |
4 | ![]() |
10 | Load shots that explode on impact. (Replaces Load Explosive Shot for players with rank 5 in Trebuchet Mastery) | |
5 | Healing Oasis | 8 | ¼60 | Fire a shot that creates an oasis of water that heals allies. (Available to players with at least rank 4 in Trebuchet Mastery) |
Related world abilities[edit]
Upgrade | Rank | Ability | Cost |
---|---|---|---|
Trebuchet Mastery Total Cost: 60 Improve trebuchet skills |
1 | Increases the damage on trebuchet skills | 3 |
2 | Cow ammo now drains supply from enemy players | 7 | |
3 | Increases the radius of trebuchet skills | 10 | |
4 | Skill: Healing Oasis. Creates a water field that heals allies | 15 | |
5 | Basic shots that hit enemy supply depots will destroy some of the objective's supply | 25 |
- Rank 1 increased the damage of basic shots by 20%.
- Rank 2 adds Cow ammo to the skill Fire Rotting Cow which drains one supply every second from at most 20 players for 12 seconds.
- Rank 3 increased the radius by 60 for basic shots and by 90 for Rotting Cows.
- Rank 4 adds the skill Healing Oasis which creates a water field for 12 seconds that heals allies.
- Rank 5 enhances basic shots such that hitting enemy supply depots will destroy 10 of the objective's supply.
- See also: Siege weapon#Related world abilities
Comparison[edit]
- A comparison between rank 0 Trebuchet Mastery, rank 1 Trebuchet Mastery + rank 5 Siege Might, and rank 4 Catapult Mastery + rank 5 Siege Might.
Damage dealt on Tier 1 wall as a target sample. | Tier 1 Wall | Tier 2 Reinforced Wall | Tier 3 Fortified Wall | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Placement | Range | Hold Charging time | Wait Cooldown + Animation time | Damage /Hit |
DPS | (all structures) 373,500 Health No Resistance |
(Tower) 493,020 Health 25% Resistance |
(Keep or SMC) 597,600 Health 33% Resistance |
(Tower) 612,450 Health 33% Resistance |
(Keep or SMC) 821,700 Health 50% Resistance |
Trebuchet at rank 0 Trebuchet Mastery. | ||||||||||
Close 0% charge 1 |
2,100 | 0.25s | 5.50s | ? | ? | ? hits / ~? | ? hits / ~? | ? hits / ~? | ? hits / ~? | ? hits / ~? |
Far 100% charge |
10,000 | 8.25s | 5.50s | ? | ? | ? hits / ~? | ? hits / ~? | ? hits / ~? | ? hits / ~? | ? hits / ~? |
Trebuchet at rank 1 Trebuchet Mastery and rank 5 Siege Might. | ||||||||||
Close 0% charge 1 |
2,100 | 0.25s | 5.50s | 18,433 | 3,206 | 20 hits / ~117s | 36 hits / ~205s | 48 hits / ~278s | 50 hits / ~285s | 89 hits / ~513s |
Far 100% charge |
10,000 | 8.25s | 5.50s | 18,433 | 1,341 | 20 hits / ~279s | 36 hits / ~490s | 48 hits / ~665s | 50 hits / ~682s | 89 hits / ~1226s |
Catapult at rank 4 Catapult Mastery and rank 5 Siege Might. | ||||||||||
Close 0% charge 1 |
1,500 | 0.25s | 5.50s | 15,265 | 2,654 | 25 hits / ~140s | 44 hits / ~247s | 59 hits / ~336s | 60 hits / ~345s | 108 hits / ~619s |
Far 100% charge |
4,000 | 4.25s | 5.50s | 26,928 | 2,761 | 14 hits / ~135s | 25 hits / ~238s | 34 hits / ~323s | 34 hits / ~331s | 62 hits / ~565s |
1 At minimum of siege placement in the range that can reach the target without charging. | Number of hits to destroy a wall/in second (These numbers based on calculation; the wall health might be outdated.) |
- The range of trebuchet is affected by their elevation; placing them higher up will allow the shot to travel further.
- Only Rank 1 Trebuchet Mastery affects the damage.
- Catapult damage scales with charging time.
Gallery[edit]
Trebuchet during Lunar New Year (historical)
Version history[edit]
Patch | Changes |
---|---|
November 19, 2024 |
|
July 16, 2024 |
|
June 14, 2016 |
|
March 08, 2016 |
|
August 20, 2013 |
|
April 30, 2013 |
|
Notes[edit]
- The range of trebuchets is affected by their elevation; placing them higher up will allow the shot to travel further.
- Trebuchets can be rotated to face any direction, although they are slow to turn completely around - bear this in mind before deployment.
- The damage per second done by trebuchets is slightly higher than the catapults
Trivia[edit]
![]() |
The Guild Wars Wiki has an article on Trebuchet. |
- Historical information up to the November 19, 2024 update:
Basic trebuchets were built with Trebuchet Blueprints, which can be bought from a Siege Master for either 24
or 24
. Once deployed, the build site required 50
.
Superior trebuchets deal 50% more damage than regular trebuchets. They were built with Superior Trebuchet Blueprints, which were made in the mystic forge, bought from various merchants, and found in various containers, the build site required 60
.
Guild trebuchets were functionally the same as superior trebuchets. They were built with Guild Trebuchet Blueprints, two of which may be purchased for 12
+ 3
from a Guild commendation trader or crafted by level 400 Scribes. They require 50
to build.
- Historic damage research can be found here