Talk:Legendary weapon

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Merge[edit]

I choose this format to go along with the existing conventions for weapon sets (see Ghastly Weapon) I think it should stay this way --Indigo121 19:57, 26 July 2012 (UTC)

"of rage" suffix[edit]

This lists that you need weapons "of rage" however any version of the exotic will do and it's bonus will transfer over. --The preceding unsigned comment was added by 108.210.181.240 (talk).

Please Remove this page[edit]

These recipies are all bogus. You can see here that Dawn does not combine with Bloodstone Shard, but that Bloodstone Shard does combine with Gift of Exploration. Please refrain from posting recipies until we have visual proof.Strill 22:49, 8 September 2012 (UTC)

um... First, the page DOES state that the contents may be out of date. Second, partial invalid content is not a reason to delete the entire page. Third, if we tied for visual proof for every recipe, the wiki would have about 5% of our current recipe content. Fourth, we do have said verification of some recipes: http://puu.sh/1351s 198.228.217.157 22:33, 12 September 2012 (UTC)
If you find an incorrect recipie, the best thing to do is to update it. -- Armond WarbladeUser Armond sig image.png 22:42, 12 September 2012 (UTC)
the ultimate problem of a wiki made by players (not by ANet): everyone is able to write boolshit into the wiki and updates are needed because ANet could change things... maybe the picture is old?!? ;) --The preceding unsigned comment was added by 89.182.139.95 (talk).

other gifts[edit]

what about the gifts from dungeon vendors? eg gift of zhaitan? what do they make? there are definitely other weapons Getefix 18:58, 10 September 2012 (UTC)

The Gift of Baelfire from the CoF vendor is used to craft the Vial of Liquid Flame for Incinerator. Gift of Zhaitan is probably similar. Pie Formation 05:30, 11 September 2012 (UTC)

Sortable Table?[edit]

Could this be made a sortable table? i.e. I click "weapon type" and all the axes show at the top? Or I click discipline and cooking shows up top? I don't have the skills to do thisQuiznos 22:50, 13 September 2012 (UTC)

It's kind of sortable now. Sorting by discipline doesn't really work. There's probably a way to overhaul the table to make it sort better, but I hate tables and don't have the most time on my hands right now. -- Armond WarbladeUser Armond sig image.png 01:20, 14 September 2012 (UTC)

Perhaps someone who is better at spreadsheets than I could put together a spreadsheet (or google doc we could just copy the link from) so you can fill in how many of each required material you have and in that manner keep track as you gather them? I'm a casual player with a bunch of friends in my guild who are helping find materials needed for each other, it would be grand if we could have a way of keeping track of what we have as we gather them. I just thought that would be a useful thing for the community to create for players. DeirdreGreymoon 19:36, 22 January 2013 (UTC)

Check the official forum (or fan forums) for such tools. Although, maybe a user here has one of them in their user space, but the wiki is not a platform to host such services in main space. - Infinite - talk 19:52, 22 January 2013 (UTC)

Guide at GW2 Guru[edit]

Hi there is a comprehensive guide to crafting the legendary weaponst at Guild Wars 2 Guru. Irkm Desmet 14:02, 14 September 2012 (UTC)

Ridiculous[edit]

Been browsing over all of the stuff related to legendary weapons. One word sums this up, ridiculous. Absolutely massive hours and patience are required to grind every aspect of the game to death for one legendary. 800+ hours for one legendary? Sure looks that way if not longer. Epic amounts of tedious repetition ftw.124.191.60.179 12:02, 25 September 2012 (UTC)

You obviously didn't play Guild Wars 1 XD Gaudy Gourd God 13:55, 26 September 2012 (UTC)
Yeah, it's fairly obvious that the team that made the legendary weapons was also the team that worked on Grind of the North. -- Armond WarbladeUser Armond sig image.png 23:13, 26 September 2012 (UTC)
Some players need "difficult(unbelievable)" goals. If you played GW1, 800 hours was not a lot. But, when you first start, it would be a daunting number. Mar Talk Master 14:57, 27 September 2012 (UTC)
It seems like people will always find something to complain about. If these were easier, we'd have people (maybe even the SAME people) complaining that there was nothing to work for once you finish your maps. Since they made cool stuff to work for, people complain it's too hard to get. Can't please them all. 192.168.104.79 03:56, 28 September 2012 (UTC)
Also gotta remember, some people think (myself included) that items are less cool, if everyone I see in a game has it. Prestige isn't all bad. Gaudy Gourd God 10:12, 28 September 2012 (UTC)
Actally I looked at this and thought: "Awesome! I will probably never do this, but there will always be some people who are this crazy." Perhaps I will craft such a thing in 3 years or so. ^^ - Yandere Talk to me... 10:26, 28 September 2012 (UTC)
What I find ridiculous is that it states you only get 2 GoE for map completion. This would limit you to 2 legendary's for each character. What do you do when you are an Ele and you want the Legendary Staff, Scepter and Focus?...or what about the Eternity Greatsword that requires 2 Legendary's as ingredients? That aspect of the Legendary seems broken to me.Cinnamongod 21:02, 30 September 2012 (UTC)
My guess is you'll either decide to not give legendaries to your alts, roll new alts for the sole purpose of getting gifts of exploration, or wait for an expansion and hope that exploring Cantha gives you another two gifts. -- Armond WarbladeUser Armond sig image.png 19:30, 1 October 2012 (UTC)
Linsey hinted on the official forums that legendaries aren't character bound. --Pie Formation 21:03, 1 October 2012 (UTC)
Well, that's encouraging. If that's the case, you just have to throw them in your bank every time you switch characters. (I'd still prefer a system similar to the HoM or the GW PvP equipment tab that let you reuse the skin, honestly.) -- Armond WarbladeUser Armond sig image.png 22:17, 1 October 2012 (UTC)
I didn't finish my GWAMM in gw1, until the first day of gw2 pre-start; laid back, no rush. OMG gw2 is awesome! Ok, finish up with 1, move to 2. Seeing these very long range items to plan for, gives some targets to eventually shoot at. Mar Talk Master 03:40, 5 October 2012 (UTC)

no different to HoM weapons..enough said.

Gifts of X[edit]

Does anyone know/have an idea of whether these gifts will be soulbound or account bound? My main is already 400 Chef and Jeweler, I don't really want to spend time crafting two specific 400 professions on her, but if it's account bound I'm more than happy to have an alt get 400 weaponsmithing and artificing. --The preceding unsigned comment was added by 68.9.140.176 (talk).

This image implies that they are soulbound on use. --Moto Saxon 18:51, 4 October 2012 (UTC)
No, it doesn't. It shows a weapon that is soulbound on use, but the gifts are a different type of item. --192.168.104.83 22:11, 19 October 2012 (UTC)
The gifts are account bound. Most of the materials are not bound or are also account bound, except the precursor weapon and the sigil. I made one of the gifts on one toon and the rest on another. There was no problem making the final weapon. Mystikpretzel (talk) 07:10, 22 August 2013 (UTC)

The List[edit]

The list of legendary weapons on this page... Is it complete? And since ANet hasn't told us what the legendaries are, how was this list created? And how are the ingredients known? --MushaUser Musha Sigc.png 05:01, 5 October 2012 (UTC)

It's possible there are secret ones we don't know about. The recipes sold by Miyani for the gifts mention the legendaries by name, as do the precursor exotics. And several people have crafted legendaries already, they all follow the same basic formula. --Pie Formation 07:24, 5 October 2012 (UTC)

I could be completely wrong, but![edit]

Kamohoali and Maw of the Deep share not only weapon-type and stats, but also skin? is this a joke? because I don't see the point in having to identical legendary weapons, who have different names. Gaudy Gourd God 11:48, 7 October 2012 (UTC)

They might be the same weapon. Legendary weapons are kind of rare, so it wouldn't surprise me if they were. Mediggo 17:42, 10 October 2012 (UTC)
Both of those links open the same page, with Maw of the Deep redirecting to Kamohoali. I'd say this is the same weapon - ANet must've just thought Kamohoali'i Kotaki sounds way more legendary than Maw of the Deep, and changed the name. ;-) SigShaneTalk 10:27, 21 April 2017 (UTC)
They probably figured that out in the 4 and a half years since they posted that --Gimmethegepgun (talk) 14:09, 21 April 2017 (UTC)

Is it worth it?[edit]

Did this mechanic exist in GW1? If so, how did it scale/change with the expansions? It seems to require a lot of work for something that could be rendered useless by an expansion like we've seen all the time in other games. All that karma, all these honor badges, all these golds, all these skills points (meaning a LOT of game time), all these resources and crafting requirement (meaning two 400 professions, which is strange since crafting is useless for all the length of the game beside this). So it is really worth the time? - Dreossk 15:44, 8 October 2012 (UTC)

Crafting, as it is in GW2, did not really exist in GW1. You got the rare skins by spending a lot (inordinate) amount of time doing selected dungeons and or areas. Much time was spent hoping that next drop was the one you wanted. These skins were not soulbound or account-bound and then you could add modifications to most of these. Armor was the exception to this process. Everybody with time/money/desire could "craft" the armors they wished. Mar Talk Master 19:06, 8 October 2012 (UTC)
Also, you can always transmorgify the legendary skin onto a new weapon, so you will be able to keep the look regardless of the stats you would like to use on any weapon. Falconkeeper99 11:33, 9 November 2012 (UTC)

Excuse me? Do legendary weps actually have better stats than other LV.80 weapons? The preceding unsigned comment was added by 98.217.36.200 (talkcontribs).

Nope. -Chieftain AlexUser Chieftain Alex sig.png 00:17, 24 February 2013 (UTC)
Not yet, but devs already announced that, as soon as the Ascended quality weapons get released, the legendaries will get an upgrade to ascended quality as well. Atm they are the same as every 80 exotic weapon. Magistrella 13:12, 24 February 2013 (UTC)

Soulbinding[edit]

I see that these are Soulbound on Use, not Acquire. This means two things: you can grind away on one char and craft the weapon of your dreams for ANOTHER char; or people will grind for this and then sell it on the internet. Kind of like people in GW1 would sell Ecto, Armbraces, etc. I can see this becoming one of those items that either means prestige (you play with guild wars more than you do with your kids) or you spend $100 bucks just for some extra colored pixels. No, I'm not hating. I have obsidian armor in GW1. But I did not grind nor did I buy it. I played casually, and across all characters managed to scrape up enough mats or gold to buy it. But seeing as Karma is character specific, and the crafting disciplines are also, this will mean choosing the right two disciplines to max EARLY on, not spending ANY karma on ANYTHING, and basically grinding to oblivion. I don't remember where, but I thought I read that the GW2 team built the game to avoid any sort of grind whatsoever. I guess there are always exceptions to some ideologies. --Kristofferus 16:03, 10 October 2012 (UTC)

I'm fairly certain that all the crafted materials was Account Bound, not Soulbound, so you can spread your crafts out. For that matter, you can switch crafts at will without losing anything except 40 Silver coin at 400, meaning you can very well build your crafts on a single character, if you so desire. What irks me, is the fact that there are 21 of the Legendaries, and while it would take an enormous amount of effort, time and dedication to create all these, I still see a issue with the fact that there are 8 professions, 2 Gift of Exploration per 100% World Completion, effectively meaning that you need 11 characters to Lv.80, in order to have all the required materials for such a goal. That means as-is, without additional classes that may be slated for the future, you would be required to create 3 duplicate characters of the same professions as another character. Not my idea of fun. But then again, perhaps they already planned out 3 more professions and another Legendary. There's more than enough time for that before most players will even see their second Legendary weapon. Oh, and I don't think it's very legendary to be able to purchase your Legendary on the Trading Post, but maybe that's just me. I want to see these weapons Account Bound, period. Multiple professions can use multiple of the weapons that others use, needing to create duplicates of the Legendaries as well, that's just feeling like a slap in the face. —Vella 17:03, 10 October 2012 (UTC)
It's an epic quest, if there ever was one, to gain a weapon which makes your footprints shine. I'm fairly sure ANet never had in mind that a player would strive to create more than 1 or 2 (plus maybe Eternity, since that's 3 in total?) of these. Mediggo 17:39, 10 October 2012 (UTC)
Most of the mats are account-bound, but the biggest punishment in the making of legendary is the karma farm which you can't obtain in any other way but playing event (and 1 million karma is over 2600 events without boosters) --192.168.104.83 17:39, 17 October 2012 (UTC)
Thank God for Jugs of Liquid Karma, then. --Sam 7:59, 7 November 2012 (UTC)

Screenshots? Videos?[edit]

We need screenshots of each legendary weapons. I got the link of the most comprehensive video of the legendary weapons so far but it is in French. I think we'd all appreciate it if we can see what they look like before committing to any one of them. The video is missing the dagger and the hammer I think though.


The link:

http://www.youtube.com/watch?v=w64x8AH7AM8 The preceding unsigned comment was added by Rocketrmd (talk • contribs).

Why a video of the previews when most of them have already been crafted? -- MS 18:32, 20 October 2012 (UTC)

Karma needed[edit]

Isn't the Karma needed listed under Raw Materials wrong?

If you need 77 clovers and 250 shards that should be a little over 1 million karma right? The preceding unsigned comment was added by Lucretius (talk • contribs).

The karma value given is for the the shards. The estimated karma you need for the clovers is under mystic clovers. So yeah you are correct. You need a bit more than 1 million karma. I stands there but it is a bit unfortunate documented. We should probably list the 77 Mystic clovers under raw material. - Yandere Talk to me... 21:33, 21 October 2012 (UTC)

Buyable[edit]

The weapons are now buyable from the TP. Is it a bug or intended? Qiff 22:04, 28 December 2012 (UTC)

People quickly established they were Soulbound on Use, not account bound; so we knew they were tradeable. An anon or someone said you could search for legendaries on the TP before they added it to the filter--Relyk Christmas sig.jpg talk 22:09, 28 December 2012 (UTC)

Precursor drop Description[edit]

We need a way to describe the way of getting the precursor in a brief way without beeing incorrect At the moment it is just half of the story. There are plenty of statements on the forums over the last months that suggest that you can get it on any mob as long as you are allowed to get exotic drops i.e. character level 62+ as well as ANY, and with that i really mean any, big event/dungeon chest. I have read many statements where they "are supposed to be found" (rarely any screenshots are shown when people tell their story). Someone had theirs drop in a boss chest in CM (lvl 45 dungeon). Someone else claimed last week on our server in the /m chat that it dropped for him in the Caledon Forest in the new little wooden chests. After the shatterer event (level 51) i've seen 5 precursors linked in the /m chat in the last 3 weeks. Then there are many reports of people getting a drop in WvWvW from the lootbags as a random exotic drop. I'd just delete the "high level" from the enemies and chests but then i dont really know how to make a brief statement summing up what i just explained on possibilities. English is not my first language so i'd rather leave it to someone who can. Magistrella 22:24, 9 February 2013 (UTC)

There is a precursor weapon page you know--Relyk ~ talk > 00:06, 10 February 2013 (UTC)

(Not so) Legendary Question[edit]

Stupid question.... are they possible to dual-wield? I know ascended items (like jewelry) are considered unique and only one is possible but are legendary items also? Like say a dual dagger, sword or pistol? Lancour 14:04, 12 March 2013 (UTC)

Legendary weapons are not unique items, dual wield all you like.--Relyk ~ talk > 15:25, 12 March 2013 (UTC)
Thanks for clarifying; to stop clarifications being needed on every legendary (and also ascended) page should a blurb of this be put perhaps on the Rarity page? or Perhaps this one also? As yet it currently is only listed in a fine print Note at the bottom of "List of Ascended Equipment" (personally I learned this from someone venting in Lion's Arch after doing a double purchase of rings with Laurels.) Maybe something to effect of
  • "Legendary Weapons are not considered unique, and as such more than one of each Legendary can be Soulbound to the same character"

and the also on the Ascended Page

  • "These items are considered unique and as such only one of each Ascended item can be Soulbound to the same character".

It would stop all the talk pages being filled with inquiries. Lancour 16:54, 12 March 2013 (UTC)

We have a page for the Unique property. The trinket/item infobox hasn't been updated to show this and we have to display it somewhere.--Relyk ~ talk > 17:19, 12 March 2013 (UTC)

I changed the Laurel amount needed for Obsidian Shards. You buy obi shards in increments of 3. There is no way to buy exactly 250 Obi shards, therefore the amount of laurels needed for 250 shards is actually 252. Change it back if you want, but the amount was incorrect. 108.200.42.174 18:36, 25 March 2013 (UTC)Mental Twist

transmutation[edit]

Some questions about transmuting the legendaries is the bug fixed that when you transmute it it didn't keep its legendary color but seemed like an exotic? If so, I guess transmuting them wouldn't be a problem for when they introduce ascended weapons so their stats will also be upgraded. thx 178.117.39.142 13:15, 11 May 2013 (UTC)

Gift of Fortune should come before Gift of Mastery[edit]

Since gift of fortune requires RNG in terms of skill points and obsidian shards, it's better to craft it first. Afterwards, you can buy the exact number of shards to get the bloodstone shard. For the same reason, you should get the clovers first, so you can later purchase the exact number of ectos you need to complete the gift of fortune.

Makes sense? 65.33.182.189 17:42, 28 June 2013 (UTC)

Changing the sigil[edit]

I know that you can change sigils on "normal" weapons. But if I change the sigil on a legendary weapon, will it lose it's "legendaryness"? Will it still upgrade when they come out with ascended weapons? Yes, I may be a little paranoid here. I'd really hate to have spent all the time and effort just to get a massively expensive exotic. Mystikpretzel (talk) 07:22, 22 August 2013 (UTC)

Changing the sigil doesn't change the base weapon, you're fine there. Transmutation is what has people worried. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:42, 22 August 2013 (UTC)

Precursors from Forge[edit]

Despite recent edits (and rumors), precursors still drop from the forge. One of the most recent cases, a redditor combined 1270 rare L80 Greatswords hoping for Dawn, but getting Dusk instead. About 22% of his flushes ended up being exotics (predicted: 20%). 0.3150% were precursors (predicted: 0.12%). The only thing different since the patch: some of the results were below L80. Not sure if that was intended by the invisible hand of John Smith or it's some sort of bug, since previously the results of a flush were always higher than the average of the inputs. – Tennessee Ernie Ford (TEF) 21:43, 24 April 2014 (UTC)

Adam, John, it's all the same Smith to me... Vili 点 User talk:Vili 04:20, 25 April 2014 (UTC)
John Smith is the ANet economist; he influences the flushing drop rates. Adam Smith is the infamous proto-economist; he influenced Economics, but I don't think offered any explanation about how Zommy's RNG works. – Tennessee Ernie Ford (TEF) 08:17, 25 April 2014 (UTC)
For what it's worth, I got a level 75 exotic sword from gambling on four rare level 80 swords today. So it's definitely no longer true that you "always" get an item of same or higher average level... at least for rare to exotic promotion. Vili 点 User talk:Vili 09:56, 27 May 2014 (UTC)
This was changed in the 15 April Feature Patch. It applies only to four rare or exotic L80s (I've tested on 1000s of flushes with masterworks, never got less than L80 from even 4x L74s). There's been some discussion about it on the forums. So far, it's not clear if the value offered is less: the skins and sigils of the sub-L80s are sometimes more valuable than the L80s that were produced pre-patch. Also, from the data I've seen so far, it doesn't seem to have affected the drop rate for named exotics, including precursors (Smith claimed the precursor rate was unaffected, but there's not really enough published data to establish if that's true or not). – Tennessee Ernie Ford (TEF) 18:39, 29 May 2014 (UTC)

Infusions[edit]

Hello-

The main legendary page and the subpages for each weapon seem to be missing the fact that they have infusion slots. The preceding unsigned comment was added by 7.65.103.250 (talkcontribs) at 20:46, 18 July 2014 (UTC).

The slots have been added.--Relyk ~ talk < 01:56, 19 July 2014 (UTC)
Good eye — thanks for letting us know. – Tennessee Ernie Ford (TEF) 02:26, 23 July 2014 (UTC)

Upcoming Legendaries[edit]

Have there been any hints of new legendaries besides Nevermore, HOPE and Astralaria? How soon can they be expected? User Rose Of Kali SIG.jpgRose Of Kali 04:06, 16 March 2016 (UTC)

The only thing I know of is that they are -not- making any new underwater legendaries. Which makes me sad as I find Kraitkin disturbing. >_< - Doodleplex 04:13, 16 March 2016 (UTC)
"...the two that are furthest along in development are the Short Bow and the Mace". —Ventriloquist 09:02, 16 March 2016 (UTC)
Since this was brought up I would like to point out one thing. "Furthest along" does not mean they are next in line to be released. One can assume as much, but it is not the words they used ;). -Darqam (talk) 15:37, 16 March 2016 (UTC)
That's still awesome to know, if not very precise. Knowing that what we got for underwater is all we're gonna have is a good start. And OMG, the flippin' pony! Argh! Good riddance! User Rose Of Kali SIG.jpgRose Of Kali 16:16, 16 March 2016 (UTC)
It really sucks that there is only one of certain weapon types, i.e. dagger and focus, and that they do NOT look very well together :-( SigShaneTalk 10:31, 21 April 2017 (UTC)

List of "by-products" of crafting your own (base game) Legendaries instead of buying them from the TP[edit]

Is there a list of byproducts obtained when you undertake the entire crafting process for the original 19 legendaries (that shipped when GW2 first launched)?
For example, making Juggernaut provides you that item which gives your armor the shiny appearance. Doing Howler gives you an item to summon wolves I think. Crafting Kudzu results in having your own garden in the Hidden Garden JP area.
I've never crafted my own legendary before, so I'm unfamiliar with the exact details (like the names of the items) above. I'm just listing stuff that I've seen other players have, and that made me want to look for a comprehensive list. --138.75.101.218 10:06, 3 March 2017 (UTC)

There's nothing official on the wiki yet, but I compiled a list of these gimmicks a while ago, I just had no time to continue working on it (and am missing some confirmation regarding the craftability of some of the food recipes; the list is more or less complete though). Here's what I have so far. Hope this helps! User Incarnazeus Signature.pngtalk 10:35, 3 March 2017 (UTC)
I see you have listed only 6 of the base game legendaries. Does it mean the other 13 don't give any by-products as part of the crafting journey? --138.75.101.218 14:49, 3 March 2017 (UTC)
You'll have to define "by-product". Do you only want to include cool stuff with continued use, or also all the inevitable inventory cluttering trash? SarielV 20 x 20px 15:46, 3 March 2017 (UTC)
Cool stuff with continued use. Basically, I'm deciding which of the original legendaries are worth crafting, depending on how cool the by products are. If there isn't anything special that I'll miss out on by just buying directly from the TP, then I'll do just that. --138.75.101.218 17:17, 3 March 2017 (UTC)
To answer your question based on the definition of "by-products" you gave; yes, the list is complete and the legendary weapon collections not listed do not yield anything other than unusable trophy items. User Incarnazeus Signature.pngtalk 17:41, 3 March 2017 (UTC)

Stat Changing functionality and Transmuting skins - how do they interact with each other?[edit]

1. If I change the look of a legendary weapon to some other skin (may be a non-legendary skin, but may also be a legendary skin of another legendary of the same weapon type), will it still maintain its ability to stat change?

2. On the other hand, if I change the look of another (non-legendary) weapon to a legendary skin that I've unlocked, will this weapon gain the ability to stat change? --138.75.230.51 18:36, 10 March 2017 (UTC)

  1. Yes. By crafting a legendary weapon, you unlock its skin, and the weapon you receive is the stat-changing one.
  2. No. The stat-changing aspect is tied to the weapon, not the skin.
Ventriloquist 18:46, 10 March 2017 (UTC)

Stats?[edit]

Is there a table somewhere that shows the stats for the various legendary weapons? For example, XYZ is berserker, ABC is carrion, etc.Daddicus (talk) 19:36, 3 May 2017 (UTC)

A while ago it was decided to not show them since all legendaries always have all (level 80) stats available to them. -Darqam 19:37, 3 May 2017 (UTC)
I've never owned one. Does that mean they're settable, like some back items and trinkets?
If so, what is the difference between them?
Thanks!
You can pick any stat you want and change it at any time (if you're not in combat). The difference between the legendaries are the skins. Lacrisma.1540 (talk) 21:04, 16 July 2017 (UTC)

HoT Stats on Accounts without HoT?[edit]

Is it possible to pick HoT Stats on legendary weapons if the account owning said legendary has no HoT, only the core game? Lacrisma.1540 (talk) 21:04, 16 July 2017 (UTC)

If you don't have HoT, you can't use HoT stats. That's pretty much a universal truth across the game -Darqam 21:18, 16 July 2017 (UTC)
Thanks. I wondered how the system worked exactly, besides obvious stuff like not being able to buy the recipes from HoT Maps/ Fractals having a HoT tab. It's possible to buy/ use the gemstones, so I wasn't sure about Legendary Weapons. Lacrisma.1540 (talk) 10:08, 25 July 2017 (UTC)

Sigil/Infusion Recover on Replacement ??[edit]

Runes & infusions can be replaced in legendary armor and the replaced items appear in inventory. IS that feature going to be extended to cover sigils and infusions in legendary weapons? Some discussion appears in the forums: [Forum Thread ] Separ (talk) 02:04, 24 June 2018 (UTC)

If I recall correctly, when they introduced that feature to legendary armor, they said they would look into the economical consequences of doing the same to weapons. It's been a while, now, so my guess is either they decided it would be a detriment to the economy, or they forgot about it and we're not getting it either. --Faelys 06:46, 24 June 2018 (UTC)

Mastery gift[edit]

The 2nd gen weapon pages are now showing that you can use either a Maguuma or Desert mastery gift. I don't know if this is correct or not. In any case, the table is showing that all of the 2nd gen weapons take a Maguuma gift, even for the PoF weapons. 76.126.247.17 09:37, 29 June 2018 (UTC)

Mythwright Gambit lore[edit]

Through a book that can be found in Mythwright Gambit, it appears that all legendary weapons are designed by Zommoros, maybe even suggesting that lore-heavy legendary weapons like The Shining Blade and Claw of the Khan-Ur are replicas and not the real deal. Not sure if that should be added to this article, however. --Teletric.3821 (talk) 16:32, 1 October 2018 (UTC)

This seems correct to me, lore-wise. We did, after all, have different abilities when using the real Shining Blade against Lazarus. ~ Fishrock (talk) 17:17, 1 October 2018 (UTC)

Feedback 2018/11/10[edit]

The first link in 'References' no longer works. (It takes you to the archive, but since that sub-forum was removed long ago...) --Inculpatus cedo (talk) 00:19, 11 November 2018 (UTC)

Fixed it, thanks! User Incarnazeus Signature.pngtalk 11:51, 11 November 2018 (UTC)
Is it just me, or are the thumbnails/screenshots of Legendaries supposed to be in a long vertical line with odd nomenclature? Inculpatus cedo (talk) 19:08, 9 August 2019 (UTC)
Thanks for the fix, whoever you are. =) Inculpatus cedo (talk) 19:06, 10 August 2019 (UTC)
It is a display bug that happens with galleries from time to time. Reloading the page normally fixes it. —Kvothe (talk) 22:12, 10 August 2019 (UTC)
Ahh, thanks for the info. Inculpatus cedo (talk) 22:20, 10 August 2019 (UTC)