|Asura armor gallery|
|Charr armor gallery|
|Human armor gallery|
|Norn armor gallery|
|Sylvari armor gallery|
Armor is equipment that is worn to provide defense against strike damage in combat and to provide attribute bonuses. Armor provides no protection against conditions. Armor is divided into three armor classes, which correspond to the three profession types; scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor. Most armor is part of an armor set.
The method of acquisition of armor varies depending on the type of armor. All players are given a set of starting armor when they create a character. Beyond that, some common methods of acquisition are:
- Dropped by foes as loot
- Purchased from an NPC such as Armorsmiths, Renown Hearts, etc...
- Crafting armor as an armorsmith, leatherworker, or tailor
- Purchased from other players via the Trading Post
- As a reward for completing certain steps of your personal story
- As a reward for completing some Collections
- As a reward for completing some Living World episodes
There are six standard slots for armor, covering the head, shoulders, chest, hands, legs, and feet. There are also the aquatic headgear, which replaces headgear when the player enters underwater mode.
Headgear, shoulders and gloves can all be set to be hidden to not display their appearances.
|Icon||Slot||Can be hidden?||List of equipment|
|Leggings||No||Light leggings |
|Aquatic Headgear||No||Aquatic Headgear|
- Armor set — for list of armor sets
- List of non-set armor pieces — for list of armor pieces not in a set
- Equipment query — a tool used to help search the wiki database for equippable items, including armor, back items, trinkets and weapons
- Primary article: Armor set
An armor set is a group of armor pieces that are designed to go together and which have a common appearance, name, and method of acquisition. Most pieces of armor are part of an armor set that has an appearance unique to that armor set. Sometimes, however, a piece of armor can be part of an armor set, but have a skin that is not unique to that armor set. An example of this is Yakkington's Helm. It is part of the armor set Yakkington's armor as but it uses the skin for Scallywag armor. In cases such as this, the item name indicates its armor set, and the skin name used in the wardrobe indicates its skin set.
The counterpart to armor sets are non-set armor pieces: these are unique skins (such as Fanatic's Mantle) or slots (such as Aquatic Headgear) which are never found as part of a set.
The skin of a piece of armor is separate from the stats, and can be changed. Players can do this using the wardrobe. Any unlocked armor skin can be selected in the wardrobe, which will apply that skin to the piece of armor the player is currently wearing in the same slot. At first this is only a preview, and players can then apply the changes by clicking the "apply" button. Doing this will cost Transmutation Charges, one charge for every slot that is changed. Transmutation Charges can be obtained from the Gem Store, Black Lion Chests, or map completion.
There are also skin items, a consumable item that can be used to apply that skin to a piece of armor for free. Skin items are most commonly encountered as rewards for Living World participation, from the Gem Store, and from the Armor Master in WvW. Skin items are single use, and when they are used, they will apply the skin and also unlock the skin in the player's wardrobe for later use. Once unlocked, applying the skin via the wardrobe will cost a Transmutation Charge as usual. If the skin item can be obtained more than once, re-obtaining the skin will allow for another free use. Some skins, such as Heritage armor skins, can be applied for free even when using the wardrobe.
- Primary article: Dye
Players can use dyes to change the color of their armor. Each piece of armor has one to four dye channels, or different areas that can be dyed. If a piece of armor has just one dye channel, the entire piece can only be colored one color. If there are three channels, it can be three different colors, with each color confined to a specific area. Dyes can also be removed using the dye remover, which will color the set of armor its default color. Once a piece of armor is dyed, the dye scheme is remembered and will be retained if it is taken off and put back on.
The defense rating of armor is based on the armor class, armor type, level, and rarity of the armor. The following table indicates defense ratings for level 80 armor
- Primary article: Attribute
- See also: Attribute combinations#Attribute bonuses at level 80
In addition to defense, armor also provides bonuses to attributes. The value of this bonus depends on the level, slot, and rarity only. Different armor weights do not offer different attribute bonuses like they do defense ratings. The attribute bonuses given depends on the prefix of the armor. Some prefixes have both a major and one or more minor bonuses. Quadruple-attribute armor was introduced with Heart of Thorns, and are available only as level 80 exotic and ascended varieties. Celestial (or nonuple-attribute) armor is also available only as level 80 exotic and ascended, and offers smaller bonuses to nine attributes.
The following tables indicate attribute bonus values for triple-, quadruple-, and Celestial level 80 armor:
- Triple-Attribute bonuses
- Quadruple-Attribute and Celestial bonuses
Every piece of armor comes with an upgrade slot where an upgrade component can be placed. Upgrade components provide attribute bonuses and other effects. The upgrade components that can be placed in armor are runes and universal upgrades. Only one upgrade component can be in an upgrade slot, and applying a new upgrade component will destroy the previous upgrade component. When armor is salvaged, players have a chance to get the upgrade component back instead of destroying it. The probability of this depends on the quality of the kit used, and ranges from 5% with a Crude Salvage Kit to 100% with a Black Lion Salvage Kit
- Primary article: Rune
Runes are a type of upgrade component that can only be applied to armor, including aquatic headgear, but not back pieces. Runes have tiered bonuses that increase for each of the same type of rune equipped. Minor runes have two tiers of bonuses, major runes have 4 tiers, and superior runes have six tiers. The bonuses are not only to attributes, but can also have special effects. A limitation of runes is that equipping more runes than the rune has tiers will not give any additional bonuses.
- Primary article: Universal upgrade
Universal upgrades can be placed in armor, weapons, and trinkets. Universal upgrades only provide attribute bonuses in combinations that match established prefixes. Gemstones are the most commonly used universal upgrade.