Rune
|
Bonuses
|
Rune of Adventure
|
- (1): +25
Condition Damage
- (2): +35
Power
- (3): +50
Condition Damage
- (4): +65
Power
- (5): +100
Condition Damage
- (6): +125
Condition Damage
|
Rune of Air
|
- (1): +25
Ferocity
- (2): +4%
Swiftness Duration
- (3): +50
Ferocity
- (4): +6%
Swiftness Duration
- (5): +100
Ferocity
- (6): +10%
Swiftness Duration
|
Rune of Altruism
|
- (1): +25
Healing
- (2): +2%
Boon Duration
- (3): +50
Healing
- (4): +3%
Boon Duration
- (5): +100
Healing
- (6): +125
Vitality
|
Rune of Balthazar
|
- (1): +25
Condition Damage
- (2): +4%
Burning Duration
- (3): +50
Condition Damage
- (4): +6%
Burning Duration
- (5): +100
Condition Damage
- (6): +10%
Burning Duration
|
Rune of Divinity
|
- (1): +8 to All Stats
- (2): +10 to All Stats
- (3): +12 to All Stats
- (4): +14 to All Stats
- (5): +16 to All Stats
- (6): +18 to All Stats
|
Rune of Dwayna
|
- (1): +25
Healing
- (2): +4%
Regeneration Duration
- (3): +50
Healing
- (4): +6%
Regeneration Duration
- (5): +100
Healing
- (6): +125
Vitality
|
Rune of Earth
|
- (1): +25
Toughness
- (2): +4%
Protection Duration
- (3): +50
Toughness
- (4): +6%
Protection Duration
- (5): +100
Toughness
- (6): +100
Healing
|
Rune of Evasion
|
- (1): +25
Ferocity
- (2): +4%
Swiftness Duration
- (3): +50
Ferocity
- (4): +6%
Swiftness Duration
- (5): +100
Ferocity
- (6): +125
Ferocity
|
Rune of Exuberance
|
- (1): +25
Vitality
- (2): +35
Healing
- (3): +50
Vitality
- (4): +65
Precision
- (5): +100
Vitality
- (6): +125
Power
|
Rune of Fire
|
- (1): +25
Power
- (2): +4%
Might Duration
- (3): +50
Power
- (4): +6%
Might Duration
- (5): +100
Power
- (6): +10%
Burning Duration
|
Rune of Grenth
|
- (1): +25
Condition Damage
- (2): +4%
Chill Duration
- (3): +50
Condition Damage
- (4): +6%
Chill Duration
- (5): +100
Condition Damage
- (6): +10%
Chill Duration
|
Rune of Hoelbrak
|
- (1): +25
Power
- (2): +4%
Might Duration
- (3): +50
Power
- (4): -10% Incoming
Condition Duration
- (5): +100
Power
- (6): +5%
Boon Duration
|
Rune of Ice
|
- (1): +25
Vitality
- (2): +4%
Chill Duration
- (3): +50
Vitality
- (4): +6%
Chill Duration
- (5): +100
Vitality
- (6): +125
Vitality
|
Rune of Infiltration
|
- (1): +25
Power
- (2): +35
Precision
- (3): +50
Power
- (4): +65
Precision
- (5): +100
Power
- (6): +125
Precision
|
Rune of Leadership
|
- (1): +8 to All Stats
- (2): +2%
Boon Duration
- (3): +12 to All Stats
- (4): +3%
Boon Duration
- (5): +16 to All Stats
- (6): +5%
Boon Duration
|
Rune of Lyssa
|
- (1): +25
Precision
- (2): +2%
Condition Duration
- (3): +50
Precision
- (4): +3%
Boon Duration
- (5): +100
Precision
- (6): +5%
Condition Duration
|
Rune of Melandru
|
- (1): +25
Toughness
- (2): +35
Vitality
- (3): +50
Toughness
- (4): -10% Incoming
Condition Duration
- (5): +100
Toughness
- (6): -10% Incoming
Condition Duration
|
Rune of Orr
|
- (1): +25
Condition Damage
- (2): -5% Incoming
Condition Duration
- (3): +50
Condition Damage
- (4): -10% Incoming
Condition Duration
- (5): +100
Condition Damage
- (6): -10% Incoming
Condition Duration
|
Rune of Radiance
|
- (1): +25
Vitality
- (2): +2%
Boon Duration
- (3): +50
Vitality
- (4): +3%
Boon Duration
- (5): +100
Vitality
- (6): +5%
Boon Duration
|
Rune of Rage
|
- (1): +25
Ferocity
- (2): +4%
Fury Duration
- (3): +50
Ferocity
- (4): +6%
Fury Duration
- (5): +100
Ferocity
- (6): +125
Ferocity
|
Rune of Rata Sum
|
- (1): +25
Precision
- (2): +4%
Poison Duration
- (3): +50
Precision
- (4): +6%
Weakness Duration
- (5): +100
Precision
- (6): +5%
Condition Duration
|
Rune of Resistance
|
- (1): +25
Toughness
- (2): -5% Incoming
Condition Duration
- (3): +50
Toughness
- (4): -10% Incoming
Condition Duration
- (5): +100
Toughness
- (6): -10% Incoming
Condition Duration
|
Rune of Sanctuary
|
- (1): +25
Vitality
- (2): +2%
Boon Duration
- (3): +50
Vitality
- (4): +3%
Boon Duration
- (5): +100
Vitality
- (6): +125
Vitality
|
Rune of Scavenging
|
- (1): +25
Condition Damage
- (2): +35
Vitality
- (3): +50
Condition Damage
- (4): +65
Vitality
- (5): +100
Condition Damage
- (6): +10%
Poison Duration
|
Rune of Speed
|
- (1): +25
Vitality
- (2): +4%
Swiftness Duration
- (3): +50
Vitality
- (4): +6%
Swiftness Duration
- (5): +100
Vitality
- (6): +10%
Swiftness Duration
|
Rune of Strength
|
- (1): +25
Power
- (2): +4%
Might Duration
- (3): +50
Power
- (4): +6%
Might Duration
- (5): +100
Power
- (6): +10%
Might Duration
|
Rune of the Afflicted
|
- (1): +25
Condition Damage
- (2): +4%
Poison Duration
- (3): +50
Condition Damage
- (4): +6%
Bleeding Duration
- (5): +100
Condition Damage
- (6): +5%
Condition Duration
|
Rune of the Aristocracy
|
- (1): +25
Condition Damage
- (2): +4%
Might Duration
- (3): +50
Condition Damage
- (4): +6%
Might Duration
- (5): +100
Condition Damage
- (6): +10%
Might duration
|
Rune of the Baelfire
|
- (1): +25
Power
- (2): +4%
Burning Duration
- (3): +50
Power
- (4): +3%
Condition Duration
- (5): +100
Power
- (6): +10%
Burning Duration
|
Rune of the Berserker
|
- (1): +25
Condition Damage
- (2): +35
Power
- (3): +50
Condition Damage
- (4): +65
Power
- (5): +100
Condition Damage
- (6): +125
Condition Damage
|
Rune of the Centaur
|
- (1): +25
Power
- (2): +4%
Swiftness Duration
- (3): +50
Power
- (4): +6%
Swiftness Duration
- (5): +100
Power
- (6): +10%
Swiftness Duration
|
Rune of the Chronomancer
|
- (1): +25
Power
- (2): +35
Precision
- (3): +50
Power
- (4): +65
Precision
- (5): +100
Power
- (6): +10% Boon Duration
|
Rune of the Citadel
|
- (1): +25
Power
- (2): +4%
Fury Duration
- (3): +50
Power
- (4): +6%
Fury Duration
- (5): +100
Power
- (6): 10%
Fury Duration
|
Rune of the Daredevil
|
- (1): +25
Power
- (2): +35
Toughness
- (3): +50
Power
- (4): +65
Toughness
- (5): +100
Power
- (6): +125
Condition Damage
|
Rune of the Deadeye
|
- (1): +25
Power
- (2): +35
Ferocity
- (3): +50
Power
- (4): +65
Ferocity
- (5): +100
Power
- (6): +125
Precision
|
Rune of the Dolyak
|
- (1): +25
Toughness
- (2): +35
Vitality
- (3): +50
Toughness
- (4): +65
Vitality
- (5): +100
Toughness
- (6): +125
Toughness
|
Rune of the Dragonhunter
|
- (1): +25
Ferocity
- (2): +35
Power
- (3): +50
Ferocity
- (4): +65
Power
- (5): +100
Ferocity
- (6): +125
Ferocity
|
Rune of the Druid
|
- (1): +25
Healing
- (2): +35
Vitality
- (3): +50
Healing
- (4): +65
Vitality
- (5): +100
Healing
- (6): +125
Healing
|
Rune of the Eagle
|
- (1): +25
Precision
- (2): +35
Ferocity
- (3): +50
Precision
- (4): +65
Ferocity
- (5): +100
Precision
- (6): +125
Ferocity
|
Rune of the Elementalist
|
- (1): +25
Power
- (2): +35
Condition Damage
- (3): +50
Power
- (4): +65
Condition Damage
- (5): +100
Power
- (6): +125
Condition Damage
|
Rune of the Engineer
|
- (1): +25
Toughness
- (2): +35
Condition Damage
- (3): +50
Toughness
- (4): +65
Condition Damage
- (5): +100
Toughness
- (6): +125
Condition Damage
|
Rune of the Fighter
|
- (1): +25
Power
- (2): +35
Toughness
- (3): +50
Power
- (4): +65
Toughness
- (5): +100
Power
- (6): +125
Toughness
|
Rune of the Firebrand
|
- (1): +25
Condition Damage
- (2): +4%
Quickness Duration
- (3): +50
Condition Damage
- (4): +3%
Boon Duration
- (5): +100
Condition Damage
- (6): +10%
Quickness Duration
|
Rune of the Flame Legion
|
- (1): +25
Power
- (2): +4%
Burning Duration
- (3): +50
Power
- (4): +6%
Burning Duration
- (5): +100
Power
- (6): +10%
Burning Duration
|
Rune of the Flock
|
- (1): +25
Healing
- (2): +35
Vitality
- (3): +50
Healing
- (4): +65
Vitality
- (5): +100
Healing
- (6): +125
Vitality
|
Rune of the Forge
|
- (1): +25
Toughness
- (2): +4%
Burning Duration
- (3): +50
Toughness
- (4): +6%
Burning Duration
- (5): +100
Toughness
- (6): +10%
Burning Duration
|
Rune of the Grove
|
- (1): +25
Healing
- (2): +4%
Protection Duration
- (3): +50
Healing
- (4): +6%
Protection Duration
- (5): +100
Healing
- (6): +10%
Protection Duration
|
Rune of the Guardian
|
- (1): +25
Toughness
- (2): +35
Healing
- (3): +50
Toughness
- (4): +65
Healing
- (5): +100
Toughness
- (6): +125
Toughness
|
Rune of the Herald
|
- (1): +25
Toughness
- (2): +2%
Boon Duration
- (3): +50
Toughness
- (4): +3%
Boon Duration
- (5): +100
Toughness
- (6): +5%
Boon Duration
|
Rune of the Holosmith
|
- (1): +25
Power
- (2): +35
Vitality
- (3): +50
Power
- (4): +65
Vitality
- (5): +100
Power
- (6): +125
Precision
|
Rune of the Krait
|
- (1): +25
Condition Damage
- (2): +4%
Bleeding Duration
- (3): +50
Condition Damage
- (4): +6%
Bleeding Duration
- (5): +100
Condition Damage
- (6): +10%
Bleeding Duration
|
Rune of the Lynx
|
- (1): +25
Power
- (2): +35
Condition Damage
- (3): +50
Power
- (4): +65
Condition Damage
- (5): +100
Power
- (6): +25% Movement Speed
|
Rune of the Mad King
|
- (1): +25
Power
- (2): +2%
Condition Duration
- (3): +50
Power
- (4): +6%
Bleeding duration
- (5): +100
Power
- (6): +10%
Bleeding duration
|
Rune of the Mesmer
|
- (1): +25
Power
- (2): +35
Precision
- (3): +50
Power
- (4): +65
Precision
- (5): +100
Power
- (6): +33%
Daze Duration
|
Rune of the Mirage
|
- (1): +25
Condition Damage
- (2): +35
Toughness
- (3): +50
Condition Damage
- (4): +65
Toughness
- (5): +100
Condition Damage
- (6): +125
Vitality
|
Rune of the Monk
|
- (1): +25
Healing
- (2): +2%
Boon Duration
- (3): +50
Healing
- (4): +3%
Boon Duration
- (5): +100
Healing
- (6): +125
Healing
|
Rune of the Necromancer
|
- (1): +25
Condition Damage
- (2): +35
Vitality
- (3): +50
Condition Damage
- (4): +65
Vitality
- (5): +100
Condition Damage
- (6): +125
Condition Damage
|
Rune of the Nightmare
|
- (1): +25
Condition Damage
- (2): +5%
Fear Duration
- (3): +50
Condition Damage
- (4): +3%
Condition Duration
- (5): +100
Condition Damage
- (6): +5%
Condition Duration
|
Rune of the Ogre
|
- (1): +25
Power
- (2): +35
Ferocity
- (3): +50
Power
- (4): +65
Ferocity
- (5): +100
Power
- (6): +125
Vitality
|
Rune of the Ranger
|
- (1): +25
Precision
- (2): +35
Ferocity
- (3): +50
Precision
- (4): +65
Ferocity
- (5): +100
Precision
- (6): +125
Precision
|
Rune of the Reaper
|
- (1): +25
Power
- (2): +35
Toughness
- (3): +50
Power
- (4): +65
Toughness
- (5): +100
Power
- (6): +125
Precision
|
Rune of the Renegade
|
- (1): +25
Condition Damage
- (2): +35
Ferocity
- (3): +50
Condition Damage
- (4): +65
Ferocity
- (5): +100
Condition Damage
- (6): +125
Condition Damage
|
Rune of the Revenant
|
- (1): +8 to All Stats
- (2): +10 to All Stats
- (3): +12 to All Stats
- (4): +14 to All Stats
- (5): +16 to All Stats
- (6): +125
Vitality
|
Rune of the Scholar
|
- (1): +25
Power
- (2): +35
Ferocity
- (3): +50
Power
- (4): +65
Ferocity
- (5): +100
Power
- (6): +125
Ferocity
|
Rune of the Scrapper
|
- (1): +25
Power
- (2): +35
Toughness
- (3): +50
Power
- (4): +65
Toughness
- (5): +100
Power
- (6): +125
Vitality
|
Rune of the Soldier
|
- (1): +25
Vitality
- (2): +35
Toughness
- (3): +50
Vitality
- (4): +65
Toughness
- (5): +100
Vitality
- (6): +125
Toughness
|
Rune of the Soulbeast
|
- (1): +25
Condition Damage
- (2): +35
Power
- (3): +50
Condition Damage
- (4): +65
Power
- (5): +100
Condition Damage
- (6): +125
Vitality
|
Rune of the Spellbreaker
|
- (1): +25
Power
- (2): +35
Precision
- (3): +50
Power
- (4): +65
Precision
- (5): +100
Power
- (6): +125
Vitality
|
Rune of the Sunless
|
- (1): +25
Condition Damage
- (2): -5% Incoming
Condition Duration
- (3): +50
Condition Damage
- (4): -10% Incoming
Condition Duration
- (5): +100
Condition Damage
- (6): +125
Condition Damage
|
Rune of the Svanir
|
- (1): +25
Toughness
- (2): +4%
Chill Duration
- (3): +50
Toughness
- (4): +6%
Chill Duration
- (5): +100
Toughness
- (6): -66% Incoming
Chill Duration
|
Rune of the Tempest
|
- (1): +8 to All Stats
- (2): +2%
Condition Duration
- (3): +12 to All Stats
- (4): +3%
Condition Duration
- (5): +16 to All Stats
- (6): +5%
Condition Duration
|
Rune of the Thief
|
- (1): +25
Precision
- (2): +35
Condition Damage
- (3): +50
Precision
- (4): +65
Condition Damage
- (5): +100
Precision
- (6): +125
Precision
|
Rune of the Trapper
|
- (1): +25
Condition Damage
- (2): +2%
Condition Duration
- (3): +50
Condition Damage
- (4): +3%
Condition Duration
- (5): +100
Condition Damage
- (6): +125
Condition Damage
|
Rune of the Traveler
|
- (1): +8 to All Stats
- (2): +2%
Boon Duration
- (3): +12 to All Stats
- (4): +3%
Boon Duration
- (5): +16 to All Stats
- (6): +25% Movement Speed
|
Rune of the Undead
|
- (1): +25
Condition Damage
- (2): +35
Toughness
- (3): +50
Condition Damage
- (4): +65
Toughness
- (5): +100
Condition Damage
- (6): +125
Toughness
|
Rune of the Warrior
|
- (1): +25
Vitality
- (2): +35
Power
- (3): +50
Vitality
- (4): +65
Power
- (5): +100
Vitality
- (6): +125
Vitality
|
Rune of the Water
|
- (1): +25
Healing
- (2): +2%
Boon Duration
- (3): +50
Healing
- (4): Remove a condition when you are struck. (Cooldown: 30 Seconds)
- (5): +100
Healing
- (6): +5%
Boon Duration
|
Rune of the Weaver
|
- (1): +8 to All Stats
- (2): +4%
Burning Duration
- (3): +12 to All Stats
- (4): +6%
Chill Duration
- (5): +16 to All Stats
- (6): +5%
Condition Duration
|
Rune of the Wurm
|
- (1): +25
Vitality
- (2): +35
Ferocity
- (3): +50
Vitality
- (4): +65
Ferocity
- (5): +100
Vitality
- (6): +125
Ferocity
|
Rune of Thorns
|
- (1): +25
Condition Damage
- (2): +4%
Poison Duration
- (3): +50
Condition Damage
- (4): +6%
Poison Duration
- (5): +100
Condition Damage
- (6): +10%
Poison Duration
|
Rune of Tormenting
|
- (1): +25
Condition Damage
- (2): +4%
Torment Duration
- (3): +50
Condition Damage
- (4): +6%
Torment Duration
- (5): +100
Condition Damage
- (6): +10%
Torment Duration
|
Rune of Vampirism
|
- (1): +25
Power
- (2): +35
Vitality
- (3): +50
Power
- (4): +65
Vitality
- (5): +100
Power
- (6): +125
Vitality
|