User:Leen

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Dungeon Recipes / Boss Drops[edit]

Dungeon Recipe / Item
Ascalonian Catacombs Recipe: Claw of the Howling King
Ascalonian Catacombs Ghost Eater's Hide
Ascalonian Catacombs Recipe: Colossus Fang
Caudecus' Manor Spineguard of the North
Caudecus' Manor Recipe: Plague
Caudecus' Manor Recipe: Vallog's Demise
Twilight Arbor Recipe: Tortured Root (no longer drops)
Twilight Arbor Recipe: Nightmare Coil
Twilight Arbor Arbor's Embrace
Citadel of Flame Recipe: Ashes of the Effigy
Citadel of Flame Recipe: Eternal Flame
Citadel of Flame Burntclaw's Brace
Sorrow's Embrace Recipe: The Replicator
Sorrow's Embrace Recipe: Shukov's Launch Codes
Sorrow's Embrace Recipe: Husk of the Destroyer
Honor of the Waves Recipe: Ring of Blood
Honor of the Waves Recipe: Koda's Gift
Honor of the Waves Recipe: The Zealot's Amulet
Crucible of Eternity Recipe: Infinity Loop
Crucible of Eternity Recipe: Alpha Conduit
Crucible of Eternity Prototype Sheath
The Ruined City of Arah Recipe: Stargazer Pendant
The Ruined City of Arah Recipe: Operative's Creed
The Ruined City of Arah Wraithlord Chains
The Ruined City of Arah Recipe: Bloodstone Fragment

Reward Track Progress[edit]

Progress can be made in two ways:

  1. Consuming a Potion of PvP Reward which are obtained from Daily achievement reward chests that have a PvP objective.
    • Potions progress the track by exactly half a slice (1.25% of full track)
  2. By playing matches. The different types of arenas provide different amounts of progression per game: rated (unranked and ranked) arenas provide more than custom arenas. Reward track progress is not related to PvP rank points[1].
    • Custom arena progress is capped at two tiers per day to avoid botting[2], thus requiring a minimum of four days to complete. The cap is reset every day at the daily reset time. Rated arena progress has no such cap[2].
    • Top stat bonuses do not affect progress[3].
    • Progress is increased by 10% while under the effect of Celebration Bonus.
Match outcome Reward track progress Repetitions needed

to complete track

% of slice % of track
Unranked/Ranked Arena win ~140% ~3.5%
Custom Arena win ~90% ~2.2%
Unranked/Ranked Arena loss ~70% ~1.7%
Custom Arena loss ~45% ~1.1%

Picture (work in progress): http://i.imgur.com/xkZHNM9.png

Players can only make progress on a single reward track at a time. Switching between tracks will save any progress made, and players can return where they left off.

There is no known way to reset a reward track without finishing it. Upon completion of a reward track, the next reward track with the most progress is automatically activated.

Reward track progress is linear and is the same for all tracks[1].