User:Leen
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Dungeon Recipes / Boss Drops[edit]
Reward Track Progress[edit]
Progress can be made in two ways:
- Consuming a Potion of PvP Reward which are obtained from Daily achievement reward chests that have a PvP objective.
- Potions progress the track by exactly half a slice (1.25% of full track)
- By playing matches. The different types of arenas provide different amounts of progression per game: rated (unranked and ranked) arenas provide more than custom arenas. Reward track progress is not related to PvP rank points[1].
- Custom arena progress is capped at two tiers per day to avoid botting[2], thus requiring a minimum of four days to complete. The cap is reset every day at the daily reset time. Rated arena progress has no such cap[2].
- Top stat bonuses do not affect progress[3].
- Progress is increased by 10% while under the effect of Celebration Bonus.
Match outcome | Reward track progress | Repetitions needed
to complete track | |
---|---|---|---|
% of slice | % of track | ||
Unranked/Ranked Arena win | ~140% | ~3.5% | |
Custom Arena win | ~90% | ~2.2% | |
Unranked/Ranked Arena loss | ~70% | ~1.7% | |
Custom Arena loss | ~45% | ~1.1% |
Picture (work in progress): http://i.imgur.com/xkZHNM9.png
Players can only make progress on a single reward track at a time. Switching between tracks will save any progress made, and players can return where they left off.
There is no known way to reset a reward track without finishing it. Upon completion of a reward track, the next reward track with the most progress is automatically activated.
Reward track progress is linear and is the same for all tracks[1].