Stone Spirit/history

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Historic content quaggan icon.png This page contains information about a Guild Wars 2 skill that has been updated since its introduction.
Some of the information on this page no longer applies to the game as it currently exists.

For the current version of this skill, see Stone Spirit.

March 05, 2019

  • Spirits have been reworked as follows: When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.) The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits. Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel. Fixed a bug that caused underwater spirits to use their unique skill when killed.
Stone Spirit.png

Stone Spirit

1 Activation time  20 Recharge time  Hero point  

Profession
Ranger tango icon 20px.png Ranger (skill list)
Slot
Utility
Type
Spirit
Sequence
Stone Spirit.png → Quicksand.png
Game link

Spirit. Summon a stone spirit that causes nearby allies to gain protection on hit.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.

 Stone Spirit.png Stone Spirit (6s): 100% chance to apply protection on hit.
 Protection.png Protection (3s): -33% Incoming Damage
 Number of targets.png Number of Targets: 10
 Duration.png Protection Cooldown: 10 seconds
 Health Loss.png Health Loss per Interval: 7.5%
 Interval.png Interval: 3 seconds
 Radius.png Radius: 600
 Miscellaneous effect.png Distance: 5,000

— In-game description [?]

May 08, 2018

Stone Spirit.png

Stone Spirit

1 Activation time  20 Recharge time  Hero point  

Profession
Ranger tango icon 20px.png Ranger (skill list)
Slot
Utility
Type
Spirit
Sequence
Stone Spirit.png → Quicksand.png
Game link

Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.

 Stone Spirit.png Stone Spirit (6s): 100% chance to apply protection on hit.
 Protection.png Protection (3s): -33% Incoming Damage
 Number of targets.png Number of Targets: 10
 Duration.png Effect recharge: 10 seconds
 Duration.png Duration: 60 seconds
 Radius.png Radius: 1,000

— In-game description [?]

November 07, 2017

  • Stone Spirit: Increased the number of targets affected by the Stone Spirit from 5 to 10 targets.
Stone Spirit.png

Stone Spirit

1 Activation time  20 Recharge time  Hero point  

Profession
Ranger tango icon 20px.png Ranger (skill list)
Slot
Utility
Type
Spirit
Sequence
Stone Spirit.png → Quicksand.png
Game link

Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.

 Stone Spirit.png Stone Spirit (6s): 100% chance to apply protection on hit.
 Protection.png Protection (3s): -33% Incoming Damage
 Number of targets.png Number of Targets: 10
 Duration.png Effect recharge: 10 seconds
 Duration.png Duration: 60 seconds
 Radius.png Radius: 1,000

— In-game description [?]

June 23, 2015

  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
Stone Spirit.png

Stone Spirit

1 Activation time  20 Recharge time  Hero point  

Profession
Ranger tango icon 20px.png Ranger (skill list)
Slot
Utility
Type
Spirit
Sequence
Stone Spirit.png → Quicksand.png
Game link

Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.

 Stone Spirit.png Stone Spirit (6s): 100% chance to apply protection on hit.
 Protection.png Protection (3s): -33% Incoming Damage
 Number of targets.png Number of Targets: 5
 Duration.png Effect recharge: 10 seconds
 Duration.png Duration: 60 seconds
 Radius.png Radius: 1,000

— In-game description [?]

November 26, 2013

  • Stone Spirit: Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
    • Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.

September 03, 2013

Stone Spirit.png

Stone Spirit

10.5½ Activation time  25 Recharge time  Hero point  

Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.

 Stone Spirit.png Stone Spirit (6s): 35% chance to apply protection on hit.
 Protection.png Protection (3s): -33% Incoming Damage
 Duration.png Effect recharge: 10 seconds
 Duration.png Duration: 60 seconds
 Radius.png Radius: 1,000

— In-game description [?]

August 20, 2013

Stone Spirit.png

Stone Spirit

10.5½ Activation time  60 Recharge time  Hero point  

Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.

 Stone Spirit.png Stone Spirit (6s): 35% chance to apply protection on hit.
 Protection.png Protection (3s): -33% Incoming Damage
 Duration.png Effect recharge: 10 seconds
 Duration.png Duration: 60 seconds
 Radius.png Radius: 1,000

— In-game description [?]

July 26, 2013

  • Sun, Stone, and Storm Spirit: Fixed a bug that caused downed players to be able to use the spirit effects without gaining the internal cooldown.

December 14, 2012

  • Stone Spirit: Updated Stone Spirit's skill fact to include the protection proc duration.
Stone Spirit.png

Stone Spirit

10.5½ Activation time  60 Recharge time  Hero point  

Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.

 Stone Spirit.png Stone Spirit (6s): 35% chance to apply protection on hit.
 Protection.png Protection (3s): -33% Incoming Damage
 Duration.png Effect recharge: 10 seconds
 Duration.png Duration: 60 seconds

— In-game description [?]

Original version

Stone Spirit.png

Stone Spirit

0.5½ Activation time  60 Recharge time  

Spirit. Summon a stone spirit that gives nearby allies a 35% chance to gain protection.

 Protection.png Protection (1s): -33% Incoming Damage
 Duration.png Duration: 60 seconds

— In-game description [?]