Joseph Clark

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ArenaNet employee

Joseph Clark

Joseph Clark.jpg

Position
Lead Sound Designer
Department
Audio
Previous positions
Senior Sound Designer
Content
Base Game
Guild Wars 2: Heart of Thorns

Joseph Clark is a Lead Sound Designer and part of the Audio Team at ArenaNet. He began working for ArenaNet on March 2014. He has provided audio and dialogue for many areas in the base game and Guild Wars 2: Heart of Thorns. While working with Microsoft between expansions, he worked on sounds for Project Spark, a program used to make movies, games, etc. on Microsoft Windows 8 and Xbox One.

Work History[edit]

September 2020 - Present
  • ArenaNet
    • Lead Sound Designer - Estimating and planning scope for future content, delegating tasks to audio team members, reviewing and providing feedback for upcoming releases, ensuring audio awareness across the studio. In addition to previous tasks.
May 2019 - October 2020
  • ArenaNet
    • Senior Sound Designer
September 2016 - May 2019
  • ArenaNet
    • Sound Designer - Performing and recording Foley, editing and mastering, designing and implementing new audio assets, designing and implementing ambient audio for 3D worlds, designing and implementing new voice over processes.
September 2015 - March 2016
  • ArenaNet
    • Sound Implementer - Designing and implementing sound effects, audio for in-game cinematics, and dialogue for English, French, German, and Chinese.
February 2015 - August 2015
  • Microsoft
    • Project Spark - Edited and implemented dialogue, music, and provided audio-post-production for game cinematics and trailers.
March 2014 - February 2015
  • ArenaNet
    • Audio Assistant - Recorded, designed, and implemented sound effects and in-game dialogue.
August 2012 - August 2014
  • Freelance
    • Sound Designer - Recording, designing, and implementing sound for Video Games and Movies.