Guild Wars 2
Guild Wars 2 is the sequel to the Guild Wars series of games by ArenaNet. Guild Wars 2 was released on August 28, 2012. It has been in development since 2006. Many features have integrated into the game which align it with traditional MMORPGs, such as a persistent world and a level cap of 80, but the game has been described by ArenaNet as having non-traditional elements as well, because "it doesn’t make you spend hours preparing to have fun rather than just having fun."
This article provides an overview of the features of Guild Wars 2. For more detailed information, consult the fan FAQ or other articles available on this wiki.
- 1 Development progress and release information
- 2 Characters
- 3 Combat
- 4 Player versus Environment
- 5 Player versus Player
- 6 Guilds
- 7 Game engine
- 8 Purchasing
- 9 System requirements
- 10 Music
- 11 See also
- 12 External links
- 13 References
Development progress and release information
Guild Wars 2 began development in the middle of 2006; it was first announced to the public in 2007. It began closed beta testing on 16 December 2011. On 23 January 2012, ArenaNet announced that Guild Wars 2 would launch by the end of that year, following beta tests throughout March and April. On 28 June, ArenaNet announced that the game would launch on 28 August 2012.
ArenaNet began offering playable demos to convention attendees starting with Gamescom in 2010. In each of these demos the game systems presented to players have increased and shown evolution and change. A YouTube search will uncover considerable footage of Guild Wars 2 gameplay from these conventions.
Pre-purchase for Guild Wars 2 started on April 10th, 2012 allowing players to purchase one of three versions of the game before its launch: Digital Edition, Digital Deluxe Edition, and Collector's Edition.
Guild Wars 2 editions
There are currently four versions of the game available:
- Boxed (only through retailers)
- Heroic edition, offering full-featured copy of the game including several bonus items.
- Deluxe, which includes special in-game features: a miniature, several one-time or short-term use items, and a special elite skill.
- Collector's Edition, a disc-version of the above, which also comes a 10-inch Rytlock figurine, 112 page Making of Guild Wars 2 book, Best of Guild Wars 2 Soundtrack CD, art portfolio and five art prints, and a custom art frame. (Sold out in the Arenanet shop, some retailers still have this in stock)
|Items||Boxed||Heroic Edition||Digital Deluxe Edition||Collectors Edition|
|Guild Wars 2 Game||1||1||1||1|
|Suit of Legacy Armor||0||1||1||0|
|10 Experience Boosters||0||1||1||0|
|Mistfire Wolf Elite Skill||0||0||1||1|
|Miniature Rytlock (Account Bound)||0||0||1||1|
|Chalice of Glory||0||0||1||1|
|Tome of Influence||0||0||1||1|
|10-inch figurine of Rytlock||0||0||0||1|
|112 page Making of Guild Wars 2 book||0||0||0||1|
|Custom Art Frame||0||0||0||1|
|Art Portfolio and Five Art Prints||0||0||0||1|
|Best of Guild Wars 2 Soundtrack CD||0||0||0||1|
Two versions of the game were available in the past, but were discontinued.
- Digital Edition
- Digital Deluxe Edition (There is still a Digital Deluxe Edition available, but the content of the digital package has been changed, The one in the table below reflects the old version)
|Items||Digital Edition||Digital Deluxe Edition|
|Guild Wars 2 Game||1||1|
|Hero's Band (pre-purchase only)||1||1|
|3-day headstart (pre-purchase only)||1||1|
|Mistfire Wolf Elite Skill||0||1|
|Miniature Rytlock (Account Bound)||0||1|
|Chalice of Glory||0||1|
|Tome of Influence||0||1|
Guild Wars 2 was launched in China on 15 May 2014. The game is there published by KongZhong. The Chinese version is completely separated and runs on different servers. Information about packages and pricing for Chinese players is not available on this wiki.
- See also: Character
The selection of one of five playable races determines the appearance of the character and gives a flavor to the character in combat with versatile racial skills and through a personal storyline with the unique themes and history of the race. The selection of one of eight available professions determines most of what the character is capable of doing. It restricts the armor type wearable, but more importantly determines how the skill bar is built through the unique game mechanics of the profession, the weapons that can be wielded, and the skills and ability modifiers available. The profession abilities have been emphasized over racial abilities to make sure that each race is equally able to play each profession. Professions are roughly analogous to what most other MMOs refer to as character classes.
A character can be used to play any game mode available in Guild Wars 2: PvE, Structured PvP and World PvP. A player may still have multiple characters. The game is designed to be viable for both solo and group play.
Guild Wars 1 characters
Characters from the original Guild Wars will not be migrated to play in Guild Wars 2, though some player achievements are translated through the Hall of Monuments, which grants titles and new items. Players also had the chance to reserve their character names up until the 31st of July 2012 before the game's launch. 
Combat in Guild Wars 2 is built around three facets: damage, control and support. Damage is simply decreasing the enemy's health, control is preventing the enemy from doing what it wants, and support consists of working together with allies. Each profession is able to perform any of these roles. While some professions may be better at an aspect than others, no character is a specialist in a particular role. For example, there is no profession which focuses on the healing aspect of support - the best healing abilities available in the game are the compulsory self healing skills.
Combat is designed to be tactical; items in the environment can be used as weapons, body position can affect skills, and skills which allies use can interact with the player to create new effects. Even what is done at the edge of death can change the outcome of the fight dramatically.
Player versus Environment
- See also: Player versus Environment
Guild Wars 2 has a significantly larger world than that of Guild Wars. Underwater explorable areas are a significant part of some zones, some of which have over half of the area underwater. These underwater areas are designed to be easily accessible and fun places to explore for all players so there aren't any breath meters or time limits. The underwater areas have new friendly races and their own events.
- See also: Event system
Instead of a traditional quest system, there are dynamic events. As the world is explored, objectives become revealed by occurrences around the player. For example, a town under attack is identifiable by the destruction caused by enemies and townspeople fleeing. Participating in defending the town gives rewards whether the event succeeds or fails. There are over 1500 events that can occur in a dynamic system based on player action or inaction in the world. Participation in these events thus affects the state of the world.
- See also: Personal story
In the 250 years since the events of Guild Wars, the Elder Dragons have awoken. As massive forces of nature, these dragons have wrought destruction across the continent of Tyria, forever changing its face and its inhabitants. The player is thrown into the midst of this destruction. Each character has its own biography which affects the story and how non-player characters react. As the game progresses, organizations can be joined and situations approached in different ways; these influences change the experience of the story as it advances towards the final confrontation with the Elder Dragon, Zhaitan. There are therefore millions of different story permutations possible.
- See also: Crafting
Guild Wars 2 has a robust crafting system of eight different disciplines which can be changed at any time without losing progress. Leveling the disciplines is designed to allow the player to craft items for themselves as they progress through the game without grinding for specific gear types. Gathering doesn't prevent other players from also gathering from the same resource.
Mini-game activities are provided in major towns.
Player versus Player
- See also: Structured PvP
There are two main forms of organized PvP: a tournament based game with evenly organized teams, and pick-up play where individuals or groups can hot-join a map depending on a variety of settings similar to some first-person shooters. Players entering organized PvP get a fixed level and any items necessary to ensure an even footing.
World versus World
- See also: World versus World
World versus World is a casual but competitive player versus player mode featuring large, continuous, objective-based battles between a few matched servers. Players of any level can come and go, using the skills and equipment that they currently have. The winning worlds gain particular benefits, such as better prices at merchants.
- See also: Guild
A player may link up to 5 guilds to their account and may choose which guild they would like to represent on any character at any time. Only when "representing" a specific guild do they have access to the guild bank and any other guild perks. Some options available to support guilds include guild achievements and missions.
Originally, the player could only read and write into the guild chat of the one guild they were currently representing. Recent changes removed this restriction so that all the account's guilds' chat channels can be read and written to regardless of which is currently being represented.
Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system. It uses Havok to provide destructible environment and ragdoll animation of creatures and Umbra's occlusion culling technology.
There is not a "click-to-move" control system,  but target-locking is available.
Day and night
- Primary article: Day and night
The game uses a 2-hour day–night cycle: day lasts for 70 minutes, night for 40 minutes, with dawn and dusk taking 5 minutes each. Some events only begin during one of these time periods, some NPCs only appear at certain times, and some food and equipment confers bonuses during either night or day. In addition, the explorable paths of five dungeons and five Fractals of the Mists always take place during the night; the others are always during the day.
There are weather patterns, and the interiors of many buildings in the environment are accessible.
As with Guild Wars, Guild Wars 2 will require the initial purchase of the game but no subscription fee to play. Further purchasable content will be made available over time. Guild Wars 2 will have micro-transactions similar to those offered in Guild Wars.
When acquiring the game through the official website there is a "Play for Free" option for the core game. There is no monetary cost. An account is required. Many restrictions are in place compared to the core-game experience prior to Aug. 29, 2015.
Pricing tiers prior to Aug. 29, 2015:
- Heroic Edition ($49.99 USD)
- Digital Edition ($59.99 USD)
- Digital Deluxe ($79.99 USD)
- Collector's Edition ($149.99 USD)
Various online sources may offer the core game at a wide range of prices. The game experience may be the same as the Official "Play for Free" option.
See guildwars2.com for further information.
The current minimum requirements for PC are as follows:
- Windows XP Service Pack 2 or better
- Intel Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2 or better
- NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
- 2 GB RAM
- 25 GB available HDD space
- Broadband Internet connection
- Keyboard and mouse
The current minimum requirements for Mac Beta are as follows:
- Mac OS®X 10.7.X or later
- Intel® Core™ i5 or better
- 4 GB RAM or better
- NVIDIA GeForce 320m, ATI Radeon HD 6630M, Intel HD 3000 or better
- 25 GB available HDD space
- Broadband Internet connection
- Keyboard and mouse
Jeremy Soule, composer for the Guild Wars series (and many other games) returned to compose the soundtrack for Guild Wars 2. Since the game's release, additional music has been composed by Maclaine Diemer, Stan LePard, and Lena Chappelle. A four-disc limited edition soundtrack, titled "Guild Wars 2: Original Game Soundtrack", can be purchasable at Soule's online store.
- Guild Wars, the previous game in the Guild Wars franchise.
- Hall of Monuments, which bestows rewards earned by Guild Wars players to their Guild Wars 2 characters.
- Official Guild Wars 2 website
- Guild Wars 2 forum
- Guild Wars 2 support
- Frequently Asked Questions
- Official China Guild Wars 2 website
- ^ Guild Wars 2: Get Ready, ArenaNet's channel on YouTube
- ^ I’m a Guild Wars 2 Developer: AMA about professions, Reddit
- ^ Welcome to the Year of the Dragon, ArenaNet blog
- ^ Reserve Your Guild Wars Character Name for Guild Wars 2 by July 31, ArenaNet blog.
- ^ Pure Artistic Vision - A Guild Wars 2 Concept Art Q&A with Daniel Dociu, Ten Ton Hammer
- ^ GC 2009: Guild Wars 2 - First Details and Q&A, IGN
- ^ Important Guild Wars 2 Questions Answered, ZAM
- ^ ArenaNet® Licenses Umbra for Guild Wars 2, Umbra Software
- ^ Guild Wars 2 (magazine article transcription), PC Gamer
- ^ GCO9: Guild Wars 2 Interview, Gamereactor
- ^ a b Pre-purchase page, guildwars2.com