User talk:Doodleplex/Archive 1

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Table tutorial!

{{loot variant table header}}
{{loot variant table row | name = Mighty Iron Axe | level = 6 | prefix = mighty | value = 11 | id = 25816 }}
|}

loot variant table header creates the header portion of the table. {| is the "table open" tag
{| {{STDT}}
! <column>
! <column>
! <column>
|-

loot variant table row creates each row in the table
| <value> || <value> || <value>

Finally, we need to close the table. |} is the "table close" tag, this part is not a template.

|}

--Relyk ~ talk < 01:31, 9 February 2016 (UTC)

Thank you! Gonna practice this now heh. Doodleplex (talk) 17:54, 9 February 2016 (UTC)

Event names

Don't include periods in event names, per Dr ishmael having to clean-up after me doing it. Mora 23:16, 26 February 2016 (UTC)

Alright good I was gonna go period crazy lol. - Doodleplex 23:18, 26 February 2016 (UTC)
I know I did the same, however all the HoT events have them. I'll need to double check, but I think it's a departure from how events are named in central Tyria. The API (and in-game) does list all the new HoT events with the periods so it might actually make sense to record them as such... Seylan (talk) 23:58, 26 February 2016 (UTC)
Alright well if nothing else I'll add the pages I can without the punctuation for now going off what was referenced above until somebody says otherwise. I'll not delete any screenshots until we've decided for sure though. Can I assume exclamation marks are okay though or are they a current no no to? - Doodleplex 00:06, 27 February 2016 (UTC)
Nobody said anything about me putting them in so I'm ssuming it's OK.. Seylan (talk) 00:22, 27 February 2016 (UTC)
We don't include the periods because we use wikilinks for event names. It also makes searching for the event easier because people don't naturally include a period. This applies to users editing the pages and templates that require event names. For example, if you end the sentence with an event (This is [[Event name.]].), you have incorrect grammer. Exclamation points are fine because people can tell it's there and there are relatively few event ending in an exclamation point.--Relyk ~ talk < 01:41, 27 February 2016 (UTC)
Alright I won't add any periods going further, makes sense to me. And please, I don't want red links on my page, just make examples bold instead of a link ;_; ) - Doodleplex 01:44, 27 February 2016 (UTC)

...so if I had asked you to have made it bold instead of link, would you have actually changed it? I changed it back for you mmk? I'm annoyed at you right now, you had no right to be mean on your page... =p

Screenshots

Really appreciate your work, especially on the events, and the screens. You might find this helpful Guild Wars 2 Wiki:Image formatting if you're looking to take clearer ones. My biggest suggestion is to turn off postprocessing in your graphics options for screenshots of NPCs, items, etc as it will get rid of the "fuzz" effect and green outline on NPCs. As well, you can talk to them to turn them to get better lighting so it's easier to see them and any details. If you have any questions or want help please don't hesitate to ask. Seylan (talk) 09:23, 3 March 2016 (UTC)

Turn everyone towards the light! -Chieftain AlexUser Chieftain Alex sig.png 13:57, 3 March 2016 (UTC)
I like helping! =D And yeah I just figured out the "click on them and they light up" thing. I have a few images I already created before I saw this, but going forward I'll definitely do the post processing thing from now on(not to mention save them in Photoshop instead of trying to do stuff fast wtih MS Paint >_>). If you can see anything else or know of any other tips, fell free to tell me. I wanna make this wiki a skritt paradise and have everything super shiny haha. - Doodleplex 01:48, 4 March 2016 (UTC)
With "turn them towards the light" I meant turn the NPC so that their shadow falls behind them (sun on their faces) - then deselect your target so that they don't appear too washed out. -149.254.250.239 14:43, 4 March 2016 (UTC)

File:Revival.jpg

Hey Doodleplex. If it isn't too much trouble, could you reupload the screenshot without the guardian trait bubble? It might seem misleading when placed on the main page ("how come when I revive in-game there's no bubble?!?") —Ventriloquist 00:20, 17 March 2016 (UTC)

I won't be able to edit it until tomorrow but, sure no problem! Actually if there's any picture you need edited, lemme know, there is virtually nothing I can't do in Photoshop when it comes to image editing heh. - Doodleplex 02:11, 17 March 2016 (UTC)
I'll definitely keep that in mind. Thanks for all the work so far! —Ventriloquist 09:41, 17 March 2016 (UTC)

stub details

Ok, so I hadn't realized up until now how useful it was to have those extra details on the stub tags are, but seeing the stub category page it does make things a whole lot easier. Keep it up, makes things much easier than just seeing a default 'stub' tag. -Darqam (talk) 16:14, 17 March 2016 (UTC)

Though I should note that you're tagging things as an article type their not. E.g., if you put {{section-stub|location}} then it gets placed in Category:Location articles with stub sections even if you put it on an NPC article, and NPCs are not locations. Konig 20:35, 17 March 2016 (UTC)
Hrm... I thought if it was tagged as {{section-stub|location}} it would be similar to {{section-stub|skill}} referring it to being a section of an article needing updates about a skill. Can somebody change it so that {{stub|location}} goes to location and {{section-stub|skill}} is just about a section of an article referring to location? Or do I have it completely wrong here? Either or, once I know for sure I will be more careful, just want to make the stub tags go away heh. - Doodleplex 20:44, 17 March 2016 (UTC)
Hmm well I've always tagged personal story articles with missing dialogue with {{section-stub|dialogue|Whispers and Vigil lines missing}}. I guess that I'm technically wrong but at least we can separate out the context later using {{#ask: [[Category:Dialogue articles with stub sections]] [[Has context::Story]] }}.
I would just keep doing it as you currently are, we can always change the template to rename the category later. --Chieftain AlexUser Chieftain Alex sig.png 20:46, 17 March 2016 (UTC)

Custom Liscencing for uploads

I see you doing what I was stuck on a few days ago (i.e editing images after upload to fill in the details). If I may copy (and tweak) the statement made by User:BryghtShadow on my talk page here:

Using effects screenshot category as example, during upload if you leave the Licensing dropdown to "None selected" and set the Summary field to

== Licensing ==
{{ArenaNet image|screenshot|Auric Basin area maps}}

The info was quite useful to me so I figured I'd pass it along. -Darqam (talk) 17:28, 24 March 2016 (UTC)

Oooo Thank you! That will make updating the rest of the HoT maps much faster heh. - Doodleplex 17:29, 24 March 2016 (UTC)

Nothing wrong with a little insanity

Hope File:Auric Basin map.jpg was enjoyable! G R E E N E R 17:36, 24 March 2016 (UTC)

It was! XD I was thoroughly amused by the fact a level 7(then level 9 because mapping lol) Charr, can map out half of the zones in Auric Basin without dying thanks to Gilded Hollow connecting to Tarir. I even ran around using the Skritt Burgler tonic too! XD - Doodleplex 17:41, 24 March 2016 (UTC)
But everything changes when the pocket raptor nation attacked... -Darqam (talk) 17:44, 24 March 2016 (UTC)
I swear they were ninjas with nukes, not Pocket Raptors. But hey I did Verdant Brink without dying! XD - Doodleplex 17:45, 24 March 2016 (UTC)

addendum

There is nothing wrong with asking for Alex's help by the way :) You can post on the template talk page and flag him by posting a link to it on his user talk. Don't be afraid to make changes to templates yourself if you are so inclined. Other people will fix any errors (other people being Alex or me).--Relyk ~ talk < 22:05, 29 March 2016 (UTC)

Okay will do! Thanks so much! =) - Doodleplex 22:07, 29 March 2016 (UTC)
Let's not lie here, I mean i like stuff on my talk page, but I watch Special:RecentChanges, especially template talk pages. -Chieftain AlexUser Chieftain Alex sig.png 22:13, 29 March 2016 (UTC)
Heh okay. In this case I had no idea where to even find that Property page Relyk linked to fix the issue I had, and I didn't want a broken icon on the event page, so that's why I asked there: I thought it was more back end code related stuff that Alex had to do then template icon stuff(which I don't touch it anyway as I tried once to add an icon and stopped because I'm sure it hates me). Good to know for the future! And does that mean I can randomly post pictures of sparkly rainbow quaggans wearing top hats and monocles on your userpage? =3 - Doodleplex 22:24, 29 March 2016 (UTC)
Of course, it wouldn't be the first time I've had quaggans on my talkpage. -Chieftain AlexUser Chieftain Alex sig.png 23:09, 29 March 2016 (UTC)

Quaggan in Asura home instance

I get Shashoo in the Asura Home instance (for my human character), but not any of the rest of them. However, I visited Divinity's reach and found Varonos Narrijoo, four Villager quaggans and two hatchlings. -Chieftain AlexUser Chieftain Alex sig.png 23:36, 30 March 2016 (UTC)

I think they might all be just in the human instance and just Shashoo in the other two instances. I'm visiting my parents at the moment and won't be able to check for 3 more hours. - Doodleplex (on my phone)

"NoOOoo! My rats!"

Just gonna say, I love that quaggan. Why? Cuz it's a true quaggan. And I can kill it. Many kills. @_@ Death to Quaggans. Konig 02:46, 8 April 2016 (UTC)

Poor...poor quaggan! (But yeah, that one is pretty funny. NO RATS FOR YOUUUUU!) - Doodleplex 17:04, 8 April 2016 (UTC) Quaggan sad icon.png

stubs

There, now those stubs are all (mostly) sorted out. You happy now? Pointing that out to me and 'forcing' me to do so much work, what a cruel Quaggan you are. Sounds more like Krait behavior to me.

Seriously though, I think I got most of the base sorting for stubs done through the bot, so hopefully that helps in your quest to clean-out stubs. I think I'll slowly start going over some and see if a reason for the stubs can be figured out but no promises. For now they will just be all nice and sorted (minus the odd ones that didn't seem to fit in any category). -Darqam (talk) 15:16, 8 April 2016 (UTC)

Quagggan can not say if quaggan has been hanging out tooOOo close to Krait, but quaggan will say quaggan is very happy more of those foo stubs are gone. Quaggan is pretty sure most stubs were just missed when hooOOomans updated pages and didn't see them, being very hidden like Krait. (And in all seriousness, sorting them makes it insanely easier to update stubs instead of hunting to see who needs what, so many thanks for the help!) - Doodleplex 17:04, 8 April 2016 (UTC)
So... yeah looking at your recent edits I just noticed Category:Articles with stub sections was a page and that it was completely unsorted as well... I might give that the same treatment I did Category:Stubs later this week. I didn't realize there were so many unsorted section-stubs or else that would have been done right after the stub sorting... ah well, more work. So if you want to keep at it go right ahead, but I'll try to get a sizeable chunk of it later this week with mr. darqbot. -Darqam (talk) 19:29, 12 April 2016 (UTC)
Have at it! Those being gone means I'm more totally free to go back to Quaggan TLC! =D - Doodleplex 19:32, 12 April 2016 (UTC)
There, as you've noticed, the task is done; feel free to have at it once again. A few things remain unsorted because... well... I just can't figure out where those go for the most part (in a generic classification that is). -Darqam (talk) 21:13, 13 April 2016 (UTC)
Wooo! Thank you! This will make removing stubs so much easier now! You're the best! =D - Doodleplex 21:16, 13 April 2016 (UTC)

meta event stuff

Since you encountered an issue with removing level from meta-event, I made a very quick tweak to the event infobox and removed the level description. All it was was removing a few lines; the change can be seen/available here (for a limited time): User:Darqam/sandbox3. I didn't change any of the examples of templates, only the code, so if there are display issues with level; well it's because that doesn't exist anymore... -Darqam (talk) 18:50, 11 April 2016 (UTC)

I wish I had a clue what you did. Is that something I can do on my pages or was that something on the back end, and if so, can you make it the same as what you did? =o I feel very lost but, it looks pretty! - Doodleplex 18:58, 11 April 2016 (UTC)
Ok, explanation time. First off, copy the entirety of Template:Event infobox into a sandbox page (see the state of the sandbox here (ignore the edit history). Next, remove the same lines I did in this edit: here. Afterward go to one of the pages with the meta events and do EVERYTHING THE SAME, except that instead of typing 'event infobox' you type 'User:Doodleplex/Sandbox<whateverNumber>', as you can see here.
So really all I'm doing is making a carbon copy of the event infobox template, and deleting it's request to show levels. Be warned, I HAVE NOT checked if this does bad things at all. As far as I can see nothing breaks; but I have not looked into that in depth. -Darqam (talk) 19:12, 11 April 2016 (UTC)
Ahh okay I think I get it now, it's the template/back end stuff. So if the template I'm suggesting gets used for the map meta pages, the actual event info box template might need to be updated to reflect that map metas do not have event levels. Thank you Darqam for showing me! =) - Doodleplex 19:17, 11 April 2016 (UTC)
If it does get used, I think we would see a new infobox instead of a re-use of event infobox. But yeah at the moment it is a very simple backend tweak; but perhaps more tweaks/changes would be waranted... but designing new stuff has never been my strong suit so I won't even try. -Darqam (talk) 19:23, 11 April 2016 (UTC)
I'd like a new infobox myself to show somehow the map meta that occurs after the completion of that map meta, as it's different from the success and failure of events too. New expansion needs lots of new things around here, I wish I knew how to make it so heh, but all we can do is ask. - Doodleplex 19:27, 11 April 2016 (UTC)
Ok, so I've now taken a better look at how this all works (metas and map metas) and figured out what this is all about... eesh. I look at Against the Mouth of Mordremoth and see that the page effectively only has 2 bits of information, rewards and a link to Dragon's Stand (meta event). The same thing happens for all the others. So really, the issue is not with the infoboxes (although something could always change) but rather with how things are displayed on the wiki/organized in game. At this point I am even more lost than I was at the start, but I'll see if I can think of anything... but I have no high hopes since really this is just a reflection of how things were presented in game. Maybe though there is a nice way to present things. -Darqam (talk) 20:24, 11 April 2016 (UTC)
That's why I wanted to have a different template for Map Metas so that it's not so lacking when it comes to information. Icons, rewards, every event, etc. A page for the big picture, but the finer details still go on any lesser metas that make up the overall map meta, instead of the sorry excuse that map meta pages are currently. - Doodleplex 20:30, 11 April 2016 (UTC)

Dungeon bugs

Just an fyi, due to the effective non-existance of a dungeon team, bugs in dungeons which are not 100% game breaking, have virtually never been addressed, and even those that have been 'fixed' are usually not completely or well fixed. So it's safe to assume that any previous bug declaration in dungeon pages, no mater the age, is still up to date. Hell some bugs/exploits have even become the traditional way of clearing the dungeon contents (i.e 1-shot Lupicus with a well timed reflection). -Darqam (talk) 21:29, 12 April 2016 (UTC)

That does disturb me. But I still would like it to be checked as sometimes bugs get listed and never get removed even if they are fixed, and dungeon pages here get practically no love so it doesn't hurt to ask. And I'm not volunteering to find out myself because after what Alex said I never wanna do it ;___; is scary scary place - Doodleplex 21:33, 12 April 2016 (UTC)
I can try to reproduce some of those bugs, but I can almost guarantee starting off that they are still there. If you want I could also add another like 5 bugs per path, but then that would get over cluttered :p. -Darqam (talk) 21:44, 12 April 2016 (UTC)
Oh dear...lets...lets just get the red link locations for Arah done and never speak of it again. - Doodleplex 21:48, 12 April 2016 (UTC)
I just want to note that any bug from a dungeon prior to 2015 likely did get fix because back then they were giving attention to dungeons. Even if there is no dedicated dungeon team. It's probably wise to double check any bug that is several years old - ArenaNet seems to have developers dedicated to fixing bugs, and seems to always have had such, so even without a dedicated dungeon team they might see a bug worthy of fixing. Konig 23:50, 12 April 2016 (UTC)

Just because it's a red link doesn't mean it should be unlinked

Sometimes, especially with lore articles, it should be made. People tend to ignore making them. If you don't want to make them, leave them be for someone else to. Konig 23:44, 12 April 2016 (UTC)

Okay! It's less of a "don't want to" and more of an "I don't know", I'd create it if I could, so is it alright to link lore related stuff to the GW1 wiki if there's a page about it already there? - Doodleplex 23:53, 12 April 2016 (UTC)
Not if we need an article for it.--Relyk ~ talk < 14:11, 13 April 2016 (UTC)
When it comes to GW1 wiki linking for lore articles, basically only link if it's the same thing (there are things with shared names that have zero connection - e.g., warden and gw1:warden) and we don't gain enough lore in GW2 to justify its own article and it's not something that would be widely searched. E.g., The Searing - we gain very little additional information on this in GW2, but it's such a huge event that folks have been searching on GW2W for it, so an article was made. Similarly with Abaddon, Pyre Fierceshot, Gwen, Jora, and Vekk. GW1:Dhuum, while references periodically, is not done so enough to merit an article and all we've really gained on him is this place he fell to Grenth. Konig 15:42, 13 April 2016 (UTC)
Hmm...based on what you say then, I think I'm not going to touch anything lore related, as I don't feel justified to do so. I do have some knowledge of the previous games, but not enough to be able to judge. The main way I stumbled into those things was I was trying to replace links for Malchor the Sculptor that just had it as "Malchor" to remove the reason for a redirect to exist, as there were only a handful, so my apologies if I touched something I shouldn't have. And on a totally unrelated note I wish Grenth would pop out of the ground the way Dhuum did in GW1 and permaban those scamming spam bots. It would be the best thing ever. *____* - Doodleplex 16:40, 13 April 2016 (UTC)
Actually, according to the contract Anet wrote with Dhuum, any new opening for such a position must be offered to Dhuum first.
Grenth's been a hard-ass for years over this, and has chosen to block any progress towards such an in-game avatar. Instead he's been lobbying for Anet to focus on banning bots on the back-end, which he somehow managed to have entitled as The Underworld, his domain. Some say he got a few devs drunk on the night they were naming their servers.
This is all canon of course, to which Konig can attest. G R E E N E R 17:05, 13 April 2016 (UTC)
If you know it links to GW1 but don't know about it, just read the GWW's article for the topic (or skim) and if you find more than just a couple sentences worth of new information, make an article with what you just read and said new information. That's how I judge, personally. Konig 17:13, 13 April 2016 (UTC)

I made a thing

And since you mentioned interest, here's the thing. I currently only got all currently made and image included golem NPCs on it. I'm thinking of just going through the categories one by one, so once I get time I'll be consolodating what's on that list presently, then going through to find which model is used for all the other currently made npc articles. But once I get through golem I'll go add others. Figured you'd want to keep tabs and help out if you're wanting - or to use what I got to make a start for a more official project page like GWW has. Konig 04:57, 14 April 2016 (UTC)

Ooo pretty thing! As soon as SAB goes away I shall go back to that, as SAB is only here for a little bit and I wanna flesh that out before it leaves. I can point out two things though: Old Tom, he's not a yellow Golem, he's grey, look at his mini, he only looked yellow because of the gas he releases. And the M.E.T.A. Golem is a unique Golem as a reference to Captain Planet and should stay unique. =) - Doodleplex 16:37, 15 April 2016 (UTC)
Okay your thing is becoming a prettier thing, I think you should move it over to the Guild Wars 2 Wiki:Projects thing so other people can help out with this thing. Because I've discovered: Asura and human(possibly norn too) Order of Whispers Agents nearly all look the same, human female vigil members look the same, and a lot of the female norn mercherants (like the one in Heart of the Mists) look the same and I feel awkward touching other user's project pages if it's not to fix a red link or something small. So if you want to move it over there, lemme know, if not I'm gonna copy paste it over there because is pretty! - Doodleplex 04:09, 22 April 2016 (UTC)
I'm not sure my format works good for wide-spread use, but if you get a project started I'll transfer what I got done over. I think it might need a bit more if it's a public project, perhaps to incorporate whether or not the 'best image' needs improvement. It's even more clutteredprettier!Konig 04:54, 22 April 2016 (UTC)
Alright, I'm gonna work on my bird watching skills tonight, and I shall work on that tomorrow. For best image, if it looks like it belongs in Nat Geo, it's good, if it looks like it's from Myspace, it's bad. 8D - Doodleplex 05:13, 22 April 2016 (UTC)
BTW, just found this. Might be worth reworking the format into what we're wanting. Konig 20:24, 7 May 2016 (UTC)
Yeah, that might be much easier to find stuff and as a result, get it done, I like it much more than the GW1 format anyway heh. =D As it looks like they used a table, so we can list both enemy and Allied NPCs. If you want to start setting up with what you have already, go ahead, if not I'll do it after the Kentucky Derby is done. =) -Doodle
It's current format is highly inefficient as it goes by NPC names rather than by model, doesn't seem to cover unique names, and counts rankings in alphabetization. I was only mentioning it because it seems to be what you were wanting on a slightly different scale (a unique image for every npc as opposed to one image per model). Konig 03:05, 8 May 2016 (UTC)


Guild Wars 2 Wiki:Projects/Shared Model Project - I made a thing too. It doesn't have all the stuff from your thing, and not all the stuff is filled in, but it's a start and I think it works. Let me know what you think of this thing I made. - Doodleplex 00:50, 11 May 2016 (UTC)

In general: Subpages might be required, for ease of editing and navigation's sake. Honestly I like GWW's method of organization but I can see the merits of this way too. I note a few minor things, like missing models or accidental clumping (the triple trouble wurms are different hues - there's 3 head models and 4 full body models). Konig 03:47, 11 May 2016 (UTC)
Okay, I went and decided to try a subpage and I quite like it better as seen here: Guild Wars 2 Wiki:Projects/Shared Model Project/C, so I'm thinking the Main page should be more of status and links to the pages with the images, unless it's something small "Largos" or "Vampire Beast" where there's only like one or two, they can stay on the maing page. I also like having a navigation bar, for easier navigation, I've only thrown in a few so far as I'd rather only include the sections that have content for now instead of those that don't. I also feel that splitting the races and orders from the rest of the list is best, as the number of race images will far surpace any other grouping, and for the Orders, less hunting to find order pictures if they're all in their own section instead of by race. Oh, and I did TT last night, and I did notice Cobalt did have a blue hue around it's head, will have to check the other wurms to see how different the colour variation is, but what do you mean by 3 head models and 4 full body models, there are only 3 wurms in Triple Trouble. I'm going to make sub pages for E, Q, W and work on those until I hear back from you, because if you like it, I'll move the pages off my userpage and into the Projects section. - Doodleplex 19:08, 11 May 2016 (UTC)

(Reset indent) Instead of making a new section.... I've noticed over at Guild Wars 2 Wiki:Projects/Shared Model Project that you've not added unique models (e.g., Luminate and Ruka). I have where I bothered, but is there a reason why you're doing this? I think that all models should be put there, in case they lose that uniqueness. That way, we can use this project to find out if we have a model or not. Konig 00:38, 26 May 2016 (UTC)

Yes, because there are things like story only characters and models from past living stories that have stand alone models which won't be duplicated out of game because they are meant to be unique or are unlikely to come back(example the Twisted Marionette and Crusader Thurkill aren't going to have twins) and I wanted it to stay consistent across the board whether it be a a Norn banker or a vampire beast. If you suspect an NPC might have a future a twin(papa wyvern for example) perhaps we should make a separate page for ones like that so they're easier to find come a twin? -Doodleplex
Only the most iconic of these wouldn't have an alternative, IMHO - like Twisted Marionette. But the, even Rytlock (and indeed, all of DE) got something of a clone. Thrice - mind you, these clones were all unique models, but it wouldn't be far fetched for unique models to get new uses for similar situations as we got these "clones of Destiny's Edge" going on. This said, however, there is altogether another way for NPCs like the Marionette to end up having a twin via Fractals, WvW, PvP, etc. as they are all copies of things already, effectively. (Okay, now I'm picturing a PvP arena which has the Marionette walking around above, randomly stomping, kicking, and sword-slashing various areas... and I WANT). I don't think separate pages are needed for unique models either, since we'd denote them by the race we'd know where to find them. Furthermore, GW1W's project denoted unique models too. Konig 01:30, 26 May 2016 (UTC)
Okay Twisted Watchwork in PvP sounds amazing. We need to convince Anet to do this(either that or a Fractal, I'd really love it in a fractal because I heard that boss was amazing and I missed it). Anyway, I'd rather it be as the name says "Shared Model" as in the model is already shared, but if you would much rather notate the unique models because you feel it best, then alright, but can they be in a second table just below the table with the non-unique models or something? Just so that the unique stand alones are easier to spot? Also I'm not sure what to do with renown hearts and scouts, I kinda feel like some of them that are in areas not similar to what the standard image is/might be should stay as unique pictures because, at least in the case of the scouts, that background image can help a player find them. Also not sure what to do about some npcs that are clearly in two very different places and it's hard to get a picture with a background that works for both ie one npc model is found in the gloomiest part of Orr and the other one is found in most colorful place in Heart of Maguuma...should two pictures for that model be taken? What do you think? - Doodleplex 02:43, 26 May 2016 (UTC)
I figured putting unique models down at the bottom of each table and denoting "Unique model" would be sufficient. If needed to find, one could just ctrl + f "Unique" to find them all, or just scroll to the bottom of each table. As for background, I've never really cared so long as the model is shown well. Many NPCs can be found throughout multiple environments. It'd just be unnecessary clutter to have them all, which is half the point of this project - to reduce image clutter/duplicity. Konig 21:34, 26 May 2016 (UTC)

Henrika

Did you check out Cragstead and Nolan Hatchery? I know that some refuge NPCs from Secret of Southsun moved to those spots (mostly Cragstead). Konig 20:42, 24 April 2016 (UTC)

No, I didn't, I can check there, but I know she's not in Southsun cove anymore. Thanks for the tip! (Also all Char Order of Whisper Agents seem to look the same, or at least the ones wearing light armor) - Doodleplex 20:50, 24 April 2016 (UTC)
Most organizations have a male/female version of each armor tier (per race for the multi-racial), with exception of uniques and sometimes having different models for different ranks. I'm not gonna be touching the player race models for some time in my categorizing though - I'll stick to the easier stuff for the time being. Konig 21:13, 24 April 2016 (UTC)
Fair enough. If anything I'll do that to make life easier. =) - Doodleplex 21:32, 24 April 2016 (UTC)

Uploaded file because I was blind

Hey, I just noticed that you had made the pages for the legendary tigers a while ago, as well as uploaded an image for one, File:Legendary Champawat.jpg. I uploaded an image not realizing there was already a home for it, [[:File:Champawat.jpg]], which isn't quite as fierce, and has some odd effects around it. Use it or mark it to be deleted as you wish. G R E E N E R 22:05, 25 April 2016 (UTC)

Getting attacked by tigers resulted in fierce pictures. >_> Your picture is what I wanted to get, but as I can't spawn the event and waiting for player to show up to spawn was getting a tad boring, I wasn't able to before I got distracted by something(probably was Nevermore). I've removed the glitter from the picture and just uploaded it for the legendary picture, so all good! =) - Doodleplex 22:19, 25 April 2016 (UTC)
Nice job on the clean-up. I wasn't able to get any images of Legendary Chuka, as he was always in combat with others. I won't be able to go back and get one, either. G R E E N E R 22:30, 25 April 2016 (UTC)
Thanks, photo fixing is my specialty haha. And as the tigers have the same model, we really just need the one picture so don't worry about a picture of Chuka. - Doodleplex 22:33, 25 April 2016 (UTC)
Careful, Chuka has black stripes. He may just be using the File:Tiger.jpg model, but I'd have to go through the pictures on my other computer, and try to see through all the effects. May get a chance to do that in a bit. G R E E N E R 22:38, 25 April 2016 (UTC)
Huh, the tigers that spawned in Caledon Forest looked the same to me, so either I wasn't paying close enough attention trying to get a photo or they bugged there and used the same model. But if they are in fact different, please upload it and fix the link on Chuka's page to the picture. - Doodleplex 22:41, 25 April 2016 (UTC)
Going by [[:File:User Greener Chuka.jpg]], I'd say he's using the regular tiger model, just bigger. G R E E N E R 22:51, 25 April 2016 (UTC)
Not quite the same, as he looks more like Shere Khan and the rest of the tigers looks like they missed their spa day to fluff up, though to be fair the image we have here on the wiki is 3 years before tigers were introduced in game. I'd also rather have a seperate picture of Chuka than use the regular tiger picture so players don't get him and regular tigers mixed up. - Doodleplex 22:57, 25 April 2016 (UTC)
There are three tiger cub in the collections each with their own model - a lighter one, the normal one (used by more common tigers) and a slightly darker one. The adult tigers seem to match (roughly) these color schemes, with Chuka being the darker one. Not a big difference, but a difference. Konig 20:30, 26 April 2016 (UTC)
Ah okay. I've also heard that Chuka is missing an eye, but the note was from an anon and as I can't verify that myself, Greener's gonna have to be tiger chow...erm I mean get us a nice pretty tiger pic of Chuka. - Doodleplex 22:57, 26 April 2016 (UTC)
He may have a different model later in the legendary quest, after he's been "hurt" by you. I've already completed those sections, so I won't be able to come back, nor do I have pics as there was always a lot of people in the way. Sorry! G R E E N E R 23:05, 26 April 2016 (UTC)
I guess after I've finished deforesting Tyria, I go on a tiger hunting spree for pictures. Forget the Elder Dragons, I may just be Tyria's biggest enemy lol! - Doodleplex 23:06, 26 April 2016 (UTC)

(Reset indent) I just noticed that Darqam tossed his images up onto google drive. His images #434 and #438 show good shots of Chuka's scarred eye. My attempts to brighten the images keep turning Chuka's black stripes into sad grey stripes. Any way your services could be enlisted? G R E E N E R 17:36, 5 June 2016 (UTC)

I can probably fix it tomorrow, no worries. =) - Doodleplex 17:49, 5 June 2016 (UTC)
Hmm...that zip file is huuuuge. If you can upload the image(s), I can reupload it once I fix it. - Doodleplex 23:26, 7 June 2016 (UTC)
Yeah... those are every pertinent screenshot I have of the entire hunter's journal achievement. Anyway, both images are at this imgur link. -Darqam (talk) 01:22, 8 June 2016 (UTC)

Your signature

Makes me think of google doodles... Konig 17:04, 27 April 2016 (UTC)

Totally not intentional, but I'll say that it was! XD - Doodleplex 17:05, 27 April 2016 (UTC)

Trader's Forum

what image did you actually intend to put there? (The infobox doesn't currently support 2 screenshots anyway), I'm fairly sure "File:Cub.jpg" is irrelevant here. -Chieftain AlexUser Chieftain Alex sig.png 22:55, 4 May 2016 (UTC)

Ah woops! I was testing with the only image to see if I could remember off hand(Cub.jpg) to see if I could put in two screenshot somehow to have the picture of the bank up higher and uh I guess I totally forgot to take it out! I put the image of the bank at the bottom, so it's all good now that you've taken it out heh. - Doodleplex 23:01, 4 May 2016 (UTC)

I think you dropped something

Saw you edit this, figured you were trying to make your lost goods look pretty. -Darqam (talk) 19:58, 6 May 2016 (UTC)

Box quaggan icon 2.pngCoo! Quaggan wasn't sure where Quaggan left them. Quaggan is grateful to have them back! - Doodleplex 20:03, 6 May 2016 (UTC)

Mordrem Matriarch

Unless they very recently changed the name of the NPC, the boss in Verdant Brink is named Legendary Mordrem Wyvern. So unless you can confirm that they changed the name, they *are* the same NPC - they just have different mechanics (and thus should be documented ala Fire Elemental (boss)). Konig 04:52, 14 May 2016 (UTC)

I took the screenshots today(well one before reset, one after) because I was checking the models, the one in DS is called "Legendary Mordrem Wyvern" and the one in Verdant Brink is called "Legendary Wyvern Matriarch". http://imgur.com/x5zc89W That and I'm also pretty sure she has been named that at least since December according to Dulfy's screenshot http://dulfy.net/wp-content/uploads/2015/12/gw2-mother-of-wyverns-verdant-brink-achievements-guide-2.jpg. I wouldn't have changed it if I wasn't sure they were named differently. - Doodleplex 05:03, 14 May 2016 (UTC)
I can guarantee they shared the same name as of this edit, as I checked both that day. Odd then. Konig 17:04, 14 May 2016 (UTC)
Huh. Odd indeed. Stuff did change name wise after the release, so maybe that's what happened here. I'll keep an eye on her, if it changes I'll revert my edit back to the legendary. - Doodleplex 17:12, 14 May 2016 (UTC)

Personal attacks

You claim you felt offended by me telling you were incorrect (when you asked for it) yet go ahead and act far worse than I ever did. If you don't want reverts, try improving your quality of edits instead of attacking others. You were the reason I had to take a break since I didn't want to put up with random unnecessary whining, so please don't go at it again. "So lets keep things civil for the future" what a joke... Mora 19:50, 19 May 2016 (UTC)

I don't care for anything you have to say. Don't comment on my page again. - Doodleplex 19:51, 19 May 2016 (UTC)
No? If you are causing issues I'm going to address them on your page, and you are. You have quite the attitude and seem to just be looking for drama. Mora 19:59, 19 May 2016 (UTC)
What part of "Do not comment on my page again did you not understand. I don't have any desire to talk to you, it's not productive. - Doodleplex 20:01, 19 May 2016 (UTC)

One question:

How did you get this image? And though it's leaning towards the rhetorical, I'm genuinely curious how you got such a clean shot! G R E E N E R 18:10, 21 May 2016 (UTC)

It was a combination of offpeak octovine with not enough players, it wasn't interested in me, and probably a little luck. (That and years of getting dragged to dog shows to be the photographer for my mom's show pooch taught me the art of how to get a picture of something before it runs off or wants to play xD) - Doodleplex 18:19, 21 May 2016 (UTC)
Ah, yes. We used to show our dogs, and the obedience portion could always be the most painful. Either they had to be smart enough to know the reward at the end was worth it, or stupid enough to not know what's going on around them and get distracted. I still remember watching a hound take interest in sniffing a papillon ears; the papillon stood as still as a statue for the entire time! G R E E N E R 18:34, 21 May 2016 (UTC)

Sylvari Armors

Heya,

As per our discussion in-game yesterday, do you happen to have handy that file where the sylvari female models are missing? I can try and get some more done at some point. I should also look through armors in general and see what's missing given my free character slot... -Darqam (talk) 18:46, 3 June 2016 (UTC)

I don't, it's on my laptop and I won't have access to that for a few more hours, so poking around might be easier right now. Off the top of my head, I think Radiant armor was missing stuff and possibly Ornate Guild armor too, I believe each kind (Light, Medium, Heavy) was missing for those two. - Doodleplex 18:50, 3 June 2016 (UTC)

Shatterer rework foes

I did extensive research on this. The lists are accurate - there's normal, vet, and elite versions of all new foes, and champion versions of just two, only vet versions of the lieutenants still (unless they go up for MASSIVE upscaling). There might be a difference with small number of folks versus high number of folks, though I'd suspect this is just in the elite ranked spawns as the champion spawns are part of the Shatterer's skill use. I just haven't gotten around to making those articles because I lost the screenshots I took of their abilities and breakbar set ups, and haven't done the boss in a while now (at least, not when I was fully focused on that glider achievement). Konig 19:57, 9 June 2016 (UTC)

Yeah I suspected there were a few new ones and a few of the npcs might get upscaled is all that I meant by the note, and you added in the missing ones so all is well. As I still need to do most of the achievements(and cry that I'm never getting the breakbar one lol) I want to see about the branded charrs and the sparks to see if they upscale to higher level foes...I could swear I've been killed by a veteran branded spark at least uh..twice. >_> - Doodleplex 23:01, 9 June 2016 (UTC)
Charr and sparks aren't part of that event - the only foes spawned by the events are the new ones and lieutenants. However, there are branded rock dogs, sparks, devourers, earth elementals (I think), and griffons that naturally spawn in that area. I do not believe natural ambient spawns upscale (aside from level). Konig 23:08, 9 June 2016 (UTC)
Either that or I'm getting it mixed up with Orr. Either or, time to poke some Branded with a stick. - Doodleplex 23:10, 9 June 2016 (UTC)
There's a Shatterer fight in Orr? Konig 23:13, 9 June 2016 (UTC)
It was dark and gloomy, I coulda sworn I was in Blazeridge Steppes! T____T and there are definitely some sparks down there which didn't help my lack of sense of direction - Doodleplex 23:16, 9 June 2016 (UTC)

For NPCs with 6 or fewer models...

Perhaps we could use the | map1 = and | map1-text = paramaters in the infobox instead of a gallery at the bottom of the page. I tested it on the Son of Svanir page, which I think has the most number of models (besides its higher ranked counterpart(s)). Usually, such NPCs are so generic they wouldn't be bothered with a map - and those that aren't and could have a map are often few enough that both could be done. Konig 03:51, 12 June 2016 (UTC)

Tested it on Champion Imbued Aberration (Icebrood) as well, wanted to see what it would look like on an article with less info. I think this works better than the gallery - I prefer having these images up higher. Konig 03:59, 12 June 2016 (UTC)
I'm not Doodle, but I always hated having galleries all the way on the bottom of the page. In my opinion, we should just change the map parameter to something like "other images" or "gallery", so we can have more than one image of the NPC, without it being crammed into 'maps'. —Ventriloquist 11:08, 12 June 2016 (UTC)
I don't mind it but after thinking I have two concerns: 1.) an NPC with lots of different models can cause page scroll/blanks pace so perhaps for NPCs that have more than say 3 models use the gallery instead, and ones that have 3 or less use the NPC infobox. 2) Like Ventriloquist said above, doing so currently refers to them as maps when they are simply other models of the same NPC, I'd request perhaps a new section called something like "Model Variations" that allows for up to three different models to be shown. You stole my kola bea...erm Kodan! I R Grumpy Cat! - Doodleplex 17:16, 14 June 2016 (UTC)
  1. I don't think this will ever be an issue. Most scenarios with multiple models results in large pages regardless, whether this is because differing models have different abilities (akin to the Son of Svanir NPCs), or because they're in a lot of places (like risen thralls). In the cases where this does arise, somehow, then we could use the gallery - like we would if there were over 6 models used.
  2. We can change that one label without having to change the parameters (and rename it as Gallery like Ventrilo said) - if we have time I'd suggest assigning a bot to change all NPC articles if we do want to change the parameters to, say, | screenshot1 = and | ss-text1 = to match the Area infobox's extra images.
  3. You were taking too long and not all the work is done, so you can finish them if you really want! :D Konig 18:22, 14 June 2016 (UTC)
Sounds okay but I have no idea how to do the infoboxes, if I knew how I'd make it so that more than one organization could be listed as that has always bugged me. Also I picked three because the page you linked has a rather decent chunk of white/dead space at the bottom as a result of the images on the side, and as I viewed it initially on my phone it wasn't pretty. It looks like it would be fine if it stopped at three images, hence that number. And Real World Issues > wiki unfortunately. No touchie the skritt...or else...uh...I'll do something! - Doodleplex 18:30, 14 June 2016 (UTC)
"Also I picked three because the page you linked has a rather decent chunk of white/dead space at the bottom as a result of the images on the side, " Wait, Son of Svanir does for you? Half the page is under the infobox on my screen. What kind of wacky wide resolution do you have!?!? Konig 18:36, 14 June 2016 (UTC)
Edit: Oh, you mean Champion Imbued Aberration (Icebrood). Well, that article isn't wholly documented either atm so it's not a perfect example, but that would be one of the "worst case scenarios" I imagine. Each version likely does have its own skills - likely the same as standard versions of the models but not entirely sure - so it would be much longer when properly fleshed out. Sadly the RNG of the boss spawning would make such hard and long. No innuendo implied. :P Konig 18:38, 14 June 2016 (UTC)
I missed the Svanir one, I meant the icbrood but you figured that out. As for resolution, technically I have several. 8D It's a habit from building websites way back in the early 2000's when there was limited things you could do code wise, I check in multiple browsers to see how things sit, my phone, my computer, etc. For now, lets focus on getting the shared models resolved, before we get sidetracked on stuff like this if you don't mind. - Doodleplex 18:43, 14 June 2016 (UTC)
Just tested, but if we fill out all the abilities, skills, and stolen skills then the infobox will be the shorter of the two sides. I'm doubtful that there'd ever be an issue of infobox gallery causing a lot of whitespace if the article is properly/fully documented. And I think this is just as important to the shared models! After all, do you want to make a gallery per page, then try to find them all to put the images in an infobox?! More work! Work smarter not harder as they say. :P Konig 18:47, 14 June 2016 (UTC)
One thing at a time young padawan. All I want to do right now, is get tables up for those that still need them and figure out what model the npcs that don't have pictures are using. Preferably before I go on vacation too and become like this quaggan:
Relax quaggan icon.png - Doodleplex 18:56, 14 June 2016 (UTC)

(Reset indent) You do the tables, then. 8D Konig 18:58, 14 June 2016 (UTC)

Using Mini images for standard creatures

I dislike that notion because almost all miniature images are taken in a snowy area for sake of contrast. I dislike this because it's an unnatural environment for the NPC itself. I also dislike using the miniature images because the miniatures are small thus lose some potential details and will almost always have a very small image. As such, my stance is this: Only use miniature images when the model no longer exists in the game. Such as the Twisted Watchworks (NOTE: one of the optional objectives at the end of Aetherpath includes a Twisted Nightmare, which when killed would often devolve into other Twisted Watchworks - I believe Horror then Mender - so not all Twisted Watchworks are gone from the game except for miniatures). Konig 21:03, 15 June 2016 (UTC)

So basically...you're agreeing with what I said because I said to only use the minis for those if they were non-existent or if the current image is absolutely terrible. The majority of those things are historical, hence the note. If you can take better pictures of 'em in the Aetherblade path, go ahead. - Doodleplex 21:09, 15 June 2016 (UTC)
You said use mini's image on Clockheart, Karka Hatchling, and Twisted Nightmare too. It was those I was more referring to. Wouldn't have commented on it if you just marked such for twisted mender, reaver, and horror. Konig 21:12, 15 June 2016 (UTC)
Ahh, okay, well Twisted Nightmare didn't show up when I ran Aetherpath unless we did something wrong, as for the other two, more meant as temporary fixes until a better version could be gotten. (That and I don't like the colour on the mini karka hatchling it looks off, like it was over photoshoped or something) - Doodleplex 21:18, 15 June 2016 (UTC)
The Twisted Nightmare is part of the side objectives after killing the Clockheart. It's the Aetherpath achievement "What Does She Know?" - going into that room and opening the "suggestion box" will spawn a veteran, elite, or champion Twisted Nightmare (depending on the number of players in the room) and lock the door until the foes are killed.
And if you don't like the mini karka hatchling color, why do you want it as the main image? :P Konig 21:55, 15 June 2016 (UTC)
I want to use the image we use for the npc for the mini, not as the main image. - Doodleplex 21:56, 15 June 2016 (UTC)
I believe that the miniature should get its own image. The two should be treated as separate, except in very rare circumstances (historical model not used elsewhere and no good image of the NPC itself). Konig 22:16, 15 June 2016 (UTC)

Art request

Heya, so I'm not sure if this is in your realm of possibilities, but I thought I'd ask. I would like to get an digital image done to help explain the Xera fight. A paper copy of what I want was already done by a random player here. What I would like is for a similar set of diagrams to be done (preferably in one image) but in a bit prettier. Additionally, you can neglect the arrow, square, heart, and circle symbols; and perhaps mark the top as north, right as east, etc.

If you want an idea of what exactly it is you are showing, you can look at any kill video of Xera (or this one). You'll notice it's an attack which fills half the arena in a pink-purple glow of death (happens only on the main platform after puzzles, so ~2 minute mark on the video I linked).

Also, note that the pattern repeats after the 7th half-circle fill.

There is also a second phase of this attack depicted at the bottom of the image, adding that on the same or separate file would also be great!

unrelated: I may or may not have spilled glitter in a skritt cave, causing them to light up some places in Tyria like the second sun.

-Darqam (talk) 18:22, 30 June 2016 (UTC)

Xera phase 1 pattern.svg
Xera phase 2 pattern.svg
-Chieftain AlexUser Chieftain Alex sig.png 20:53, 30 June 2016 (UTC)
Chieftain, I don't recall asking you one damn thing! thank you though *grabs it and runs* -Darqam (talk) 20:58, 30 June 2016 (UTC)
I love SVGs. -Chieftain AlexUser Chieftain Alex sig.png 21:10, 30 June 2016 (UTC)
I also just realize this now, that second image might be incomplete as most groups tend to defeat her by that mark (after 4th half-circle of death). But it seems like it is continually just a mirror opposite of phase 1 (which fits with the other mechanics changing to their opposites as well). If I ever do confirm this, I might need that phase 2 pattern to be update (or you could update it now out of educated guessing). Also, that blank circle is not suppose to be there, it was meant to hold the next pattern :p -Darqam (talk) 21:36, 30 June 2016 (UTC)
Good point on the 5th circle. Once underpants disc removed. -Chieftain AlexUser Chieftain Alex sig.png 23:23, 30 June 2016 (UTC)
Unless I missed something, it looks like all is well here. except for all this glitter...dangit Darqam, you're as bad as the Skritt B< *puts on seventh pair of sunglasses* - Doodleplex 23:09, 5 July 2016 (UTC)

Shared model project- Cave Beasts

Hey just figured I might ask, but what category would you like to put the Cave Screamer and Veteran Cave Spitter in? As per Talk:Veteran Cave Spitter, Konig at least considers them to be of the same species as the Vampire Beasts. Do you want to just lump them all into "Cave Beasts" or keep the vampire beasts seperate? Falren (talk) 15:28, 5 July 2016 (UTC)

It's likely they are, but I want to ask somebody on Anet before moving them to confirm they are they same. - Doodleplex 17:14, 5 July 2016 (UTC)
I asked and they're not the same species, so they need their own category. At least it looks the model for both is the same, so not too much to do there. - Doodleplex 17:22, 14 July 2016 (UTC)
The model is different. Cave Spitters have blue spiked tails, Screamers have smooth gray tails. Konig 17:30, 14 July 2016 (UTC)
Ah, okay. Well either or at least we know they're two unique species now. - Doodleplex 17:31, 14 July 2016 (UTC)

Regarding Gallery Renders

Hello Doodleplex. Just a little heads-up since I have seen that you sporadically uploaded a few armour/outfit renders; concerning the Guild Defender armour, I am working on completing the gallery and have all the source materials ready, and as such do not need any help with this or any subsequent gallery on my list, which means that you do not have to upload images or add image requests — your time could be better employed for something else. I do appreciate the thought though! :)

Also, please, please, please do not waste your time and talent on rendering preview images. Those look already bad and are tiny enough, and rendered they are tiny and bad with a white background. You should consider rendering the good images of the shared model project, then the project would be more like the original one on the Guild Wars Wiki. It would certainly increase the overall value of this project.

Hope you are not taking this the wrong way — I just do not wish to waste anyone's time or efforts. :( User Incarnazeus Signature.pngtalk 09:09, 12 July 2016 (UTC)

Ah okay! No hurt feelings here, I was initially doing it to remove red links since I could upload the images, and figured to remove the backgrounds because it made it look more consistant(and I find it fun to do stuff like removing the backgrounds). Are you planing on doing just that list or all of the new outfits/armors that were released? If there are any that you're not doing let me know. Also one note, I already have a large(non-preview) image for the Sylvari Female Heavy Ley Stone armor, so if you want a little less work...well let me know. - Doodleplex 15:44, 12 July 2016 (UTC)
I'd very much like to work on all remaining missing galleries but as I don't own most of the outfits, I'll have to think of a solution. I think I can figure something out (or work on the armour sets I do not yet have) while I finish my current list though. However, the outfits are pretty much free game if you can get your hands on pretty source material.
I'll probably retake that Leystone shot since it lacks a bit of differentiating colour apart from the showy revenant effects (plus the lighting in the fractal lobby is a bit so-so).
Thanks for your understanding. User Incarnazeus Signature.pngtalk 16:48, 12 July 2016 (UTC)
Okie dokie. I'll probably still upload some of the female charr ones as place holders for now until you can get the pretty version up. Also that crab is so cute! - Doodleplex 17:06, 12 July 2016 (UTC)

"While not intentional/a coincidence, all three of the final raid bosses's names in Forsaken Thicket are a variation of Doodle and her two siblings' names."

Ok so... you have a brother/sister whose name is similar to Keep Construct? That must be very fun at parties :p -Darqam (talk) 14:00, 12 July 2016 (UTC)

Nooo! I meant the final boss of each of the three wings. XD Reworded now heh. - Doodleplex 14:41, 12 July 2016 (UTC)
Who names their kid Slothasor? Konig 15:40, 12 July 2016 (UTC)
Are you kidding? It's perfect. She'll make a wonderful little sister to our little Charrizard. SarielV 20 x 20px 17:30, 12 July 2016 (UTC)
I thought Matthias was the final boss of Salvation Pass, no? =o - Doodleplex 15:42, 12 July 2016 (UTC)
He is, your sentence just got plenty of people confused :p. Final bosses are Sabetha, Matthias, Xera. This doesn't change that I want to see a name resembling Slothasor and/or Keep Construct. -Darqam (talk) 18:02, 12 July 2016 (UTC)
Well the end result so far is amusing, though I hope my rewording fixed it to clarify which three bosses I meant haha. XD And the closest I can come would be Sloane for Slothasor and Constantine for Keep Construct. And wait Charrizard?! XD - Doodleplex 18:11, 12 July 2016 (UTC)
Just to note, I wasn't confused. I'm surprised others got confused. I was just poking fun. Though about saying Gorseval instead, but Slothasor was just better. :P Konig 00:39, 13 July 2016 (UTC)

(Reset indent) Gorseval would have been easier to put a name too, Slothasor was a bit tricky heh so good call on going with that instead. XD - Doodleplex 00:45, 13 July 2016 (UTC)