Sand Cascade/history
March 19, 2024
- Increased the cooldown from 12 seconds to 18 seconds in WvW only.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.— In-game description
November 28, 2023
- Sand Cascade: Reduced the healing power coefficient from 2.0 to 1.0 in WvW only.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.— In-game description
July 18, 2023
- Sand Cascade: Increased base barrier from 996 to 1188 in PvE only. Increased barrier attribute scaling from 1.25 to 2 in PvE only.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.— In-game description
June 27, 2023
- Sand Cascade: Reduced base barrier from 1,188 to 996 in PvE only. Reduced barrier attribute scaling from 2 to 1.25 in PvE only.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.— In-game description
February 28, 2022
- The base barrier granted by the skills Sand Cascade, Sand Flare, Desert Empowerment, Desert Shroud, and Sandstorm Shroud has been reduced. The contribution of healing power on these skills has been increased.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.— In-game description
August 17, 2021
- Sand Cascade: Reduced base barrier from 2,428 to 1,859 in PvP only.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.— In-game description
April 06, 2021
- Sand Cascade: Reduced barrier attribute scaling from 1.0488 to 0.77 in PvP only.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.— In-game description
July 08, 2020
- Shade Skills: Reduced the target cap of shades from 3 to 2 in WvW only. Reduced the target cap of greater shades from 5 to 2 in WvW only.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.— In-game description
July 07, 2020
- Shade Skills: These have been changed back to triggering at both the necromancer's location and their shade locations with each use.
- Sand Cascade: (Undocumented) Target cap reduced to 3.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.
- : 2,487
Life Force Cost- Barrier: 2,428 (0.874)?
- Number of Allied Targets: 3
- Radius: 180
— In-game description
February 25, 2020
- Sand Cascade: (Competitive split) Increased cooldown from 10 seconds to 12 seconds.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.
- : 2,487
Life Force Cost- Barrier: 2,428 (0.874)?
- Number of Allied Targets: 5
- Radius: 180
— In-game description
October 02, 2018
- Sand Cascade: Fixed a bug that prevented this skill from respecting party and squad prioritization.
Sand Cascade
“Shade. Sand rises up near you and your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.
- : 2,487
Life Force Cost- Barrier: 2,428 (0.874)?
- Number of Allied Targets: 5
- Radius: 180
— In-game description
October 01, 2019
- Shade skills no longer affect the area around the scourge while they have a shade present in the world.
- Increased the number of targets affected by shade skills from 3 to 5.
Sand Cascade
“Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.
- : 2,487
Life Force Cost- Barrier: 2,428 (0.874)?
- Number of Allied Targets: 5
- Radius: 180
— In-game description
March 27, 2018
- Scourge (Profession): Fixed an issue that caused an obstruction error when there wasn't a line of sight to a target, but there was a line of sight to the shade.
- Enemies in range of the shade will now be struck if the shade is visible to the necromancer.
- Fixed an issue in which this skill could still hit downed enemies multiple times.
February 06, 2018
- Added a 0.5-second warning to enemy players on each shade and on the player when activating a shade skill.
- Sand Cascade: Increased the cooldown of this skill from 8 seconds to 10 seconds.
- Increased the barrier granted by this skill by 15%.
Sand Cascade
- Profession
- Necromancer (skill list)
- Specialization
- Scourge
- Type
- Shade
- Game link
“Shade. Sand rises up near you and your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.
- : 2,487
Life Force Cost- Barrier: 2,428 (0.874)?
- Number of Allied Targets: 3
- Radius: 180
— In-game description
December 12, 2017
- All skills that grant barrier now give 15% more barrier.
November 07, 2017
- Sand Cascade: Fixed a bug that could cause this skill's targets to be lost due to proximity between shades or the casting scourge.
Original version
Sand Cascade
- Profession
- Necromancer (skill list)
- Specialization
- Scourge
- Type
- Shade
- Game link
“Shade. Sand rises up near you and your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.
- : 2,487
Life Force Cost- Barrier: 2,111 (0.76)?
- Number of Allied Targets: 5
- Radius: 180
— In-game description