Talk:Guild Wars 2
From Guild Wars 2 Wiki
[edit] Pre/post Searing
The whole concept of this game seams to be based on the pre/post searing thing. Save presearing only to loose it. Now (250years later) Re-win it. The Charr Invasion = The Dragons Awakening --Justice 21:09, 20 May 2009 (UTC)
Not sure if we are going to re-win Ascalon. Its all Charr Lands now. Of course one of the Major cities is on top of Rin. As for Humans ever taking back Ascalon, I find it doubtful. Cut the losses and stick with Kryta. AS Pyre said "Yes, mouse. Your people will retake their homeland...when they can eat ash and sleep in flame." Dero Ahmonati 18:32, 22 May 2009 (UTC)
- I don't know how close the land that once was Ascalon will look like Pre-searing Ascalon in GW2. I'm sure the crystals and some patches of ash will still be there. As for humans retaking it, I find it next to impossible. All that's left of Ascalon that hasn't merged into Kryta is Ebonhawke, which is far too small to conquer half of the Charr Homelands in GW2. -- Konig Des Todes 03:42, 24 May 2009 (UTC)
yeah that is exactly what i was saying...--Justice 10:09, 24 May 2009 (UTC)
- My personal hope is that they will make retaking Ascalon a factions style war, each side taking some towns back and forth, but neither one ever actually winning. The very mention of the possibility of returning rurik's sword to Ascalon City means that it should at least be a quest, if not a mjor story line. As for Ebonhawke being too small, they could have an asura gate and get resupplied/reinforced by the ascalonians in Kryta. 250 years is plenty of time for the ascalonian settlement to turn into a major city. (Satanael 16:41, 27 May 2009 (UTC))
Honestly i think ascolon should stay with the charr. What i would like to see is humans repopulating orr, or some story line in orr, seeing as it was rarely spoken of in GW1.
Ebonhawke will be supplied by an Asuran Gate Lord Caeliat 03:36, 4 August 2009 (UTC)
[edit] What will happen to GW1?
What will happen to it? Will they shut it down like Tabula Rasa or something?Bazooka56
- I can't remember where they said it, but they've said that the GW1 servers will remain up and running with "regular" updates. 87.242.154.174 13:20, 29 July 2009 (UTC)
- ah, it's in the FAQ 87.242.154.174 13:22, 29 July 2009 (UTC)
[edit] Release Date
Given the "situation" (i.e. cluster-f***) that is the release date of GW2, I would think it is important to get it right on this wiki. The "letter to our fans" stated 2010 or 2011, yet the wiki says 2010 only. That should probably be edited.Vidal 08:32, 30 July 2009 (UTC)
- It has been stated various times that info on GW2 will be released this year.-- Shew 01:20, 31 July 2009 (UTC)
- I wasn't talking about info about GW2, but about the game itself. The page says that GW2 will be released in 2010. This contradicts the financial report from NCSoft that says 2010 or 2011. Has 2010 been nailed down as a release time, or should it be edited?Vidal 08:05, 31 July 2009 (UTC)
- changed to say it will be released from 2010-2011. ~ PheNaxKian 12:35, 31 July 2009
- More info could encompass the release date.-- Shew 15:06, 31 July 2009 (UTC)
- So...there's some news from the gw2guru site about a quarterly stock holder blah blah meeting where NCSoft reported that they anticipated no releases in 2010, only some betas. It's nothing concrete, but it's news I supposeVidal 13:45, 11 November 2009 (UTC)
- Yeah, I made some comments about it here, suffice to say that "nothing concrete" is how I think we should leave it. (Satanael | talk) 02:29, 12 November 2009 (UTC)
- + an ANet artist (Fan Yang) has 2010 listed for GW2's expected release date on her website. She updated the job info recently to include Nov '09.-- Shew 19:09, 14 November 2009 (UTC)
- I was able to put GW2 on pre order so in theory (and by what i was told) it is out December 1st Ocren 05:01, 14 July 2010 (UTC)
- All dates are placeholders, regardless of where you order it from. The only official date we get will be from ArenaNet or possibly NCSoft, all other dates are false.--Corsair
@Yarrr 05:29, 14 July 2010 (UTC)- Evidence that Corsair is correct. Apparently I get to play the game a month before you do :D
- None of the shops know yet, and I imagine they'll all have to revise their estimates to a later date.
A F K When Needed 12:55, 14 July 2010 (UTC)
- All dates are placeholders, regardless of where you order it from. The only official date we get will be from ArenaNet or possibly NCSoft, all other dates are false.--Corsair
- I was able to put GW2 on pre order so in theory (and by what i was told) it is out December 1st Ocren 05:01, 14 July 2010 (UTC)
- + an ANet artist (Fan Yang) has 2010 listed for GW2's expected release date on her website. She updated the job info recently to include Nov '09.-- Shew 19:09, 14 November 2009 (UTC)
- Yeah, I made some comments about it here, suffice to say that "nothing concrete" is how I think we should leave it. (Satanael | talk) 02:29, 12 November 2009 (UTC)
- So...there's some news from the gw2guru site about a quarterly stock holder blah blah meeting where NCSoft reported that they anticipated no releases in 2010, only some betas. It's nothing concrete, but it's news I supposeVidal 13:45, 11 November 2009 (UTC)
- More info could encompass the release date.-- Shew 15:06, 31 July 2009 (UTC)
- changed to say it will be released from 2010-2011. ~ PheNaxKian 12:35, 31 July 2009
- I wasn't talking about info about GW2, but about the game itself. The page says that GW2 will be released in 2010. This contradicts the financial report from NCSoft that says 2010 or 2011. Has 2010 been nailed down as a release time, or should it be edited?Vidal 08:05, 31 July 2009 (UTC)
[edit] Dance, people, DANCE!
Well, since this is the GW2 talkpage, I will post this here...
I'm one of those people who think new races are a great idea, however, something conserns me. In the original games, you play as a human, but the humans are all different, since they have different proffesions. And im not just talking about armors and looks, im also talking about the way they dance. Yes, dance. I have always been a fan of the GW dances, they are fun, and very mixed. However, when new races are introduced to the game, maybe Anet will take the "easy" way, and make all (for example) norn males dance the same, and not dance different from proffesion to proffesion. GW have 20 different dances today (player dances...), and if races dance like eachother, it would only be 10 (!) different dances in GW2.
Why is this a problem, you may ask? Well, I have seen many arguments about the new races is making a whole people, like the Asurans, have one personality, and not many different ones. And I think the fact that a whole race dance the same is contributing to this. If all male Asurans dance the same, they will almost have no personality at all. And, as a fan of GW dances, I personaly think it would be extremly boring. In GW, big dancepartys starts often, its a fun way to interact with people. But how fun is a whole district with just, for example, wariors? All dancing the same way? Pretty boring. And think, how the towns for new norn, asurans, humans, charrs and sylvari, it would be just like the district full of wariors.
I do realize that all races having a different dance for ewery proffesion and gender, is imposible. If all the GW proffesions is still in GW2 (wich they wont, I know...) It would be around 50 different dances, and that would be ALOT of work programing. However, one idea is to let some proffesions dance the same, like the male norn ranger and warrior, but the male norn monks dance different. A change like that, that just not all norn males dance the same, would atleast make me feel the race has more than one personality.
I think the dances are so original and fun in GW, and the fan made GW MV's are always better than other mmos. So please consider this idea, if anyone reads it, and don't destroy such a good part of GW, the big, different, and fun, dance partys! :DD (I know, I can't spell, but I'm swedish...) Charocles 11:26, 13 August 2009 (UTC)
Why did you post this twice on both wikis just use one.... and I would think that Anet would keep the 20 dances they have now but modify them to work with the skin of Norn (male, female ,all professions) Asura (male, female ,all professions) Sylvari (male, female ,all professions) and Charr (male, female ,all professions) because they just have to copy and edit the human system from GW1 just change it so the non-profession armor works change the skins to go with the race and their armors. - Giant Nuker 12:09, 13 August 2009 (UTC)
- I disagree with you Giant Nuker, on one thing: I don't think (or should I say, I hope) they don't keep the same dances. Some old dances would be nice, but having new dances would grand. But yeah, one dance per profession per gender per race would be a large amount, but would also be more interesting. -- Konig/talk 12:25, 13 August 2009 (UTC)
- Why I posted it twice? Simple... I want more people to read it... o.o and ye, Konig, it would be more interesting^^ Charocles 12:51, 13 August 2009 (UTC)
- new topics at the bottom. 84.43.94.172 14:32, 13 August 2009 (UTC)
- The thing is, we have no idea how the profession system will work. We don't know if there will even be professions. P.S. If there's 10 professions and a dance for each one and each gender/race, then that would be 100 different dances. Not 50. -~=Sparky
(talk) 00:01, 24 August 2009 (UTC)
- 24(or 23) dances I think (10x2[proph X sex]+4[factions/nightfall [/dancenew]--ErikMm 20:40, 5 November 2009 (UTC)
- Maybe they will include a completely new dance function where you would type something like "/flamenco" and you character would do that, rather than have static dances assigned to certain professions or races. Everyone should be allowed to break into thriller if the need strikes them. 70.31.63.61 03:13, 14 December 2009 (UTC)
- But letting players have access to every type of emote is something that, say, Runescape would do. The fact that various professions have various dances adds a unique flavor to each of them, and gives them special characteristics. :D If you let just ANYONE do any type of dance it would take away from that, and be 1 less thing special about professions. --Amannelle 02:44, 3 March 2010 (UTC)
- Maybe they will include a completely new dance function where you would type something like "/flamenco" and you character would do that, rather than have static dances assigned to certain professions or races. Everyone should be allowed to break into thriller if the need strikes them. 70.31.63.61 03:13, 14 December 2009 (UTC)
- 24(or 23) dances I think (10x2[proph X sex]+4[factions/nightfall [/dancenew]--ErikMm 20:40, 5 November 2009 (UTC)
- The thing is, we have no idea how the profession system will work. We don't know if there will even be professions. P.S. If there's 10 professions and a dance for each one and each gender/race, then that would be 100 different dances. Not 50. -~=Sparky
- new topics at the bottom. 84.43.94.172 14:32, 13 August 2009 (UTC)
- Why I posted it twice? Simple... I want more people to read it... o.o and ye, Konig, it would be more interesting^^ Charocles 12:51, 13 August 2009 (UTC)
[edit] Official GW2 Website?
Is/will that be the gw2 website? It kind off looks that way, the dragon animation looks cool anyways =P
--Talk 13:32, 18 August 2009 (UTC)
- It is/will be the site. And we're also supposed to get information and such soon at Gamescon. 99.239.6.27 14:03, 18 August 2009 (UTC)
- Ye, after checking some sites I've been updated about the newest gw2 news, maby i should do that before I post ey? =)
--Talk 14:10, 18 August 2009 (UTC)
- Ye, after checking some sites I've been updated about the newest gw2 news, maby i should do that before I post ey? =)
- Just tried to decompile the .swf, no luck. Didn't find anything. But I do have it in .avi format, now! 99.239.6.27 15:04, 18 August 2009 (UTC)
- Dunno if i should post this here, but on facebook, i heard that news on gw2 will be updates soon and that they'll keep giving us info instead of leaving us in the dark. Am i the only one who has this info? --Warnlord 16:09, 18 August 2009 (UTC)
[edit] Tengu in Trailer?
Did anyone else see this? There's a still of what looks to be a centaur with a bow shooting arrows at a HYUGE bird man. I'm assuming that's a Tengu. It's in the orgasm of the trailer when pics are flashing by too fast.Vidal 05:34, 23 August 2009 (UTC)
- i personally think it was a norn in raven form 72.174.166.211 20:24, 23 August 2009 (UTC)
- This image? Doesn't really look like a Tengu or raven to me. Maybe the Nornbear's decided to come back as a paragon >.>. --
Pling \ talk 22:14, 23 August 2009 (UTC)
- It's not a Tengu. Tengu don't have wings and a separate pair of arms; they use their wings as arms.
22:32, 23 August 2009 (UTC)
- It looks like some kind of a griffon, it's probably a random GW2 creature or maybe a norn in raven form (although i doubt norn can transform to animals other than bears) --Majere II 22:41, 23 August 2009 (UTC)
- Well we got raven blessing in EotN so i don't see why not. Deadpool 23:52, 23 August 2009 (UTC)
- When I saw it in the trailer, I thought of raven form norn as well. I'm gonna giggle when I see wolf form norn running around (werewolves!). -~=Sparky
(talk) 00:04, 24 August 2009 (UTC)
- You mean furries.
03:32, 24 August 2009 (UTC)
- Because Norn are said to be able to "become the bear" not anything else. --Majere II 09:31, 24 August 2009 (UTC)
- Bear only? That seems a bit limited to me. Deadpool 17:06, 24 August 2009 (UTC)
- "The Norn revere the spirits of nature—from the wolf to the snow lynx—but the most powerful of these is the Bear Spirit, who, according to myth, blessed the Norn with the ability to change shape and "become the bear". from gwen manuscripts. Now tell me how can you say it is limited, is there any other race that can transform into an animal? --Majere
21:29, 24 August 2009 (UTC)
- Not that I know of, but i do remember some EotN concept art with norn in bear, wolf, and boar form so there might be hope for more forms.Deadpool 02:08, 25 August 2009 (UTC)
- "The Norn revere the spirits of nature—from the wolf to the snow lynx—but the most powerful of these is the Bear Spirit, who, according to myth, blessed the Norn with the ability to change shape and "become the bear". from gwen manuscripts. Now tell me how can you say it is limited, is there any other race that can transform into an animal? --Majere
- Bear only? That seems a bit limited to me. Deadpool 17:06, 24 August 2009 (UTC)
- Because Norn are said to be able to "become the bear" not anything else. --Majere II 09:31, 24 August 2009 (UTC)
- You mean furries.
- When I saw it in the trailer, I thought of raven form norn as well. I'm gonna giggle when I see wolf form norn running around (werewolves!). -~=Sparky
- Well we got raven blessing in EotN so i don't see why not. Deadpool 23:52, 23 August 2009 (UTC)
- It looks like some kind of a griffon, it's probably a random GW2 creature or maybe a norn in raven form (although i doubt norn can transform to animals other than bears) --Majere II 22:41, 23 August 2009 (UTC)
- It's not a Tengu. Tengu don't have wings and a separate pair of arms; they use their wings as arms.
- This image? Doesn't really look like a Tengu or raven to me. Maybe the Nornbear's decided to come back as a paragon >.>. --
its a norn in raven form!!! It's been confirmed that the Norn can shift into all 4 animal forms. This is in an interview posted on GW2 Guru on 9/8.Vidal 06:08, 10 September 2009 (UTC)
[edit] Trailer
Excuse my language but that trailer WAS FUKIN AWESOME!!!! I can wait for it to come out. 71.196.211.63 23:47, 26 August 2009 (UTC)
- I can't say how excited I am about that video of an actual dungeon, i.e. the lower levels of a castle/fortress. GW1 really lacked that. The only thing close I can remember was the passage into GWEN.Vidal 08:43, 6 September 2009 (UTC)
- KEW24: wen did u see it cus i cant find it
- /agree --ErikMm 20:41, 5 November 2009 (UTC)
- KEW24: wen did u see it cus i cant find it
- I can't say how excited I am about that video of an actual dungeon, i.e. the lower levels of a castle/fortress. GW1 really lacked that. The only thing close I can remember was the passage into GWEN.Vidal 08:43, 6 September 2009 (UTC)
[edit] Guns?
"Guns have been confirmed as a weapon type available to all races." Uh oh --Majere
12:13, 27 August 2009 (UTC)
- There is already a GIANT topic call guns on the Guild Wars 2 Page of Guild Wars 1 Wiki if you wish to add something to this topic please say it over there. - Giant Nuker 13:02, 27 August 2009 (UTC)
- ...you're telling someone to go talk about GW II on the GW I Wiki?
- You're a moron.
A F K When Needed 13:19, 27 August 2009 (UTC)
- It says on the Charr page that: "they are said to have led the revolution of physical technology--GUNS, explosives, and war machines." So, I don't know. Lzuruha 14:10, 27 August 2009 (UTC)
- Regina Buenaobra has confirmed it on her journal that 'there will be rifles and pistols in the game', so it's actually pretty much of a fact now. · LOQUAY · 14:28, 27 August 2009 (UTC)
- It's pretty bad in my opinion :/ --Majere
16:50, 27 August 2009 (UTC)
- I'm just saying it would be easier for everybody to follow what happening by just using 1 topic space and the one already on the 1st guild wars wiki has bigger content and it's named the exact same name "Guns?". The one there is many pages long and all my input is there too. - Giant Nuker 17:38, 27 August 2009 (UTC)
- You can consider this as a continuation to the wiki 1 topic i guess. I didn't know it was there but it fits this wiki much more anyway --Majere
17:59, 27 August 2009 (UTC)
- GW has had gun powder in game for some time, showing the beginnings of non-magical technology. 250 years on, I don't think they'll be a poor fit in the world. They might be to the bow like the hammer is to the sword? --Aspectacle 21:16, 27 August 2009 (UTC)
- If they would function like medieval/post medieval guns it would be fine i guess since they are much less dangerous than modern firearms. I guess they'll have a slower cool down, maybe only a limited amount of bullets, and i bet they'll have a relatively shorter range than bows. --Majere
00:23, 28 August 2009 (UTC)
- Of course you won't have machine guns... xD Rather something like this. · LOQUAY · 08:57, 28 August 2009 (UTC)
- I think the question on everyone's lips is whether the 'charzooka' is going to end up in game in some form or other! That would be hilarious. :D --Aspectacle 09:12, 28 August 2009 (UTC)
- Well, think about it as an elementalist that shoots fireballs at you :P it looks pretty awesome, but i think it's more like a siege weapon --Majere
13:45, 28 August 2009 (UTC)
- Well, think about it as an elementalist that shoots fireballs at you :P it looks pretty awesome, but i think it's more like a siege weapon --Majere
- I think the question on everyone's lips is whether the 'charzooka' is going to end up in game in some form or other! That would be hilarious. :D --Aspectacle 09:12, 28 August 2009 (UTC)
- Of course you won't have machine guns... xD Rather something like this. · LOQUAY · 08:57, 28 August 2009 (UTC)
- If they would function like medieval/post medieval guns it would be fine i guess since they are much less dangerous than modern firearms. I guess they'll have a slower cool down, maybe only a limited amount of bullets, and i bet they'll have a relatively shorter range than bows. --Majere
- GW has had gun powder in game for some time, showing the beginnings of non-magical technology. 250 years on, I don't think they'll be a poor fit in the world. They might be to the bow like the hammer is to the sword? --Aspectacle 21:16, 27 August 2009 (UTC)
- You can consider this as a continuation to the wiki 1 topic i guess. I didn't know it was there but it fits this wiki much more anyway --Majere
- I'm just saying it would be easier for everybody to follow what happening by just using 1 topic space and the one already on the 1st guild wars wiki has bigger content and it's named the exact same name "Guns?". The one there is many pages long and all my input is there too. - Giant Nuker 17:38, 27 August 2009 (UTC)
- It's pretty bad in my opinion :/ --Majere
- Regina Buenaobra has confirmed it on her journal that 'there will be rifles and pistols in the game', so it's actually pretty much of a fact now. · LOQUAY · 14:28, 27 August 2009 (UTC)
- It says on the Charr page that: "they are said to have led the revolution of physical technology--GUNS, explosives, and war machines." So, I don't know. Lzuruha 14:10, 27 August 2009 (UTC)
[edit] New art section at the website
The GW2 website has a new Art Section featuring concept art (including some unseen images), the cover of the upcoming artbook and some wallpapers. How do you think we should upload those pieces of concept art to the wiki? The naming convention they are using would be bad for our sorting system. Erasculio 22:39, 27 August 2009 (UTC)
- I notice that Konig has found out names for a few. I think you should pick a naming scheme for unnamed images which fits whatever sorting scheme there is - I don't think we need to hang on their naming scheme. --Aspectacle 09:44, 28 August 2009 (UTC)
[edit] No Henchies?
"Early information stated that companions would have customization similar to Heroes and that henchmen would not be in the game." - This seems to have been added by Aspectacle on Oct 9, but there is no citation. I don't recall there ever being any mention of henchmen one way or the other except on Gayle's talk page where she seemed to imply that henchmen were being considered for inclusion. That was a long time ago, if there has been any recent mention of henchmen by the Anet staff or if I missed something, please correct me and provide citation. I am, however, a pretty avid reader of the interviews and press releases, so I hope no one minds me taking this part out until citation can be provided.--Shai Halud 18:41, 25 October 2009 (UTC)
- Here (translation of the original article, which is linked on the page)-- Shew 22:02, 25 October 2009 (UTC)
- Thanks Shew. Also the original PCGamer article said "But, instead of Heroes and henchmen, Guild Wars 2 will introduce pets and companions---NPCs whose skills and abilities you can customize (similar to Heroes)." Although I have to note 2009 information from the Dutch PCGameplay (translation here) seemed to strongly imply that henchmen would be making a return. However because it is the only one and it seems to counter the official FAQ and older information I've not included it here and qualified the older information with the issue of its age. -- Aspectacle
00:06, 26 October 2009 (UTC)
- Wasn't there a more recent article which confirmed that henchmen or the equivalent would be available? --
Gordon Ecker (talk) 08:32, 27 October 2009 (UTC)
- Massively's Sep. '09 interview says "Guild Wars 2 won't have the same Hero or Henchman systems that we had in Guild Wars 1. That being said having heroic characters to interact with is a huge part of telling a compelling story so players will have NPC heroes who are very much part of their stories." I'm pretty sure this is the only recent article that mentions henchmen other than the one that Aspectacle pointed out.-- Shew 13:27, 27 October 2009 (UTC)
- The dutch interview translation I linked certainly says they'll be back. The official FAQ says you should be able to reach max level without ever joining a group - which if you put a Guild Wars twist on those bits of info, soloing means an AI party not a human party. I had text to that effect in the article at one time, but removed it because I felt I was assuming too much. It is possible the henchmen help us in instances, but we solo (in a standard MMO sense) in the persistent areas. Gordon's qualification is a good middle ground which indicates we think the information has changed, but don't yet know what it could mean for the game. -- Aspectacle
21:46, 27 October 2009 (UTC)
- <shameless plug>This would be easier if we could add inline citations with cite.php.</shameless plug> --
Gordon Ecker (talk) 00:26, 28 October 2009 (UTC)
- I don't know what that means technically, but could we not use something like what Wikipedia has (a reference list and superscripted numbers)? EDIT: Nevermind...that's the same thing.-- Shew 01:14, 28 October 2009 (UTC)
- References are definitely good for the reader, but are a pain to put in. I guess we don't need to be as formal as wikipedia which should greatly reduce the overhead. Given the age of the Gordon's initial request for install, perhaps we need to directly ask Emily on her gww talk page? -- Aspectacle
02:15, 28 October 2009 (UTC)
- I think we should get it on the community requests list first (preferably on both wikis). --
Gordon Ecker (talk) 03:22, 28 October 2009 (UTC)
- I think we should get it on the community requests list first (preferably on both wikis). --
- References are definitely good for the reader, but are a pain to put in. I guess we don't need to be as formal as wikipedia which should greatly reduce the overhead. Given the age of the Gordon's initial request for install, perhaps we need to directly ask Emily on her gww talk page? -- Aspectacle
- I don't know what that means technically, but could we not use something like what Wikipedia has (a reference list and superscripted numbers)? EDIT: Nevermind...that's the same thing.-- Shew 01:14, 28 October 2009 (UTC)
- <shameless plug>This would be easier if we could add inline citations with cite.php.</shameless plug> --
- The dutch interview translation I linked certainly says they'll be back. The official FAQ says you should be able to reach max level without ever joining a group - which if you put a Guild Wars twist on those bits of info, soloing means an AI party not a human party. I had text to that effect in the article at one time, but removed it because I felt I was assuming too much. It is possible the henchmen help us in instances, but we solo (in a standard MMO sense) in the persistent areas. Gordon's qualification is a good middle ground which indicates we think the information has changed, but don't yet know what it could mean for the game. -- Aspectacle
- Massively's Sep. '09 interview says "Guild Wars 2 won't have the same Hero or Henchman systems that we had in Guild Wars 1. That being said having heroic characters to interact with is a huge part of telling a compelling story so players will have NPC heroes who are very much part of their stories." I'm pretty sure this is the only recent article that mentions henchmen other than the one that Aspectacle pointed out.-- Shew 13:27, 27 October 2009 (UTC)
- Wasn't there a more recent article which confirmed that henchmen or the equivalent would be available? --
- Thanks Shew. Also the original PCGamer article said "But, instead of Heroes and henchmen, Guild Wars 2 will introduce pets and companions---NPCs whose skills and abilities you can customize (similar to Heroes)." Although I have to note 2009 information from the Dutch PCGameplay (translation here) seemed to strongly imply that henchmen would be making a return. However because it is the only one and it seems to counter the official FAQ and older information I've not included it here and qualified the older information with the issue of its age. -- Aspectacle
[edit] Professions specific armor?
"Armour and weapons will no longer be profession specific." Sorry to start this kind of thing up again, but where was this stated? I'm actually more curious about where this was stated because I haven't seen that interview or whatever, not because I necessarily doubt its validity. Anyway, just curious where people saw that stated. (Satanael | talk) 17:40, 4 November 2009 (UTC)
[edit] New Video
On the Guild Wars 2 website their is a new video about the races. We NEED to all the information we can from that video and add it. - Giant Nuker 18:21, 4 December 2009 (UTC)
- The website has also been updated with a new Races section. Lots of interesting stuff there. Erasculio 19:28, 4 December 2009 (UTC)
- After seeing how awesome the game looks, I absolutely can't wait to see what Cantha looks like!-- Shew 21:02, 4 December 2009 (UTC)
- ^ Bad time to say there isent cantha in GW2?,since all boat trade was corrupted by orr?--Neil2250
21:23, 8 January 2010 (UTC)
- It is assumed by pretty much all that Cantha would come back in an expansion and since we are dealing with Zhaitan who controls the minions that are blocking passage through the Sea of Sorrows in the first part, passage could be possible in an expansion. - Giant Nuker 01:04, 9 January 2010 (UTC)
- ^ Bad time to say there isent cantha in GW2?,since all boat trade was corrupted by orr?--Neil2250
- After seeing how awesome the game looks, I absolutely can't wait to see what Cantha looks like!-- Shew 21:02, 4 December 2009 (UTC)
[edit] Skill affected by certain circumstances
"Skills will have different effects depending upon the circumstances in which they are cast. For example, a skill may react differently if the caster is jumping or surrounded by enemies at the time of casting." I've seen articles reporting this, and I've seen articles reporting that jumping does not have an affect on skills (which is what I have always thought). Where is this even discussed? I just did a quick scan of the interviews (excluding the video ones), and I didn't see anything regarding this, but I'm almost sure it's been mentioned. Does anyone know the source?-- Shew 22:22, 2 March 2010 (UTC)
- One of the early interviews state skills having different effects under different circumstances, but on GW2Guru there was a post of someone who "overheard a dev talking at PAX" about there being a problem with lag. As far as I know they didn't confirm nor deny this, so I'd leave it at the official info. --142.68.130.88 22:33, 2 March 2010 (UTC)
- The reference I have is http://www.wired.com/gamelife/2007/03/interview_guild/ I'm fairly certain it is the only reference I've ever seen about this attribute of skills. I was intending to remove the line because of the guru refute (which IMO nullifies this fairly weak piece of information whether it is correct or not) the next time I update the page - updating the page is taking me longer than I'd hoped because I can't seem to string an hour of free time together at the moment. -- Aspectacle
01:01, 3 March 2010 (UTC)
- I recall a dev saying elsewhere that they had to cancel plans to make skills have different effects while jumping, but no reason or any other circumstance (running, swimming, etc.). I believe that was in a PAX video. -- Konig/talk 01:32, 3 March 2010 (UTC)
- I suggest someone (re)watch the PAX videos and update the page accordingly depending on what the video says.--Orry 02:04, 3 March 2010 (UTC)
- I've removed the reference. Perhaps when we get some more gameplay information we can add it back in but at the moment I don't think there is overwhelming evidence that this is a part of the game. -- Aspectacle
09:29, 4 March 2010 (UTC)
- I've removed the reference. Perhaps when we get some more gameplay information we can add it back in but at the moment I don't think there is overwhelming evidence that this is a part of the game. -- Aspectacle
- I suggest someone (re)watch the PAX videos and update the page accordingly depending on what the video says.--Orry 02:04, 3 March 2010 (UTC)
- I recall a dev saying elsewhere that they had to cancel plans to make skills have different effects while jumping, but no reason or any other circumstance (running, swimming, etc.). I believe that was in a PAX video. -- Konig/talk 01:32, 3 March 2010 (UTC)
- The reference I have is http://www.wired.com/gamelife/2007/03/interview_guild/ I'm fairly certain it is the only reference I've ever seen about this attribute of skills. I was intending to remove the line because of the guru refute (which IMO nullifies this fairly weak piece of information whether it is correct or not) the next time I update the page - updating the page is taking me longer than I'd hoped because I can't seem to string an hour of free time together at the moment. -- Aspectacle
[edit] Content of this page
Does anyone have any opinion on the content of this page and it's relationship to the FAQ and the individual articles? I'm kinda over updating some of this information in 3 (or more) different places and was wondering if there were any objections to minimising this article and relying more on linking out to the more detailed content individual articles? I acknowledge there is some information here which might need a new home or some reworking to fit, but is there agreement that this direction for the page is a good idea? -- Aspectacle
09:29, 4 March 2010 (UTC)
- I would suggest this article having summaries of the features, with a {{see|title page}} at the top of each section, for instance, you'd have the World versus World section, the first line would be {{see|World versus World}} then the rest would be a brief summary of what it is and that it is new to the Guild Wars franchise. This way, the article isn't incredibly long, but still covers the basics of everything. -- Konig/talk 10:18, 4 March 2010 (UTC)
- I like the idea of smaller summaries. Helpes people just breezing through for information. I also suggest moving the "Graphics and Game Engine" and "Music" sections to the bottom of the page. At least from my perspective, as a complete newcomer to a game I'm more interested in gameplay and classes than how pixels are generated and the soundtrack. Mat Cauthorn, The Botanist 16:31, 4 March 2010 (UTC)
- I agree with the above. I don't like the question/answer format because the questions are specific, and therefore, they don't cover everything.-- Shew 16:52, 4 March 2010 (UTC)
- User:Aspectacle/GW2 is an incomplete version of this page (it doesn't have images or the links out at the moment) but it is the level of detail I had in mind. I've probably been too tough on some sections which don't have a detailed article. I'm interested in feedback before going much further - I'm too lazy. ;) -- Aspectacle
00:51, 13 March 2010 (UTC)
- User:Aspectacle/GW2 is an incomplete version of this page (it doesn't have images or the links out at the moment) but it is the level of detail I had in mind. I've probably been too tough on some sections which don't have a detailed article. I'm interested in feedback before going much further - I'm too lazy. ;) -- Aspectacle
- I agree with the above. I don't like the question/answer format because the questions are specific, and therefore, they don't cover everything.-- Shew 16:52, 4 March 2010 (UTC)
- I like the idea of smaller summaries. Helpes people just breezing through for information. I also suggest moving the "Graphics and Game Engine" and "Music" sections to the bottom of the page. At least from my perspective, as a complete newcomer to a game I'm more interested in gameplay and classes than how pixels are generated and the soundtrack. Mat Cauthorn, The Botanist 16:31, 4 March 2010 (UTC)
[edit] In Combat Consumables in GW2 and other Info from the Trailer
Take a look at the trailer people. You can see a fighter use a Potion during combat. http://www.youtube.com/watch?v=v2Gra_LQwEM @ 0:51 But what is the guy on the upper left doing @ 0:51? He seem to be drinking a Potion or something. In combat Pots and Consumables in GW2? Thats new in ineresting.
Hey 1:01 seem to show multiple Sword wielding classes. Remember the Class Restriction thing Anet said about the game. Seems interesting seeing all these classes using swords.
Also notice 3 Shield wielding classes --Knighthonor 02:35, 8 March 2010 (UTC)
- We're trying not to include too much speculative information here Knighthonor. People come to the wiki looking for accurate information on the game. From those images we can't draw any real conclusions on what that character is doing. As others have said in your thread on the guru forum it could equally be a heal-self spell animation. Some of the weapon info we can include I think, but not on this page. As the topic above indicates this page will be under-going a revamp as soon as I get around to it. -- Aspectacle
03:08, 8 March 2010 (UTC)
- Also Remember the GW1 trailer- Duel wielding devona.
So its likely to change as far as balance goesizzy is designing the skills.We are doomed. --Neil2250 , The Zoologist
13:24, 13 March 2010 (UTC)
- Also Remember the GW1 trailer- Duel wielding devona.
[edit] Housing?
Any news of this feature being implemented? I couldn't find anything in the FAQ or on the Talk pages :\. Thanks for any possible answer. --The preceding unsigned comment was added by User:79.116.123.116 (talk).
- Nothing has been said about housing. That doesn't really mean much because they've not really talked about GW2 gameplay in great detail yet. Maybe later this week? -- Aspectacle
10:24, 27 April 2010 (UTC)
[edit] Tired
Can this be released yet lol, im too excited>.<--♥Icyyy♥
16:56, 9 June 2010 (UTC)
[edit] sidekicks
"In the areas where you can level, a sidekick system will be used to allow you to play with your friends of different levels." - Didn't they nix this? --The preceding unsigned comment was added by 65.208.144.67 (talk).
- You're probably thinking of Companions. Manifold
02:31, 13 July 2010 (UTC)
[edit] Armor and professions
" The selection of one of the eight available professions determines most of what your character is capable of doing. It restricts the armor type you can wear..."
Do we have a source for this? I thought I read somewhere that any prof and race can wear any armor, it's just that certain armor types affect a player in ways that would be adverse for certain play styles (e.g., heavy armor lowers max energy or increases spell cost or something like that)? (Satanael | talk) 19:22, 20 July 2010 (UTC)
- "I read somewhere that any prof and race"
- Race? I wouldn't be too quick to believe that one.
A F K When Needed 20:59, 20 July 2010 (UTC)
- From the Combat article: "Each of these professions is roughly categorized by the type of armor they wear: scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor". Erasculio 22:32, 20 July 2010 (UTC)
- AFK, you should watch the trailers more often. There are multiple times you can see, per example, a charr and a norn (or a human, w/e it is) in the same heavy armour. My guess is that armour won't be race-restricted. --Naoroji
07:50, 21 July 2010 (UTC)
[edit] Level 80
Theres 80 levels right, I read somewhere it was max 80.--Icyyy Blue
01:14, 16 August 2010 (UTC)
- Yep. Eive
01:16, 16 August 2010 (UTC)
- I wonder why they chose 80 instead of 100 what was the article again I never finished reading it.--Icyyy Blue
01:18, 16 August 2010 (UTC)
- I wonder why they chose 80 instead of 100 what was the article again I never finished reading it.--Icyyy Blue
[edit] Controls?
Should we write these down? --Amannelle
14:21, 21 August 2010 (UTC)
- Oh, and the F key has heavy use... I didn't see that mentioned anywhere. In-game, when near people, a little thing comes up that basically says "F-Greet" or "F-Talk", or "F-Pick up", etc. It's basically the interaction tool in the game. --Amannelle
14:23, 21 August 2010 (UTC)
[edit] Singular or plural, Guild Wars or Guild Wart?
So hai! I read the Elder Dragon(s) discussion and people been discussion whether the article should be singular or plural so I was thinking hey nobody said we should use plural version of War in Guild Wars so I propose a change of this article name to Guild War 2. Actually, Guild Wars never had anything much to do with guilds at war with each other so why keep this senseless name? Question to devs mostly ty. Please comment. --The preceding unsigned comment was added by 81.156.81.109 (talk).
- (Edit conflict) :^trololololol. The name of the game is obviously Guild Wars and is only referred to as Guild Wars in the game. Elder Dragons are referred to as Elder Dragon in the game.
***EAGLEMUT*** TALK 23:14, 22 August 2010 (UTC)
- "Elder Dragons are referred to as Elder Dragon in the game." on the blogs* - Infinite - talk 23:21, 22 August 2010 (UTC)
- "in the game" Lolwut, already? How to get in? --Super Igor
23:24, 22 August 2010 (UTC)
- I suspect he's the one who leaked the Necromancer skill videos! Blasphemy! --Naut
23:27, 22 August 2010 (UTC)
- Umm I guess you don't know about it but the demo already took place in Cologne, Germany. I took it from Talk:Elder Dragon: "Don't know if it changes something to the debate but the leaked gameplay video shows the word "Elder Dragon" (singular, capitalized) used in game (@4:03 inside the video). User:Chriskang 00:03, 18 August 2010 (UTC)". So you are saying this guy lies?
***EAGLEMUT*** TALK 23:37, 22 August 2010 (UTC)
- An Elder Dragon, the Elder Dragons. Irrelevant: Obvious troll is obvious. - Infinite - talk 23:38, 22 August 2010 (UTC)
- Idk if this is a troll or not but the guy actually has a point; considering how little Guild Wars had to do with actual guild wars and the neglect GvG had recieved, the name really does seem quite senseless. I don't mind though. --Super Igor
23:48, 22 August 2010 (UTC)
- Agreed ^_^--Icyyy Blue
23:51, 22 August 2010 (UTC)
- (Edit conflict) Well, I have to disagree, GvG is actually one of the most important PvP in the game ever since so the name is fitting. Also, "Guild War" sounds horrible imo.
- Also, I have checked the video myself now and it clearly says "Elder Dragon" in the description while loading an area in-game.
- @Super Igor: Just for your info, you can get in the game again at PAX in Seattle, September 3rd-5th, you might want to check it out or at least check out the gameplay videos, it's really worth seeing. I also highly recommend checking news more often so you don't miss such things in the future.
***EAGLEMUT*** TALK 23:59, 22 August 2010 (UTC)
- This is not an NPA, but god, you're funny to check RC for. - Infinite - talk 00:02, 23 August 2010 (UTC)
- "@Super Igor: Just for your info, you can get in the game again at PAX in Seattle, September 3rd-5th, you might want to check it out or at least check out the gameplay videos, it's really worth seeing. I also highly recommend checking news more often so you don't miss such things in the future." I check those things regularly tyvm but it's highly unlikely that I'm going to make it to PAX. What are you getting at anyway? --Super Igor
00:08, 23 August 2010 (UTC)
- (Edit conflict) By saying "this is not an no personal attacks" you actually used double-negation and therefore admitted violating it. Also, good to hear you are having fun lol.
- @Super Igor: Well, you asked how to get in so.. I answered. " "in the game" Lolwut, already? How to get in?"
***EAGLEMUT*** TALK 00:10, 23 August 2010 (UTC)
- It's just a demo though, isn't it? The game itself isn't out yet. EDIT: Your comment made my nitpick-o-meter go off the charts again. :> --Super Igor
00:12, 23 August 2010 (UTC)
- Might not be obvious but I meant it as a joke. I must agree with nitpicking-o-meter on its calculations though.
***EAGLEMUT*** TALK 00:21, 23 August 2010 (UTC)
- Might not be obvious but I meant it as a joke. I must agree with nitpicking-o-meter on its calculations though.
- It's just a demo though, isn't it? The game itself isn't out yet. EDIT: Your comment made my nitpick-o-meter go off the charts again. :> --Super Igor
- Agreed ^_^--Icyyy Blue
- Idk if this is a troll or not but the guy actually has a point; considering how little Guild Wars had to do with actual guild wars and the neglect GvG had recieved, the name really does seem quite senseless. I don't mind though. --Super Igor
- An Elder Dragon, the Elder Dragons. Irrelevant: Obvious troll is obvious. - Infinite - talk 23:38, 22 August 2010 (UTC)
- Umm I guess you don't know about it but the demo already took place in Cologne, Germany. I took it from Talk:Elder Dragon: "Don't know if it changes something to the debate but the leaked gameplay video shows the word "Elder Dragon" (singular, capitalized) used in game (@4:03 inside the video). User:Chriskang 00:03, 18 August 2010 (UTC)". So you are saying this guy lies?
- I suspect he's the one who leaked the Necromancer skill videos! Blasphemy! --Naut
- "in the game" Lolwut, already? How to get in? --Super Igor
- "Elder Dragons are referred to as Elder Dragon in the game." on the blogs* - Infinite - talk 23:21, 22 August 2010 (UTC)
- (Edit conflict) :^trololololol. The name of the game is obviously Guild Wars and is only referred to as Guild Wars in the game. Elder Dragons are referred to as Elder Dragon in the game.

