# User:Capric/BWE1 data

As of Gw2 14.215

## Basic Damage Calculations

• Damage = (Power * WeaponAttack * SkillCoefficient) / Armor
• WeaponAttack is a uniformly distributed random number within the weapon's range. Note that some skills have their own "internal" weapons and do not use the equipped weapon to determine their damage.
• SkillCoefficient is a per skill scaling factor.
• Armor is the sum of your opponent's Toughness and Defense (Game term for Armor rating provided by... armor).
• All decimals are dropped at the final calculation.

PvP Lobby Golem armor:

• Light have 1084
• Medium have 1000
• Heavy have 1300

(estimates, but fits my data well)

## Tooltip Damage Calculation

• TooltipDamage = (MaxWeaponAttack * SkillCoefficient * Power / 916)
• MaxWeaponAttack is the maximum of a level-appropriate weapon for the skill.
• For skills that are based off of "internal" weapons, the tooltip damage is not reliable.
• Mostly accurate. There are differences of less than a percent I can't explain; anyone with more precise calculations is welcome to explain/correct.

## L80 Mesmer Skill Information

note: writing this stuff down on wiki until I can move it to proper pages. note2: all tooltip damage was calculated from power 1919. Ugh I knew I should have just listed the coefficients.

Illusion and clone skill damage are not based off of weapon damage - tooltip damages are very misleading in many cases. I will list any tooltip damage given, as well as the calculated 'tooltip' damage for that skill (ie based off top end of theoretical weapon range), with (very) approximate cooldowns.

• Greatsword
• Spatial Surge - tooltip damage 126, 151, 177 at >25', 50', and 75'. Calculated tooltip damage of 100 at 0'-25'. Coefficients .090, .115, .135, .155 at >0', 25', 50', and 75'. 3 hits.
• Mirror Blade - tooltip damage 280, coefficient 0.25. One hit, bounces 1x to enemy or ally.
• Mind Stab - tooltip damage 561, coefficient 0.5. Applies 5x vulnerability before damage is calculated.
• Phantasmal Berserker - Illusion; no tooltip damage; calculated tooltip damage of 226 (~10% range). 3 hits every 6 seconds (unsure).
• Illusionary Wave - tooltip damage 168, coefficient 0.15.
• Greatsword clone - Illusion; no tooltip damage; calculated tooltip damage of 33 at <25'. Approximately 3 hits every 2 seconds.
• Staff
• Winds of Chaos - tooltip damage 168, coefficient 0.15. Bounces 1x to enemy or ally.
• Feigned Escape - no damage
• Illusionary Warlock - Illusion; tooltip damage 112. Calculated tooltip damage with zero conditions 550 (~10% range). One hit every 6 seconds.
• Chaos Armor - no damage
• Chaos Storm - tooltip damage 185, coefficient 0.165. 6 hits.
• Staff clone - Illusion; no tooltip damage; calculated tooltip damage of 30.
• Mainhand Sword
• Mind Slash, Mind Gash, Mind Stab - tooltip damages of 307, 307, 510. Coefficients of 0.3, 0.3, 0.5. Vulnerability is applied before damage calculation.
• Blurred Frenzy - tooltip damage of 1530, Coefficient 0.15. Calculated tooltip damage of 152. 10 hits (unsure).
• Illusionary Leap - Illusion; tooltip damage 191. Calculated tooltip damage 494.
• Mainhand Sword clone - Illusion; no tooltip damage given; estimated tooltip damages of 81, 81, 128. Clones use approximately 3 sets of 3 attacks over 10 seconds.
• Pistol
• Illusionary Duelist - Illusion; no tooltip damage. Calculated tooltip damage 143 (16% range). 8 hits every 10 seconds.
• Trick Shot - No tooltip damage. Calculated tooltip damage 104. Coefficient 0.1. One hit, bounces 2x through enemies.
• Torch
• The Prestige - Tooltip damage 229, coefficient 0.25.
• Illusionary Mage - Illusion; tooltip damage 583. Calculated tooltip damage 136. One hit every 6 seconds. Might bounce.
• Other skills
• Mind Wrack - Tooltip damage 510. Coefficient 0.5.
• Phantasmal Defender - Illusion; no tooltip damage; calculated tooltip damage 125 (12% range). One hit every 5 seconds.
• Phantasmal Disenchanter - Illusion; no tooltip damage; calculated tooltip damage 137. One hit every 8 seconds.
• Mantra of Pain, Power Spike - Tooltip damage 1020. Not a weapon attack. Calculated tooltip damage 733 (range ~16%).